Just out of curiosity, what does your buildscript look like? I'm going through and updating my mods to match the new LiteMDK as well as simplifying my config panels to use the simplified config panel setup Mumfrey put into the Example mods, and I'd like to obfuscate one or two of my own mods, but I've no idea how to go about doing it.
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there's doubtless a better way to do it, but I don't have obfuscation as part of my buildscript. In a separate step I'm taking the outputted classfiles and running them through proguard
I've almost got proguard working in my buildscript thanks to maven, but I'm still struggling getting the specific configuration for proguard. If you share yours with me, perhaps I can get it working and share the process with you.
EDIT: It seems proguard doesn't like running on litemods, despite being internally identical to jars. You can run it manually after changing the extension, but unless there's a way to get gradle to do that, I don't know that it's possible to automate the process.
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I'm not exactly a fan of this LiteLoader. I would prefer it as just a .jar file.
Still, great job!
Liteloader is a .jar file, put liteloader and this mod in your mods folder if you use forge. You not being a "fan of liteloader" doesn't make any sense. If you use Forge already, Liteloader is just a library Voxelmap needs to use to work.
Ok, I'll try LiteLoader, and see if it's good or not. Though I saw pictures (at LiteLoader's website and forum page) that it modified your title screen.
been that way as long as I can remember. It's not the jar you download (the installer). You run that and choose "extract" and the jar you get from that can be put in your mods folder and it will get loaded from there
Ok, I'll try LiteLoader, and see if it's good or not. Though I saw pictures (at LiteLoader's website and forum page) that it modified your title screen.
Liteloader just adds a tab in the title screen so you can disable/config mods handled by liteloader.
If you mean the "loading screen", forge replaces that.
new Minecraft themed waypoint icons (temple, pickaxe, wheat, etc)
/ztp waypointName command works in multiplayer now (requires /tp or /tppos permission)
block key stored with persistent world map data, preparation for Minecraft 1.13 (1.8 and up)
is there a way to increase the zoom out to find a build i visited a few months back on a server? Sine i teleported ti it there is no trail to follow and i forgot to set a waypoint.
Or can i load the data files voxelmap saved for that server to something like a google map?
is there a way to increase the zoom out to find a build i visited a few months back on a server? Sine i teleported ti it there is no trail to follow and i forgot to set a waypoint.
Or can i load the data files voxelmap saved for that server to something like a google map?
the world map can zoom pretty far out, but zooming farther out than default does require changing a setting (it takes a bit more memory). in map, options, worldmap drag min zoom all the way to the left (0.125x).
I do have a program that can stitch images together into a google maps style page, but it requires you to view each area you want saved in the worldmap, and if you could do that, you'd be seeing it already Hopefully with being able to zoom out farther you can find what you are looking for! Don't forget you can move the map around just in case you didn't realize that was possible! Click an drag the world map with your mouse, or move with your movement keys (WASD usually). Mouse wheel to change zoom, or jump/crouch
The trick comes in *sharing* the icons with others using the mapper. *I* know what I think the icon ought to mean, but having more variety, particularly "minecraft" oriented ones, means when I share that icon, it will be easier for those I share it with to figure out what it is at a glance.
Btw, would you have any plan about auto mapping function? Like journeymap, player can auto map all area of a world they have explored rather than visite those place by their own to map those place.
Btw, would you have any plan about auto mapping function? Like journeymap, player can auto map all area of a world they have explored rather than visite those place by their own to map those place.
This would only work in singleplayer unless he decides to make a server plugin as well, and if you're in singleplayer (unless you have other people in your world with you) it's very unlikely that anything outside where you can see will change
Rollback Post to RevisionRollBack
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
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in SP, any area you explored before installing Voxelmap will be mapped when you pan over them in the world map (the regions will be read from the anvil files). In other words, in SP VoxelMap can map the entire world you have explored without you having to visit it again. This is not possible in Multiplayer of course since your client simply doesn't have info on those areas anymore
Just out of curiosity, what does your buildscript look like? I'm going through and updating my mods to match the new LiteMDK as well as simplifying my config panels to use the simplified config panel setup Mumfrey put into the Example mods, and I'd like to obfuscate one or two of my own mods, but I've no idea how to go about doing it.
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
there's doubtless a better way to do it, but I don't have obfuscation as part of my buildscript. In a separate step I'm taking the outputted classfiles and running them through proguard
I've almost got proguard working in my buildscript thanks to maven, but I'm still struggling getting the specific configuration for proguard. If you share yours with me, perhaps I can get it working and share the process with you.
EDIT: It seems proguard doesn't like running on litemods, despite being internally identical to jars. You can run it manually after changing the extension, but unless there's a way to get gradle to do that, I don't know that it's possible to automate the process.
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
I'm not exactly a fan of this LiteLoader. I would prefer it as just a .jar file.
Still, great job!
Liteloader is a .jar file, put liteloader and this mod in your mods folder if you use forge. You not being a "fan of liteloader" doesn't make any sense. If you use Forge already, Liteloader is just a library Voxelmap needs to use to work.
Ok, I'll try LiteLoader, and see if it's good or not. Though I saw pictures (at LiteLoader's website and forum page) that it modified your title screen.
been that way as long as I can remember. It's not the jar you download (the installer). You run that and choose "extract" and the jar you get from that can be put in your mods folder and it will get loaded from there
Liteloader just adds a tab in the title screen so you can disable/config mods handled by liteloader.
If you mean the "loading screen", forge replaces that.
Both of which can be disabled anyway.
new version 1.7.0
initial release for 1.12.1
new Minecraft themed waypoint icons (temple, pickaxe, wheat, etc)
/ztp waypointName command works in multiplayer now (requires /tp or /tppos permission)
block key stored with persistent world map data, preparation for Minecraft 1.13 (1.8 and up)
Way to go! Just updated the server, just updated LiteLoader, and you are SO on it for 1.12.1. Yay!
Hi, I'm Chinese native speaker, the traslation in zh_tw lang file has some problem, and some are still in English.
I already translated that into chinese and finish the lang file, how to give that to you?
It will lose empty line if I paste it here.
I have uploaded it on google drive
https://drive.google.com/open?id=0B1ojjv8uKRezWUc1bFR5OUJxb1U
Thank you for the additional icons. It does help. 😄
is there a way to increase the zoom out to find a build i visited a few months back on a server? Sine i teleported ti it there is no trail to follow and i forgot to set a waypoint.
Or can i load the data files voxelmap saved for that server to something like a google map?
wow thank you! My next upload will include your updated translations
the world map can zoom pretty far out, but zooming farther out than default does require changing a setting (it takes a bit more memory). in map, options, worldmap drag min zoom all the way to the left (0.125x).
I do have a program that can stitch images together into a google maps style page, but it requires you to view each area you want saved in the worldmap, and if you could do that, you'd be seeing it already Hopefully with being able to zoom out farther you can find what you are looking for! Don't forget you can move the map around just in case you didn't realize that was possible! Click an drag the world map with your mouse, or move with your movement keys (WASD usually). Mouse wheel to change zoom, or jump/crouch
You can always add your own (in the .litemod itself, or in a resource pack
The trick comes in *sharing* the icons with others using the mapper. *I* know what I think the icon ought to mean, but having more variety, particularly "minecraft" oriented ones, means when I share that icon, it will be easier for those I share it with to figure out what it is at a glance.
2017/8/10 update
Hi, I found small problem of my original lang file, this is fixed version.
And I also finish zh_cn lang file
The two file are here.
https://drive.google.com/open?id=0B1ojjv8uKRezekNUQXBCSW5LNUU
Btw, would you have any plan about auto mapping function? Like journeymap, player can auto map all area of a world they have explored rather than visite those place by their own to map those place.
This would only work in singleplayer unless he decides to make a server plugin as well, and if you're in singleplayer (unless you have other people in your world with you) it's very unlikely that anything outside where you can see will change
Have an idea for a mod? Join me on Discord or let me know here! (I prefer Discord though)
Keep track of the latest news and updates by following my twitter!
Feel like playing MC with me? Join me on the official PC Gamer US server here!
in SP, any area you explored before installing Voxelmap will be mapped when you pan over them in the world map (the regions will be read from the anvil files). In other words, in SP VoxelMap can map the entire world you have explored without you having to visit it again. This is not possible in Multiplayer of course since your client simply doesn't have info on those areas anymore