It is all manual at the moment. In my set up im useing the nether crucible with a hopper under each mold to auto catch the ejected item when its opened. yes, its a lot of clicking but you get into a rhythm and it goes fairly quickly.Ive made hundreds of sections of pipe, 7 exosuits tons of tanks and keep making more things. Here are some shots of my systems so far.
The long hallway run was nearly 200 sections of pipe by itself. The shot with the pipeing around a corner leads to 4 vacuums I have running my witch ram behind my base. Ive also got 2 exosuite heavy reinforced tanks. Did the math on these and to make one of these tanks a total of 46 ingots and 3 nugets worth of brass to make, just the tank. And I've made 2 of them.
NEW: Everyone welcome Xbony2, maintainer of IC2 Nuclear Control, creator of Bony's Desertcraft and AFSU Mod, to the FSP dev team!
NEW: Steamed food can now be canned in the Canning Machine (issue #140)
FIX: GT ERROR 01 (issue #117)
FIX: Added Rocket Launchers to the Recent Creations section of the book.
FIX: Removed useless iron nugget/ingot recipes
FIX: Fixed Enchiridion NPE causing console spam
FIX: Removed Cloaking potion effect, because it was useless and caused issues with other mod effects. This should fix Hunger Overhaul compatibility. (issue #131)
FIX: (dmillerw) Fixed sound handling (issue #144)
FIX: (dmillerw) Fixed untextured particles on extended Rock Smasher (issue #92)
FIX: (dmillerw) Fixed rendering and memory leak with Exosuit (issue #121)
FIX: (dmillerw) Disabling the exosuit no longer causes crash (issue #126)
So i just removed the armor plates and remade them and put them back on and got the suit to start rending things right. now to fix the other 6 suits...
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Last thing. Blunderbuss gun was able to shoot with random ammunition such as gravel or sand in a rush. Would it be possible to be able to add perhaps 1 more ammo options for blunderbuss crafted using paper gunpowder and sand or gravel in an L shape so can be crafted in the player inventory . The ammo is selected based on the order in inventory. The cheap ammo will do intense damage to the gun so can be useful for a short while when player runs out of early game when iron is harder to find.
I'm gonna try your mod right now see how it goes. I am using with with balkon weapons but I disabled his flintlock weapons and am using yours because they are more modular.
Last thing. Blunderbuss gun was able to shoot with random ammunition such as gravel or sand in a rush. Would it be possible to be able to add perhaps 1 more ammo options for blunderbuss crafted using paper gunpowder and sand or gravel in an L shape so can be crafted in the player inventory . The ammo is selected based on the order in inventory. The cheap ammo will do intense damage to the gun so can be useful for a short while when player runs out of early game when iron is harder to find.
I'm... not sure what you are suggesting.
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Hey SanaticSanta,
Thanks for swift reply.
This is my second attempt to reply to you as it seems my posts are not showing up.
What I meant was making another ammo . Let's call it Blunderbuss Cartridge. Only for Blunderbuss gun. And is made similar to Musket Cartridge except that it that uses 1 Sand OR 1 Gravel block INSTEAD of iron nugget. In the real world Blunderbuss firearms could sometimes be made to fire sand or gravel instead of pellets.
This would be a a second ammo useable by Blunderbuss in addition for Musket Cartridge. You would choose which ammo you want to use by placing it first in inventory. The difference is this one would damage the weapon really fast but is cheap ammo.
My other suggestion was placing swords on muskets to make bayonets.
So I've been mussing about with this and a few other mods. If anyone is thinking about running this with Geochests do not try to get a flash boiler into the chest. It'll take everything else, but interacting with it will crash you out.
The regular small boiler is fine though, and I suspect the blocks to make the flash boiler won't give any trouble. Just the completed Flash Boiler.
The steam tools run out of steam too fast. I cant explore with them. What you think of a steam portable container/battery for tools? Like some type of cylinder or can that is interchangeable between tools. Like if you could charge 3 or 4 of them and carry them in the inventory with you and when you come back home you could refill them. You could make the cylinders with a lower steam quantity than the tools currently have.
Previous version FlaxbeardsSteamPower-1.7.10-0.26.2 was a .Jar i just dropped into the mods folder, the new files are in .zip form?
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Thanks!
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both of them dont seem to react to redstone signals. and bronze is not a forge liquid?
just asking, because there is so much bronze/plates needed, that it cant be supposed to be all manual.
The long hallway run was nearly 200 sections of pipe by itself. The shot with the pipeing around a corner leads to 4 vacuums I have running my witch ram behind my base. Ive also got 2 exosuite heavy reinforced tanks. Did the math on these and to make one of these tanks a total of 46 ingots and 3 nugets worth of brass to make, just the tank. And I've made 2 of them.
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Flaxbeard's Steam Power 0.26.5
Mac OS X 10.10
Java 8 update 25
Forge 1230
Add ons to the Exo suit are still not rendering. I tried down gradeing Java to Java 7 update 71 with no change to this issue.
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Zinc and copper have always used the ore dictionary.
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I'm gonna try your mod right now see how it goes. I am using with with balkon weapons but I disabled his flintlock weapons and am using yours because they are more modular.
I'm... not sure what you are suggesting.
Thanks for swift reply.
This is my second attempt to reply to you as it seems my posts are not showing up.
What I meant was making another ammo . Let's call it Blunderbuss Cartridge. Only for Blunderbuss gun. And is made similar to Musket Cartridge except that it that uses 1 Sand OR 1 Gravel block INSTEAD of iron nugget. In the real world Blunderbuss firearms could sometimes be made to fire sand or gravel instead of pellets.
This would be a a second ammo useable by Blunderbuss in addition for Musket Cartridge. You would choose which ammo you want to use by placing it first in inventory. The difference is this one would damage the weapon really fast but is cheap ammo.
My other suggestion was placing swords on muskets to make bayonets.
Thank you. I am testing your mod right now.
well thanks for continuing the mod
Press that button if i'm helpful
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So I've been mussing about with this and a few other mods. If anyone is thinking about running this with Geochests do not try to get a flash boiler into the chest. It'll take everything else, but interacting with it will crash you out.
The regular small boiler is fine though, and I suspect the blocks to make the flash boiler won't give any trouble. Just the completed Flash Boiler.
the steam heater doesnt seem to be able to power the alchemical furnaces from thaumcraft though. would be awesome, if that could be done.