Obsidian is now used for pretty much everything Alumite was once used for. If you don't want to replace your head with something that's got a lot less durability, sharpening kits are the way to go.
Ah, that makes a lot more sense. Thank you =)
Rollback Post to RevisionRollBack
Beyond Perception 2 - A Visual Minecraft Puzzle Map
So while exploring some desert temples, I found an item called 'incredibly hard wheat sticks' which 'need to be soaked in water' to be edible. I'm fairly certain that it's from this mod, but not 100% sure because none of my mods mentions these 'wheat sticks'. Does anyone know what these are?
At first, I thought they'd turn into wheat if I drop them in water or craft them with a water bucket, but apparently not.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 09/10/16 10:50
Description: Initializing game
java.lang.Error: java.lang.reflect.InvocationTargetException
at slimeknights.mantle.pulsar.internal.BusExceptionHandler.handle(BusExceptionHandler.java:30)
at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:92)
at slimeknights.mantle.pulsar.control.PulseManager.propagateEvent(PulseManager.java:203)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:609)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:89)
... 33 more
Caused by: java.lang.NullPointerException
at slimeknights.tconstruct.shared.TinkerCommons.preInit(TinkerCommons.java:329)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at slimeknights.mantle.pulsar.internal.BusExceptionHandler.handle(BusExceptionHandler.java:30)
at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:92)
at slimeknights.mantle.pulsar.control.PulseManager.propagateEvent(PulseManager.java:203)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:609)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Launched Version: 1.10.2-forge1.10.2-12.18.2.2097
LWJGL: 2.9.4
OpenGL: GeForce 710M/PCIe/SSE2 GL version 4.5.0 NVIDIA 372.90, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: Português (Brasil)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
My gives this error report, I joined with a modpack only after I get real it was the Thinker's mod.
Rollback Post to RevisionRollBack
Bom, as vezes pensamos em coisas boas, mas também em coisas ruins, e você sabia que nem sempre a facilidade é um bom caminho? O importante é tentar e se esforçar.
Exactly how good is monster jerky? I ask this because I built my base around a zombie spawner, which I have turned into a trap. This basically means I have an infinite supply of rotten flesh. I have a cow pasture, but I wanted to know if it was worth it to start eating monster jerky instead.
Rollback Post to RevisionRollBack
Thank you, modders everywhere, for donating hundreds of hours to make my Minecraft copy better.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/26/2014
Posts:
63
Minecraft:
TyoAtrosa
Member Details
it's cheap and edible but not necessarily the most nutritious. but it is free and good for quick snacks. if your using pam's harvestcraft it's actually better to make zombie jerky with salt.
I'm sorry since you've probably already answered this an innumerable amount of times, but do you plan on adding back the other Tinkers' weaponry from TiCon1? I quite enjoyed having a lot of choices and abilities with TiCon. Again, sorry for bothering you.
So while exploring some desert temples, I found an item called 'incredibly hard wheat sticks' which 'need to be soaked in water' to be edible. I'm fairly certain that it's from this mod, but not 100% sure because none of my mods mentions these 'wheat sticks'. Does anyone know what these are?
At first, I thought they'd turn into wheat if I drop them in water or craft them with a water bucket, but apparently not.
Yes, they are TiC. Try using them with a cauldron.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 09/10/16 10:50
Description: Initializing game
java.lang.Error: java.lang.reflect.InvocationTargetException
at slimeknights.mantle.pulsar.internal.BusExceptionHandler.handle(BusExceptionHandler.java:30)
at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:92)
at slimeknights.mantle.pulsar.control.PulseManager.propagateEvent(PulseManager.java:203)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:609)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:89)
... 33 more
Caused by: java.lang.NullPointerException
at slimeknights.tconstruct.shared.TinkerCommons.preInit(TinkerCommons.java:329)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at slimeknights.mantle.pulsar.internal.BusExceptionHandler.handle(BusExceptionHandler.java:30)
at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:92)
at slimeknights.mantle.pulsar.control.PulseManager.propagateEvent(PulseManager.java:203)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:609)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Launched Version: 1.10.2-forge1.10.2-12.18.2.2097
LWJGL: 2.9.4
OpenGL: GeForce 710M/PCIe/SSE2 GL version 4.5.0 NVIDIA 372.90, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: Português (Brasil)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
My gives this error report, I joined with a modpack only after I get real it was the Thinker's mod.
Exactly how good is monster jerky? I ask this because I built my base around a zombie spawner, which I have turned into a trap. This basically means I have an infinite supply of rotten flesh. I have a cow pasture, but I wanted to know if it was worth it to start eating monster jerky instead.
They restore 4 (or 2 bars of hunger). They also give a bit of saturation.
I'm sorry since you've probably already answered this an innumerable amount of times, but do you plan on adding back the other Tinkers' weaponry from TiCon1? I quite enjoyed having a lot of choices and abilities with TiCon. Again, sorry for bothering you.
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Bom, as vezes pensamos em coisas boas, mas também em coisas ruins, e você sabia que nem sempre a facilidade é um bom caminho? O importante é tentar e se esforçar.
Are Boni and MDiyo taking suggestions/requests for actual new tools/weapons? I know right now they're focused on the new material/upgrades and adding in things from the previous versions, but I was hoping that they might add in flintlock gun-smithery.
I still like the three bows, but since we now have the off hand slot, I would love to have two-handed/one-handed classes of weapons, and realistically, no bow is or ever will be one handed. I know we have shuriken, but I really want to have a six gun.
As for the other guns, I would love a shot gun for aoe/close-mid range (will have high fall off damage or simply have large damage spread out amongst the spray), and a rifle for long range (but with a knockback/variation scale as to make it still be hard to aim at longer ranges like the bow).
All guns will have a flintlock, varying sized chambers and barrels (small for six guns and large for rifle and shotgun), and a stock. Also, while bows/crossbows have draw speeds, guns have ammo clips/chambers determined based on material of the chamber (the barrel/ammo determines damage, stock accuracy).
Pistols won't all be six guns as they have from 3-15 clip sizes, shotguns have 1-5, and rifles 4-20. Ammo is in packs, and is usable with any gun (I'd rather not have every size, though I might be ok with shot gun shells being separate), and is made with a full ingot (up to y'all to change the amount) to make clips of Ammo (each clip with fill a gun's clip at the cost of one clip out of the pack).
Boni and MDiyo, if y'all like, I'd be willing to learn Java to help flesh out the idea more in code rather than on paper. I've only done C++ and C in class so far, but I love the mod, and really like some of my ideas about 1.9 combat be in mod rather than in an addon or a separate mod.
Are Boni and MDiyo taking suggestions/requests for actual new tools/weapons? I know right now they're focused on the new material/upgrades and adding in things from the previous versions, but I was hoping that they might add in flintlock gun-smithery.
I still like the three bows, but since we now have the off hand slot, I would love to have two-handed/one-handed classes of weapons, and realistically, no bow is or ever will be one handed. I know we have shuriken, but I really want to have a six gun.
As for the other guns, I would love a shot gun for aoe/close-mid range (will have high fall off damage or simply have large damage spread out amongst the spray), and a rifle for long range (but with a knockback/variation scale as to make it still be hard to aim at longer ranges like the bow).
All guns will have a flintlock, varying sized chambers and barrels (small for six guns and large for rifle and shotgun), and a stock. Also, while bows/crossbows have draw speeds, guns have ammo clips/chambers determined based on material of the chamber (the barrel/ammo determines damage, stock accuracy).
Pistols won't all be six guns as they have from 3-15 clip sizes, shotguns have 1-5, and rifles 4-20. Ammo is in packs, and is usable with any gun (I'd rather not have every size, though I might be ok with shot gun shells being separate), and is made with a full ingot (up to y'all to change the amount) to make clips of Ammo (each clip with fill a gun's clip at the cost of one clip out of the pack).
Boni and MDiyo, if y'all like, I'd be willing to learn Java to help flesh out the idea more in code rather than on paper. I've only done C++ and C in class so far, but I love the mod, and really like some of my ideas about 1.9 combat be in mod rather than in an addon or a separate mod.
1) No, boni is not taking suggestions (see FAQ). Also, mDiyo quit modding quite a long time ago.
2) Cleavers/rapier etc. are technically already two handed.
3) These sound like good ideas for a decent gun mod (which is what MC has been lacking for a while) but I don't think the way you're describing it (to my understanding) would fit TiC very well. I am also not a developer for TiC but have been following and talking to boni and KnightMiner (new developer) a bit for quite a while.
4) Yes, the best thing to do is making an addon with those ideas in Java (you don't need permission, I'd say go ahead and start right now!). Actually, I have been thinking about an antique gun mod addon myself to TiC but implemented in a bit of a different way.
Rollback Post to RevisionRollBack
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Ok, well any suggestions on any particular software to use (I normally used Gvim up to this point, but I've downloaded NetBeans as a recommendation from my professors on Java editors). Also, how should I go about making an addon specifically? I think I should at least look at mantle to make use of the libraries, but I don't know how much I would be missing from TiCon (or at least how I could add things to the tool station/forge, and patterns). Though, I might consider making gunsmithing it's own table and construction methods (still retaining the mix-n-match materials thing, but maybe make it a bit more complicated that just casting everything).
Also, unfortunately it seems right now that TiCon (at least on 1.10.2) doesn't play nicely with Better Combat. Though I might just make my own, cause I want to be able to add the Two-Handed Class to things, and everything else will be basically using attack/mine block on main/off hand while off hand is filled, and shift click you main/off hand respectively to use special abilities (Aka Longsword + Rapier = loads of fun, but Cleaver is definitely a greatsword so either no dual wielding or you can but with penalties, like in some rpgs). Also, I really think the inherent beheading should be on the Scythe. I know it's technically for farming (or can be), but the Scythe is the trade-mark weapon of the Reaper, and it bothers me that cleaver get's it and not Scythe.
Ok, well any suggestions on any particular software to use (I normally used Gvim up to this point, but I've downloaded NetBeans as a recommendation from my professors on Java editors). Also, how should I go about making an addon specifically? I think I should at least look at mantle to make use of the libraries, but I don't know how much I would be missing from TiCon (or at least how I could add things to the tool station/forge, and patterns). Though, I might consider making gunsmithing it's own table and construction methods (still retaining the mix-n-match materials thing, but maybe make it a bit more complicated that just casting everything).
Also, unfortunately it seems right now that TiCon (at least on 1.10.2) doesn't play nicely with Better Combat. Though I might just make my own, cause I want to be able to add the Two-Handed Class to things, and everything else will be basically using attack/mine block on main/off hand while off hand is filled, and shift click you main/off hand respectively to use special abilities (Aka Longsword + Rapier = loads of fun, but Cleaver is definitely a greatsword so either no dual wielding or you can but with penalties, like in some rpgs). Also, I really think the inherent beheading should be on the Scythe. I know it's technically for farming (or can be), but the Scythe is the trade-mark weapon of the Reaper, and it bothers me that cleaver get's it and not Scythe.
I suggest you get the forge mdk (the appropriate version for what forge you're using it for). Then you should get eclipse (most modders use this IDE). Then after that, add the dependencies (see here). Then let it set up the workspace. Use eclipse so select the workspace and you should have both the libraries in there.
Rollback Post to RevisionRollBack
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Thanks. I'll try and work on it some on my off days. At least get started on finding out exactly how badly I break MineCraft with a few missing semicolons. :^P
I just discovered that when the casting table or basin cools, it causes a block update! I just hooked up a BUD to my casting table and now it runs at maximum speed no matter what I'm casting, with the only input needed being me starting the pouring!
Rollback Post to RevisionRollBack
Thank you, modders everywhere, for donating hundreds of hours to make my Minecraft copy better.
Ah, that makes a lot more sense. Thank you =)
So while exploring some desert temples, I found an item called 'incredibly hard wheat sticks' which 'need to be soaked in water' to be edible. I'm fairly certain that it's from this mod, but not 100% sure because none of my mods mentions these 'wheat sticks'. Does anyone know what these are?
At first, I thought they'd turn into wheat if I drop them in water or craft them with a water bucket, but apparently not.
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 09/10/16 10:50
Description: Initializing game
java.lang.Error: java.lang.reflect.InvocationTargetException
at slimeknights.mantle.pulsar.internal.BusExceptionHandler.handle(BusExceptionHandler.java:30)
at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:92)
at slimeknights.mantle.pulsar.control.PulseManager.propagateEvent(PulseManager.java:203)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:609)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:89)
... 33 more
Caused by: java.lang.NullPointerException
at slimeknights.tconstruct.shared.TinkerCommons.preInit(TinkerCommons.java:329)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at slimeknights.mantle.pulsar.internal.BusExceptionHandler.handle(BusExceptionHandler.java:30)
at slimeknights.mantle.pulsar.flightpath.Flightpath.post(Flightpath.java:92)
at slimeknights.mantle.pulsar.control.PulseManager.propagateEvent(PulseManager.java:203)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:239)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:217)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:142)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:609)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:257)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:439)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_102, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 106943384 bytes (101 MB) / 346337280 bytes (330 MB) up to 4281597952 bytes (4083 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.2.2097 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.2.2097.jar)
UCH Forge{12.18.2.2097} [Minecraft Forge] (forge-1.10.2-12.18.2.2097.jar)
UCH mantle{1.10.2-1.0.0.jenkins170} [Mantle] (Mantle-1.10.2-1.0.0.jar)
UC tconstruct{1.10.2-2.5.5.jenkins393} [Tinkers' Construct] (TConstruct-1.10.2-2.5.5.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 372.90' Renderer: 'GeForce 710M/PCIe/SSE2'
Pulsar/tconstruct loaded Pulses:
- TinkerCommons (Enabled/Forced)
- TinkerWorld (Enabled/Not Forced)
- TinkerTools (Enabled/Not Forced)
- TinkerHarvestTools (Enabled/Forced)
- TinkerMeleeWeapons (Enabled/Forced)
- TinkerRangedWeapons (Enabled/Forced)
- TinkerModifiers (Enabled/Forced)
- TinkerSmeltery (Enabled/Not Forced)
- TinkerGadgets (Enabled/Not Forced)
- TinkerOredict (Enabled/Forced)
- TinkerIntegration (Enabled/Forced)
- TinkerFluids (Enabled/Forced)
- TinkerMaterials (Enabled/Forced)
- TinkerModelRegister (Enabled/Forced)
Launched Version: 1.10.2-forge1.10.2-12.18.2.2097
LWJGL: 2.9.4
OpenGL: GeForce 710M/PCIe/SSE2 GL version 4.5.0 NVIDIA 372.90, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: Português (Brasil)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
My gives this error report, I joined with a modpack only after I get real it was the Thinker's mod.
Bom, as vezes pensamos em coisas boas, mas também em coisas ruins, e você sabia que nem sempre a facilidade é um bom caminho? O importante é tentar e se esforçar.
Exactly how good is monster jerky? I ask this because I built my base around a zombie spawner, which I have turned into a trap. This basically means I have an infinite supply of rotten flesh. I have a cow pasture, but I wanted to know if it was worth it to start eating monster jerky instead.
it's cheap and edible but not necessarily the most nutritious. but it is free and good for quick snacks. if your using pam's harvestcraft it's actually better to make zombie jerky with salt.
Basically a slightly more nutritious cookie.
I'm sorry since you've probably already answered this an innumerable amount of times, but do you plan on adding back the other Tinkers' weaponry from TiCon1? I quite enjoyed having a lot of choices and abilities with TiCon. Again, sorry for bothering you.
Alright, thanks guys. I'll stick to steak then.
Yes, they are TiC. Try using them with a cauldron.
Try updating Forge.
They restore 4 (or 2 bars of hunger). They also give a bit of saturation.
Hi sorry.
On a serious note, please read this.
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Thanks!
Bom, as vezes pensamos em coisas boas, mas também em coisas ruins, e você sabia que nem sempre a facilidade é um bom caminho? O importante é tentar e se esforçar.
Are Boni and MDiyo taking suggestions/requests for actual new tools/weapons? I know right now they're focused on the new material/upgrades and adding in things from the previous versions, but I was hoping that they might add in flintlock gun-smithery.
I still like the three bows, but since we now have the off hand slot, I would love to have two-handed/one-handed classes of weapons, and realistically, no bow is or ever will be one handed. I know we have shuriken, but I really want to have a six gun.
As for the other guns, I would love a shot gun for aoe/close-mid range (will have high fall off damage or simply have large damage spread out amongst the spray), and a rifle for long range (but with a knockback/variation scale as to make it still be hard to aim at longer ranges like the bow).
All guns will have a flintlock, varying sized chambers and barrels (small for six guns and large for rifle and shotgun), and a stock. Also, while bows/crossbows have draw speeds, guns have ammo clips/chambers determined based on material of the chamber (the barrel/ammo determines damage, stock accuracy).
Pistols won't all be six guns as they have from 3-15 clip sizes, shotguns have 1-5, and rifles 4-20. Ammo is in packs, and is usable with any gun (I'd rather not have every size, though I might be ok with shot gun shells being separate), and is made with a full ingot (up to y'all to change the amount) to make clips of Ammo (each clip with fill a gun's clip at the cost of one clip out of the pack).
Boni and MDiyo, if y'all like, I'd be willing to learn Java to help flesh out the idea more in code rather than on paper. I've only done C++ and C in class so far, but I love the mod, and really like some of my ideas about 1.9 combat be in mod rather than in an addon or a separate mod.
1) No, boni is not taking suggestions (see FAQ). Also, mDiyo quit modding quite a long time ago.
2) Cleavers/rapier etc. are technically already two handed.
3) These sound like good ideas for a decent gun mod (which is what MC has been lacking for a while) but I don't think the way you're describing it (to my understanding) would fit TiC very well. I am also not a developer for TiC but have been following and talking to boni and KnightMiner (new developer) a bit for quite a while.
4) Yes, the best thing to do is making an addon with those ideas in Java (you don't need permission, I'd say go ahead and start right now!). Actually, I have been thinking about an antique gun mod addon myself to TiC but implemented in a bit of a different way.
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Ok, well any suggestions on any particular software to use (I normally used Gvim up to this point, but I've downloaded NetBeans as a recommendation from my professors on Java editors). Also, how should I go about making an addon specifically? I think I should at least look at mantle to make use of the libraries, but I don't know how much I would be missing from TiCon (or at least how I could add things to the tool station/forge, and patterns). Though, I might consider making gunsmithing it's own table and construction methods (still retaining the mix-n-match materials thing, but maybe make it a bit more complicated that just casting everything).
Also, unfortunately it seems right now that TiCon (at least on 1.10.2) doesn't play nicely with Better Combat. Though I might just make my own, cause I want to be able to add the Two-Handed Class to things, and everything else will be basically using attack/mine block on main/off hand while off hand is filled, and shift click you main/off hand respectively to use special abilities (Aka Longsword + Rapier = loads of fun, but Cleaver is definitely a greatsword so either no dual wielding or you can but with penalties, like in some rpgs). Also, I really think the inherent beheading should be on the Scythe. I know it's technically for farming (or can be), but the Scythe is the trade-mark weapon of the Reaper, and it bothers me that cleaver get's it and not Scythe.
Wait, am I misunderstanding something, or were bows added to TiC again?
Yes.
He's not asking the right question.
P.S.
See also "questions with yes or no answers".
http://web.archive.org/web/20160527013035/http://homepage.ntlworld.com/jonathan.deboynepollard/FGA/questions-with-yes-or-no-answers.html
I suggest you get the forge mdk (the appropriate version for what forge you're using it for). Then you should get eclipse (most modders use this IDE). Then after that, add the dependencies (see here). Then let it set up the workspace. Use eclipse so select the workspace and you should have both the libraries in there.
Before you post something on the Tinkers' Construct thread... please read this.
If you have a crash log, READ it before posting it (and if you do, use spoilers). Some stuff should be obvious to where it comes from. Try reproducing the same thing with only Tinkers' Construct or Mantle on vanilla Forge (please do make sure that you're using the latest TiC and Mantle versions). If it still does happen, report it to the issue tracker (Yes, you have to sign up... but it's not that hard).
Last but not least, please do not ask for unsupported versions (1.7.10, 1.8.9) or ask for non-existent ones (1.8)!
Thanks. I'll try and work on it some on my off days. At least get started on finding out exactly how badly I break MineCraft with a few missing semicolons. :^P
I just discovered that when the casting table or basin cools, it causes a block update! I just hooked up a BUD to my casting table and now it runs at maximum speed no matter what I'm casting, with the only input needed being me starting the pouring!
I want to download this mod for 1.7.10, but when I add mantle the game crashes, what versions of TC and mantle do I have to download??