if you use /pokecube recall <mobname> it will recall it, even if it is too far away to show on the GUI. /pokecube recall will recall all of your active pokemon, and /pokecube recall all will recall all of your active/inactive pokemon.q
they shouldn't always gang up, but that mechanic is there to emulate what would happen if you do actually attack something amoung a group of friends, I will see if it is triggering more often than it should though.
I will also look into why they are trying to flee, that shouldn't be happening, unless there is some old code related to being eaten still affecting AI.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Yeah, luckily the recall command DOES help a bit. The fleeing thing is a big issue, though. And I do realize that ganging up is intentional, but....yeah, it gets a little ridiculous at times.
I've just noticed that my own mon will oddly run off even when the target is still stayin' in the same spot.....you're right, it's gotta be somethin' w/ the old animal code, probably, just b/c of the way it's occurring.
if you can figure out a way to make them flee all the time, please let me know, it will greatly help in trying to fix, as right now I cannot reliably reproduce the bug to find out why it occurs
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 7/26/15 2:30 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: thaumcraft.api.aspects.AspectList.add(Lthaumcraft/api/aspects/AspectList;)Lthaumcraft/api/aspects/AspectList;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:299)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: thaumcraft.api.aspects.AspectList.add(Lthaumcraft/api/aspects/AspectList;)Lthaumcraft/api/aspects/AspectList;
at pokecube.compat.ThaumcraftCompat.getAspects(ThaumcraftCompat.java:119)
at pokecube.compat.ThaumcraftCompat.registerPokemobsThaumcraft(ThaumcraftCompat.java:182)
at pokecube.compat.ThaumcraftCompat.init(ThaumcraftCompat.java:147)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_293_ThaumcraftCompat_init_PostPostInit.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at pokecube.core.mod_Pokecube.postInit(mod_Pokecube.java:586)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:530)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)
The Meaning of Life, the Universe, and Everything.
Join Date:
10/19/2014
Posts:
75
Member Details
sorry for asking, but in what biome does Wailmer spawn? I've tried to find one in the ocean and deep ocean biomes for ages with no success. trying to get one so that I can get the regis.
they do spawn in oceans but in order to get regi's you need to catch a wailord.
so you cant catch a wailmer then evolve it into a wailord unfortunatly it wont work that way.
best thing i do is make a little area in an ocean and just kill every pokemon in the area so new ones spawn normally after 5 mins ill find a wailord
The Meaning of Life, the Universe, and Everything.
Join Date:
10/19/2014
Posts:
75
Member Details
so, what you're saying is that evolving a wailmer into a wailord won't help? I have to catch a wild wailord? I didn't even know that wailord spawned in the wild. but thanks for the help.
no clue about the sand thing, will look into that.
uploading 1.5.13 now.
hopefully fixes the AI bugs where pokemon run away during combat, stop fighting randomly and keep jumping up into the air while fighting.
Added a config option to disable pokecenter at spawn.
Also hopefully fixed that TC aspects related crash
note: to disable the music, just remove the redstone torch under the healing table, the pokecenter block only plays music if directly powered by redstone
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I think I found a bug in the "Trainer Editor":
As "Trainer Spawner" spawns a coach as it should.
As "Leader Spawner" spawns exactly like the "Spawner Trainer" (think it should be immortal, not move or be pushed and give the reward a badge).
As "Trader Spawner" spawns a 'Steve' with exchanges that can not be changed and always spawn in the same trade imposibilitando choose o trade. In addition the "Steve" disappears hit him and that's the main reason I make this post. No matter what's on hand and no matter what game mode is, whenever I hit the "Steve" it disappears.
that item will have it's GUI re-done later to make it work better, the leader needs to be given a badge, and set to stationary mode, and the trader needs to be linked to chests to allow him to sell/buy, when I re-do the GUI I will put out some documentation on how to use it.
It does actually work, it just isn't very easy to use.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
if it is set to replace hostile mobs (it is by default, can be disabled in config) then hostile mobs spawned (say in dungeon) will be replaced by shadow pokemon. the snag cube will catch them, but will not tame them, and the purification method has not been added yet
unfortunately some of the models do have texture glitches like that, something to do with using techne to make them, hopefully when the modellers move over to using a more updated application (tabula or something), those problems will be fixed. I don't really do much with models and textures
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ok, I just dl'ed the new version, and MAN WHAT A DIFFERENCE. XD
Granted, the mons now try to kill me at somewhat above-average speed, but at least I can carry out ACTUAL MON BATTLES. It feels far more playable now b/c of that.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/19/2014
Posts:
75
Member Details
by the way, didn't the the dogs only spawn once in old version of pokecube (and Entei spawning in the nether)? do they all spawn in plains or something now?
Edit: where does Deoxys spawn? in space with galacticraft installed? if so, in what space "dimension"?
The legendary dogs did use to work like that but that caused problems for multiplayer so Thutmose changed it so they do spawn in plains but more then 1 will spawn so if you fail at catching one you have another chance.
Deoxys currently only can spawn in space i think in the asteroids but im not 100% sure since i havent really tested the galacticraft stuff yet.
if you use /pokecube recall <mobname> it will recall it, even if it is too far away to show on the GUI. /pokecube recall will recall all of your active pokemon, and /pokecube recall all will recall all of your active/inactive pokemon.q
they shouldn't always gang up, but that mechanic is there to emulate what would happen if you do actually attack something amoung a group of friends, I will see if it is triggering more often than it should though.
I will also look into why they are trying to flee, that shouldn't be happening, unless there is some old code related to being eaten still affecting AI.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Yeah, luckily the recall command DOES help a bit. The fleeing thing is a big issue, though. And I do realize that ganging up is intentional, but....yeah, it gets a little ridiculous at times.
I've just noticed that my own mon will oddly run off even when the target is still stayin' in the same spot.....you're right, it's gotta be somethin' w/ the old animal code, probably, just b/c of the way it's occurring.
GET OFF MAH LAWN.
if you can figure out a way to make them flee all the time, please let me know, it will greatly help in trying to fix, as right now I cannot reliably reproduce the bug to find out why it occurs
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 7/26/15 2:30 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: thaumcraft.api.aspects.AspectList.add(Lthaumcraft/api/aspects/AspectList;)Lthaumcraft/api/aspects/AspectList;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:299)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchMethodError: thaumcraft.api.aspects.AspectList.add(Lthaumcraft/api/aspects/AspectList;)Lthaumcraft/api/aspects/AspectList;
at pokecube.compat.ThaumcraftCompat.getAspects(ThaumcraftCompat.java:119)
at pokecube.compat.ThaumcraftCompat.registerPokemobsThaumcraft(ThaumcraftCompat.java:182)
at pokecube.compat.ThaumcraftCompat.init(ThaumcraftCompat.java:147)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_293_ThaumcraftCompat_init_PostPostInit.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at pokecube.core.mod_Pokecube.postInit(mod_Pokecube.java:586)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:530)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:694)
sorry for asking, but in what biome does Wailmer spawn? I've tried to find one in the ocean and deep ocean biomes for ages with no success. trying to get one so that I can get the regis.
they do spawn in oceans but in order to get regi's you need to catch a wailord.
so you cant catch a wailmer then evolve it into a wailord unfortunatly it wont work that way.
best thing i do is make a little area in an ocean and just kill every pokemon in the area so new ones spawn normally after 5 mins ill find a wailord
so, what you're saying is that evolving a wailmer into a wailord won't help? I have to catch a wild wailord? I didn't even know that wailord spawned in the wild. but thanks for the help.
they do you just have to be in an ocean that has around level 40 pokemon and you will see wailords when they spawn
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
no clue about the sand thing, will look into that.
uploading 1.5.13 now.
hopefully fixes the AI bugs where pokemon run away during combat, stop fighting randomly and keep jumping up into the air while fighting.
Added a config option to disable pokecenter at spawn.
Also hopefully fixed that TC aspects related crash
note: to disable the music, just remove the redstone torch under the healing table, the pokecenter block only plays music if directly powered by redstone
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Is there a link to the Pokecubes download? I went to the site, but seeing as the latest update was in april on there, I feel like it's behind.
the download link on the first post of this forum has the latest download link
I think I found a bug in the "Trainer Editor":
As "Trainer Spawner" spawns a coach as it should.
As "Leader Spawner" spawns exactly like the "Spawner Trainer" (think it should be immortal, not move or be pushed and give the reward a badge).
As "Trader Spawner" spawns a 'Steve' with exchanges that can not be changed and always spawn in the same trade imposibilitando choose o trade. In addition the "Steve" disappears hit him and that's the main reason I make this post. No matter what's on hand and no matter what game mode is, whenever I hit the "Steve" it disappears.
Sorry Google Translator.
Wadson Pontes de Souza
that item will have it's GUI re-done later to make it work better, the leader needs to be given a badge, and set to stationary mode, and the trader needs to be linked to chests to allow him to sell/buy, when I re-do the GUI I will put out some documentation on how to use it.
It does actually work, it just isn't very easy to use.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
another think I've noticed is that the mod contains "snag balls". does that mean that it also got shadow pokemon? if so, how do I recognise them?
Edit: you're aware that the texture on one of Groudon's hands in "inside out" or opposite of what it is on the other hand?
if it is set to replace hostile mobs (it is by default, can be disabled in config) then hostile mobs spawned (say in dungeon) will be replaced by shadow pokemon. the snag cube will catch them, but will not tame them, and the purification method has not been added yet
unfortunately some of the models do have texture glitches like that, something to do with using techne to make them, hopefully when the modellers move over to using a more updated application (tabula or something), those problems will be fixed. I don't really do much with models and textures
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ok, I just dl'ed the new version, and MAN WHAT A DIFFERENCE. XD
Granted, the mons now try to kill me at somewhat above-average speed, but at least I can carry out ACTUAL MON BATTLES. It feels far more playable now b/c of that.
GET OFF MAH LAWN.
by the way, didn't the the dogs only spawn once in old version of pokecube (and Entei spawning in the nether)? do they all spawn in plains or something now?
Edit: where does Deoxys spawn? in space with galacticraft installed? if so, in what space "dimension"?
The legendary dogs did use to work like that but that caused problems for multiplayer so Thutmose changed it so they do spawn in plains but more then 1 will spawn so if you fail at catching one you have another chance.
Deoxys currently only can spawn in space i think in the asteroids but im not 100% sure since i havent really tested the galacticraft stuff yet.
ok, thanks for the answer.