To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
How genetics works, I can not use it. And the secret power? It is already running? What Pokémon Can Have? Sorry for the many questions :|
secret power works, but only Audino knows it naturally, so you need to find one of them.
For the genetics stuff, there should be a new free book that explains it? I can try to make some example screenshots at some point, can you put an issue on github asking for screenshots of how to do the genetics?
Generally it needs a gene extractor, a few bottles of water, and some written books, in the written books you put the genes to extract each on a line, or "all", the book should be named "Selector", then you put the items in the slots, and the genes go into the bottle, you then put the bottle in the cloning device.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
hey was there a way to move around the mod's chat window that lets you know what attacks are being used in battle? Because I was tinkering with the configuration file and apparently that window disappeared. Thanks in advance
hey was there a way to move around the mod's chat window that lets you know what attacks are being used in battle? Because I was tinkering with the configuration file and apparently that window disappeared. Thanks in advance
Unless I'm mistaken, there should be a way in controls, there's an option to set a keybind to re-arrange the GUI.
Go in there, set it to a key, save, hit the key, open up the chat and you should be able to drag all the pokecube stuff around.
Unless I'm mistaken, there should be a way in controls, there's an option to set a keybind to re-arrange the GUI.
Go in there, set it to a key, save, hit the key, open up the chat and you should be able to drag all the pokecube stuff around.
Yeah, I tried that, it worked but I couldn't make the text box to show anything again, here are some screenshots
Yeah, I tried that, it worked but I couldn't make the text box to show anything again, here are some screenshots
you seem to have managed to move it offscreen, try resetting the config for it, or manually editing the numbers for it, they are in client settings, the ones about message.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
you seem to have managed to move it offscreen, try resetting the config for it, or manually editing the numbers for it, they are in client settings, the ones about message.
Ah, very well then, I was wondering also what exactly is the orange are in the pic, I know that the green and red ones are for the pokemon's status and health, but what about the orange one?
Ah, very well then, I was wondering also what exactly is the orange are in the pic, I know that the green and red ones are for the pokemon's status and health, but what about the orange one?
it is where it displays the selected location when you use teleport.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
My friend can't join my world when he tries it says there are 2 starters registered to him, we already tried creating a new world but it won't let him join that one either any suggestions
My friend can't join my world when he tries it says there are 2 starters registered to him, we already tried creating a new world but it won't let him join that one either any suggestions
I am not sure, I haven't done much testing with LAN.
Struggling with an issue and confused on an aspect of the mod. When right clicking with the pokedex, it doesn't register the Pokémon and doesn't allow the name to be seen on other Pokémon of the same species, along with not giving recording awards/giving bulk awards at the beginning of a save and not giving awards. Am I doing this wrong or is it a bug?
you need to catch the pokemob to be able to see the name over their heads. By default, you need to catch them in evolutionary order for this to work, you can disable that by setting catchOrderRequired in pokecube.cfg to false
I don't know what it isn't giving the items though, are there any errors in the console?
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I absolutely love this mod. I find it brings pokemon into minecraft in a way that fits the game nicely, without trying to force Minecraft to change its core mechanics for the sake of its own mechanics. Very well done!
Just a quick question, though: is there any documentation for the config files around? A lot of the config lines are self explanatory, but some I can't quite figure out. For example, if I feel pokemon are starving too quickly for my own gameplay preferences, how would I change that? What does baseSmeltingHunger do, for example?
Thanks in advance!
EDIT: Another issue I'm having is that these surface dungeons with the two chests inside seem to generate a bit too frequently in the world. I don;t want to have such constant easy access to chest loot. Is there a way to make them much less common, or even disabled entirely?
EDIT2: Yet another. It seems like wild pokemobs' levels scale up with distance from the world spawn, but it looks to me like they only scale up to about 25, then scale back downward as I travel further out. Is this intentional, and is it configurable?
I absolutely love this mod. I find it brings pokemon into minecraft in a way that fits the game nicely, without trying to force Minecraft to change its core mechanics for the sake of its own mechanics. Very well done!
Just a quick question, though: is there any documentation for the config files around? A lot of the config lines are self explanatory, but some I can't quite figure out. For example, if I feel pokemon are starving too quickly for my own gameplay preferences, how would I change that? What does baseSmeltingHunger do, for example?
Thanks in advance!
EDIT: Another issue I'm having is that these surface dungeons with the two chests inside seem to generate a bit too frequently in the world. I don;t want to have such constant easy access to chest loot. Is there a way to make them much less common, or even disabled entirely?
EDIT2: Yet another. It seems like wild pokemobs' levels scale up with distance from the world spawn, but it looks to me like they only scale up to about 25, then scale back downward as I travel further out. Is this intentional, and is it configurable?
The one for hunger, is pokemobLifeSpan, which used to relate to the despawn time for the pokemobs, now it related to how long they take to starve.
baseSmeltingHunger is how much hunger it costs to smelt an item with a fire type move (try using flamethrower on some chicken that you drop on the ground)
The surface dungeons can be tweaked with worldgen.xml in config/pokecube/structures, by lowering the value for chance.
the levels don't just increase with distance, they increase in a specific pattern, the default being this: abs((25)*(sin(x*10^-3)^3 + sin(y*10^-3)^3)) where x is the x coordinate, and y is the z coordinate. This results in a range of 0-50, with the lvl 50s being at relatively small areas about 1500 blocks along some of the diagonals from spawn. This function can be changed to whatever you want, it is in spawnLevelFunctions, the number before the colon being the dimension, so 0:abs((25)*(sin(x*10^-3)^3 + sin(y*10^-3)^3)) is for overworld, and -1:abs((25)*(sin(x*8*10^-3)^3 + sin(y*8*10^-3)^3)) is for the nether (the factors of 8 in this one account for the relative coordinate shift between nether and overworld)
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
The one for hunger, is pokemobLifeSpan, which used to relate to the despawn time for the pokemobs, now it related to how long they take to starve.
baseSmeltingHunger is how much hunger it costs to smelt an item with a fire type move (try using flamethrower on some chicken that you drop on the ground)
The surface dungeons can be tweaked with worldgen.xml in config/pokecube/structures, by lowering the value for chance.
the levels don't just increase with distance, they increase in a specific pattern, the default being this: abs((25)*(sin(x*10^-3)^3 + sin(y*10^-3)^3)) where x is the x coordinate, and y is the z coordinate. This results in a range of 0-50, with the lvl 50s being at relatively small areas about 1500 blocks along some of the diagonals from spawn. This function can be changed to whatever you want, it is in spawnLevelFunctions, the number before the colon being the dimension, so 0:abs((25)*(sin(x*10^-3)^3 + sin(y*10^-3)^3)) is for overworld, and -1:abs((25)*(sin(x*8*10^-3)^3 + sin(y*8*10^-3)^3)) is for the nether (the factors of 8 in this one account for the relative coordinate shift between nether and overworld)
Wow, quick reply, and with a great deal of information. Thanks a ton! Guess I've got a little bit of tweaking to do.
One other thing: when testing the mod in singleplayer, I could freely switch moves. Testing on a server now, and outside of battle I can select moves, but during battle it keeps defaulting back to the first move slot. I've checked in the config, and B:autoSelectMoves= is set to false, so it couldn't be that. EDIT: Cyndaquil just learned ember, and is now defaulting to that, so it's behaving as if it wants to auto select, despite the config.
If it helps, I'm running the latest version for 1.10.2
Wow, quick reply, and with a great deal of information. Thanks a ton! Guess I've got a little bit of tweaking to do.
One other thing: when testing the mod in singleplayer, I could freely switch moves. Testing on a server now, and outside of battle I can select moves, but during battle it keeps defaulting back to the first move slot. I've checked in the config, and B:autoSelectMoves= is set to false, so it couldn't be that. EDIT: Cyndaquil just learned ember, and is now defaulting to that, so it's behaving as if it wants to auto select, despite the config.
If it helps, I'm running the latest version for 1.10.2
is he set to guard mode? pokemobs set to guard will auto select moves regardless of what that config option says.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I got a couple small questions. Are there any plans for adding the jhoto balls( level ball, love ball, friend balls, etc ) or heal ball as pokecubes? I think im the only person I know that actually likes the heal ball design..
Anyways, on the AR compatibility topic: Does the configs/database have any options to set specific pokemon that won't suffocate in a vaccum? Found out rock and ghosts suffocate and tried seeing if that was possible but didn't see any options for it so was wondering if I missed them somehwere specific. Strangely enough cleffa also suffocates considering I watched about three newly hatched ones( eggs made by the wild clefariys on the moon ) die in seconds.
Gotta admit, the constant cries of suffocating baby clefairys outside my moon base was pretty entertaining for a while. Free moonstone farm too so added bonus
update the mods, your thutcore is an older version
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
How genetics works, I can not use it. And the secret power? It is already running? What Pokémon Can Have? Sorry for the many questions :|
secret power works, but only Audino knows it naturally, so you need to find one of them.
For the genetics stuff, there should be a new free book that explains it? I can try to make some example screenshots at some point, can you put an issue on github asking for screenshots of how to do the genetics?
Generally it needs a gene extractor, a few bottles of water, and some written books, in the written books you put the genes to extract each on a line, or "all", the book should be named "Selector", then you put the items in the slots, and the genes go into the bottle, you then put the bottle in the cloning device.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
hey was there a way to move around the mod's chat window that lets you know what attacks are being used in battle? Because I was tinkering with the configuration file and apparently that window disappeared. Thanks in advance
Unless I'm mistaken, there should be a way in controls, there's an option to set a keybind to re-arrange the GUI.
Go in there, set it to a key, save, hit the key, open up the chat and you should be able to drag all the pokecube stuff around.
Yeah, I tried that, it worked but I couldn't make the text box to show anything again, here are some screenshots
you seem to have managed to move it offscreen, try resetting the config for it, or manually editing the numbers for it, they are in client settings, the ones about message.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ah, very well then, I was wondering also what exactly is the orange are in the pic, I know that the green and red ones are for the pokemon's status and health, but what about the orange one?
it is where it displays the selected location when you use teleport.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
What do the variables mean for the nonPokemob experience function (h*(a+1))?
h is the max health of the mob, and a is the armour value of the mob.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
My friend can't join my world when he tries it says there are 2 starters registered to him, we already tried creating a new world but it won't let him join that one either any suggestions
I am not sure, I haven't done much testing with LAN.
you need to catch the pokemob to be able to see the name over their heads. By default, you need to catch them in evolutionary order for this to work, you can disable that by setting catchOrderRequired in pokecube.cfg to false
I don't know what it isn't giving the items though, are there any errors in the console?
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Saw this and was like
step 1: make a selector, here Iuse an "all" selector
Step 2: place needed items in extractor:
that is a bottle of water in the top slot
step 3: power it:
this is the result in the extractor:
step 4: place bottle and an egg (any egg besides lucky egg, ie chicken egg, pokemob egg) in the cloner
and it renaimates it
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I absolutely love this mod. I find it brings pokemon into minecraft in a way that fits the game nicely, without trying to force Minecraft to change its core mechanics for the sake of its own mechanics. Very well done!
Just a quick question, though: is there any documentation for the config files around? A lot of the config lines are self explanatory, but some I can't quite figure out. For example, if I feel pokemon are starving too quickly for my own gameplay preferences, how would I change that? What does baseSmeltingHunger do, for example?
Thanks in advance!
EDIT: Another issue I'm having is that these surface dungeons with the two chests inside seem to generate a bit too frequently in the world. I don;t want to have such constant easy access to chest loot. Is there a way to make them much less common, or even disabled entirely?
EDIT2: Yet another. It seems like wild pokemobs' levels scale up with distance from the world spawn, but it looks to me like they only scale up to about 25, then scale back downward as I travel further out. Is this intentional, and is it configurable?
quite a bit of the config stuff is internal variables, and have not been documented yet, several have had usage changed since they were originally named, if you are willing to dig through code, all of the config values are held here: https://github.com/Thutmose/Pokecube/blob/1.10/Pokecube Core/src/main/java/pokecube/core/handlers/Config.java
The one for hunger, is pokemobLifeSpan, which used to relate to the despawn time for the pokemobs, now it related to how long they take to starve.
baseSmeltingHunger is how much hunger it costs to smelt an item with a fire type move (try using flamethrower on some chicken that you drop on the ground)
The surface dungeons can be tweaked with worldgen.xml in config/pokecube/structures, by lowering the value for chance.
the levels don't just increase with distance, they increase in a specific pattern, the default being this: abs((25)*(sin(x*10^-3)^3 + sin(y*10^-3)^3)) where x is the x coordinate, and y is the z coordinate. This results in a range of 0-50, with the lvl 50s being at relatively small areas about 1500 blocks along some of the diagonals from spawn. This function can be changed to whatever you want, it is in spawnLevelFunctions, the number before the colon being the dimension, so 0:abs((25)*(sin(x*10^-3)^3 + sin(y*10^-3)^3)) is for overworld, and -1:abs((25)*(sin(x*8*10^-3)^3 + sin(y*8*10^-3)^3)) is for the nether (the factors of 8 in this one account for the relative coordinate shift between nether and overworld)
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Wow, quick reply, and with a great deal of information. Thanks a ton! Guess I've got a little bit of tweaking to do.
One other thing: when testing the mod in singleplayer, I could freely switch moves. Testing on a server now, and outside of battle I can select moves, but during battle it keeps defaulting back to the first move slot. I've checked in the config, and B:autoSelectMoves= is set to false, so it couldn't be that. EDIT: Cyndaquil just learned ember, and is now defaulting to that, so it's behaving as if it wants to auto select, despite the config.
If it helps, I'm running the latest version for 1.10.2
is he set to guard mode? pokemobs set to guard will auto select moves regardless of what that config option says.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I got a couple small questions. Are there any plans for adding the jhoto balls( level ball, love ball, friend balls, etc ) or heal ball as pokecubes? I think im the only person I know that actually likes the heal ball design..
Anyways, on the AR compatibility topic: Does the configs/database have any options to set specific pokemon that won't suffocate in a vaccum? Found out rock and ghosts suffocate and tried seeing if that was possible but didn't see any options for it so was wondering if I missed them somehwere specific. Strangely enough cleffa also suffocates considering I watched about three newly hatched ones( eggs made by the wild clefariys on the moon ) die in seconds.
Gotta admit, the constant cries of suffocating baby clefairys outside my moon base was pretty entertaining for a while. Free moonstone farm too so added bonus