Cannot find in this thread, or anywhere, But in the 1.10.2 version, I'm play testing a multiplayer server of my own, and noticed that the pokemon start getting hungry on Easy mode. Now, if i change to Peaceful it disables all spawns, so that is not an option for Pokecube. I have only been able to feed a mudkip a fish, but a fennekin will not eat fish, chicken, pork, or apples.
Is there a specific food list for each starter? Or is it just not eating what is should be eating?
Becauase, after it is starving long enough it will eventually faint from taking damage just like a player would.
I understand there is a config option to slow the hunger, but can you disable that, OR, is there a way to help players learn what they can feed what pokemon what food?
Cannot find in this thread, or anywhere, But in the 1.10.2 version, I'm play testing a multiplayer server of my own, and noticed that the pokemon start getting hungry on Easy mode. Now, if i change to Peaceful it disables all spawns, so that is not an option for Pokecube. I have only been able to feed a mudkip a fish, but a fennekin will not eat fish, chicken, pork, or apples.
Is there a specific food list for each starter? Or is it just not eating what is should be eating?
Becauase, after it is starving long enough it will eventually faint from taking damage just like a player would.
I understand there is a config option to slow the hunger, but can you disable that, OR, is there a way to help players learn what they can feed what pokemon what food?
Thanks!
they eat berries, put berries in their 5 inventory slots (not the held item or saddle slot) and they will eat them. You can plant berries to grow more, or quite a lot of wild pokemobs will drop them.
I don't know why mudkip ate a fish, it shouldn't eat those.
Healing them in the table block will reset their hunger.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Will you add more trainer classes in the future ? Also could you make the heath bar of the pokemob that you are fighting with to no dissapear when it is far way and when you defeat someone a message saying how many experience you got
where the mega ring texture is located inside the jar ? i found two textures named megaring_1 and megaring_2 but they already are a power of two but i still get the key stone blank
Will you add more trainer classes in the future ? Also could you make the heath bar of the pokemob that you are fighting with to no dissapear when it is far way and when you defeat someone a message saying how many experience you got
Not sure about the messages, I can see about making angry pokemob health bars show from farther away.
I can add more trainer classes at some point, if you have any suggestions for them, put them on the github.
where the mega ring texture is located inside the jar ? i found two textures named megaring_1 and megaring_2 but they already are a power of two but i still get the key stone blank
It should use both textures, it renders one first (the keystone), then renders the other one second (the rest), after changing the colour, That is why one of the textures just has the keystone, and the other doesn't have it.
Does the bag render correctly for you? what about the hat?
I am not sure why it isn't showing up right on your end.
Would you make /poketeam claims and repel blocks go all the way up and down vertically?
you can already claim up and down by doing /poketeam claim all
As for repels, no, the current system has it cover a cube, so you would need to place repels down as needed. repels can have a radius of 64 blocks though, so not that many repels will be needed, unless you want to have them cover a narrow radius.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Sorry for not being in touch these last few days, Thut. I have been playing with other mods and such, and I just haven't found time for helping with Pokecube. I will be back though, it's a little late to do anything tonight, but I will help out some more at some point.
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
I just downloaded it and it seems great! Only problem is... it crashed on me twice, in both times pokemon were just attacking me. This is the game output of the last crash I had
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffd9f022a10, pid=8524, tid=8216
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x92a10]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\noraj\AppData\Roaming\.minecraft\hs_err_pid8524.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Any advice on how to run the mod? I really want to play it :c
Not sure about the messages, I can see about making angry pokemob health bars show from farther away.
I can add more trainer classes at some point, if you have any suggestions for them, put them on the github.
It should use both textures, it renders one first (the keystone), then renders the other one second (the rest), after changing the colour, That is why one of the textures just has the keystone, and the other doesn't have it.
Does the bag render correctly for you? what about the hat?
I am not sure why it isn't showing up right on your end.
you can already claim up and down by doing /poketeam claim all
As for repels, no, the current system has it cover a cube, so you would need to place repels down as needed. repels can have a radius of 64 blocks though, so not that many repels will be needed, unless you want to have them cover a narrow radius.
I just downloaded it and it seems great! Only problem is... it crashed on me twice, in both times pokemon were just attacking me. This is the game output of the last crash I had
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffd9f022a10, pid=8524, tid=8216
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x92a10]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\noraj\AppData\Roaming\.minecraft\hs_err_pid8524.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Any advice on how to run the mod? I really want to play it :c
can you show the crash that is inside the hs_err_pid8524.log on the .minecraft ?
you can trade emeralds for it with trainers, after you beat one trainer give a emerald to it ,and it will be able to do trades with you and if you have luck one of the trades will be for the charizardite x
I just downloaded it and it seems great! Only problem is... it crashed on me twice, in both times pokemon were just attacking me. This is the game output of the last crash I had
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffd9f022a10, pid=8524, tid=8216
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x92a10]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\noraj\AppData\Roaming\.minecraft\hs_err_pid8524.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Any advice on how to run the mod? I really want to play it :c
Go into config/pokecube/pokecube.cfg and set moveAnimationCallLists to false. Also, what computer are you using? and what graphics/drivers?
you can trade emeralds for it with trainers, after you beat one trainer give a emerald to it ,and it will be able to do trades with you and if you have luck one of the trades will be for the charizardite x
This, or, the merchants that spawn in pokemarts should be guarenteed to sell one
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Oh cool time to find one of these.Also so to make a Mega Stone like a Alakazite i need to give him a normal/craftable mega stone and if he has full hapiness the stone will transform, and if i buy whatever mega stone from a pokemart no matter the hapiness the pokemon will Mega Evolve, right?
They no longer convert blank stones to theirs, that was removed when I added the specific ones to the shops.
I don't think it cares about happiness anymore either, that seems to have been accidentally removed during one of the overhauls of the packet system.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
So im having problems catching mew, whenever i throw a pokeball at it it says in chat that i don't have enough gym badges, so i get gym badges, still says the same thing, any help?
So im having problems catching mew, whenever i throw a pokeball at it it says in chat that i don't have enough gym badges, so i get gym badges, still says the same thing, any help?
you need to have caught the rest of the pokemobs that spawn to catch mew.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Any ideas when level ramps past 50 is fixed? Again I state that anytime you change the level ramp to exceed 50 for example level 100 all future pokemon spawn at max level cap!
Any ideas when level ramps past 50 is fixed? Again I state that anytime you change the level ramp to exceed 50 for example level 100 all future pokemon spawn at max level cap!
Reset your configs.
Set levelCap to 100
in spawnLevelFunctions change the 25 to 50 (max value of that function is 2n where the default value of n is 25)
That should fix things, I don't know what is wrong with yours, as it doesn't make all pokemobs spawn at lvl 100 for me.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Trying the new 10.2 version and can't find any of the pokemobs. I have the core, mobs, and revival loaded (and removed all of the other mods) and I start with the initial pokemon but can't find any others. Does this have a problem similar to the others with the spawn code or is it something I need to change in the config?
They technically do, however it only counts initial stages for the "number that can spawn" so if you catch a pidgey and a pidgeotto, it counts for 2 pokemobs caught, but only counts for 1 pokemob that spawns, meaning you got 2 pokemobs for the price of 1, so you only need to have about half of the actual pokemobs to catch mew.
Trying the new 10.2 version and can't find any of the pokemobs. I have the core, mobs, and revival loaded (and removed all of the other mods) and I start with the initial pokemon but can't find any others. Does this have a problem similar to the others with the spawn code or is it something I need to change in the config?
type /pokecube count, that will list how many pokemobs are around, if that seems too low, you can increase it by increasing the mobSpawnNumber in config/pokecube/pokecube.cfg
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Cannot find in this thread, or anywhere, But in the 1.10.2 version, I'm play testing a multiplayer server of my own, and noticed that the pokemon start getting hungry on Easy mode. Now, if i change to Peaceful it disables all spawns, so that is not an option for Pokecube. I have only been able to feed a mudkip a fish, but a fennekin will not eat fish, chicken, pork, or apples.
Is there a specific food list for each starter? Or is it just not eating what is should be eating?
Becauase, after it is starving long enough it will eventually faint from taking damage just like a player would.
I understand there is a config option to slow the hunger, but can you disable that, OR, is there a way to help players learn what they can feed what pokemon what food?
Thanks!
they eat berries, put berries in their 5 inventory slots (not the held item or saddle slot) and they will eat them. You can plant berries to grow more, or quite a lot of wild pokemobs will drop them.
I don't know why mudkip ate a fish, it shouldn't eat those.
Healing them in the table block will reset their hunger.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Will you add more trainer classes in the future ? Also could you make the heath bar of the pokemob that you are fighting with to no dissapear when it is far way and when you defeat someone a message saying how many experience you got
where the mega ring texture is located inside the jar ? i found two textures named megaring_1 and megaring_2 but they already are a power of two but i still get the key stone blank
Not sure about the messages, I can see about making angry pokemob health bars show from farther away.
I can add more trainer classes at some point, if you have any suggestions for them, put them on the github.
It should use both textures, it renders one first (the keystone), then renders the other one second (the rest), after changing the colour, That is why one of the textures just has the keystone, and the other doesn't have it.
Does the bag render correctly for you? what about the hat?
I am not sure why it isn't showing up right on your end.
you can already claim up and down by doing /poketeam claim all
As for repels, no, the current system has it cover a cube, so you would need to place repels down as needed. repels can have a radius of 64 blocks though, so not that many repels will be needed, unless you want to have them cover a narrow radius.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Sorry for not being in touch these last few days, Thut. I have been playing with other mods and such, and I just haven't found time for helping with Pokecube. I will be back though, it's a little late to do anything tonight, but I will help out some more at some point.
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
I just downloaded it and it seems great! Only problem is... it crashed on me twice, in both times pokemon were just attacking me. This is the game output of the last crash I had
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffd9f022a10, pid=8524, tid=8216
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig7icd64.dll+0x92a10]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\noraj\AppData\Roaming\.minecraft\hs_err_pid8524.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Any advice on how to run the mod? I really want to play it :c
the bag and the hat render correctly for me
can you show the crash that is inside the hs_err_pid8524.log on the .minecraft ?
you can trade emeralds for it with trainers, after you beat one trainer give a emerald to it ,and it will be able to do trades with you and if you have luck one of the trades will be for the charizardite x
Go into config/pokecube/pokecube.cfg and set moveAnimationCallLists to false. Also, what computer are you using? and what graphics/drivers?
This, or, the merchants that spawn in pokemarts should be guarenteed to sell one
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
They no longer convert blank stones to theirs, that was removed when I added the specific ones to the shops.
I don't think it cares about happiness anymore either, that seems to have been accidentally removed during one of the overhauls of the packet system.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
So im having problems catching mew, whenever i throw a pokeball at it it says in chat that i don't have enough gym badges, so i get gym badges, still says the same thing, any help?
Thank you for the reply Thutmose.
I ran into a crash that has happened a few times to me when i attack a ditto.
heres the crash log from it: http://pastebin.com/7UE7Rt6h
you need to have caught the rest of the pokemobs that spawn to catch mew.
I will have that fixed for next release.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Any ideas when level ramps past 50 is fixed? Again I state that anytime you change the level ramp to exceed 50 for example level 100 all future pokemon spawn at max level cap!
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
Reset your configs.
Set levelCap to 100
in spawnLevelFunctions change the 25 to 50 (max value of that function is 2n where the default value of n is 25)
That should fix things, I don't know what is wrong with yours, as it doesn't make all pokemobs spawn at lvl 100 for me.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Do legendary pokemon count?
Or just non-legendaries?
Trying the new 10.2 version and can't find any of the pokemobs. I have the core, mobs, and revival loaded (and removed all of the other mods) and I start with the initial pokemon but can't find any others. Does this have a problem similar to the others with the spawn code or is it something I need to change in the config?
0:abs((25)*(sin(x*10^-3)^3 + sin(y*10^-3)^3))1:1+r/1300;r2:(25)*(sin(x*0.5*10^-3)^4 + sin(y*0.5*10^-3)^4)Like this0:abs((50)*(sin(x*10^-3)^3 + sin(y*10^-3)^3))1:1+r/1300;r2:(50)*(sin(x*0.5*10^-3)^4 + sin(y*0.5*10^-3)^4)Final Viewspawning {B:deactivateAnimals=falseB:deactivateMonsters=falseB:disableMonsters=falseB:expFunction=falseI:levelCap=100I:levelVariance=5I:maxSpawnRadius=32I:minLegendLevel=1I:minSpawnRadius=16D:mobDensityMultiplier=1.0I:mobSpawnNumber=10B:nests=falseI:nestsPerChunk=1B:pokemonSpawn=trueB:refreshNests=falseB:shouldCap=trueS:spawnLevelFunctions <0:abs((50)*(sin(x*10^-3)^3 + sin(y*10^-3)^3))1:1+r/1300;r2:(50)*(sin(x*0.5*10^-3)^4 + sin(y*0.5*10^-3)^4)>}Thankyou Thutmose the level 100 issue is fixed now pokemon are spwaning with intended levels!
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
They technically do, however it only counts initial stages for the "number that can spawn" so if you catch a pidgey and a pidgeotto, it counts for 2 pokemobs caught, but only counts for 1 pokemob that spawns, meaning you got 2 pokemobs for the price of 1, so you only need to have about half of the actual pokemobs to catch mew.
type /pokecube count, that will list how many pokemobs are around, if that seems too low, you can increase it by increasing the mobSpawnNumber in config/pokecube/pokecube.cfg
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires