I made it work on version beta 3, but it is all messed up. I will fix it for next version that should be out until saturday.
But armor for now will still be textures with all 4 parts of the armor, but a helmet will only use the helmet part ignoring the rest. I will try to improve this in future versions, so each part of the armor has its own texture.
I will release the next version until saturday. The new version will have its own wiki with a tutorial series.
Thanks for the confirmation.
Looking forward to the new version and the tutorial.
After porting from the previous version I have found myself confused. When I enter the game, none of the items I made are to be found. Here's a Drive link to my files:
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Location:
Madison
Join Date:
7/6/2013
Posts:
57
Minecraft:
Nicholas_Manuel
Member Details
So, I have an item collection in the customItems config, known as AlienOres.json. The wiki was rather ambiguous in describing the mechanics of the mod, trial and error indicates that even I'm having trouble getting the textures to load. I used an all lowercase name for my textures, no underscores, but still acting like they are missing! does the Resource pack have to be the same name as the JSON?
UPDATE: the customItems folder in the assets directory, MUST BE all lowercase letters as "customitems". It seems to be a string typo in your code.
Hi Otho, above you mentioned it was possible to define drops from blocks (like coal/diamond). How is this achieved?
Hello Golrith, This is a feature that I made on the version 4 beta. I have not released it yet, but you can see everything that should be possible on this wiki:
More precisely, all blocks properties are listed here: Blocks
I am like a month late on releasing the new version of the mod, but I will release it as soon as possible.
This mod is very good! Thank you very much!
I've added some items and blocks and it worked well.
I have a question: this mod adds liquid. can i use that liquid not only for Dynamo/Generators Fuel?
Something like "Bucket of Kerosene"?
PS: any chance to Create Fences and Fence Posts as in Quadrum? or Doors?
Sorry for that many questions...
I have not tested liquids as much as I should, but for adding the liquids as fuel I think you will need to use other mods as mineTweaker and modTweaker.
For now it is not possible to add blocks with different models, like fences and doors, but I will also add as a feature in next versions of the mod
Quick question, is it possible to use other mod's potion effects (e.g. I want to make my awesome axe to make the hit entity get Bleeding damage from the Camping Mod) or remove specific effects (e.g. Oh no! A zombie stole my awesome axe and now I'm bleeding! Luckily I have a gauze bandage that can cure bleeding specifically!) Also, is it possible to make one use only items that are consumed on right click, even with a full hunger bar?
Thanks for the confirmation.
Looking forward to the new version and the tutorial.
EDIT:
Otho, do you think you will release the next version in this week?
https://drive.google.com/folderview?id=0B8GPmOdcLf_fbDZCa1ZYbldEM1k&usp=sharing
Kill two stones with one bird whenever possible
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But I thought I'm only naming them both worm and that I'm registering one as insectroundworm and the other as insectearthworm...
Kill two stones with one bird whenever possible
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My json:
"name":"appleEmerald",
"textureName":"apple_emerald",
"healAmount": 5,
"saturationModifier":5,
"potionEffect":
{
{
"effect": "regeneration",
"potionDuration": 960,
"potionAmplifier": 2,
"potionEffectProbability": 1.0
},
{
"effect": "resistance",
"potionDuration": 960,
"potionAmplifier": 4,
"potionEffectProbability": 1.0
},
{
"effect": "waterBreathing",
"potionDuration": 360,
"potionAmplifier": 1,
"potionEffectProbability": 1.0
},
{
"effect": "healthBoost",
"potionDuration": 240,
"potionAmplifier": 3,
"potionEffectProbability": 1.0
}
}
}
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UPDATE: the customItems folder in the assets directory, MUST BE all lowercase letters as "customitems". It seems to be a string typo in your code.
Hello Golrith, This is a feature that I made on the version 4 beta. I have not released it yet, but you can see everything that should be possible on this wiki:
More precisely, all blocks properties are listed here: Blocks
I am like a month late on releasing the new version of the mod, but I will release it as soon as possible.
You should give it a look
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http://pastebin.com/ftw565ky
I keep crashing.
You should give it a look
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EDIT: I see what went wrong, the same thing happened there. That's what happens when you copy-paste and don't check the end item.
No, but it is a nice idea
You should give it a look
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Okay, also what about making a food useable as wolf food or food to breed animals?
I've added some items and blocks and it worked well.
I have a question: this mod adds liquid. can i use that liquid not only for Dynamo/Generators Fuel?
Something like "Bucket of Kerosene"?
PS: any chance to Create Fences and Fence Posts as in Quadrum? or Doors?
Sorry for that many questions...
Making food useable as wolf food will be easier than food for breeding animals. But it should be possible, I will add as a idea for future versions
I have not tested liquids as much as I should, but for adding the liquids as fuel I think you will need to use other mods as mineTweaker and modTweaker.
For now it is not possible to add blocks with different models, like fences and doors, but I will also add as a feature in next versions of the mod
You should give it a look
Follow on Twitter