To craft the Trinkets you need to Solder Circuits.
To Solder Circuits you need a Soldering Station,
Once you have a Soldering Station you can Solder Circuits. to do so you need an Empty Circuit, you can find the recipe for it in-game, you will also need the following items, Soldering Iron, Lead Wire and 7 Copper Nuggets. Once you have acquired those items then you can start Soldering Circuits. Firstly arrange the items mentioned above in this format
The slots on the top left are for the modifiers, modifiers are what defines what type of Circuit you are going to make.
The modifiers needed to Solder a certain kind of Circuit can be found in the Electricians Manual.
Once you have made the Circuits that you want then you can add it to a Trinket.
The recipe for the Trinkets can be found in the Electricians Manual.
To add the Circuits to a Trinket you need a Trinket Assembler.
Once you have made the Trinket Assembler, you can start adding the Circuits to the Trinkets.
The outer 4 slots are for circuits and the middle slot is for a Trinket.
Once you have gotten the Circuits and the Trinket you want to add them to, simply click the "✓" button and it will Assemble the Trinket.
There are many combinations of Effects, but ill leave you to find out what they are!
[0.42] Fixed Dedicated Server crash.
[0.41] Renamed to Fluxed Trinkets.
[0.40] Initial Release.
I really spend a lot of time on my mod, it would be great if you supported me via Patreon.
more or less, the trinkets are all modular meaning there are only 3 bauble items and you can add any effect that you want, but i have kinda been slacking on the Electricians manual and forgot to put in what each effect does, i do have a spreadsheet though, but it only shows what the basic circuit combinations do(only having 1 circuit) and not stuff like ___ + ___ = haste, like that. It also has a few trinket ideas, but they were before i made it modular
Uhh... bbbiiiit of a problem... here the crash, can you take a look and help me? (I also need to go talk to the CoFH team because for some mysteriouse reasone ores won't spawn... I DID edit the .json files to make them spawn a bit more often, and I think thats the cause)
anyway: the crash,
---- Minecraft Crash Report ----
// Why is it breaking
java.lang.NullPointerException: Unexpected error
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [PresenceFootstepsOfficial.zip, ChivalryV2.2.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
can you tell me what happened here? because I'd love to try and use your mod (I can get ores thru Ex Nihilo's sifter, unless I figure out why my ores won't spawn, thank you Igwana Tweaks and Tinkers Construct)