I am deeply sorry for those who had already migrated to 0.6x from 0.5x and who replaced all their existing solar panels as I fixed the root cause of it. So the lowest level of solar panel will therefore disappear.
For people that did not migrate from 0.5x yet. This is actually good news as you won't have issues when migrating
Please take the time to report any issues you discover on github:
--------------------------------------------------------------------------------
Version 0.7
--------------------------------------------------------------------------------
New
- Furnace upgrade: Heat vanilla furnaces with the sun.
Changes
- Changed the calculation behind the Low Light Upgrade.
Bugs
- Fix: Solar Panels will evenly distribute energy to all adjacent machines. They used to do it only if they had enough energy.
- Fix: Low Light upgrades no longer allow to generate energy inside.
- Fix: Tooltips now render properly when holding Shift.
Not sure what the cause is, but these seem to no longer transfer from either of the latest Thermal Expansion or Ender IO RF transfer pipes.. Did I break something?
I really don't think it's your mod. A lot of weird bugs going on lately with RF and all the energy changes or something. Energy transfer doesn't seem to be working with any pipes but works fine with block to block transfer. Solar Flux panels work just fine sending power to each other and to other mod blocks, but no pipes seem to be working with any other mod, even the ones they come with. I've posted this all in the wrong area, sorry to bother you.
I'm using FTB Lite 3 modpack and I can't seem to access the GUI for the solar panels or have access to craft any upgrades for them! I have the most recent update on! Should I be using a specific tool at all?
just right click on it , any bc compatible wrench should work to instantly pick it up
I am using the latest version of Solar Flux and I noticed that there are no textures for tier 7 solar panel. I even have activated the higher tier in the config and tier 8 solars also do not have textures. In the asset folder in the mod I see textures for solars 0-5 which would be the first six tiers but nothing for the final two. Thanks for an awesome mod. If you like I can post an error report.
I'm playing a pack that was published with 0.5 and I just upgraded to the current version (to get upgrades) and there is no recipe for the mirror. I tried disabling the TE recipes and that didn't do anything. So long story short I can't craft upgrades. I've tried what i thought was the recipe from another pack and it's not doing anything
I have all the recipes, just don't see a recipe for the mirror in NEI. I'm familiar with the idea of a crash log, but nothing is crashing, so I'm not sure how to generate a log for you. What is the mod default for the mirror? I've tried three glass above a silver ingot, and three glass panes above the silver ingot, and I tried it with iron just in case. The pack does have TE, it's the Colony pack on the FTB launcher. Like i said, the pack still runs 0.5 by default, so I guess there could be an issue with an older version of another mod?
And voila,
Biggest update yet just released (Version 0.6)
I updated the first post with the relevant information and the changelog.
The new version is in beta on Curse. I will change it to "release" in the coming days if no major problems are discovered.
It is quite a huge amount of code change since last release.
If you update from version 0.5, no need to create a new world but the following will probably happen:
I am really sorry for the inconvenience.
I opened a GitHub issue, but I'll post here as well for completeness.
The server scrolls 3-5 lines of:
The fml-server-latest.log attributes this to SolarFlux.
Thanks a lot for taking the time to report this problem
I just pushed version 0.6a on Curse which addresses the issue.
Please report any other issues you might encounter and I'll fix them as soon as possible!
Just pushed version 0.6b.
I am deeply sorry for those who had already migrated to 0.6x from 0.5x and who replaced all their existing solar panels as I fixed the root cause of it. So the lowest level of solar panel will therefore disappear.
For people that did not migrate from 0.5x yet. This is actually good news as you won't have issues when migrating
Please take the time to report any issues you discover on github:
https://github.com/Nauktis/SolarFlux/issues
I already have great ideas for the next release. I just need to find some time to implement them
--------------------------------------------------------------------------------
Version 0.7
--------------------------------------------------------------------------------
New
- Furnace upgrade: Heat vanilla furnaces with the sun.
Changes
- Changed the calculation behind the Low Light Upgrade.
Bugs
- Fix: Solar Panels will evenly distribute energy to all adjacent machines. They used to do it only if they had enough energy.
- Fix: Low Light upgrades no longer allow to generate energy inside.
- Fix: Tooltips now render properly when holding Shift.
Not sure what the cause is, but these seem to no longer transfer from either of the latest Thermal Expansion or Ender IO RF transfer pipes.. Did I break something?
Can't really help you without a bit more information...
Mod version? Forge version? Using any upgrades in the panels? Any log/screenshot?
I really don't think it's your mod. A lot of weird bugs going on lately with RF and all the energy changes or something. Energy transfer doesn't seem to be working with any pipes but works fine with block to block transfer. Solar Flux panels work just fine sending power to each other and to other mod blocks, but no pipes seem to be working with any other mod, even the ones they come with. I've posted this all in the wrong area, sorry to bother you.
<3 this mod!
I have a small MFR harvester+planter setup with a 3x3 tree plantation, it runs on solar flux.. I just forget that it's there XD
What version of the mod are you using?
Are you sure you are using the latest?
Photovoltaic cells are uncraftable to me.
Tested with forge versions 10.13.2.1291 and 10.13.4.1448
List of minimum mods tested with:
CoFHCore-[1.7.10]3.0.2-262
ThermalFoundation-[1.7.10]1.0.0-81
ThermalDynamics-[1.7.10]1.0.0-122
ThermalExpansion-[1.7.10]4.0.1-182
SolarFlux-1.7.10-0.7
Can you post the log?
Are you using NEI?
They are normally crafted in an induction smelter.
Thx man, u helped me to fix the problem.
I was unable to view the recipe, due to nei was incompatible with one of ~50 mods.
I tried lapis \ glass \ mirror recipe, but seems its obsolete.
Now I figured out that Waila-1.5.10 was incompatible with 1.0.3.74 NEI.
Since I stick with forge 1291 best option was downgrade Waila to 1.5.7a.
Finally I got proper rec, and everything working fine.
[quote=MrGooNz;../../../members/MrGooNz;2187592-solar-flux-a-k-a-compactsolars-for-redstone-flux?comment=85]
I'm using FTB Lite 3 modpack and I can't seem to access the GUI for the solar panels or have access to craft any upgrades for them! I have the most recent update on! Should I be using a specific tool at all?
just right click on it , any bc compatible wrench should work to instantly pick it up
I am using the latest version of Solar Flux and I noticed that there are no textures for tier 7 solar panel. I even have activated the higher tier in the config and tier 8 solars also do not have textures. In the asset folder in the mod I see textures for solars 0-5 which would be the first six tiers but nothing for the final two. Thanks for an awesome mod. If you like I can post an error report.
Thanks for reporting the problem
I just fixed it and a new version (0.8a) should soon appear on Curse.
Note thought that the tiers of solar panel above the ones that are there by default will have the same textures as the last default tier.
This is obviously for practical reasons as I cannot provide textures for any number of tiers.
Cheers,
N.
You rock thanks for the quick fix!
I'm playing a pack that was published with 0.5 and I just upgraded to the current version (to get upgrades) and there is no recipe for the mirror. I tried disabling the TE recipes and that didn't do anything. So long story short I can't craft upgrades. I've tried what i thought was the recipe from another pack and it's not doing anything
Are you missing all recipes or only the mirrors?
You have TE installed?
Can you post the log?
I have all the recipes, just don't see a recipe for the mirror in NEI. I'm familiar with the idea of a crash log, but nothing is crashing, so I'm not sure how to generate a log for you. What is the mod default for the mirror? I've tried three glass above a silver ingot, and three glass panes above the silver ingot, and I tried it with iron just in case. The pack does have TE, it's the Colony pack on the FTB launcher. Like i said, the pack still runs 0.5 by default, so I guess there could be an issue with an older version of another mod?