Alright, I'll provide you some support even though the problem comes from the pack you are using.
The problem is that the pack you use has Minetweaker that completely changes the recipes of my mod.
The configuration is in: minecraft/scripts/SolarFlux.zs
You can either tweak what is in there so that recipes are workable with the latest version of the mod or ask the author of the pack to make the update.
Thanks, I've learned to mess with with some of the configs, but I've never yet had to go in and try to screw with recipes. I can just edit that with a text editor? I guess i'll find out.
Is there any way you can make a 1.5.2 version. The mod pack my friends and I play is still on 1.5.2
Yes, because a mod author is TOTALLY going to go back to an insanely outdated version of Minecraft and redo the entire mod from scratch without the relevant API even existing in that version just because you and your friends refuse to update...
No need to be so rude. We haven't updated because the server we play on is controlled by majority vote. Staying on 1.5.2 always beats updating and losing some mods
This is a very nice and useful and even well balanced mod, but I have to complain about the recipes. The tier 6 panel is adequately expensive, but requiring 10000 wood for a piece of advanced technology? That's just nonsense. I think offering an alternative to the "make tier n from 4x tier n-1" recipes with materials that make more sense might be better.
For those, like me, who come to this thread looking for the recipes for Photovoltaic cells, here are the recipes I found thru trial & error. These are for Solar Flux 0.8b. If I have made an error somewhere -- though these worked for me in the game -- someone who knows better than me can post a correction.
Factorization had a rather unique solar setup where mirrors focused the light onto a single block, in their case a steam boiler. Could something similar be done here? The plan would be for a special tracking mirror that aimed light at a nearby solar panel. The target panel would have to point down or to the side to receive light this way and therefore depend on the mirrors to function. The panel would generate its capacity per mirror with a max of about 8x. Some diminishing returns could come into play to require more mirrors to get 8x power.
Alright, I'll provide you some support even though the problem comes from the pack you are using.
The problem is that the pack you use has Minetweaker that completely changes the recipes of my mod.
The configuration is in: minecraft/scripts/SolarFlux.zs
You can either tweak what is in there so that recipes are workable with the latest version of the mod or ask the author of the pack to make the update.
Cheers,
N.
Thanks, I've learned to mess with with some of the configs, but I've never yet had to go in and try to screw with recipes. I can just edit that with a text editor? I guess i'll find out.
Found it, thanks
Is there any way you can make a 1.5.2 version. The mod pack my friends and I play is still on 1.5.2
Yes, because a mod author is TOTALLY going to go back to an insanely outdated version of Minecraft and redo the entire mod from scratch without the relevant API even existing in that version just because you and your friends refuse to update...
No need to be so rude. We haven't updated because the server we play on is controlled by majority vote. Staying on 1.5.2 always beats updating and losing some mods
It wont let me use it for a forge server anyone know a fix?
Any help on the induction recipes? So far I can only get Tier 1 photovoltaic cells, and I need a tier 2 for a upgrade D:
I have a quick question -
In the Solar Flux upgrades, what does it mean by "Constant returns to scale"? (I did a quick google search, but it brings up micro-economics. :/).
Could you have a config option for those EnderIO lovers?
Can you post the log please?
This is a very nice and useful and even well balanced mod, but I have to complain about the recipes. The tier 6 panel is adequately expensive, but requiring 10000 wood for a piece of advanced technology? That's just nonsense. I think offering an alternative to the "make tier n from 4x tier n-1" recipes with materials that make more sense might be better.
Constant returns means that if it gives +10, and you install 5, you'll get +50 (additive).
Decreasing would be something liek +10, +8, +5, +2, +0. (multiplicative, this example is... exageratted).
I'm still wondering how to make a Tier 2 photovoltaic cell ._.
For those, like me, who come to this thread looking for the recipes for Photovoltaic cells, here are the recipes I found thru trial & error. These are for Solar Flux 0.8b. If I have made an error somewhere -- though these worked for me in the game -- someone who knows better than me can post a correction.
* Photovoltaic cell I: Mirror + 1 Lapis Lazuli [crafted in Induction Smelter]
* PC II: PC I + 16 clay [crafted in Ind. Sm.]
* PC III: PC II + 8 glowstone [glowstone melted in Magma Crucible; transferred into PCII via Fluid Transposer]
* PC IV: PC III + 2 blaze rods [crafted in Ind. Sm.]
Factorization had a rather unique solar setup where mirrors focused the light onto a single block, in their case a steam boiler. Could something similar be done here? The plan would be for a special tracking mirror that aimed light at a nearby solar panel. The target panel would have to point down or to the side to receive light this way and therefore depend on the mirrors to function. The panel would generate its capacity per mirror with a max of about 8x. Some diminishing returns could come into play to require more mirrors to get 8x power.
Anything that moves RF
Now we have Solar Flux Reborn for 1.9.4+ https://minecraft.curseforge.com/projects/solar-flux-reborn