Yea they do, they are a new player that just downloaded my modpack. i've deleted my modpack several times and tested it and it works >.<
and it was him and one other whom I dont know the name also Its the same way for me as kickbuttpotatoe said.
Pressing shift doesn't give me the additional information in Pixelmon. I've messed around with the configuration and disabled + enabled everything. Still nothing. I am running 1.7.10
Mods:
Journey Map 4.0.4
Pixelmon 3.2.3
Optifine 1.7.10 HD U A4
Code Chicken Core 1.0.2.9
WAILA 1.5.3
WAWLA 1.0.2
NEI 1.0.2.15
Also note that Pixelmon doesn't show up under modules.
EDIT: Downgrading to WAWLA 1.0.1 makes the shift information work.
Thank you for reporting this to me. It appears that my mod is not registering that you have Pixelmon installed. I will investigate this issue further and get back to you.
Yea they do, they are a new player that just downloaded my modpack. i've deleted my modpack several times and tested it and it works >.<
and it was him and one other whom I dont know the name also Its the same way for me as kickbuttpotatoe said.
This issue really does not seem like an issue with Wawla. The error log points to it being a problem with ChickenBone's mods. I am not fully familar with his code so I can not answer why this is happening. It truly sounds like an issue on their ends.
Alright, it seems to be the combination of Bluepower & Chisel for some reason.
Chisel-1.7.10-1.5.6a
BluePower-1.7.10-0.1.627-universal
CodeChickenCore-1.7.10-1.0.3.23-universal
NotEnoughItems-1.7.10-1.0.3.46-universal
Waila-1.5.3_1.7.10
Wawla-1.0.2_1.7.10
Still unable to reproduce the error. All mods mentioned are currently in my development environment. I am using the exact same versions mentioned in your post.
Pressing shift doesn't give me the additional information in Pixelmon. I've messed around with the configuration and disabled + enabled everything. Still nothing. I am running 1.7.10
Mods:
Journey Map 4.0.4
Pixelmon 3.2.3
Optifine 1.7.10 HD U A4
Code Chicken Core 1.0.2.9
WAILA 1.5.3
WAWLA 1.0.2
NEI 1.0.2.15
Also note that Pixelmon doesn't show up under modules.
EDIT: Downgrading to WAWLA 1.0.1 makes the shift information work.
You dont happen to use the user XDMGX do ya? lol I remember helping someone fix this exact issue and resolving it by sending him an older version a wawla.
Rollback Post to RevisionRollBack
Is your clan the most badass clan in the world? Prove yourselves on BATTLECRAFT!
You dont happen to use the user XDMGX do ya? lol I remember helping someone fix this exact issue and resolving it by sending him an older version a wawla.
Lol. Naww. kickbuttpotato's my name.
Glad to be the one to have brought this to attention though. Hopefully others with the same problem will come to the thread to read about it.
Despite the minor hiccup, AWESOME mod! Now I don't have to waste pokeballs to get the nature I want. Pretty handy.
You dont happen to use the user XDMGX do ya? lol I remember helping someone fix this exact issue and resolving it by sending him an older version a wawla.
I have actually determined that this is an issue with BluePower and Chisel and there is little I can do without using ASM to override parts of their mod. I do not like interfering with the code in others mods so I will report this on the issue tracker and hopefully they will fix the issue.
This update fixes issues that some people were having loading Pixelmon. It also fixes some crashes caused by sketchy mods doing things incorrectly. Download link in main post.
For those interested with updates on the Chisel and Blue Power issue, a report was opened up over here. Please do not comment on that bug tracker unless you have insightful information that will help lead to the resolution of the conflict.
Versionchecker doesn't seem to like yer update. Says it can't automatically do it. Manually installed it, and still says it's out of date, listing 1.0.3 -> 1.0.3
Versionchecker doesn't seem to like yer update. Says it can't automatically do it. Manually installed it, and still says it's out of date, listing 1.0.3 -> 1.0.3
I do not have automatic updates enabled on my end. As for 1.0.3 -> 1.0.3 that sounds like a funky bug, looks like my mod is version (1.0.3 ) rather than version (1.0.3), this will be fixed in the next release for 1.0.4
Version 1.0.4 has been released. This version contains corrective code that will fix issues caused by the Wawla mod. All downloads can be found on my site here. I am also experimenting with a dev-jar release. The dev-jar is for mod authors to use in their workspace. If you are a developer and unfamiliar with how to use dev jars, simply place the jar in your workspace/mods folder and fml will load the mod.
If the author of Dense Ores has coded their mod to follow ore standards in minecraft then there should be no problem using the harvest module with it..
It doesn't show if the zombie I'm pointing at is a villager zombie. Can you add that? (In my mobspawner I can't see heads of mobs)
Yes it is possible for me to allow villagers to reveal what type they are. I will likely extend this beyond villager zombies so custom villagers types (such as those in mods) may be revealed.
CTD With 1.0.4 and Waila 1.5.3 when looking at the junction of an ExtraCells2 fluid terminal and the cable it's attached to. Why there? No clue. Works fine otherwise.
Posted the log into Waila's thread as well. Hard to determine what's what when dealing with mod dependencies.
and it was him and one other whom I dont know the name also Its the same way for me as kickbuttpotatoe said.
Thank you for reporting this to me. It appears that my mod is not registering that you have Pixelmon installed. I will investigate this issue further and get back to you.
Okay, thanks. I will download BluePower and see what I can do. If/When a fix becomes available I will make sure to let you know.
This issue really does not seem like an issue with Wawla. The error log points to it being a problem with ChickenBone's mods. I am not fully familar with his code so I can not answer why this is happening. It truly sounds like an issue on their ends.
Farewell everyone o/
Still unable to reproduce the error. All mods mentioned are currently in my development environment. I am using the exact same versions mentioned in your post.
Farewell everyone o/
http://i.imgur.com/jfw7JSO.png
http://i.imgur.com/S5H59e4.jpg
You dont happen to use the user XDMGX do ya? lol I remember helping someone fix this exact issue and resolving it by sending him an older version a wawla.
Is your clan the most badass clan in the world? Prove yourselves on BATTLECRAFT!
Lol. Naww. kickbuttpotato's my name.
Glad to be the one to have brought this to attention though. Hopefully others with the same problem will come to the thread to read about it.
Despite the minor hiccup, AWESOME mod! Now I don't have to waste pokeballs to get the nature I want. Pretty handy.
I have actually determined that this is an issue with BluePower and Chisel and there is little I can do without using ASM to override parts of their mod. I do not like interfering with the code in others mods so I will report this on the issue tracker and hopefully they will fix the issue.
Farewell everyone o/
This update fixes issues that some people were having loading Pixelmon. It also fixes some crashes caused by sketchy mods doing things incorrectly. Download link in main post.
Farewell everyone o/
Farewell everyone o/
I do not have automatic updates enabled on my end. As for 1.0.3 -> 1.0.3 that sounds like a funky bug, looks like my mod is version (1.0.3 ) rather than version (1.0.3), this will be fixed in the next release for 1.0.4
Farewell everyone o/
Farewell everyone o/
Farewell everyone o/
No problem, ensuring that users can have an enjoyable experience with my mods is my #1 priority.
Farewell everyone o/
Yes it is possible for me to allow villagers to reveal what type they are. I will likely extend this beyond villager zombies so custom villagers types (such as those in mods) may be revealed.
Farewell everyone o/
CTD With 1.0.4 and Waila 1.5.3 when looking at the junction of an ExtraCells2 fluid terminal and the cable it's attached to. Why there? No clue. Works fine otherwise.
Posted the log into Waila's thread as well. Hard to determine what's what when dealing with mod dependencies.
Farewell everyone o/