I'm having some issues with the tilled garden soil and the growable plants from Still Hungry! where if I plant a seed, it'll stay on the soil, but if I put a second seed adjacent to it, the first seed uproots.
Do you have any idea why this would happen?
The author needs to override the IPlantable method getPlantType() in his crop blocks and make it return EnumPlantType.Crop.
Vanilla crop blocks will only return the Crop type for themselves, not for anything that descends from them.
Is there an easy way to change the wrought iron recipe to be something other than just smelted iron? Every time I am trying to make something in an EnderIO Alloy smeltery, the iron ends up getting pulled in and converted to wrought iron.
I am about to disable Gardenstuff I am so annoyed by having my iron constantly accidentally smelted into wrought iron.
Is there an easy way to change the wrought iron recipe to be something other than just smelted iron? Every time I am trying to make something in an EnderIO Alloy smeltery, the iron ends up getting pulled in and converted to wrought iron.
I am about to disable Gardenstuff I am so annoyed by having my iron constantly accidentally smelted into wrought iron.
The mod is broken down into 4 independent Forge modules. You can disable the "GardenStuff" module, which will shut down all of the decorative components and eliminate that recipe. It could also be removed by MineTweaker, though I will not get into how to do that.
I will consider a config option and an alternate recipe, but honestly more because of potential conflict with other mods that also smelt iron, rather than this. Why is EnderIO a particular problem? This sounds like a design problem in your system. Not unlike systems I've put together with Thermal Expansion where I accidentally keep grinding up and resmelting all my ingots.
The EnderIO alloy smeltery has a furnace, alloying, and furnace+alloying set of options. It defaults to furnace+alloying, so if you put your iron in first when you're trying to alloy, it'll start smelting it if it finds a compatible furnace recipe. I fixed it just by switching my alloy smeltery to only alloy, since that's all I wanted it for anyway.
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[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
Ugh. Okay, fair. I forget that EnderIO has turned into a behemoth tech mod like the rest. I don't use it in any of my packs.
I am considering adding a separate furnace block, like a bloomery furnace, although it seems a bit overkill just to get this one resource. But I would avoid a lot of problems with adding iron into the smelting table, or conflicts with other mods (there's at least one steam mod that smelts iron into similar-but-different cast iron ingots). It would also avoid me favoring one mod like Thermal Expansion, and then getting requests to integrate with 5 others. Though maybe I'll get those requests anyway.
In the short term I will make sure there is a reverse recipe to get your standard iron back from wrought iron.
Alright, I'm tired of seeing people getting tripped up by the unintuitiveness of plant size restrictions. Texture packs also render them mostly useless because a small texture in vanilla might be massive in someone's high-res pack.
For plants that use the basic crossed-squares renderer, or renderers that I override, I'm experimenting with rendering the plant in multiple slices with a set of bounding boxes. The bounding boxes chew off some of the bottom texture to prevent clipping out of the pot, but let the rest of the plant render above.
Alright, I'm tired of seeing people getting tripped up by the unintuitiveness of plant size restrictions. Texture packs also render them mostly useless because a small texture in vanilla might be massive in someone's high-res pack.
--picture--
For plants that use the basic crossed-squares renderer, or renderers that I override, I'm experimenting with rendering the plant in multiple slices with a set of bounding boxes. The bounding boxes chew off some of the bottom texture to prevent clipping out of the pot, but let the rest of the plant render above.
Nice! Even aside from restrictive selection, I just like the look of plants overhanging the pot like this.
Would it be practical to make vanilla vines stick to the side of large pots, so it can look like trailing plants? Either through normal placement, or using the normally unusable edge-of-the-pot slots?
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
You can already stick vines to the sides of pots (at least you can do this with devil's ivy - I'm pretty sure you can do it with vines too). At some point I made the sides "solid".
You can already stick vines to the sides of pots (at least you can do this with devil's ivy - I'm pretty sure you can do it with vines too). At some point I made the sides "solid".
Can with devil's ivy, not with vanilla vines. As I recall, you implemented the compatibility there on the ivy's side, not the pots' (the ivy also works on the backside of stairs, which don't accept vines either).
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Love this mod! I'm a big fan of the whole compost process, very versatile and even works with many mods. The wrought iron is really cool, too.
I do have a bug to report though. When I hung up the wrought iron chain, attached a medium red pot, and added garden soil, everything was fine. However, when I added a vanilla yellow flower, the graphics got a little messed up. sometimes the wrought iron would go completely gray, other times only one chain block would. The really strange thing was that the glitch is interchangeable. Here you can see that when I click on the upper chain block, it goes back to black. But when I click the lower chain block, the colors switch places. Just thought I'd bring that to your attention.
Maybe it depends on the "Smooth Lighting" setting? I remember seeing similar things on the (vanilla) terrain if I disable smooth lighting under options when I happen to need a few more FPS...
Hmmm.... well I am stuck. I tried removing every other mod besides yours (because I had graphically-enhancing ones like "better foliage" and "dynamic lights"), but that made no difference. I messed around with the lighting and graphics options, still nothing. The same thing happens. Sorry, I tried.
I don't know if this will help or not, but I figure why not give you my computer info: I'm on a Macbook Pro using OSX version 10.9.5, under graphics it says Intel Iris.
I did find another bug though. I was in creative mode, and when I remove the bottom chain, the flower disappears from the pot. When I put the chain back, the flower reappears. That might be because I added the flower after adding the chain. I have to though; if I add the flower first, it won't let me connect the chain to the pot.
Hmmm.... well I am stuck. I tried removing every other mod besides yours (because I had graphically-enhancing ones like "better foliage" and "dynamic lights"), but that made no difference. I messed around with the lighting and graphics options, still nothing. The same thing happens. Sorry, I tried.
I don't know if this will help or not, but I figure why not give you my computer info: I'm on a Macbook Pro using OSX version 10.9.5, under graphics it says Intel Iris.
I did find another bug though. I was in creative mode, and when I remove the bottom chain, the flower disappears from the pot. When I put the chain back, the flower reappears. That might be because I added the flower after adding the chain. I have to though; if I add the flower first, it won't let me connect the chain to the pot.
I think it has to do with the chain also doubling as a proxy. The proxy has to "temporarily" change its ID value to render plants, and if something goes wrong restoring it, that could lead to the chain taking on a different color.
The correct behavior would be to drop the plants when you break the lower chain. The flowers disappear because their "renderer" is being broken and is not being replaced with another one.
Would it be possible to add support for Terrafirmacraft?
Funny you mention that because I'm adding a block that has an equivalent in Terrafirmacraft.
I'm not sure what particular support you're looking for, but the most obvious one I can think of is the wrought iron, and I'm not sure. TFC doesn't register their materials with the ore dictionary (that is by design), and they use their wrought iron as a replacement for vanilla iron.
The author needs to override the IPlantable method getPlantType() in his crop blocks and make it return EnumPlantType.Crop.
Vanilla crop blocks will only return the Crop type for themselves, not for anything that descends from them.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Is there an easy way to change the wrought iron recipe to be something other than just smelted iron? Every time I am trying to make something in an EnderIO Alloy smeltery, the iron ends up getting pulled in and converted to wrought iron.
I am about to disable Gardenstuff I am so annoyed by having my iron constantly accidentally smelted into wrought iron.
The mod is broken down into 4 independent Forge modules. You can disable the "GardenStuff" module, which will shut down all of the decorative components and eliminate that recipe. It could also be removed by MineTweaker, though I will not get into how to do that.
I will consider a config option and an alternate recipe, but honestly more because of potential conflict with other mods that also smelt iron, rather than this. Why is EnderIO a particular problem? This sounds like a design problem in your system. Not unlike systems I've put together with Thermal Expansion where I accidentally keep grinding up and resmelting all my ingots.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
The EnderIO alloy smeltery has a furnace, alloying, and furnace+alloying set of options. It defaults to furnace+alloying, so if you put your iron in first when you're trying to alloy, it'll start smelting it if it finds a compatible furnace recipe. I fixed it just by switching my alloy smeltery to only alloy, since that's all I wanted it for anyway.
Ugh. Okay, fair. I forget that EnderIO has turned into a behemoth tech mod like the rest. I don't use it in any of my packs.
I am considering adding a separate furnace block, like a bloomery furnace, although it seems a bit overkill just to get this one resource. But I would avoid a lot of problems with adding iron into the smelting table, or conflicts with other mods (there's at least one steam mod that smelts iron into similar-but-different cast iron ingots). It would also avoid me favoring one mod like Thermal Expansion, and then getting requests to integrate with 5 others. Though maybe I'll get those requests anyway.
In the short term I will make sure there is a reverse recipe to get your standard iron back from wrought iron.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Alright, I'm tired of seeing people getting tripped up by the unintuitiveness of plant size restrictions. Texture packs also render them mostly useless because a small texture in vanilla might be massive in someone's high-res pack.
For plants that use the basic crossed-squares renderer, or renderers that I override, I'm experimenting with rendering the plant in multiple slices with a set of bounding boxes. The bounding boxes chew off some of the bottom texture to prevent clipping out of the pot, but let the rest of the plant render above.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Nice! Even aside from restrictive selection, I just like the look of plants overhanging the pot like this.
Would it be practical to make vanilla vines stick to the side of large pots, so it can look like trailing plants? Either through normal placement, or using the normally unusable edge-of-the-pot slots?
You can already stick vines to the sides of pots (at least you can do this with devil's ivy - I'm pretty sure you can do it with vines too). At some point I made the sides "solid".
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Complete documentation is now available for all aspects of this mod. Learn about every peculiarity. Find every recipe.
https://github.com/jaquadro/GardenCollection/wiki
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Can with devil's ivy, not with vanilla vines. As I recall, you implemented the compatibility there on the ivy's side, not the pots' (the ivy also works on the backside of stairs, which don't accept vines either).
That's unfortunate. Probably one of several reasons I wrote my ivy implementation from scratch instead of descending from the vine.
It can't be solved without an ASM transform, which I have no plans to do at this point.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
I just finished updating Garden Stuff in the vonDoomCraft resource pack style!
Minecraft v1.7.x
vonDoomCraft Get it: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2292431
Garden Stuff v1.5.4 Get it: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2163513
Resolution: 128x, 64x, and 32x
Download 128x: http://www.mediafire.com/download/vm316k587z4sfb9/vonDoomCraft_GardenStuff_v1.5.4_128x.zip
Download 64x: http://www.mediafire.com/download/oaa71v4m3gs7ua3/vonDoomCraft_GardenStuff_v1.5.4_64x.zip
Download 32x: http://www.mediafire.com/download/e9284vpnnuf2vaw/vonDoomCraft_GardenStuff_v1.5.4_32x.zip
Images:
Fences
Chains
Lantern
Lattice
Root Cover, Strange Plant, and Devil's Ivy
New Items
Very cool. The metal work in particular translates well to that style.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Love this mod! I'm a big fan of the whole compost process, very versatile and even works with many mods. The wrought iron is really cool, too.
I do have a bug to report though. When I hung up the wrought iron chain, attached a medium red pot, and added garden soil, everything was fine. However, when I added a vanilla yellow flower, the graphics got a little messed up. sometimes the wrought iron would go completely gray, other times only one chain block would. The really strange thing was that the glitch is interchangeable. Here you can see that when I click on the upper chain block, it goes back to black. But when I click the lower chain block, the colors switch places. Just thought I'd bring that to your attention.
This is a really great mod though.
So many mods, so little time.
I've tried to reproduce it, but so far I haven't been able to. Someone else reported that behavior too.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Maybe it depends on the "Smooth Lighting" setting? I remember seeing similar things on the (vanilla) terrain if I disable smooth lighting under options when I happen to need a few more FPS...
Would it be possible to add support for Terrafirmacraft?
Hmmm.... well I am stuck. I tried removing every other mod besides yours (because I had graphically-enhancing ones like "better foliage" and "dynamic lights"), but that made no difference. I messed around with the lighting and graphics options, still nothing. The same thing happens. Sorry, I tried.
I don't know if this will help or not, but I figure why not give you my computer info: I'm on a Macbook Pro using OSX version 10.9.5, under graphics it says Intel Iris.
I did find another bug though. I was in creative mode, and when I remove the bottom chain, the flower disappears from the pot. When I put the chain back, the flower reappears. That might be because I added the flower after adding the chain. I have to though; if I add the flower first, it won't let me connect the chain to the pot.
So many mods, so little time.
I think it has to do with the chain also doubling as a proxy. The proxy has to "temporarily" change its ID value to render plants, and if something goes wrong restoring it, that could lead to the chain taking on a different color.
The correct behavior would be to drop the plants when you break the lower chain. The flowers disappear because their "renderer" is being broken and is not being replaced with another one.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate
Funny you mention that because I'm adding a block that has an equivalent in Terrafirmacraft.
I'm not sure what particular support you're looking for, but the most obvious one I can think of is the wrought iron, and I'm not sure. TFC doesn't register their materials with the ore dictionary (that is by design), and they use their wrought iron as a replacement for vanilla iron.
Mods I Develop: Garden Stuff -- Storage Drawers -- Hunger Strike
Tools I Develop: NBTExplorer -- Substrate