Are you supposed to lose all your mana on death? Spent a good hour wandering the nether for mana crystals only to die later due to a derp and lost all my mana.
this also hepened to me on 9/6/2014 in version 0.6.0, please fix it ASAP.
also, i think this a very good mod and will be adding it to most/all of my packs, keep up the good work and i hope the book thing works out well.
Rollback Post to RevisionRollBack
He needs your clicks to grow, so what are you waiting for? Give him a click!
this also hepened to me on 9/6/2014 in version 0.6.0, please fix it ASAP.
also, i think this a very good mod and will be adding it to most/all of my packs, keep up the good work and i hope the book thing works out well.
That thing actually happens to me too sometimes! Fix it indeed!
Wow, WIP mods never fail to impress me. You managed to make a good magic mod that does not take an absurdly long time to figure out. *cough* *cough* ars magica *cough* thaumcraft *cough* witchery *cough* minegicka *cough* *cough*. I cough a lot when mods do not make sense. Glad this does.
I think the Ender Dragon should drop one of each spellbook, so not like any one-time god book but just like every one that can be normally obtained.
Zratrek: I'm pretty sure that mana regeneration currently works similarly to health regeneration in the sense that it doesn't auto-regenerate in the hardest difficulty. I will however consider your suggestion.
MysticAura: Thank you for the notification.
Thenombomber1: Excellent suggestions!
Raven262508: I'll work on fixing it as soon as I can get to modding Minecraft again. Thank you for your support!
TracerFox: Thank you for the notification. As for the config file: Archmagus currently doesn't have any, but probably will in the future.
Hydraheads: Thank you for your support and your suggestion!
macotela: Thank you for your support as well as the notification. I'll look into it in the future.
Any chance you could provide a list of potion ID's you're using in the mod? I keep running into conflicts and yours is one of the only mods without a config file to make changes, so I will need to configure other mods ID's around it.
I look forward to seeing where this mod goes, so far you're on the right track and everything's very nicely done.
Been playing around with it for a little bit, and I'm definitely enjoying my time, keep up the good work.
Mod seems to be incompatible with The RPG inventory mod. Crash Report:
---- Minecraft Crash Report ----
// I feel sad now
Time: 31/10/14 21:44
Description: Initializing game
java.lang.NullPointerException: Initializing game
at addonDread.RpgDreadAddon.load(RpgDreadAddon.java:218)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.creativemd.minecraftloader.MinecraftDummyContainer.callMethod(MinecraftDummyContainer.java:209)
at com.creativemd.minecraftloader.MinecraftDummyContainer.onModEvent(MinecraftDummyContainer.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at com.creativemd.minecraftloader.ClientHelper.startGame(ClientHelper.java:307)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at addonDread.RpgDreadAddon.load(RpgDreadAddon.java:218)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.creativemd.minecraftloader.MinecraftDummyContainer.callMethod(MinecraftDummyContainer.java:209)
at com.creativemd.minecraftloader.MinecraftDummyContainer.onModEvent(MinecraftDummyContainer.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at com.creativemd.minecraftloader.ClientHelper.startGame(ClientHelper.java:307)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 142092144 bytes (135 MB) / 367431680 bytes (350 MB) up to 1060372480 bytes (1011 MB)
Mod Pack: Unknown / None
LiteLoader Mods: 3 loaded mod(s)
- WorldEditCUI version 1.7.10_00
- Macro / Keybind Mod version 0.10.12
- WorldEditWrapper version 1.2.0
LaunchWrapper: 26 active transformer(s)
- Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer
- Transformer: com.creativemd.minecraftloader.MinecraftTransformer
- Transformer: TMIForgeTransformer
- Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
- Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer
- Transformer: net.minecraftforge.transformers.ForgeAccessTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderCallbackInjectionTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.JoinGamePacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.ServerChatPacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.LoginSuccessPacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.ChatPacketTransformer
- Transformer: net.eq2online.macros.transformers.MacrosTransformer
- Transformer: net.eq2online.macros.transformers.CollectionPacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.ServerCustomPayloadPacketTransformer
- Transformer: com.mumfrey.worldeditwrapper.asm.InteractionTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.CustomPayloadPacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 20 mods loaded, 20 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized
minecraftloader{0.1} [MinecraftLoader] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
TooManyItems{1.7.10} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
alluwant{2.1} [All U Want] (All-U-Want 2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
archmagus{0.6.0} [Archmagus] (Archmagus-1.7.10-0.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
brewingapi{1.2.0} [Brewing-API] (Brewing-API-1.7.2-1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized
props{1.11} [Decocraft] (Decocraft-v1.11_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
GraveStone{2.9.7} [GraveStone] (GraveStone 2.9.7.jar) Unloaded->Constructed->Pre-initialized->Initialized
LoreExp{1.0.0} [Lore Expansion] (LoreExpansion-1.7.X-1.0.0.22-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized
rpginventorymod{1.7.2} [Rpg Inventory] (RpgInventory-1.7.2_1.12.jar) Unloaded->Constructed->Pre-initialized->Initialized
RpgBase{RpgInv8.4} [Berserker, alchemist and Archer Patch] (RpgBasic-1.7.2_1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
RPGPlusPlus{RpgInv8.4} [Necro Paladin Addon] (RpgDread-1.7.2_1.1.jar) Unloaded->Constructed->Pre-initialized->Errored
RPGRB{RpgInv8.4} [Rogue Beastmaster Addon] (RpgRogueBeastMaster-1.7.2_1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
VanillaShields{RpgInv8.4} [Vanilla Shields Mod] (RpgVanillaShields-1.7.2_1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
WTP{1.7.10-1.0.29} [What's This Pack] (WTP-1.7.10-1.0.29.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
craftingmanager{0.7.4} [Crafting Manager] (zCraftingManager 0.7.5 mc1.7.10.zip) Unloaded->Constructed->Pre-initialized->Initialized
Launched Version: 1.7.10-Forge10.13.0.1180
LWJGL: 2.9.1
OpenGL: AMD Radeon R9 200 Series GL version 4.4.13084 Compatibility Profile Context 14.301.1001.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Invisible Nether Brick]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
The modpack worked fine before putting archmagus in (including the brewing API), but crashed once I added it.
Otherwise, looks an awesome mod. Great Job!
Edit: Also, mod seems to work when I use v0.5.0. Weird.
It seems to be a conflict between an addon to RPG inventory called RpgDreadAdoon and the "method" it uses and archmagus 1.7.10. Look for that addon to see if it's removable,otherwise i have no idea and might be talking out of my ass...
twinminds: I haven't worked on the code for a bit, but I am very certain that the potion ID's used in this mod are dynamic, in other words, they are guaranteed to be unique. A possible solution to your problem is to ensure that Archmagus is loaded last.
RedTreasure: Thank you for your support! I hope I will soon be able to work on this mod and others again.
Etrix: Thank you for your offer, but I must respectfully decline. I have already been working with an experienced texturer in the past, and will likely continue working with her once I start working on my mods again.
Electrifeye: I'll look into this error once I get working on the mod again. My apologies for the inconvenience.
thatthinginthesky24: As Hydraheads so kindly pointed out, nothing in this mod is stolen from Terraria, though I have never denied and have openly stated that many features in this mod are inspired by Terraria, which is still one of my favorite games to date.
Fantastic mod, i came across it in a new FTB pack and ended up here while trying to figure out how to use the dozen or so spellbooks i had clogging up my storage area, needless to say once i started using them i instantly fell in love, especially that i can still put equipment on my minions, i currently have a zombie i named Jebidiah following me around in full iron gear that i use to slay my foes quite effectively. He also very quickly put an end to my friends randomly punching me for no reason as once they did Jebidiah sprang from behind me and murdered them in like 2 seconds flat because the room we were in was very small and he had no escape. I intend to deck him out in thaumium fortress armor from thaumcraft ( modpacks ) that is enchanted to repair itself so he is essentially invulnerable, then giving him a posse of a few other mobs, mostly other zombies/spiders so as to avoid "friendly" fire situations with skeletons.
I know you were wondering about other ways to implement the books and i have a suggestion that is.. maybe a bit too complicated given how simple the mod currently is. The way i figured it, you could implement it using Thaumcraft's API so that it has a bit of progression and makes the immense power that comes with these spells a bit harder to get. IE after scanning something you would get a research clue that unlocks an Archmagus tab in the thaumonomicon and inside it at first is very little, something simple like earth shield and you would have to research each individual book under that tab, and the monster summons would be unlocked for research after scanning it's respective mob, EG scan a zombie, get a clue for zombie summoning. Once you have the books researched you would have to do an infusion crafting to imbue a normal book with various aspects, and bam you get your shiny new book ( alternatively you could have the books be wand foci instead ) using this you could also implement summons for Thaumcraft enemies like taint enemies and hellbats. Sadly i'm not a modder so i have no idea how hard working with Thaumcraft is.
twinminds: I haven't worked on the code for a bit, but I am very certain that the potion ID's used in this mod are dynamic, in other words, they are guaranteed to be unique. A possible solution to your problem is to ensure that Archmagus is loaded last.
*SNIP*
Thanks for the reply. Ultimately I was able to sleuth out the other mod that it was conflicting with that uses static potion ID's and change their config file to use another number. Fun times!
The mod looks awesome, but havent been able to use it too much, im using the modpack natural magic fro at launcher, the problem is the mana bar dissapears, apparently it resets to 0 mana, it happenned after going to the nether i think, if there's any other way i can help or give more info , let me know.
spodidy: You are not supposed to lose mana you have gained via crystalline apples on death. I will test this as soon as possible and if you indeed lose mana on death then this will be fixed in the upcoming update.
Has this ever been addressed? Because I still get it now nearing 3 months later...
For everyone suffering from mana loss, the only way it resets is if you die, THIS IS A BUG, the way i fix it is by spawning in a chest full of crystalline apples, even in my non-test worlds. this takes a smidge of self control by only using as many apples as you already had.
Also the mana bar makes the bubbles bar that appears when you are swimming dissapear and you cant see when you are drowning, please dev fix this issues this mod is simple but awesome i like it a lot.
this also hepened to me on 9/6/2014 in version 0.6.0, please fix it ASAP.
also, i think this a very good mod and will be adding it to most/all of my packs, keep up the good work and i hope the book thing works out well.
He needs your clicks to grow, so what are you waiting for? Give him a click!
That thing actually happens to me too sometimes! Fix it indeed!
Further, can someone tell me if Archmagus has a config file? If so, where is it located?
I think the Ender Dragon should drop one of each spellbook, so not like any one-time god book but just like every one that can be normally obtained.
MysticAura: Thank you for the notification.
Thenombomber1: Excellent suggestions!
Raven262508: I'll work on fixing it as soon as I can get to modding Minecraft again. Thank you for your support!
TracerFox: Thank you for the notification. As for the config file: Archmagus currently doesn't have any, but probably will in the future.
Hydraheads: Thank you for your support and your suggestion!
macotela: Thank you for your support as well as the notification. I'll look into it in the future.
My mods: Archmagus, BetterBoneMeal, BetterVanilla, Brewing-API, NaturalArmors, and PluckableChickens!
I look forward to seeing where this mod goes, so far you're on the right track and everything's very nicely done.
Been playing around with it for a little bit, and I'm definitely enjoying my time, keep up the good work.
https://www.youtube.com/channel/UCJTDLj3wo2XjEh_0KsaBA0Q
I would love to help you with your mod
It seems to be a conflict between an addon to RPG inventory called RpgDreadAdoon and the "method" it uses and archmagus 1.7.10. Look for that addon to see if it's removable,otherwise i have no idea and might be talking out of my ass...
Really? This?
Looks a lot different to me.
Than this:
Which is more in the style of this:
RedTreasure: Thank you for your support! I hope I will soon be able to work on this mod and others again.
Etrix: Thank you for your offer, but I must respectfully decline. I have already been working with an experienced texturer in the past, and will likely continue working with her once I start working on my mods again.
Electrifeye: I'll look into this error once I get working on the mod again. My apologies for the inconvenience.
thatthinginthesky24: As Hydraheads so kindly pointed out, nothing in this mod is stolen from Terraria, though I have never denied and have openly stated that many features in this mod are inspired by Terraria, which is still one of my favorite games to date.
My mods: Archmagus, BetterBoneMeal, BetterVanilla, Brewing-API, NaturalArmors, and PluckableChickens!
I know you were wondering about other ways to implement the books and i have a suggestion that is.. maybe a bit too complicated given how simple the mod currently is. The way i figured it, you could implement it using Thaumcraft's API so that it has a bit of progression and makes the immense power that comes with these spells a bit harder to get. IE after scanning something you would get a research clue that unlocks an Archmagus tab in the thaumonomicon and inside it at first is very little, something simple like earth shield and you would have to research each individual book under that tab, and the monster summons would be unlocked for research after scanning it's respective mob, EG scan a zombie, get a clue for zombie summoning. Once you have the books researched you would have to do an infusion crafting to imbue a normal book with various aspects, and bam you get your shiny new book ( alternatively you could have the books be wand foci instead ) using this you could also implement summons for Thaumcraft enemies like taint enemies and hellbats. Sadly i'm not a modder so i have no idea how hard working with Thaumcraft is.
Thanks for the reply. Ultimately I was able to sleuth out the other mod that it was conflicting with that uses static potion ID's and change their config file to use another number. Fun times!
Has this ever been addressed? Because I still get it now nearing 3 months later...