Hello there. Just tried out the RC3, noticed the GUI on the tablet is a bit off scale wise. Having Minecraft's GUI set at 'auto' makes it so many buttons cannot be accessed. If this was already covered my apologies, but was something that caught my eye. Enjoying many of the other goodies added since 1.0.0 though ^^
Hello there. Just tried out the RC3, noticed the GUI on the tablet is a bit off scale wise. Having Minecraft's GUI set at 'auto' makes it so many buttons cannot be accessed. If this was already covered my apologies, but was something that caught my eye. Enjoying many of the other goodies added since 1.0.0 though ^^
Hmm... I may have to look into making some adjustments... I usually play on ether large or normal but my main monitor is rather large so i dont have that problem. For now you will just have to reduce your gui scale when you need to use the manual.
Hmm... I may have to look into making some adjustments... I usually play on ether large or normal but my main monitor is rather large so i dont have that problem. For now you will just have to reduce your gui scale when you need to use the manual.
Yep, doing that works fine, same with going into windowed mode and just making the window fairly vertical. There are workarounds but figured it was worth mentioning. I use a higher GUI scale myself but I have a few players on my server with fairly poor vision, so it's not an option for them. Keep up the good work, my laser-crystal power transferred power orb of doom floating over my city thanks you ^^
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Suggestion!
(Ignore this if this has already been implemented in a newer version. Our pack is on an older version, but I wanted to see if this could be implemented by the time we update our pack again.)
I noticed that draconium ingots, dust and ore do not have ore dictionary values.
I know it initially seems useless to have ore dictionary values for your ores, ingots and dust, considering that no other mod would have a variation of these ores. However, there are mods out there that use ore dictionary values to do other things.
One such example is a mod called Another One Bites the Dust. Essentially, what it does is it searches for all ores and ingots that have an ore dictionary value, then creates Mekanism, Thaumcraft, IC2, etc variants of those ores in the forms of, for example, clusters that can be used by Thaumcraft. It's a great mod for modpacks with multiple types of ores, as it allows for things like Tinkers' Construct's ardite and cobalt to be processed by Mekanism's 5x ore processing methods.
There are other mods out there that do similar functions, I'm sure.
So, as a request, and to help ensure cross mod compatibility and proper hooks that other mods can utilize, I would like to see ore dictionary values assigned to the ore and ingots.
oreDraconium, dustDraconium and ingotDraconium would suffice =)
Also, I would note that your ores and method of making the ingots is more similar to redstone/lapis, since the dust must be combined with iron to return a smeltable item, so I would keep that in mind, as we wouldn't want Mekanism being able to spit out 5 ingots per 1 draconium ore, and instead should be processed in the same way redstone ore is. (I'm not sure how Mekanism and similar mods know the difference, but they do. Probably because there's no redstone ingot...?)
Either way, I'm not asking that you make your mod's ores and ingots directly compatible with other mods, but rather allow other mods to hook into yours properly.
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I'm not sure if you intended for it to happen but I can now smelt draconium dust into ingots, bypassing the need to craft the blend or use the chest to get to most out of draconium ore.
It seems like Another One Bites the Dust is treating it like metal ore rather than a gem or dust type of ore.
I'm not sure if you intended for it to happen but I can now smelt draconium dust into ingots, bypassing the need to craft the blend or use the chest to get to most out of draconium ore.
It seems like Another One Bites the Dust is treating it like metal ore rather than a gem or dust type of ore.
If possible, make it so that the ore is treated in the same manner as redstone, lapis, coal, quarts and diamonds. These ores still have ore dictionary values, but can't be smelted, period, by any mod whatsoever, and AOBD doesn't do anything with it either. Instead, you can use things like pulverizers (TE) and enrichment chambers (Mekanism) to increase the output of these items, rather than smeltery like machines.
That way, players could use machines that process redstone, lapis, quartz, etc with draconic ore to output dust. From there, they use the dust with iron ingots in the normal fashion.
I'm guessing that because there is also a draconic ingot, AOBD is making the connection from the ore to the ingot, and doing its thing via that.
My guess is that the easy solution would just to remove the ore dictionary value for the ingot, but I'm not sure if that would be the correct fix in the long run.
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Upon further investigation, the Mekanism ore processing ultimately outputs the Draconic Dust. It's the Mekanism smeltery is literally turning your dust into ingots. I'm not sure if it's AOBD doing this or not, but I wanted to point out that's exactly where it's happening.
Hey guys not sure if anyone can help but im having an issue with the energy core saying it cannot activate due to configuration Invalid. I have made numerous ones in single player but cannot make it activate on MP server.. Any suggestions?
I really need an FAQ lol. It is most likely railcraft residual heat blocks. Try placing blocks around it and breaking them. Or just leave it wor a while and wait for them to despawn.
I really need an FAQ lol. It is most likely railcraft residual heat blocks. Try placing blocks around it and breaking them. Or just leave it wor a while and wait for them to despawn.
That railcraft thing is one of the more annoying features causing issues with multiple mods...
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RC 3 Uploaded.
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Hello there. Just tried out the RC3, noticed the GUI on the tablet is a bit off scale wise. Having Minecraft's GUI set at 'auto' makes it so many buttons cannot be accessed. If this was already covered my apologies, but was something that caught my eye. Enjoying many of the other goodies added since 1.0.0 though ^^
Hmm... I may have to look into making some adjustments... I usually play on ether large or normal but my main monitor is rather large so i dont have that problem. For now you will just have to reduce your gui scale when you need to use the manual.
I am the author of Draconic Evolution
My Twitter
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#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Yep, doing that works fine, same with going into windowed mode and just making the window fairly vertical. There are workarounds but figured it was worth mentioning. I use a higher GUI scale myself but I have a few players on my server with fairly poor vision, so it's not an option for them. Keep up the good work, my laser-crystal power transferred power orb of doom floating over my city thanks you ^^
Suggestion!
(Ignore this if this has already been implemented in a newer version. Our pack is on an older version, but I wanted to see if this could be implemented by the time we update our pack again.)
I noticed that draconium ingots, dust and ore do not have ore dictionary values.
I know it initially seems useless to have ore dictionary values for your ores, ingots and dust, considering that no other mod would have a variation of these ores. However, there are mods out there that use ore dictionary values to do other things.
One such example is a mod called Another One Bites the Dust. Essentially, what it does is it searches for all ores and ingots that have an ore dictionary value, then creates Mekanism, Thaumcraft, IC2, etc variants of those ores in the forms of, for example, clusters that can be used by Thaumcraft. It's a great mod for modpacks with multiple types of ores, as it allows for things like Tinkers' Construct's ardite and cobalt to be processed by Mekanism's 5x ore processing methods.
There are other mods out there that do similar functions, I'm sure.
So, as a request, and to help ensure cross mod compatibility and proper hooks that other mods can utilize, I would like to see ore dictionary values assigned to the ore and ingots.
oreDraconium, dustDraconium and ingotDraconium would suffice =)
Also, I would note that your ores and method of making the ingots is more similar to redstone/lapis, since the dust must be combined with iron to return a smeltable item, so I would keep that in mind, as we wouldn't want Mekanism being able to spit out 5 ingots per 1 draconium ore, and instead should be processed in the same way redstone ore is. (I'm not sure how Mekanism and similar mods know the difference, but they do. Probably because there's no redstone ingot...?)
Either way, I'm not asking that you make your mod's ores and ingots directly compatible with other mods, but rather allow other mods to hook into yours properly.
Anywho, thanks in advance!
Already done in RC 1
I am the author of Draconic Evolution
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I'm not sure if you intended for it to happen but I can now smelt draconium dust into ingots, bypassing the need to craft the blend or use the chest to get to most out of draconium ore.
It seems like Another One Bites the Dust is treating it like metal ore rather than a gem or dust type of ore.
yea.... thats why i didnt use ore dictionary in the first place.... I will have to make some adjustments.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
With the new version of DE I am not able to exit pages with the Information Tablet once I have clicked one
If possible, make it so that the ore is treated in the same manner as redstone, lapis, coal, quarts and diamonds. These ores still have ore dictionary values, but can't be smelted, period, by any mod whatsoever, and AOBD doesn't do anything with it either. Instead, you can use things like pulverizers (TE) and enrichment chambers (Mekanism) to increase the output of these items, rather than smeltery like machines.
That way, players could use machines that process redstone, lapis, quartz, etc with draconic ore to output dust. From there, they use the dust with iron ingots in the normal fashion.
I'm guessing that because there is also a draconic ingot, AOBD is making the connection from the ore to the ingot, and doing its thing via that.
My guess is that the easy solution would just to remove the ore dictionary value for the ingot, but I'm not sure if that would be the correct fix in the long run.
Upon further investigation, the Mekanism ore processing ultimately outputs the Draconic Dust. It's the Mekanism smeltery is literally turning your dust into ingots. I'm not sure if it's AOBD doing this or not, but I wanted to point out that's exactly where it's happening.
Dusts to ingots is definitely the problem point.
Disabling the Draconium option in AOBD's config removes the recipes, so that does seem to be at least part of the problem.
Hey guys not sure if anyone can help but im having an issue with the energy core saying it cannot activate due to configuration Invalid. I have made numerous ones in single player but cannot make it activate on MP server.. Any suggestions?
I really need an FAQ lol. It is most likely railcraft residual heat blocks. Try placing blocks around it and breaking them. Or just leave it wor a while and wait for them to despawn.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
That railcraft thing is one of the more annoying features causing issues with multiple mods...
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
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u think its possible to add in config options to obtain wither souls and dragon souls?
That would totally throw things out of balance.
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it should've been fixed in the latest version
With the new version I am not able to exit pages in the Information Tablet once I have selected a page.
There is a back button rite at the bottom (under) the gui. You may need to adjust your gui scale to see it.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.