Unfortunately, I don't. I think it might be some desync issue witht the server, but I can't tell for sure. Could you downgrade Forge to 1487 and try again, see if by any luck it's related to that ?
OK, I was able to downgrade Forge to 1487 after temporarily removing JourneyMap (the latest version of which requires at minimum Forge 1563). And indeed, with Forge 1487, fence gates work exactly as expected. So some Forge change between 1487 and 1563 seems to be at fault.
I had a really hard time getting this mod to work (yes I had malisiscore from the start) but it was SO worth it! The animations are amazing! I would love if the curtains were resizeable though.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/26/2014
Posts:
107
Minecraft:
TheAmazingSpy
Member Details
Could we have a safe door that has a really cool, over the top animation? And then a submarine door, which is a metal door with a handle that spins to open the door.
Could we have a safe door that has a really cool, over the top animation? And then a submarine door, which is a metal door with a handle that spins to open the door.
Honestly, I've been arguing for that first one. The rusty hatch technically works as a submarine door, though a cleaner, non-rusty variant would be cool too.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 26/01/16 11:56 AM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(Lcpw/mods/fml/common/network/simpleimpl/IMessageHandler;Ljava/lang/Class;ILcpw/mods/fml/relauncher/Side;)V
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:317)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:620)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodError: cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(Lcpw/mods/fml/common/network/simpleimpl/IMessageHandler;Ljava/lang/Class;ILcpw/mods/fml/relauncher/Side;)V
at net.malisis.core.network.MalisisNetwork.registerMessage(MalisisNetwork.java:124)
at net.malisis.core.inventory.message.CloseInventoryMessage.<init>(CloseInventoryMessage.java:56)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at net.malisis.core.network.MalisisNetwork.createMessages(MalisisNetwork.java:161)
at net.malisis.core.MalisisCore.preInit(MalisisCore.java:179)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I shoulda aim for the head
I would love to add that door, but who is gonna make the model and texture? :]
If I were working on a 1.8 model, I could use MrCrayfish's Model Creator, which exports to json script. As for the texture, I could simply edit the rusty hatch's texture to work with the model.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
If I were working on a 1.8 model, I could use MrCrayfish's Model Creator, which exports to json script. As for the texture, I could simply edit the rusty hatch's texture to work with the model.
Thanks, can I get previews, I can see some file types, so I could moderate the design, as it was my idea (and some of it was yours)
If I were working on a 1.8 model, I could use MrCrayfish's Model Creator, which exports to json script. As for the texture, I could simply edit the rusty hatch's texture to work with the model.
Don't bother, I aborh the 1.8 JSON model system, that's why I updated MalisisCore to no need any JSON at all!.
I'll try to cook up some OBJ model at some point, but I've got so much stuff to do already, I don't know when that can be available.
Probably not. It take time to make two versions of the same feature (moreso because of the major changes between 1.7.10 and 1.8), and it also give people more incentive to move on.
You can't just tell people to "move on". It's like kicking them out of their houses. And in case of Minecraft, it is quite literal.
I do understand your reasons to not want to develop both versions, but please at least consider fixing bugs.
Probably not. It take time to make two versions of the same feature (moreso because of the major changes between 1.7.10 and 1.8), and it also give people more incentive to move on.
Oh okay, I understand, if I knew how to do it, I will, sadly it's no incentive for me to move on because sooooooo many of the other mods I use are not updated to 1.8.
God Bless.
OK, I was able to downgrade Forge to 1487 after temporarily removing JourneyMap (the latest version of which requires at minimum Forge 1563). And indeed, with Forge 1487, fence gates work exactly as expected. So some Forge change between 1487 and 1563 seems to be at fault.
New mod released, go check it out :
MalisisSwitches
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
Awesome, just posted some new switch textures you can use. Seems you get quite a bit of inspiration from Duke Nukem 3D.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I had a really hard time getting this mod to work (yes I had malisiscore from the start) but it was SO worth it! The animations are amazing! I would love if the curtains were resizeable though.
Could we have a safe door that has a really cool, over the top animation? And then a submarine door, which is a metal door with a handle that spins to open the door.
Honestly, I've been arguing for that first one. The rusty hatch technically works as a submarine door, though a cleaner, non-rusty variant would be cool too.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
except he wants it vertical, many ships have doors like this in case bad things happen.
Oooh, okay. That's kinda what I wanted originally, but Ordinastie shot me down on that earlier.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
the mod dont work with cauldron server:
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 26/01/16 11:56 AM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(Lcpw/mods/fml/common/network/simpleimpl/IMessageHandler;Ljava/lang/Class;ILcpw/mods/fml/relauncher/Side;)V
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:317)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:170)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:620)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodError: cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(Lcpw/mods/fml/common/network/simpleimpl/IMessageHandler;Ljava/lang/Class;ILcpw/mods/fml/relauncher/Side;)V
at net.malisis.core.network.MalisisNetwork.registerMessage(MalisisNetwork.java:124)
at net.malisis.core.inventory.message.CloseInventoryMessage.<init>(CloseInventoryMessage.java:56)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at net.malisis.core.network.MalisisNetwork.createMessages(MalisisNetwork.java:161)
at net.malisis.core.MalisisCore.preInit(MalisisCore.java:179)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_79, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 293207520 bytes (279 MB) / 744177664 bytes (709 MB) up to 1056309248 bytes (1007 MB)
JVM Flags: 2 total; -Xincgc -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.25.1207 Minecraft Forge 10.13.0.1207 24 mods loaded, 24 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.25.1207} [Forge Mod Loader] (cauldron-1.7.2-1.1147.04.84-server.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.0.1207} [Minecraft Forge] (cauldron-1.7.2-1.1147.04.84-server.jar) Unloaded->Constructed->Pre-initialized
armourersWorkshop{1.7.10-0.38.1.98} [Armourer's Workshop] (Armourers-Workshop-1.7.10-0.38.1.98.jar) Unloaded->Constructed->Pre-initialized
plushieWrapper{0.0.0} [Plushie Wrapper] (Armourers-Workshop-1.7.10-0.38.1.98.jar) Unloaded->Constructed->Pre-initialized
BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized
customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d.jar) Unloaded->Constructed->Pre-initialized
PTRModelLib{1.0.0} [PTRModelLib] (Decocraft-2.2.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized
props{2.2.1} [Decocraft] (Decocraft-2.2.1_1.7.10.jar) Unloaded->Constructed->Pre-initialized
grim3212core{V0.2 - 1.7.10} [Grim3212 Core] (Grim3212-Core-1.7.10.jar) Unloaded->Constructed->Pre-initialized
extinguisher{V0.1 - 1.7.10} [Extinguisher] (Fire-Extinguisher-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0.jar) Unloaded->Constructed->Pre-initialized
frsm{5.18} [Fex's Random Stuff Mod] (FRSM-5.18.jar) Unloaded->Constructed->Pre-initialized
mod_LATL{1.2 Beta} [Lamps and Traffic Lights] (LampsAndTrafficlights-1.2-Minecraft_1.7.10.jar) Unloaded->Constructed->Pre-initialized
levelup{0.9} [Level Up!] (LevelUp!-0.9(1.7.10).jar) Unloaded->Constructed->Pre-initialized
malisiscore{1.7.10-0.14.1} [MalisisCore] (malisiscore-1.7.10-0.14.1.jar) Unloaded->Constructed->Errored
malisisdoors{1.7.10-1.13.0} [Malisis' Doors] (malisisdoors-1.7.10-1.13.0.jar) Unloaded->Constructed->Errored
Mantle{1.7.10-0.3.1.jenkins180} [Mantle] (Mantle-mc1.7.10-0.3.1.jar) Unloaded->Constructed->Pre-initialized
minepainter{0.2.6} [MinePainter] (minepainter-0.2.6.jar) Unloaded->Constructed->Pre-initialized
cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar) Unloaded->Constructed->Pre-initialized
rafradek_wallpaint{1.5.4} [Wall Painter] (rafradek_wallpaint-1.5.4.jar) Unloaded->Constructed->Pre-initialized
mod_RoadWorks{2.02} [RoadWorks] (RoadWorks-2.02-Minecraft_1.7.10.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.7.10-1.6.0.build611} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d40.1.jar) Unloaded->Constructed->Pre-initialized
VehicularMovement{1.2.2} [VehicularMovement] (VehicularMovement-1.2.2.jar) Unloaded->Constructed->Pre-initialized
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: bukkit
TConstruct Environment: Environment healthy.
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'cauldron,craftbukkit,mcpc,fml,forge'
Type: Dedicated Server (map_server.txt)
From the op :
Requires Forge 1.7.10-10.13.2.1342 and higher.
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
I shoulda aim for the head
I would love to add that door, but who is gonna make the model and texture? :]
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
do you know how to update forge version on my server cauldron??
If I were working on a 1.8 model, I could use MrCrayfish's Model Creator, which exports to json script. As for the texture, I could simply edit the rusty hatch's texture to work with the model.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Thanks, can I get previews, I can see some file types, so I could moderate the design, as it was my idea (and some of it was yours)
Will the latest update come to 1.7.10?
God Bless
Sure.
File is here:TileEntitySubDoor
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
I don't know but I'm pretty sure Cauldron is dead anyway.
No need to spam all my threads. (At least you didn't quote the OP twice on this one...)
Don't bother, I aborh the 1.8 JSON model system, that's why I updated MalisisCore to no need any JSON at all!.
I'll try to cook up some OBJ model at some point, but I've got so much stuff to do already, I don't know when that can be available.
Probably not. It take time to make two versions of the same feature (moreso because of the major changes between 1.7.10 and 1.8), and it also give people more incentive to move on.
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
You can't just tell people to "move on". It's like kicking them out of their houses. And in case of Minecraft, it is quite literal.
I do understand your reasons to not want to develop both versions, but please at least consider fixing bugs.
I much rather a .obj file which macs can see. Not a line of text. But from reading it, you have been making progress
Oh okay, I understand, if I knew how to do it, I will, sadly it's no incentive for me to move on because sooooooo many of the other mods I use are not updated to 1.8.
God Bless.