hey I'm gonna try work on some stuff over the next few days. Does anyone feel like adding a list of all the current issues to the github issue tracker?? Will probably help speed things up when i get into it
i found out i dont have allot of the enchants. Also i have a enchant called demon hunter and i fdont know what it does. can someone help?
He posted a link that has a list of the effects in the op and this effect is clearly visible in it. Perhaps try reading the whole post and doing what it says. However if you are having difficulty finding things in that file just use the find function (Ctrl + F).
lithial, i need your help and i cant seem to be able to find #MoreEnchantments. how can i disable that when i enchant something with protection the only other thing i can put on it is greenwood?
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As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
I've been around and i check this often, i just don't like saying much if i don't have update news :/ I've been working on fixing some stuff but its trial and error on how I'm gonna do it so it may take some time. Ill look at some bug fixes soon as well
So, I have the mod installed on my family's survival server and just got around to the point where I can blow time and resources on enchanting higher end stuff. I came across the Greenwood enchantment on a piece of armor .... which I thought was going to be pretty cool. While i will grant that it working faster than it does would probably be a bit on the unbalanced side, I find the benefit doesn't come close to outweighing the spam it generates. So, I decided to chuck the piece of armor in some lava, disconnected, backed up my world file and went in to the config to disable Greenwood. As soon as I come back in to the game, though, the server console starts going nuts with errors on my player ticks, sure enough, disconnecting my character fixes it. I can log on someone else's character just fine. If I enable Greenwood in config again, the errors go away.
So, I guess this brings us to a couple of things:
One, and I'm guessing here because I don't do Java, much less Minecraft, it seems like you have to assign the Greenwood's methods to the player instead of to the inventory item, presumably because when it's equipped it's not an entity and doesn't actually get its own ticks. Could maybe look in to a method of removing whatever is attached to the player if they don't have any items in inventory with the appropriate tag left on them. Not sure what this would do to the amount of processing time the mod would use, but, at least in my case, it would help.
Two, would it be possible to put in a config option to silence Greenwood? It's a good idea for an enchantment, and it's certainly not a game-breaker, if I didn't get the spam every few seconds when I'm swimming through an ocean (we explore a lot) or crossing a river I'd be more than happy to have it on, but I really would like to shut it up.
For now I have enabled it and set the tick time to 1200 seconds, there's only four of us and we're not competing for resources, so if someone's armor/tools break, it's not worth worrying about, I still think the above suggestions are a good idea, however, especially the first one. If this is leaving something attached to the player object that has to be parsed every so many ticks, that's costing processor time somewhere, and Minecraft isn't exactly lean and efficient to begin with.
If there's another way to resolve the issue permanently, without removing More Enchantments (that did work, by the way, but I've come to appreciate things like Leech) and having Greenwood disabled, can someone fill me in? in the interim, I'll settle for not having to hear from it virtually ever, and not having it work, until an update "fixes" it one way or the other, thanks!
Hello! This is a great mod, and I know you've been going through a lot lately, but I just have a question.
I'm trying to use this mod with Enchanting Plus, but none of these new enchantments seem to be showing up in the Enchanting Plus crafting table. Do you know how I might be able to fix this?
Hello! This is a great mod, and I know you've been going through a lot lately, but I just have a question.
I'm trying to use this mod with Enchanting Plus, but none of these new enchantments seem to be showing up in the Enchanting Plus crafting table. Do you know how I might be able to fix this?
I'm using 1.8.
Thanks!
That is a problem on the enchanting plus side and has nothing to do with this mod. So you should really take it up with the person who works on enchanting plus.
hey I'm gonna try work on some stuff over the next few days. Does anyone feel like adding a list of all the current issues to the github issue tracker?? Will probably help speed things up when i get into it
I Can try to make a list of issues for you
Poison Aspect , Aoe , Arrow not working in player vs player combat
Wither Aspect Aoe, Arrow not working in player vs player combat
Regeneration enchant does seem to be working
DisArm not taking players item /weapon in hand in combat even after 100 hits with disarm 3
That is what I found to be wrong in the latest 1.7.10 version of the mod
I downloaded the mod but i dont hafve homing or sharpshooting. Can i fix that?
i found out i dont have allot of the enchants. Also i have a enchant called demon hunter and i fdont know what it does. can someone help?
He posted a link that has a list of the effects in the op and this effect is clearly visible in it. Perhaps try reading the whole post and doing what it says. However if you are having difficulty finding things in that file just use the find function (Ctrl + F).
im confused on what you mean, so what do i do if i see the enchant in the list?
BUT I DONT HAVE ALLOT OF THE EFFECTS AND THERE LIKE THE BEST ONES PLS SOMEONE HELP
Check your config to make sure they are enabled. Also some are not yet working in the latest version
lithial, i need your help and i cant seem to be able to find #MoreEnchantments. how can i disable that when i enchant something with protection the only other thing i can put on it is greenwood?
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
i don't touch protection at all. and greenwood as far as i know doesn't have bans active. i forgot in the last one and havent got to fixing it yet
happy to see you come back.
I've been around and i check this often, i just don't like saying much if i don't have update news :/ I've been working on fixing some stuff but its trial and error on how I'm gonna do it so it may take some time. Ill look at some bug fixes soon as well
well, can you make an option in the config to disable bans please?
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
So, I have the mod installed on my family's survival server and just got around to the point where I can blow time and resources on enchanting higher end stuff. I came across the Greenwood enchantment on a piece of armor .... which I thought was going to be pretty cool. While i will grant that it working faster than it does would probably be a bit on the unbalanced side, I find the benefit doesn't come close to outweighing the spam it generates. So, I decided to chuck the piece of armor in some lava, disconnected, backed up my world file and went in to the config to disable Greenwood. As soon as I come back in to the game, though, the server console starts going nuts with errors on my player ticks, sure enough, disconnecting my character fixes it. I can log on someone else's character just fine. If I enable Greenwood in config again, the errors go away.
So, I guess this brings us to a couple of things:
One, and I'm guessing here because I don't do Java, much less Minecraft, it seems like you have to assign the Greenwood's methods to the player instead of to the inventory item, presumably because when it's equipped it's not an entity and doesn't actually get its own ticks. Could maybe look in to a method of removing whatever is attached to the player if they don't have any items in inventory with the appropriate tag left on them. Not sure what this would do to the amount of processing time the mod would use, but, at least in my case, it would help.
Two, would it be possible to put in a config option to silence Greenwood? It's a good idea for an enchantment, and it's certainly not a game-breaker, if I didn't get the spam every few seconds when I'm swimming through an ocean (we explore a lot) or crossing a river I'd be more than happy to have it on, but I really would like to shut it up.
For now I have enabled it and set the tick time to 1200 seconds, there's only four of us and we're not competing for resources, so if someone's armor/tools break, it's not worth worrying about, I still think the above suggestions are a good idea, however, especially the first one. If this is leaving something attached to the player object that has to be parsed every so many ticks, that's costing processor time somewhere, and Minecraft isn't exactly lean and efficient to begin with.
If there's another way to resolve the issue permanently, without removing More Enchantments (that did work, by the way, but I've come to appreciate things like Leech) and having Greenwood disabled, can someone fill me in? in the interim, I'll settle for not having to hear from it virtually ever, and not having it work, until an update "fixes" it one way or the other, thanks!
By "spam" and "hear from it" do you mean just in the console? Or does it make an audible sound in game?
he working on it
no, he is working on making greenwood's bans disabled. i think.
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
working on lots of things. js
Hello! This is a great mod, and I know you've been going through a lot lately, but I just have a question.
I'm trying to use this mod with Enchanting Plus, but none of these new enchantments seem to be showing up in the Enchanting Plus crafting table. Do you know how I might be able to fix this?
I'm using 1.8.
Thanks!
That is a problem on the enchanting plus side and has nothing to do with this mod. So you should really take it up with the person who works on enchanting plus.