He, hehe. I figured out the propulsion mechanics...
42.6 m/s!!!!!
EDIT: ROFL I just tested it.... As soon as I got to full speed I couldn't stop it in time, it went faster than the chunks could load. So it kicked me off and kept going xD And turning was instant, Did a 360 by just tapping the turn key. So yea, that ships gone forever
EDIT EDIT: Nvm, I just found it back where I started it, weird. Time to make an even faster one
He, hehe. I figured out the propulsion mechanics...
42.6 m/s!!!!!
EDIT: ROFL I just tested it.... As soon as I got to full speed I couldn't stop it in time, it went faster than the chunks could load. So it kicked me off and kept going xD And turning was instant, Did a 360 by just tapping the turn key. So yea, that ships gone forever
EDIT EDIT: Nvm, I just found it back where I started it, weird. Time to make an even faster one
Ok now, if you wanna see how to defy physics, open this spoiler...
I'm gonna take a quick guess that you won't be able to do this in the future
Haha, that's great! Yeah, I'm going to have to balance the physics so things like this aren't possible. One think I need to do is penalize the turning speed based on ship length. I also need to add some kind of diminishing returns for sails. More sails shouldn't necessarily mean more faster with no speed limit.
Or better yet, I should compute a profile for angular drag the same way I do for linear drag.
Keep pointing out stuff like this though. This is great!
Also cuchaz dors are disappearing after docking a ship. when launching they exist but drop door item, after docking they disappear and drop the item. So now i have two doors. It won't be funny with a large ship with lots of doors
This seems to happen with other items too, like torches. It's on the bug list already.
You, guys are horrible with me:
I'm stuck at home with so much homeworks that I am obliged to postpone the beta again and again...
Well, for now, the next thing I'm gonna do after my homeworks is testing it!
Just a precision: haven't you ever heard anything about waterskiing?
It is the best example I can find in order to explain to you the force (maybe not force, but something that is out of my vocabulary) that applies when you go faster. In fact, when you are not moving, you sink, but as long as you move with the boat, you automatically float! Magic!
Rollback Post to RevisionRollBack
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
Back in 1.2.5 I played the awesome mod called the zeppelin mod which added custom vehicles just like this!
Forum link: http://www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/
However this mod has been in 1.2.5 since and never had an update. So I begin looking for replacements for it. So I find haribote aircraft. This seemed the same but after a while I saw some bugs e.g. walking on your ship will often result in falling off and adding window panes to your ship will permanently crash the map. So it was fine but really buggy.
Forum Link: http://forum.minecraftuser.jp/viewtopic.php?f=13&t=10418
Then I find archimedes airships mod which has custom airships and much better physics behind it e.g. you have to have air balloons to make it fly. However this did not grant me the ability to move around on my ship as the ship was made into an entity. Due to this the collision with blocks doesn't work to well.
Forum link: http://www.minecraftforum.net/topic/1857899-164-152forge-archimedes-ships-v14-passenger-seats/
But then finally I find this mod. This grants everything I ever looked for in a mod like this and even more. I glanced at what you plan to do and I got really interested. I tried it out and it worked fantastically even though it is still in early days. So looking forward to what is to come! Great job!
A few suggestions I might add (might have heard them already):
-when you turn the ship I would like it to be slightly less jerky (might be aligning to certain directions, but even so)
-when you dock you have to turn to the way you launched the ship which can become annoying
You, guys are horrible with me:
I'm stuck at home with so much homeworks that I am obliged to postpone the beta again and again...
Well, for now, the next thing I'm gonna do after my homeworks is testing it!
If it helps any, I haven't had time to set it up either.
The plan was to set up a 6.4 install with a selection of mods and then start building a list of natural compatabilities, but between work and rocket science I haven't had any time.
haven't you ever heard anything about waterskiing? It is the best example I can find in order to explain to you the force (maybe not force, but something that is out of my vocabulary) that applies when you go faster. In fact, when you are not moving, you sink, but as long as you move with the boat, you automatically float! Magic!
That kind of thing only works on a viscous fluid (eg water). It has to do with the mass of the fluid. Yes, you will sink if you try to stand on water. But the trick is, the water has to move out of the way first. If you apply a lot of force (eg weight) to the same bit of water over a lot of time, the water will move out of your way. But if you apply the same force on the same bit of water over less time, the water will move out of the way less. Therefore, if you spread the time a force is applied over different bits of water, each bit will move out of the way just a little bit. If you push on the water like this in a certain direction (like in a the water skiing example), you end up creating a kind of small hill of water in front of you and a "hole" behind you. The boat keeps pulling you into the hill, but since the hill is at an angle, you get deflected off the hill and pushed upwards.
Ad! A totally new! A SAILING HOME!1!!111! H4sIAAAAAAAAAHWXUW4aQRBEB+x8RIpygPxyg0gx9gJePnKFXCAnyYV2PetTWDKsMY6d45BdMSV3 Xmo/LNBTdddMdbPglNLD6XT6nVJapjS/G14/DH+psOuBtYblwF4LY+3S1N4U9q2wF+P7OsFuzuzz r+H9LHhk45GNRzzLy0TteI8GOjJ5NMFD53NZdeYe2Xh0xqMLHm/vGfx3D545nu9iYEeTqVgLdjWh 45mXOLN8deZ5qG2Mh/PNxrcD4zyOE/dlpkdzvj8m02eTlVgLxqyky4Y1ptb1c7XuHvfD6/dy32eT i1gHxqzEYi4Hk4FYC8YMDun9eTD2m4XabPo1ph89+BySjv34bJJHZ3T0ZVaHkBWZ0/F8/Jw/mUzF WjA+T6Vz/RpT6/q52s7o2E93uyr7IpYLm4da9mN+YtRVJufKZFqZe1To15ucxVow7m5vsldtNqwx /ejBeYixH/dZHrwbZyRGHbPvQ6ZfyyzFcmGXoZb9OCMx6lZm5iuzkytz3xX67c0sxVowznJvZqna bFhjaumh74ov6fxck8714z04NzHqODcx6tw8mPPeMOm445zHfoJx5tLxzG6W66JbYA84o3WplW5n 9kCsBePMpcuGNaaW/eLMPwad69eZfvTQ87QCG/ttRm2oZT/uhhh13A0x6tzc1uV8i8A4I9Uyq6lZ 3qHfutx3gVpmyh3qzxn9s0NicV8ezb6ItWDcF+my0bGWvx2lYy1/HzyWebCWvxmkc7V8dm4wt13I /kdgG7A+MGaawW5N9rfwFesMc/2i7y6weL7a+NbGtzb3qM1ZarN/NXzHPd3CV4yfj63Z8S18xei7 ha/+bxzYp5/D+9lfuDJpBqQPAAA= i don't really know how you will implement it but isn't it so awesome? A sailable home! Only 9.99 dollars
Lol, I'll implement the clipboard ship creation part later so people can actually see what this is.
But then finally I find this mod. This grants everything I ever looked for in a mod like this and even more. I glanced at what you plan to do and I got really interested. I tried it out and it worked fantastically even though it is still in early days. So looking forward to what is to come! Great job! A few suggestions I might add (might have heard them already): -when you turn the ship I would like it to be slightly less jerky (might be aligning to certain directions, but even so) -when you dock you have to turn to the way you launched the ship which can become annoying
Yeah, balancing the physics is on the todo list! I'm glad you're enjoying the mod! =)
Unfortunately, the docking problem is one that's not easily solved. Blocks in the Minecraft world don't like to be rotated relative to their neighbors. It screws up all kinds of things, like furnaces, hoppers, etc. The rotation value for each block is stored in different ways for different blocks too (Thanks, Obama!), so doing some sleight-of-hand to trick the blocks into thinking they haven't actually been rotated is also difficult. Fixing this will require a large change, so I'm saving that until later.
That kind of thing only works on a viscous fluid (eg water). It has to do with the mass of the fluid. Yes, you will sink if you try to stand on water. But the trick is, the water has to move out of the way first. If you apply a lot of force (eg weight) to the same bit of water over a lot of time, the water will move out of your way. But if you apply the same force on the same bit of water over less time, the water will move out of the way less. Therefore, if you spread the time a force is applied over different bits of water, each bit will move out of the way just a little bit. If you push on the water like this in a certain direction (like in a the water skiing example), you end up creating a kind of small hill of water in front of you and a "hole" behind you. The boat keeps pulling you into the hill, but since the hill is at an angle, you get deflected off the hill and pushed upwards.
Unfortunately, the docking problem is one that's not easily solved. Blocks in the Minecraft world don't like to be rotated relative to their neighbors. It screws up all kinds of things, like furnaces, hoppers, etc. The rotation value for each block is stored in different ways for different blocks too (Thanks, Obama!), so doing some sleight-of-hand to trick the blocks into thinking they haven't actually been rotated is also difficult. Fixing this will require a large change, so I'm saving that until later.
1st part: OK, so was I a bit right, or did I just notice another force with the wrong representation?
2nd part: "Thanks Obama!" What the h*ck? I absolutely do not understand the reference...
Why saying this now?
Rollback Post to RevisionRollBack
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
EDIT: your car example didn't work because the road doesn't noticeably deform. The "road" has to deform for something like this to work. You have to be able to sink for this lifting force to work differently from the usual force opposing weight due to Newton's 3rd law.
That's actually kinda realistic. I think I'll keep it that way. =)
its realistic to fall through your boat when your player is under sea level? because thats what i meant, and with the tread mill part i meant that you have to keep walking in the direction your sailing not to get pulled back and fall through the side of the ship. also it seems that if you right click the ship block with a boat onboard it crashes
Hi just want to thanks for an awesome mod Cuchaz. stay frostyBY the way I hope you make it so you can have really large ships soon because I made an ark sooo ya
Rollback Post to RevisionRollBack
If you believe in Jesus Christ and are 100% proud, put this as your signature!!
its realistic to fall through your boat when your player is under sea level? because thats what i meant, and with the tread mill part i meant that you have to keep walking in the direction your sailing not to get pulled back and fall through the side of the ship. also it seems that if you right click the ship block with a boat onboard it crashes
Falling through the boat is not cool of course. I'll do some underwater testing to see what the problem is.
Also, if you had a crash, post the crash report or it didn't happen.
I don't know i that's a bug, but when you have surrounded your ship controller, you cannot click on it...
It does nothing.
Rollback Post to RevisionRollBack
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
Falling through the boat is not cool of course. I'll do some underwater testing to see what the problem is.
Also, if you had a crash, post the crash report or it didn't happen.
you have fun with the testing for the bug but just so you know it only happens when the boat is moving and you dont have to be in water just below water level
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
java.lang.ArrayIndexOutOfBoundsException: 9
at net.minecraft.block.BlockBed.func_71858_a(SourceFile:119)
at net.minecraft.block.Block.func_71895_b(Block.java:549)
at cuchaz.ships.render.RenderShip2D.drawShip(RenderShip2D.java:65)
at cuchaz.ships.gui.GuiShipLaunch.func_74189_g(GuiShipLaunch.java:116)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:150)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1149)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.BlockBed.func_71858_a(SourceFile:119)
at net.minecraft.block.Block.func_71895_b(Block.java:549)
at cuchaz.ships.render.RenderShip2D.drawShip(RenderShip2D.java:65)
at cuchaz.ships.gui.GuiShipLaunch.func_74189_g(GuiShipLaunch.java:116)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:150)
For the stairs:
very strange, you have to jump on them, BUT the side which should be at the level of one block above is at 0.5 level.
For slabs:
You have to jump on slabs, but you are at the right level while being on it.
Oh, and this is strange because I lost some blocks while sailing...
By the way, it doesn't like compatibility tests with other mods....
It is launched quite well, but when docking it, it does absolutely not like....
Last point: Do you think that your mod works with MC forge 9.11.1.942?
In fact, my server uses this version (with MCPC plus).
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
you have fun with the testing for the bug but just so you know it only happens when the boat is moving and you dont have to be in water just below water level
Thanks, the crash log helps a lot. Crashes get highest priority for fixing.
For the stairs: very strange, you have to jump on them, BUT the side which should be at the level of one block above is at 0.5 level. For slabs: You have to jump on slabs, but you are at the right level while being on it. Oh, and this is strange because I lost some blocks while sailing... By the way, it doesn't like compatibility tests with other mods.... It is launched quite well, but when docking it, it does absolutely not like.... Last point: Do you think that your mod works with MC forge 9.11.1.942? In fact, my server uses this version (with MCPC plus).
Yeah, stairs and slabs don't work correctly yet. If you find out what other mods cause Ships Mod to break (or vice versa), please let us know. Also, I don't know if Forge v9.11.1.942 works. You can always try it and see? If you get a crash report that says something like "method not found," then the answer is no. =P
42.6 m/s!!!!!
EDIT: ROFL I just tested it.... As soon as I got to full speed I couldn't stop it in time, it went faster than the chunks could load. So it kicked me off and kept going xD And turning was instant, Did a 360 by just tapping the turn key. So yea, that ships gone forever
EDIT EDIT: Nvm, I just found it back where I started it, weird. Time to make an even faster one
LOL! This is fun. =)
I'm gonna take a quick guess that you won't be able to do this in the future
It's minecraft, so we can do anything we like to do !
Flying islands do exist in real life ?
Please stop saying "rules" and let your imagination create !
Minecraft without Thaumcraft is like a pizza without cheese, tasteless !!!
http://www.minecraft...d-mob-spawning/
Haha, that's great! Yeah, I'm going to have to balance the physics so things like this aren't possible. One think I need to do is penalize the turning speed based on ship length. I also need to add some kind of diminishing returns for sails. More sails shouldn't necessarily mean more faster with no speed limit.
Or better yet, I should compute a profile for angular drag the same way I do for linear drag.
Keep pointing out stuff like this though. This is great!
This seems to happen with other items too, like torches. It's on the bug list already.
I'm stuck at home with so much homeworks that I am obliged to postpone the beta again and again...
Well, for now, the next thing I'm gonna do after my homeworks is testing it!
Just a precision: haven't you ever heard anything about waterskiing?
It is the best example I can find in order to explain to you the force (maybe not force, but something that is out of my vocabulary) that applies when you go faster. In fact, when you are not moving, you sink, but as long as you move with the boat, you automatically float! Magic!
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
Forum link:
http://www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/
However this mod has been in 1.2.5 since and never had an update. So I begin looking for replacements for it. So I find haribote aircraft. This seemed the same but after a while I saw some bugs e.g. walking on your ship will often result in falling off and adding window panes to your ship will permanently crash the map. So it was fine but really buggy.
Forum Link:
http://forum.minecraftuser.jp/viewtopic.php?f=13&t=10418
Then I find archimedes airships mod which has custom airships and much better physics behind it e.g. you have to have air balloons to make it fly. However this did not grant me the ability to move around on my ship as the ship was made into an entity. Due to this the collision with blocks doesn't work to well.
Forum link:
http://www.minecraftforum.net/topic/1857899-164-152forge-archimedes-ships-v14-passenger-seats/
But then finally I find this mod. This grants everything I ever looked for in a mod like this and even more. I glanced at what you plan to do and I got really interested. I tried it out and it worked fantastically even though it is still in early days. So looking forward to what is to come! Great job!
A few suggestions I might add (might have heard them already):
-when you turn the ship I would like it to be slightly less jerky (might be aligning to certain directions, but even so)
-when you dock you have to turn to the way you launched the ship which can become annoying
If it helps any, I haven't had time to set it up either.
The plan was to set up a 6.4 install with a selection of mods and then start building a list of natural compatabilities, but between work and rocket science I haven't had any time.
That kind of thing only works on a viscous fluid (eg water). It has to do with the mass of the fluid. Yes, you will sink if you try to stand on water. But the trick is, the water has to move out of the way first. If you apply a lot of force (eg weight) to the same bit of water over a lot of time, the water will move out of your way. But if you apply the same force on the same bit of water over less time, the water will move out of the way less. Therefore, if you spread the time a force is applied over different bits of water, each bit will move out of the way just a little bit. If you push on the water like this in a certain direction (like in a the water skiing example), you end up creating a kind of small hill of water in front of you and a "hole" behind you. The boat keeps pulling you into the hill, but since the hill is at an angle, you get deflected off the hill and pushed upwards.
Lol, I'll implement the clipboard ship creation part later so people can actually see what this is.
Yeah, balancing the physics is on the todo list! I'm glad you're enjoying the mod! =)
Unfortunately, the docking problem is one that's not easily solved. Blocks in the Minecraft world don't like to be rotated relative to their neighbors. It screws up all kinds of things, like furnaces, hoppers, etc. The rotation value for each block is stored in different ways for different blocks too (Thanks, Obama!), so doing some sleight-of-hand to trick the blocks into thinking they haven't actually been rotated is also difficult. Fixing this will require a large change, so I'm saving that until later.
1st part: OK, so was I a bit right, or did I just notice another force with the wrong representation?
2nd part: "Thanks Obama!" What the h*ck? I absolutely do not understand the reference...
Why saying this now?
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
http://knowyourmeme.com/memes/thanks-obama
EDIT: your car example didn't work because the road doesn't noticeably deform. The "road" has to deform for something like this to work. You have to be able to sink for this lifting force to work differently from the usual force opposing weight due to Newton's 3rd law.
its realistic to fall through your boat when your player is under sea level? because thats what i meant, and with the tread mill part i meant that you have to keep walking in the direction your sailing not to get pulled back and fall through the side of the ship. also it seems that if you right click the ship block with a boat onboard it crashes
wanna play with me? give me a pm
Falling through the boat is not cool of course. I'll do some underwater testing to see what the problem is.
Also, if you had a crash, post the crash report or it didn't happen.
It does nothing.
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
// I bet Cylons wouldn't have this problem.
Time: 11/6/13 1:33 PM
Description: Rendering screen
java.lang.ArrayIndexOutOfBoundsException: 9
at net.minecraft.block.BlockBed.func_71858_a(SourceFile:119)
at net.minecraft.block.Block.func_71895_b(Block.java:549)
at cuchaz.ships.render.RenderShip2D.drawShip(RenderShip2D.java:65)
at cuchaz.ships.gui.GuiShipLaunch.func_74189_g(GuiShipLaunch.java:116)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:150)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1149)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:944)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:836)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.BlockBed.func_71858_a(SourceFile:119)
at net.minecraft.block.Block.func_71895_b(Block.java:549)
at cuchaz.ships.render.RenderShip2D.drawShip(RenderShip2D.java:65)
at cuchaz.ships.gui.GuiShipLaunch.func_74189_g(GuiShipLaunch.java:116)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:150)
-- Screen render details --
Details:
Screen name: cuchaz.ships.gui.GuiShipLaunch
Mouse location: Scaled: (341, 178). Absolute: (683, 358)
Screen size: Scaled: (683, 358). Absolute: (1366, 716). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['supermariokirby'/119, l='MpServer', x=351.24, y=65.62, z=437.83]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (204,64,256), Chunk: (at 12,4,0 in 12,16; contains blocks 192,0,256 to 207,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 308480 game time, 252570 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 81 total; [EntityBat['Bat'/28219, l='MpServer', x=420.58, y=42.31, z=431.66], EntitySquid['Squid'/21387, l='MpServer', x=396.63, y=57.38, z=387.88], EntitySquid['Squid'/21385, l='MpServer', x=398.47, y=57.34, z=392.50], EntitySquid['Squid'/21391, l='MpServer', x=329.50, y=59.97, z=397.31], EntityZombie['Zombie'/28194, l='MpServer', x=395.50, y=26.00, z=358.50], EntitySpider['Spider'/27705, l='MpServer', x=428.97, y=23.00, z=373.78], EntityItem['item.tile.sapling.oak'/20059, l='MpServer', x=407.13, y=59.13, z=375.84], EntitySheep['Sheep'/18967, l='MpServer', x=317.50, y=63.00, z=491.50], EntitySheep['Sheep'/18968, l='MpServer', x=325.50, y=63.00, z=488.50], EntityCreeper['Creeper'/24418, l='MpServer', x=412.56, y=27.00, z=365.97], EntityBat['Bat'/27731, l='MpServer', x=411.60, y=23.24, z=364.76], EntityPig['Pig'/83, l='MpServer', x=365.09, y=63.00, z=419.22], EntityChicken['Chicken'/82, l='MpServer', x=366.44, y=62.54, z=373.44], EntityChicken['Chicken'/95, l='MpServer', x=377.44, y=66.00, z=358.34], EntitySkeleton['Skeleton'/25822, l='MpServer', x=418.50, y=27.00, z=508.50], EntitySkeleton['Skeleton'/25823, l='MpServer', x=417.50, y=27.00, z=507.50], EntitySkeleton['Skeleton'/25820, l='MpServer', x=424.50, y=22.00, z=474.88], EntitySkeleton['Skeleton'/25821, l='MpServer', x=417.50, y=27.00, z=510.50], EntitySkeleton['Skeleton'/25824, l='MpServer', x=420.50, y=27.00, z=506.50], EntityCreeper['Creeper'/27159, l='MpServer', x=417.50, y=25.00, z=358.50], EntityCreeper['Creeper'/27775, l='MpServer', x=388.50, y=21.00, z=382.00], EntitySheep['Sheep'/96, l='MpServer', x=393.22, y=63.00, z=363.50], EntityCreeper['Creeper'/27774, l='MpServer', x=390.50, y=21.00, z=383.50], EntityCreeper['Creeper'/29623, l='MpServer', x=303.44, y=24.00, z=510.03], EntitySpider['Spider'/29608, l='MpServer', x=380.37, y=16.00, z=444.66], EntityBat['Bat'/22444, l='MpServer', x=418.25, y=27.10, z=359.53], EntityClientPlayerMP['supermariokirby'/119, l='MpServer', x=351.24, y=65.62, z=437.83], EntityWaypointContainer['unknown'/131, l='MpServer', x=0.00, y=0.00, z=0.00], EntityZombie['Zombie'/27776, l='MpServer', x=386.50, y=21.00, z=390.50], EntityZombie['Zombie'/26163, l='MpServer', x=366.50, y=27.00, z=506.50], EntityEnderman['Enderman'/25662, l='MpServer', x=410.50, y=20.00, z=406.50], EntityMinecartChest['entity.MinecartChest.name'/13699, l='MpServer', x=423.50, y=27.50, z=470.50], EntityPig['Pig'/19190, l='MpServer', x=413.03, y=71.00, z=507.97], EntityPig['Pig'/19191, l='MpServer', x=418.66, y=70.00, z=500.22], EntitySheep['Sheep'/19188, l='MpServer', x=329.50, y=63.00, z=492.50], EntitySheep['Sheep'/19189, l='MpServer', x=336.50, y=63.00, z=500.50], EntityCreeper['Creeper'/27843, l='MpServer', x=426.50, y=16.00, z=499.00], EntityZombie['Zombie'/27845, l='MpServer', x=426.84, y=16.00, z=500.00], EntityCreeper['Creeper'/27844, l='MpServer', x=426.31, y=17.00, z=501.31], EntityZombie['Zombie'/28968, l='MpServer', x=415.50, y=26.00, z=359.50], EntitySkeleton['Skeleton'/27302, l='MpServer', x=408.50, y=23.00, z=451.50], EntityCreeper['Creeper'/28374, l='MpServer', x=430.50, y=37.00, z=499.50], EntitySquid['Squid'/18419, l='MpServer', x=384.19, y=54.78, z=376.59], EntityBat['Bat'/26039, l='MpServer', x=364.10, y=20.07, z=392.20], EntityBat['Bat'/27967, l='MpServer', x=285.46, y=26.80, z=493.65], EntitySquid['Squid'/28888, l='MpServer', x=294.13, y=51.39, z=380.58], EntitySquid['Squid'/28887, l='MpServer', x=288.72, y=50.35, z=376.56], EntitySquid['Squid'/28846, l='MpServer', x=336.34, y=46.11, z=424.32], EntitySquid['Squid'/28847, l='MpServer', x=335.31, y=47.00, z=428.53], EntitySquid['Squid'/28836, l='MpServer', x=312.53, y=54.09, z=495.53], EntitySquid['Squid'/28832, l='MpServer', x=321.70, y=59.35, z=491.34], EntitySquid['Squid'/28833, l='MpServer', x=319.64, y=59.39, z=484.50], EntitySquid['Squid'/28835, l='MpServer', x=321.50, y=59.00, z=485.52], EntitySquid['Squid'/28859, l='MpServer', x=307.46, y=51.33, z=410.38], EntitySquid['Squid'/28858, l='MpServer', x=305.31, y=50.94, z=408.50], EntityMinecartChest['entity.MinecartChest.name'/19324, l='MpServer', x=349.50, y=29.50, z=512.88], EntityPig['Pig'/19327, l='MpServer', x=428.41, y=72.00, z=517.13], EntityMinecartChest['entity.MinecartChest.name'/19326, l='MpServer', x=415.50, y=27.50, z=517.50], EntitySquid['Squid'/28849, l='MpServer', x=336.53, y=47.31, z=426.45], EntitySquid['Squid'/28848, l='MpServer', x=335.87, y=46.00, z=421.37], EntitySquid['Squid'/28831, l='MpServer', x=300.50, y=47.69, z=454.71], EntitySquid['Squid'/28830, l='MpServer', x=296.94, y=49.97, z=456.06], EntitySquid['Squid'/28829, l='MpServer', x=294.44, y=50.00, z=464.08], EntitySquid['Squid'/28828, l='MpServer', x=294.80, y=50.34, z=453.69], EntitySquid['Squid'/28819, l='MpServer', x=290.90, y=49.84, z=466.50], EntitySquid['Squid'/28818, l='MpServer', x=294.48, y=52.65, z=464.29], EntitySquid['Squid'/28817, l='MpServer', x=292.88, y=52.78, z=461.07], EntitySquid['Squid'/28816, l='MpServer', x=292.34, y=53.34, z=466.09], EntityItem['item.tile.sapling.oak'/19911, l='MpServer', x=407.19, y=59.13, z=376.09], EntityEnderman['Enderman'/27075, l='MpServer', x=395.50, y=35.00, z=467.50], EntityEnderman['Enderman'/27638, l='MpServer', x=317.34, y=14.00, z=369.53], EntityEnderman['Enderman'/27639, l='MpServer', x=318.31, y=15.00, z=361.62], EntityPig['Pig'/19328, l='MpServer', x=423.06, y=72.00, z=513.81], EntitySkeleton['Skeleton'/27585, l='MpServer', x=419.50, y=23.00, z=426.50], EntitySkeleton['Skeleton'/30292, l='MpServer', x=378.50, y=20.00, z=383.50], EntitySkeleton['Skeleton'/30290, l='MpServer', x=387.50, y=20.00, z=385.50], EntitySkeleton['Skeleton'/30291, l='MpServer', x=378.50, y=20.00, z=382.50], EntitySkeleton['Skeleton'/28615, l='MpServer', x=415.50, y=34.00, z=438.92], EntityMinecartChest['entity.MinecartChest.name'/14057, l='MpServer', x=412.50, y=27.34, z=485.50], EntityBat['Bat'/28680, l='MpServer', x=422.88, y=25.45, z=395.22], EntityCreeper['Creeper'/27545, l='MpServer', x=368.50, y=27.00, z=483.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2310)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:854)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 43588336 bytes (41 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)
JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
AABB Pool Size: 24651 (1380456 bytes; 1 MB) allocated, 3539 (198184 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.19.899 Minecraft Forge 9.11.0.899 Optifine OptiFine_1.6.4_HD_U_C5 14 mods loaded, 14 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.19.899} [Forge Mod Loader] (minecraftforge-9.11.0.899.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.0.899} [Minecraft Forge] (minecraftforge-9.11.0.899.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterSprinting{v11} [Better Sprinting (core)] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cuchaz.ships{0.2 BETA} [Ships Mod] (shipsMod-v0.2.beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.9.0.9} [Damage Indicators] (1.6.4 DamageIndicators v2.9.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{v5.0(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_bspkrsCore{v5.0(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TreeCapitator{Forge 1.6.4.r06} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r06.Universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AnimatedPlayer{1.3.0} [Animated Player Mod] (Animated_Player_v1.3.0_mc1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterGrassAndLeavesMod{1.6.4.B} [Better Grass & Leaves Mod] (BetterGrassAndLeavesMod[v1.6.4.B].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
secretroomsmod{4.6.2} [The SecretRoomsMod] (SecretRoomsMod-universal-1.6.4-4.6.2.309.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.4-Forge9.11.0.899
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2622, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 10829 (606424 bytes; 0 MB) allocated, 2092 (117152 bytes; 0 MB) used
wanna play with me? give me a pm
very strange, you have to jump on them, BUT the side which should be at the level of one block above is at 0.5 level.
For slabs:
You have to jump on slabs, but you are at the right level while being on it.
Oh, and this is strange because I lost some blocks while sailing...
By the way, it doesn't like compatibility tests with other mods....
It is launched quite well, but when docking it, it does absolutely not like....
Last point: Do you think that your mod works with MC forge 9.11.1.942?
In fact, my server uses this version (with MCPC plus).
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
Lol, don't do that.
Thanks, the crash log helps a lot. Crashes get highest priority for fixing.
Yeah, stairs and slabs don't work correctly yet. If you find out what other mods cause Ships Mod to break (or vice versa), please let us know. Also, I don't know if Forge v9.11.1.942 works. You can always try it and see? If you get a crash report that says something like "method not found," then the answer is no. =P