An unrecoverable stack overflow has occurred.
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x52e49d27, pid=7736, tid=7956
#
# JRE version: Java(TM) SE Runtime Environment (8.0_91-b15) (build 1.8.0_91-b15)
# Java VM: Java HotSpot(TM) Client VM (25.91-b15 mixed mode windows-x86 )
# Problematic frame:
# C [ig7icd32.dll+0x3c9d27]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Пользователь\AppData\Roaming\.minecraft\hs_err_pid7736.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
[L] Launcher exited.
[L] Minecraft closed with exit code: 1
You're using an integrated Intel HD graphics card with broken drivers. You can disable the shaders in the Betweenlands config to fix this problem.
The Meaning of Life, the Universe, and Everything.
Location:
Haunts of the Betweenlands
Join Date:
4/1/2015
Posts:
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Member Details
We pushed the (most likely) last 1.7.10 release today, Beta 1.0.6. This should fix a variety of reported issues, including gas cloud crashes, Chiromaw AI, and the crash with Pixelmon. It also tones down the number of mobs in cragrock towers, so you dungeon looters can have an easier time. <3
This mod is amazing and i love everything about it. Seeing some of the shields for the 1.9.4... man, it's gonna be great.
Sorry if this has been answered, i tried to look through thread and online and couldn't find anything about it, but is it possible to completely deactivate the druid circles? Right now i just set the spawn number to a very high one (which should lower chances?). But in my modpack i'd like people to only get there at a certain part in a quest line (through a custom made portal), so disabling the druid circles completely would be great.
This mod is amazing and i love everything about it. Seeing some of the shields for the 1.9.4... man, it's gonna be great.
Sorry if this has been answered, i tried to look through thread and online and couldn't find anything about it, but is it possible to completely deactivate the druid circles? Right now i just set the spawn number to a very high one (which should lower chances?). But in my modpack i'd like people to only get there at a certain part in a quest line (through a custom made portal), so disabling the druid circles completely would be great.
There isn't a way to just disable it altogether, but if you set the frequency to an extremely high number it should be essentially impossible to find one.
Rollback Post to RevisionRollBack
Support the Betweenlands today!
Check out some other cool mods from some awesome people:
There isn't a way to just disable it altogether, but if you set the frequency to an extremely high number it should be essentially impossible to find one.
Okay great, thanks! Is there a specific limit to the number? integer max value?
I'm having a bit of an issue, I have literally tested EVERY ground herb on several geckos (I know it is every because after I went into creative and held shift over all the things under "ground", and yet I'm MISSING some aspects... How is this possible? I have tested everything and yet still haven't unlocked all of it...
Have you tried testing the ground ingredients more than once? A lot of items have multiple aspects assigned to them, which requires more testing.
To find out, after testing an ingredient, it might say that there are more aspects to be discovered of this item in your chat.
You can find about how Gecko Cages work here.
I'm having a bit of an issue, I have literally tested EVERY ground herb on several geckos (I know it is every because after I went into creative and held shift over all the things under "ground", and yet I'm MISSING some aspects... How is this possible? I have tested everything and yet still haven't unlocked all of it...
Are you sure that you've tried out all ground items? Not only herbs contain aspects, for example Ground Weedwood Bark, Ground Angler Tooth, the 3 middle gems, etc. and the items can also contain multiple aspects. Also, do note that the discoveries are bound to the Herblore Book that you had in your inventory while discovering the aspects. If you lose that book you'll also lose all of the discoveries it contains. If you have multiple Herblore Books you can combine them in a crafting table to combine the discoveries and save them in both books.
Could you send me your world seed so I can try to reproduce it?
You can try using the command "/aspectDiscovery discover all" to discover all aspects.
If that fixes your problem you probably just missed an item.
Hey, Wassup! So it's been a while since i have commented, even though i watch always, (always).
Well anyway how's it going with the 1.9 update? Any news on models, or news pretty much? I just wanna know what's new and if there's gonna be more rye for Wights.
hey I have a problem - when I create a portal and try to enter into it I krashitssya minekraft, I tried, and without all the other mods but nothing menyaetsya help me with this problem. you are welcome.
hey I have a problem - when I create a portal and try to enter into it I krashitssya minekraft, I tried, and without all the other mods but nothing menyaetsya help me with this problem. you are welcome.
Hello,
English only please, most of us don't speak Russian.
Please explain what exactly you are trying to do.
TheCyberBrick has already explained "You're using an integrated Intel HD graphics card with broken drivers.
You can disable the shaders in the Betweenlands config to fix this problem."
This means go to the folder in your minecraft folder (The place where you put all your mods) and look for the Betweenlands config file. Open the config file with a text editor and change the setting that turns off the shaders to the opposite of what it is atm (if it says true change it to false).
Alternatively start the game and from the main menu go to the button that says Mods. Click on the button and on the left hand side scroll down to The Betweenlands and highlight it. There will be a button that says Config click on that and it will open up all the configuration options for the mod.
One of the settings will allow you to turn off the shaders. I hope this is clear enough for you to follow.
Without a crash log, no one has an idea why
You're using an integrated Intel HD graphics card with broken drivers. You can disable the shaders in the Betweenlands config to fix this problem.
We pushed the (most likely) last 1.7.10 release today, Beta 1.0.6. This should fix a variety of reported issues, including gas cloud crashes, Chiromaw AI, and the crash with Pixelmon. It also tones down the number of mobs in cragrock towers, so you dungeon looters can have an easier time. <3
Support the Betweenlands today!
Check out some other cool mods from some awesome people:
This mod is amazing and i love everything about it. Seeing some of the shields for the 1.9.4... man, it's gonna be great.
Sorry if this has been answered, i tried to look through thread and online and couldn't find anything about it, but is it possible to completely deactivate the druid circles? Right now i just set the spawn number to a very high one (which should lower chances?). But in my modpack i'd like people to only get there at a certain part in a quest line (through a custom made portal), so disabling the druid circles completely would be great.
Checkout my Let's Plays! https://www.youtube.com/seriouscreeper
There isn't a way to just disable it altogether, but if you set the frequency to an extremely high number it should be essentially impossible to find one.
Support the Betweenlands today!
Check out some other cool mods from some awesome people:
The modpack sounds like it'll be cool. I take it you'll be using the Hardcore Questing Mod.
To take the test, check out
https://minecraftnoobtest.com/test.php
Okay great, thanks! Is there a specific limit to the number? integer max value?
Thanks,
SC
Checkout my Let's Plays! https://www.youtube.com/seriouscreeper
Ohh what's the new mob?
I have been gone lately and I may have missed out on stuff
Inactive account
I'm sorry but you can tell me how to do it and please as detailed as possible because I'm in this just do not understand everything.
I'm sorry but you can tell me how to do it and please as detailed as possible because I'm in this just do not understand everything
http://the-betweenlands.wikia.com/wiki/Gas_Cloud
I am looking for a coder to help me create a mod!
Busco a un codificador para ayudarme a crear un mod!
potato.
what the heck?
Inactive account
So now that this might be the last 1.7.10 update for this mod, does that mean you guys will focus on making the new 1.9 update?
Простите, но вы можете сказать мне, как это сделать и пожалуйста как можно подробнее, потому что я в это просто не все понимают!
Have you tried testing the ground ingredients more than once? A lot of items have multiple aspects assigned to them, which requires more testing.
To find out, after testing an ingredient, it might say that there are more aspects to be discovered of this item in your chat.
You can find about how Gecko Cages work here.
Are you sure that you've tried out all ground items? Not only herbs contain aspects, for example Ground Weedwood Bark, Ground Angler Tooth, the 3 middle gems, etc. and the items can also contain multiple aspects. Also, do note that the discoveries are bound to the Herblore Book that you had in your inventory while discovering the aspects. If you lose that book you'll also lose all of the discoveries it contains. If you have multiple Herblore Books you can combine them in a crafting table to combine the discoveries and save them in both books.
Could you send me your world seed so I can try to reproduce it?
You can try using the command "/aspectDiscovery discover all" to discover all aspects.
If that fixes your problem you probably just missed an item.
Hey, Wassup! So it's been a while since i have commented, even though i watch always, (always).
Well anyway how's it going with the 1.9 update? Any news on models, or news pretty much? I just wanna know what's new and if there's gonna be more rye for Wights.
hey I have a problem - when I create a portal and try to enter into it I krashitssya minekraft, I tried, and without all the other mods but nothing menyaetsya help me with this problem. you are welcome.
Vadis already answered you.
Yes, I saw it but after nappisal comment.