i was wondering if you taking over Iguana Tweaks for tinkers construct?
In one of Parker's posts on the first page he mentioned that he will only be working on this and Hunger Overhaul. He did say though that the makers of Tinkers Construct would be working on the tweaks but not sure how they are going on the progress for that.
add support for the creative tool modifiers when i used them on agrarian skies they didnt work or go on...and i had available modifiers
Correct me if I'm wrong (I've never played Agrarian Skies yet) but isn't it for 1.6? If so I don't believe Parker, or anyone else continuing these mods for 1.7, will be working on the 1.6 versions but I may be wrong. Also mentioning modifiers, I think your looking for the tweaks for Tinkers Construct and according to Parker, the Slime Knights will be taking over that mod. Parker, to my knowledge, will only be working on this mod and Hunger Overhaul, the latter is being developed with Progwml6.
If you've never played Agrarian Skies yet, you're missing out. I'm only working on 1.7.2+. 1.6 support has been dropped. Slime Knights are working on Tweaks for TCon, I'm with this and soon, Thaumcraft Mob Aspects (once I can iron out this dang bug).
If you've never played Agrarian Skies yet, you're missing out. I'm only working on 1.7.2+. 1.6 support has been dropped. Slime Knights are working on Tweaks for TCon, I'm with this and soon, Thaumcraft Mob Aspects (once I can iron out this dang bug).
Any specific place I would have to go to get a hold of Agrarian Skies? I would love to see Thaumcraft Mod Aspects updated. ALSO I would like to remind everyone that all issues they experience with Beta 8, or any other version after Beta 8, NEEDS to be reported on the Github. Any posts on the forums may be ignored by Parker and you may be subject to any rage for not reading this or any other post mentioning where to report problems. Thank You.
Alrighty I'll grab the launcher after I update all my Skyrim mods lol. Play some Agrarian Skies and Blood and Bones. But ya assumed rage would be induced but didn't wanna promise rage lol.
If you find a bug or crash, click on the Source Code link, Click on Issues on the right side of the screen, and create a new issue. This helps get the mod into stability!
It shouldn't matter that it's on GitHub. A lot of modders use GitHub as a bug tracker.
Configurable Gamma Levels would rock! Maybe make it so that you can configure both above and below ground defaults?
Also, a couple of things I think would be cool:
1. Config option to change stack sizes of specific items. Basically the stack size option we currently have would stay, but you can change an item's stack size if you feel it's too small or big
2. A way to change the hardness of specific blocks. Idea plays like the one above.
I wish I could code, I have been wanting some hardcore tweaks for a while now on top of this mods. It would be nice if someone took all the hardcore chages from this, hunger overhaul, TiCon, Gregtech, Proj Zulu and anything else we can think of (thirst mod maybe ?) and some other ideas, put them in one mod, then added a config to turn them all on/off individually. I want Greg's progression and hardcore changes, but nothin else from his mod...
Hey. This mod is really cool but it has been causing a lot of lag whenever I use it. I have 64-bit Java, Optifine and a really beefy computer. I normally run about 200 FPS, but now I'm down to 80FPS with lag spikes that brings the frame rate down to 0 and the game freezes. I'm not to sure what to do about it.
Hey. This mod is really cool but it has been causing a lot of lag whenever I use it. I have 64-bit Java, Optifine and a really beefy computer. I normally run about 200 FPS, but now I'm down to 80FPS with lag spikes that brings the frame rate down to 0 and the game freezes. I'm not to sure what to do about it.
Is this all the time?
And have you tried closing other programs that are unnecessary?
If it crashes, maybe posting the crashlog on the Issue Tracker? There's a thought...I'm sorry all, but I'm a liar.
Due to circumstances beyond my control, I will not be able to work on modding until the week of the 16th. Because of that, the 2A release will be pushed back. Even if I could work, I still have the flashing text bug to work on, and it's actually going to take a lot of internal work to fix because of a client server sync issue.
I'm having a bit of trouble getting the config to accept blocks to harden. Anything I add other than a number just gets removed, which is a problem because 1.7.2 doesn't use static IDs anymore. Anyone have any guidance on this? I've tried formatting it in every way I can think of, but anything other than a single number gets removed.
EDIT: Issue solved, thanks, I'll remember to put quotations around things from now on.
Beta 11 is live. Check the changelog for more info.
So this build is thanks to Cloudy. I didn't write it, as I'm in crunch week. I've got some big projects that are due this week, followed by some tests throughout the week, and finally exams this Friday and next Monday. I probably won't be able to code much during that time. But you better believe that Tuesday, June 17th, I'll be back! (after I sleep most of the day). I've moved back the 2A release to July 1st, but it may come earlier. Just giving myself a buffer. Thanks for understanding.
In one of Parker's posts on the first page he mentioned that he will only be working on this and Hunger Overhaul. He did say though that the makers of Tinkers Construct would be working on the tweaks but not sure how they are going on the progress for that.
Just breakdancing along...
Okay sure im a brony but DO YOU THINK I FLIPPIN CARE?! AM I PROUD OF IT?...Okay maybe but...DEAL WITH IT DANGIT!
Correct me if I'm wrong (I've never played Agrarian Skies yet) but isn't it for 1.6? If so I don't believe Parker, or anyone else continuing these mods for 1.7, will be working on the 1.6 versions but I may be wrong. Also mentioning modifiers, I think your looking for the tweaks for Tinkers Construct and according to Parker, the Slime Knights will be taking over that mod. Parker, to my knowledge, will only be working on this mod and Hunger Overhaul, the latter is being developed with Progwml6.
Any specific place I would have to go to get a hold of Agrarian Skies? I would love to see Thaumcraft Mod Aspects updated. ALSO I would like to remind everyone that all issues they experience with Beta 8, or any other version after Beta 8, NEEDS to be reported on the Github. Any posts on the forums may be ignored by Parker and you may be subject to any rage for not reading this or any other post mentioning where to report problems. Thank You.
Alrighty I'll grab the launcher after I update all my Skyrim mods lol. Play some Agrarian Skies and Blood and Bones. But ya assumed rage would be induced but didn't wanna promise rage lol.
Maybe a link to it on the main thread would help, instead of just a post saying to use it with no direction on how to get to it?
edit: or a clarification that the source code link leads to github.
Digital Reality Private Pack - 200+ Mods, Dedi Server
It shouldn't matter that it's on GitHub. A lot of modders use GitHub as a bug tracker.
Kill two stones with one bird whenever possible
I'm not going to add anything until I'm 100% sure the mod is stable in 1.7.2, which would be when I release 2A, which should (hopefully) be June 1st.
Very sorry will not do that again. Thank you for the time-frame.
Kill two stones with one bird whenever possible
Is this all the time?
And have you tried closing other programs that are unnecessary?
Due to circumstances beyond my control, I will not be able to work on modding until the week of the 16th. Because of that, the 2A release will be pushed back. Even if I could work, I still have the flashing text bug to work on, and it's actually going to take a lot of internal work to fix because of a client server sync issue.
Sorry about this, but I know that you'll live.
EDIT: Issue solved, thanks, I'll remember to put quotations around things from now on.
So this build is thanks to Cloudy. I didn't write it, as I'm in crunch week. I've got some big projects that are due this week, followed by some tests throughout the week, and finally exams this Friday and next Monday. I probably won't be able to code much during that time. But you better believe that Tuesday, June 17th, I'll be back! (after I sleep most of the day). I've moved back the 2A release to July 1st, but it may come earlier. Just giving myself a buffer. Thanks for understanding.