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Hmm...don't know what to tell you guys. Downloads are working fine for me. I'm going to move to CurseForge soon anyway, so if it's still not working, hang tight.
So, I don't know if you're adding any features or waiting on Iguana man to return(is that happening?) but I have a suggestion I would love to see implemented, on top of the random spawn mechanics, that I absolutely love, I would like to see some kind of soul drift, when respawning it would be neat if every respawn moved you further and further away from your spawn point, as kind of a middle ground between normal respawns and bed destroying ones, I was thinking add 15 to max respawn distance and 5 for minimum respawn distance, but obviously if it was configurable that'd be best.
Another thought I had was integration with the natura obelisk, I think it's made out of ghostwood and allows you to set your spawn point, if it could be a more reliable(than the bed) respawn method that would be awesome.
Yes, I keep pushing back the date for 2A. Because you guys keep finding bugs. Also because I'm busy with classes starting up recently. Let's shoot for October 1st now.
Right now there's a bunch of blocks that make the player go slower. What do you think about being able to go faster on some surfaces? I don't feel like I'm getting enough of a benefit for building roads, at the moment. Maybe give a speed bonus for blocks that are good for roads and floors (e.g. cobblestone, planks, obsidian, slabs, hardened clay, bricks, etc).
The Meaning of Life, the Universe, and Everything.
Location:
Madison, OH
Join Date:
9/30/2010
Posts:
68
Minecraft:
1337phreak
Member Details
I've found a bug. With a full inventory of items I'm walking slow (encumbered) as normal, but if I walk north or west it seems to ignore the fact that I'm supposed to be moving slower and my character runs at full speed. I think it might be making the player strafe if you walk on a diagonal between north/east and south/west.
You want to know why I'm mad? Huh? IT'S BECAUSE OBVIOUSLY NO ONE READ THE MAIN POST!! Because it says it in the main post, right above the download link. I made it bold after that post because obviously you people are blind and/or don't read the main most. I have a right to be mad at the fact that you don't read the ***all*** of the main post. At some point, I'm just going to start ignoring everyone that posts and issue here, because they are hard to keep track of here, and I'm sick and tired of posting "go to issues tracker".
Also, in all honesty, I don't care who uses any of the mods that I have a had in. Because I don't make them for fame or for people to use them or to try to get them on ForgeCraft or something similar. I make mods for the experience and the fun in doing so. I enjoy computer programming and Minecraft. Which is why I mod. Random, but there you go.
[BrowserSafeguard] The socket connection to 162.226.224.57 failed.
ErrorCode: 10060.
A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 162.226.224.57:80
Another thought I had was integration with the natura obelisk, I think it's made out of ghostwood and allows you to set your spawn point, if it could be a more reliable(than the bed) respawn method that would be awesome.
Yes, I keep pushing back the date for 2A. Because you guys keep finding bugs. Also because I'm busy with classes starting up recently. Let's shoot for October 1st now.
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
Awesome, thanks!
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
# Weight of one rock block, used as a base to calculate weight of other blocks
I:rockWeight=1
Every time I set it to something other than 1, it gets reset back to 1 when I load Minecraft.
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
If you find bugs, post them on the issue tracker on GitHub.
I WONT TAKE THEM HERE BECAUSE THEY ARE HARD TO MANAGE
Iguana Tweaks a free mod. Parker does this as a service to the community. In what way are you his customer?
Also, in all honesty, I don't care who uses any of the mods that I have a had in. Because I don't make them for fame or for people to use them or to try to get them on ForgeCraft or something similar. I make mods for the experience and the fun in doing so. I enjoy computer programming and Minecraft. Which is why I mod. Random, but there you go.