Welcome to the LittleHelpers Minecraft mod project page. This is the place to report bugs, give props, submit textures (16x please + any additional resolutions you'd like), post showcases, request features, and of course, download the mod.
SPECIAL THANKS TO...
Heinsp & Phyapple - For some great textures, es_ES and fr_FR translations!
Zobrux & King_MB - Amazing feedback and inspiration!
Mod Spotlight Creators - For being hilarious and informative!
Each and every one of YOU - For downloading, playing and hopefully enjoying this mod!
About the Mod
This is an automation mod that I've put my own "spin" on. The "spin" is that if a vanilla task in Minecraft requires various items, then so will this mod's automation processes. Further, all required tools will be damaged as they would if you were to actually carry out the task manually.
So, what is the purpose of this "spin"? Personally, I believe that adding a diamond tool to the recipe of an automation block, over time, adds a cheating aspect to the game. Mods are what they are and some, even a few of my own, do add cheating characteristics. This mod aims to cut out some of the time required to do a task, but does not cut out any materials that would be consumed.
NOTE: Unless you are a redstone/hopper guru, this mod by itself, will not create full-time automation. The player's occasional input is required and yes, this is intentional. If a mod task requires an item that isn't normally required by vanilla Minecraft (such as Shears by the Tree Cutter), it is also intentional and added for balance.
Automation
So far, this mod adds automation for:
Crop farming including Wheat, Carrots, Potatoes, Netherwart, Pumpkins, and Melons.
Tree farming that will collect all vanilla tree logs, saplings, leaves and Vines.
Animal breeding of Sheep, Cows, Mooshroom, Pigs and Chickens.
Animal item collecting from the animals mentioned above.
"Mining" but of course not in any traditional Minecraft way.
The LittleHelpers
Here are the blocks that do the tasks while you're out an about. A tool and item requirement table will be provided below for reference.
Like all the mod's blocks, the name hints to the task the block will carry out. In this instance the Fisher will fish for the player. However, this block differs from the rest as it will produce fish faster depending on the number of two-deep pools of water in it's immediate area (maximum of 9). A loot table from the Minecraft Wiki is HERE.
This block will plant and harvest the vanilla "small" crops like Wheat, Carrots, Potatoes and Nether Wart. With the 1.3 update there is a configuration option available to extend the radius by one square with more than triples the amount of crops maintained by this LittleHelper. As of 1.4 the crop farmer will skip all non-vanilla crops.
This block will plant and harvest the vanilla "big" crops like Pumpkins and Melons.
This Sapling Planter block plants Saplings. Yep, that's it. As of the 1.3 update, this block will now plant the Saplings in a 3x3 area one block in front of this blocks "facing." This will allow for 2x2 sapling trees to grow.
Ah, a reason for the Sapling Planter! The Tree Cutter block detects trees in a (as of 1.4) 13x13x35 area of which it's "pointing" to harvest. With the 1.3 update, a configuration option allows the player to choose if the Tree Cutter will use Shears or an Axe to cut leaves. But, as of 1.4 if the noShears option is enabled, the player will not receive Leaves or Vines.
This block detects a pair of eligible (see mod description above) Animals in a 5x5 area of which it's "pointing" to feed and subsequently breed. With the 1.3 update, the breeder will follow a capacity guideline set within the configuration file. Breed a little, or a lot!
Both of these machines are real-world inventions that crush rocks into smaller rocks and extract fine metal ores from sand.
Only the Metal Extractor requires a tool (found in the Items section below) called the Extractor Magnet.
The Crushing Mill requires any of the following types of rock: Stone, Cobblestone, Gravel, Mossy Cobblestone, Sandstone, Stone Bricks or Netherrack. Depending on the type of stone that is being processed, the completion time will vary. For example, Sandstone takes a short time to crush versus Stone or Stone Bricks taking much longer. The processing is a tiered system as the bullets below represent. With the 1.3 update, a configuration option has been added to allow speed adjustments (from 1% to 200% of the original time) for these machine's processing time.
As of 1.3 the Breaker comes into the scene to facilitate the Crushing Mill and subsequently the Metal Extractor. Hook this bad boy up to a Smooth Stone or Cobblestone generator and watch the magic happen. Thanks Zobrux for the idea. Hope you like it
As of version 1.5b (fixed in 1.5) we get the Farm Hand. This LittleHelper will collect various items from adult animals in a 5x5x3 area.
Chickens: Will collect layed eggs. This is not instant, but will be done before they despawn. Also if shears are provided, feathers will be collected. More chickens will provide feathers faster. If the ChickenShed mod is loaded, the dropped feathers will be collected in the same manner as eggs.
Sheep: Will shear sheep for wool if shears are provided. All vanilla mechanics are used versus creating new code to handle the sheep.
Cows: Will collect milk from cows if buckets are provided. Speed depends on number of cows in the area.
Mooshroom: Will collect soup from mooshroom if bowls are provided. Speed depends on number of mooshroom in the area.
The Extractor Magnet is an item required by the Metal Extractor to extract the Ores from the Sand. This item has 320 uses before breaking. As of 1.2 the Magnet can be enchanted with Unbreakable.
As of the 1.3 update, the Redstone Oscillator makes it's appearance as a "Hard Mode" recipe item that will take the place of all Redstone Blocks while crafting the LittleHelpers. This item currently has no other function, and has no planned future functions.
This new mod item works as vanilla shears do, but has 500 durability for a higher recipe cost.
That's it for now. If you would like to request more automation please reply with the function and I'll see what I can do.
Automation Requirement Chart
The Recipes
Mod Spotlights!
Looking for a new mod spotlight that is up-to-date with the current mod version! Besides bug fixes, this will be the update for a while. I've got my brain trained on another project
More Videos!
*Please Read* my Donation Blurb
My wife and I have just found out that she had a cancerous brain tumor. It was removed and we hope for a great recovery. However, the medical bills are piling up from MRI's to medications to radiation. So, if you can spare some coins for a US military veteran in college trying to provide for his family, I'd appreciate it. If not, I know times are tough and I still hope you enjoy the mod
Download
*FORGE REQUIRED* - Get the "recommended" (1291) build HERE.
*LittleHelpers* - Version 1.5.3 for Minecraft 1.7.10 HERE.
Open the Minecraft Launcher and ensure that you have 1.7.2 downloaded and playable.
Download and install the latest version of Minecraft Forge.
Download LittleHelpers and drop the jar file into the /mods folder in your ".minecraft" directory.
Profit!
(If you don't know how to install Forge, the information can be found on their forums via the download link.)
(If you cannot locate your ".minecraft" directory, type %APPDATA% into your windows search.
NOTE: I am unsure for other systems. Sorry. If someone tells me I'll add that info here. But, I am sure that you can find the info somewhere on these forums
Feedback
Please, don't flame just to flame.I do take constructive criticism very well.Please let me know what you think about my mod.Please post error logs in spoilers (Shouldn't be many due to thorough testing.)I'll entertain feature suggestions if they are in the scope of my mod.Basically anything that you want to ask or say, go right ahead, but please try to keep on the topic of this mod.Thanks!
Legal Stuff
This modification or "mod" is Copyright (2014) and is my intellectual property. Only MinecraftForum.net, CurseForge.com and Skydaz.com are allowed to host this mod without my consent. It may not be placed on any web site or otherwise distributed publicly without advanced written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as a download link is provided and points to this thread or to NavybofusMods.Wordpress.com. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission1.
(1 Just PM me if you'd like to continue this project)
Hey, I really liked how your mod was balanced with the vanilla survival aspect of the game in mind! I really appreciated the attention to detail on that front. So much so that I made a mod showcase! I hope it can serve nicely as a trailor for the little helpers mod! It would be awesome if you could put the video on the main post, but if you can't, that's cool too :). Anyways, thanks again for making this mod, and I look to more automation contraptions from you in the future :P.
I couldn't get the breeder to work What do I have to put in the chest?
Other than that, it's a great mod! Automation has never been this easy.
I really appreciate your comment. That's basically what drove me to write this automation mod the way I did. Thanks for reporting stuff too! Okay so first I need to check that you're using the most current version of the mod (0.9.2beta). If that's correct then you should only need to put the breeding food of the type of animal you have fenced or corralled in a chest next to the breeder. Also check the spotlight video by Tyanada. I bet he shows how it works.
Hey, I really liked how your mod was balanced with the vanilla survival aspect of the game in mind! I really appreciated the attention to detail on that front. So much so that I made a mod showcase! I hope it can serve nicely as a trailor for the little helpers mod! It would be awesome if you could put the video on the main post, but if you can't, that's cool too . Anyways, thanks again for making this mod, and I look to more automation contraptions from you in the future .
Speaking of your video I'm going to watch it right now. If it looks good then of course I'll put it in the OP! Thanks so much for supporting my mod. I hope your channel and this page will bring it to the multitudes. EDIT: Great showcase, I'll put it in the OP right now!
There y'go, awesome mod you got there Hope I can be featured on the main post? Thanks , Have a great day!
Thanks for the ideas, I'll be in touch about that brainstorming session Also, I think I saw a bug where the fisher damages all the rods in the chest. I'll check that out and throw an update ASAP. EDIT: Bug confirmed. Fixed. Updating OP in progress.
Thank you both so much for taking the time to create these videos for my mod. All of them are so great I had to put them all in the OP! You all are great! Thanks again!
Having multiple Fishing Rods in a Fisher's chest will no longer damage them all equally, but will instead use up the first before damaging others (as initially intended).
Having multiple Fishing Rods in a Fisher's chest will no longer damage them all equally, but will instead use up the first before damaging others (as initially intended).
Awesome! Great job on the mod Glad you noticed.
Rollback Post to RevisionRollBack
Want me to showcase your mod? Send me a MSG and I'll check it out!
Any chance this could have a 1.6.4 version? It's okay if not, but I wanted to make a Minecraft series and most mods I'm using are 1.6.4 and I honestly hate fishing, so this would help a lot with the fishing part. Though I'd do most of the other stuff myself because I love doing that stuff. xD Especially since I'm adding the Timber mod in my game.
Any chance this could have a 1.6.4 version? It's okay if not, but I wanted to make a Minecraft series and most mods I'm using are 1.6.4 and I honestly hate fishing, so this would help a lot with the fishing part. Though I'd do most of the other stuff myself because I love doing that stuff. xD Especially since I'm adding the Timber mod in my game.
Umm... I may do that, but pretty soon, 1.7.2 will be the new 1.6.4 and then when 1.8 comes out the process will start all over again. So, I might try to do it sometime soon. Thanks for the comments.
About the Mod
This is an automation mod that I've put my own "spin" on. The "spin" is that if a vanilla task in Minecraft requires various items, then so will this mod's automation processes. Further, all required tools will be damaged as they would if you were to actually carry out the task manually.
So, what is the purpose of this "spin"? Personally, I believe that adding a diamond tool to the recipe of an automation block, over time, adds a cheating aspect to the game. Mods are what they are and some, even a few of my own, do add cheating characteristics. This mod aims to cut out some of the time required to do a task, but does not cut out any materials that would be consumed.
NOTE: Unless you are a redstone/hopper guru, this mod by itself, will not create full-time automation. The player's occasional input is required and yes, this is intentional. If a mod task requires an item that isn't normally required by vanilla Minecraft (such as Shears by the Tree Cutter), it is also intentional and added for balance.
Automation
So far, this mod adds automation for:
The LittleHelpers
Here are the blocks that do the tasks while you're out an about. A tool and item requirement table will be provided below for reference.
Like all the mod's blocks, the name hints to the task the block will carry out. In this instance the Fisher will fish for the player. However, this block differs from the rest as it will produce fish faster depending on the number of two-deep pools of water in it's immediate area (maximum of 9). A loot table from the Minecraft Wiki is HERE.
This block will plant and harvest the vanilla "small" crops like Wheat, Carrots, Potatoes and Nether Wart. With the 1.3 update there is a configuration option available to extend the radius by one square with more than triples the amount of crops maintained by this LittleHelper. As of 1.4 the crop farmer will skip all non-vanilla crops.
This block will plant and harvest the vanilla "big" crops like Pumpkins and Melons.
This Sapling Planter block plants Saplings. Yep, that's it. As of the 1.3 update, this block will now plant the Saplings in a 3x3 area one block in front of this blocks "facing." This will allow for 2x2 sapling trees to grow.
Ah, a reason for the Sapling Planter! The Tree Cutter block detects trees in a (as of 1.4) 13x13x35 area of which it's "pointing" to harvest. With the 1.3 update, a configuration option allows the player to choose if the Tree Cutter will use Shears or an Axe to cut leaves. But, as of 1.4 if the noShears option is enabled, the player will not receive Leaves or Vines.
This block detects a pair of eligible (see mod description above) Animals in a 5x5 area of which it's "pointing" to feed and subsequently breed. With the 1.3 update, the breeder will follow a capacity guideline set within the configuration file. Breed a little, or a lot!
Both of these machines are real-world inventions that crush rocks into smaller rocks and extract fine metal ores from sand.
Only the Metal Extractor requires a tool (found in the Items section below) called the Extractor Magnet.
The Crushing Mill requires any of the following types of rock: Stone, Cobblestone, Gravel, Mossy Cobblestone, Sandstone, Stone Bricks or Netherrack. Depending on the type of stone that is being processed, the completion time will vary. For example, Sandstone takes a short time to crush versus Stone or Stone Bricks taking much longer. The processing is a tiered system as the bullets below represent. With the 1.3 update, a configuration option has been added to allow speed adjustments (from 1% to 200% of the original time) for these machine's processing time.
As of 1.3 the Breaker comes into the scene to facilitate the Crushing Mill and subsequently the Metal Extractor. Hook this bad boy up to a Smooth Stone or Cobblestone generator and watch the magic happen. Thanks Zobrux for the idea. Hope you like it
As of version 1.5b (fixed in 1.5) we get the Farm Hand. This LittleHelper will collect various items from adult animals in a 5x5x3 area.
The Extractor Magnet is an item required by the Metal Extractor to extract the Ores from the Sand. This item has 320 uses before breaking. As of 1.2 the Magnet can be enchanted with Unbreakable.
As of the 1.3 update, the Redstone Oscillator makes it's appearance as a "Hard Mode" recipe item that will take the place of all Redstone Blocks while crafting the LittleHelpers. This item currently has no other function, and has no planned future functions.
This new mod item works as vanilla shears do, but has 500 durability for a higher recipe cost.
That's it for now. If you would like to request more automation please reply with the function and I'll see what I can do.
Automation Requirement Chart
The Recipes
Mod Spotlights!
Looking for a new mod spotlight that is up-to-date with the current mod version! Besides bug fixes, this will be the update for a while. I've got my brain trained on another project
More Videos!
*Please Read* my Donation Blurb
My wife and I have just found out that she had a cancerous brain tumor. It was removed and we hope for a great recovery. However, the medical bills are piling up from MRI's to medications to radiation. So, if you can spare some coins for a US military veteran in college trying to provide for his family, I'd appreciate it. If not, I know times are tough and I still hope you enjoy the mod
Download
*FORGE REQUIRED* - Get the "recommended" (1291) build HERE.
*LittleHelpers* - Version 1.5.3 for Minecraft 1.7.10 HERE.
Change log
HTTP://NAVYBOFUSMODS.WORDPRESS.COM (4/30/2015 Updated for all mods and versions.)
Instructions
(If you don't know how to install Forge, the information can be found on their forums via the download link.)
(If you cannot locate your ".minecraft" directory, type %APPDATA% into your windows search.
NOTE: I am unsure for other systems. Sorry. If someone tells me I'll add that info here. But, I am sure that you can find the info somewhere on these forums
Feedback
Please, don't flame just to flame.I do take constructive criticism very well.Please let me know what you think about my mod.Please post error logs in spoilers (Shouldn't be many due to thorough testing.)I'll entertain feature suggestions if they are in the scope of my mod.Basically anything that you want to ask or say, go right ahead, but please try to keep on the topic of this mod.Thanks!
Legal Stuff
This modification or "mod" is Copyright (2014) and is my intellectual property. Only MinecraftForum.net, CurseForge.com and Skydaz.com are allowed to host this mod without my consent. It may not be placed on any web site or otherwise distributed publicly without advanced written permission. Descriptions or other content on the mod (for example, reviews) are allowed as long as a download link is provided and points to this thread or to NavybofusMods.Wordpress.com. Works derived from this mod in any significant way, for instance by re-using the mod's source code, are forbidden without written permission1.
(1 Just PM me if you'd like to continue this project)
Thanks! I can't wait to see what you think, and the bugs you'll find Let me know and I'll get them sorted out straight away.
* Forge Updated
+ Breeder Optimization and Fix
New Download in the OP and HERE.
Other than that, it's a great mod! Automation has never been this easy.
Hey, I really liked how your mod was balanced with the vanilla survival aspect of the game in mind! I really appreciated the attention to detail on that front. So much so that I made a mod showcase! I hope it can serve nicely as a trailor for the little helpers mod! It would be awesome if you could put the video on the main post, but if you can't, that's cool too :). Anyways, thanks again for making this mod, and I look to more automation contraptions from you in the future :P.
I really appreciate your comment. That's basically what drove me to write this automation mod the way I did. Thanks for reporting stuff too! Okay so first I need to check that you're using the most current version of the mod (0.9.2beta). If that's correct then you should only need to put the breeding food of the type of animal you have fenced or corralled in a chest next to the breeder. Also check the spotlight video by Tyanada. I bet he shows how it works.
Speaking of your video I'm going to watch it right now. If it looks good then of course I'll put it in the OP! Thanks so much for supporting my mod. I hope your channel and this page will bring it to the multitudes. EDIT: Great showcase, I'll put it in the OP right now!
Hey sounds great thanks! Whoo, two showcases in one day... too many people are going to see my fail program sprite work
Please let me know if either of you find/found any bugs. If so I'll get them fixed asap for the new downloads that your channels bring.
Added a 0.5% chance (same as vanilla) for an apple to drop from leaves that the Tree Cutter harvests.
Download link updated in the OP and right HERE.
Thanks , Have a great day!
OP'd!
Thanks for the ideas, I'll be in touch about that brainstorming session Also, I think I saw a bug where the fisher damages all the rods in the chest. I'll check that out and throw an update ASAP. EDIT: Bug confirmed. Fixed. Updating OP in progress.
Thank you both so much for taking the time to create these videos for my mod. All of them are so great I had to put them all in the OP! You all are great! Thanks again!
Having multiple Fishing Rods in a Fisher's chest will no longer damage them all equally, but will instead use up the first before damaging others (as initially intended).
Awesome! Great job on the mod Glad you noticed.
Thanks man, great job on the spotlight too!
Wow thanks! Sure, but I'm running out of room in the OP, so I'll have to put it in a spoiler. Thanks.
Umm... I may do that, but pretty soon, 1.7.2 will be the new 1.6.4 and then when 1.8 comes out the process will start all over again. So, I might try to do it sometime soon. Thanks for the comments.
Lol that's great. Now my secret that I copy my other posts as a template is out! Thanks for the find. I'll have that fixed in a jiffy!
Also, I am currently working on a balanced way to provide the player with iron and gold ores through an old and perfected way (but in Minecraft ).