Pleasant surprises: First off, I like the energy counter. It shows percentage by default, and it can show flat RF next to it as well. When I was enabling it in the config, I thought "If I choose the flat display, it will replace the percentage entirely" but it didnt. Also glad that the max charge is not shown, that would be just spam, such as 8.456.200/10.000.000 . Also, I've enabled the option to swap the SHIFT function, which is a welcome change even tho I'll have to get used to it once again (shouldnt take long). I also think that using a thruster for high-jumping is a fun idea by itself; tho to be honest, when I first read this in the changelog, I actually tried to CTRL-jump with an actual jetpack rather than with a thruster.
Of course, I come with criticism as well.
Problem: A thruster can indeed be used for high-jumping but it is required to be inside of hand, meaning that it takes up a valuable hotbar slot and prevents you from wielding anything else.
Solution: Make the thruster itself wearable as an armour, making it a poor man's jetpack, also removing the need for it to be wielded. In addition, it is counterintuitive to use the rightclick for highjumps because people will instinctively keep pressing space instead; but if wearable as an armour, one could activate it with space easily. I imagine that this would also please people who think that the default jump is too short BUT that the jetpacks remove all the challenge.
Problem: Thrusters make a small popping sound when used. Tho I liked how they have a different pitch; the higher tier thruster has a slightly higher pitch too.
Solution: Make it possible to disable it. Alternately, I can make some proper sounds for you (no credit required) so you can plop them into the JAR. I will put a few up on Dropbox so you can see if they would fit.
Problem: The invert-shift is great, however it made an issue easier to notice, I did not see this one before. When you use SHIFT to glide (rather than sink), it becomes obvious that you now glide around at sneaking speed. This affects all the jetpacks but it may not be obvious with a high-end jetpack when going forward. But do grab the Ender jetpack, set the invert-shift config, and hold SHIFT while trying to move left and right specifically. You will barely move. You'd think that this is good for precision-positioning while mining ceilings, but I've just-as-often used the gliding to cover large areas of terrain quickly. To look at it from a different persepctive, one of the issues with this is that the jetpacks have a different practical behaviour based on a config which should be preference-based only.
Solution: I dont know what I'd do here. The sneaking-speed-reduction may be impossible to stop as it's a fundamental Minecraft mechanic, however you could try and add a (secondary) bonus speed to your jetpacks, in additition to the tier bonus, which is just the correct speed to counter the sneaking slowdown; and also making it work in all directions. This may be problematic to code, so you figure out if it's worth pursuing.
Problem: Now I dont have to press SHIFT to drop down faster but I have to press it to view my jetpack statistics =P .
Solution: Add a config that will allow all the jetpack tooltips (including those for non jetpack items such as straps and thrusters) to be autoexpanded without the need to hold SHIFT over them.
Problem: We still cant easily tell if the jetpack is enabled or disabled, and if it's in the hover mode or not.
Solution: Add a couple of lines; one that says whether the jetpack is enabled and one to show its mode; maybe they can even go on the same line if you put them in some short format, right under the RF display. Additionally it says "Hover mode enabled" and "Hover mode disabled" when you switch modes which means that the "other" mode is entirely unnamed. Instead it could say "Hover Mode" and "Jumpjet Mode" (or jump mode) instead, naming both modes, and also avoiding the extra word "enabled" or "disabled", if you care for such things. What also puzzles me here is that "Hover mode enabled" and "Hover mode disabled" implies that the "other" mode is the default one... but I personally never spend any time in it other than several seconds when the jetpack is first crafted, same as in IC2.
Problem: I've noticed this in the previous version too, but it's still there. When you check the tooltips of a jetpack, they show an obvious RF cost per tick to run. But when you go to NEI to check for the recipes, in the recipe tooltips the jetpacks will be shown to be using 50% more RF than when the jetpack is in your inventory. For example the Redstone jetpack will show to be using 100RF/t in the inventory and 150RF/t in the NEI. Also, NEI always shows the number as 50% bigger even if you adjust the costs through the config; the NEI number then also adjusts. One of them is not displaying properly.
Solution: You've quickly managed to fix the crash regarding the mod crafting tables, so I have faith that this will be easy too. While you are looking into this, it may be a potentially good time to look into the proportional power usage, where jetpacks use different amounts of power for different thrust efforts. I really dont know how it's coded, but it could be as simple as using a multiplier, where the multiplier is the amount of vertical speed added per tick, and the base usage depends on each jetpack tier; so for example the sinking maybe adds 0.6 speed per tick, so during sinking the formula could be like 0.6 * 100 where 100 is the BASE RF/t usage for, say, the redstone jetpack. In this case, the displayed RF cost per tick could be the base one, unmodified by the multiplier.
Problem: The new armoured jetpack icons are really nice, with a cute miniature armour icon in the bottom right which signifies that the jetpack is currently reinforced. Unfortunately, half of that little icon is permanently covered by the RF bar, even when the RF is empty.
Solution: Move the little icon to the upper left of the upper right. Or make the jetpack appear overlaid over a full-sized armour icon. Or make the two jetpack thrusters look reinforced in some way.
Problem: I'm not such a huge fan of the leather straps. I mean zero offense with this but I'd like to point it out while we're still ahead. That this is the path that IC2 is sorta taking now. This leather belt does not have any usage outside of crafting a jetpack, therefore it is an arguably unneccessary intermediate crafting ingredient. Kinda with how you used to be able to craft the IC2 drill with five ingots, a battery, and a circuit; but now you must hammer ingots into plates, then hammer half of those into item casings, then make an electric motor along with batteries and circuits which themselves cannot be made with ingots anymore, which gives you a power unit which can then with plates be FINALLY crafted into an actual drill. The leather belt right now is such an intermediate item, and the thrusters were intermediate to begin with, and the crafting requirements for the jetpacks have roughly DOUBLED just for this release.
Solution: Dont go down the same path; perhaps even back up on some changes if you agree with this remark of mine. We can already make remarkable things in Minecraft without having to craft every little detail for them; IC2 is becoming insistent on crafting the smallest details, and they are losing their fanbase rapidly, in large part because of this. Perhaps make a single double-thruster with a single thruster recipe use (which is a normal existing thruster with different graphics) and then use only one of these double-thrusters to make a jetpack, like before. This would also play into the possibility for wearable thrusters to provide highjumping as an alternative to flying.
Rather than clump it all into a single post, I decided to make two separate posts instead. The first one was about the bugfixes, this one will be about my sincere suggestions and my reasoning behind those suggestions.
I've taken a look at this link... https://docs.google....4RWSu2Ff-k/edit
and while I feel that you have the right to do with this mod whatever you like, I would like to voice some of the ways in which I disagree with them. I will do so on the assumption that you find my criticism welcome; it shows that you listen because some of the suggested ideas got implemented in this release. If my ramblings are not welcome, or are too long-winded, let me know so that I can stop.
Upgraded Energetic Infuser
Energetic Infuser, but faster
Has an übercharge mode, that only effects resonant jetpacks
Can übercharge a resonant jetpack
Übercharging the jetpack will cause an explosion, destroying it
Übercharged remains of the jetpack can then be found
A player with the volatile remains in their inventory will get hurt
The übercharged remains can be stabilized so they are less dangerous
Stabilized Übercharged Jetpack Parts
SÜJPs can be combined and then filled with Energized Glowstone to create zero-gravity thrusters
These thrusters are ultimate and can be further combined with SÜJPs to create creative flight jetpacks
Require TE fluids for crafting thrusters
Sounds complicated to me, for no real gain considering that we can already config any jetpack to any power level that we desire.
Furthermore, taking your fanbase into consideration, it's mostly people who are running from the new ways of IC2, me included. If you want tp provide them a safe haven, focus on jetpack usage, rather than on complex ways to craft those jetpacks.
And furthermore, it is in my interest to say =P that the programming time could instead be used to fix and polish the stuff that affects the ease and the usability of the jetpacks once they are already crafted and ready to use.
Creative flight jetpack tier
Hard to get/create
Lightning strike? Ritual? Overcharge?
Zero-gravity thruster (Energized Glowstone)
How about, make it uncraftable, and accesible through Creative only? In Thermal Expansion there now exist five-tiered items such as capacitors and energy cells, the tiers being Leadstone, Hardened, Redstone, Resonant, and Creative. If you were to add this fifth tier, it would only make sense that this gives you a jetpack only accessible from Creative, otherwise uncraftable, and offering infinite RF just like Creative Capacitors and Cells. Perhaps its slow-fall mode could be set to 0 speed by default, thus you could have an unlimited semi-creative flight, while still otherwise in survival.
Enchantable jetpacks
Effeciency (if possible): faster speeds for the same amounts of power
Unbreaking: small chance not to consume power
I dont terribly like the Efficiency idea, but only because of my own playstyle; after a point, they become a bit too fast. Also, it would be very important whether Efficiency gives a flat bonus or a percentage bonus. In the flat case, lower-end jetpacks would benefit more, and in the percentage case, higher-end jetpacks would benefit more instead.
I like the Unbreaking idea, but I lean towards the solution used in Redstone Arsenal. In RA, for every level of Unbreaking enchanted onto tools, the tool uses 20% less RF per use. There are three levels of Unbreaking, so that would make it a steady 60% RF discount, which I would like better than the unsteady 75% that the Unbreaking already gives, especially now that we can display the usage. I would prefer the steady discount. I dont know how they coded it in RA and if it is hard to do.
Ingame power indicator HUD
Shows current jetpack power
Warns the player if power is low
If you get to this part, I could make some appealing warning blips as well.
Traveling Mode
Similar to the initial hover mode
More forward thrust, less upward thrust
I disagree with this because it turns the previous "toggle" button into a new "cycle" button instead. If I want to switch from one mode to another, I might need two presses instead of one, and will need to memorise how many presses from which mode to change to which other mode. Hover is already my "travel" mode and great distances can be covered with it, especially with the already existing ability to slow-sink.
Emergency hover mode
Activates when power is low or the player is falling too fast/long
Yes please!
Jetpack flight sounds
You can guess by now how I could assist.
Ultimate flux capacitor
Charges entire inventory
Can charge an equipped jetpack
Can receive power from tesseracts
Best release this as a separate mod, as it would cause this mod to stop being simply jetpacks, pun intended. Kinda like what RedPower did, and divided its mod into tools, pipes, logic...
Alright. Those are my opinions based on your idea-list. I wanted to give my own standalone ideas after these, but since it's a lot of reading already, I'll only list a few of mine.
Suggestion: I simply never use the default mode for anything, other than to climb a terribly boring shaft from bottom to top of the map, or to fall more quickly down it (in which case i just disable the jetpack instead). Maybe it would be slightly more usable if it slowed you down before you hit the ground, avoiding the hurt, but it still would be too much bobbing up and down while tapping space to be appealing. And then the travel mode which is the opposite extreme of Hover, which would get you from point A to point B... if you are in a mostly flat world. To overcome a mountain, you would be forced to switch out of the mode for a bit which I've already explained would be a bit convoluted and unwieldy.
Instead, make jetpacks single-mode. For example, make Hover be the new default mode because it appears to be in sort of a middle between Jump and Travel ones. Then instead of coding Travel mode, hold SHIFT for the slow-sink, which already is an existing travel mode that you can use with ease (which the better jetpacks even also do with better efficiency). And instead of having a switchable Jump mode, make the jetpack enter Jump mode while the CTRL is held. You never need to use Jump mode for extended amounts of time, mostly only to climb single huge shafts and cliffs, so setting it to a modifier key could be very beneficial for the ease of use of your jetpacks, not to mention that all you need to do to avoid the following landing hurt is release the CTRL.
And perhaps put this into the config.
#Set the default and modifier modes here. The accepted values are 'hover', 'travel', and 'jump'.
modeDefault=hover
modeSHIFT=travel
modeCTRL=jump
Besides, it would allow you to get away with only one toggle key (jetpack enable/disable) instead of having two or more, good since the FTB modpacks are already cluttered with keys that do redundant things and overlap a lot.
Ok, I hope that this is enough for now. Keep em coming!
Sounds complicated to me, for no real gain considering that we can already config any jetpack to any power level that we desire.
Furthermore, taking your fanbase into consideration, it's mostly people who are running from the new ways of IC2, me included. If you want tp provide them a safe haven, focus on jetpack usage, rather than on complex ways to craft those jetpacks.
And furthermore, it is in my interest to say =P that the programming time could instead be used to fix and polish the stuff that affects the ease and the usability of the jetpacks once they are already crafted and ready to use.
How I agree with you completely, I feel that at least the redstone jetpack should require an "empty jetpack" of sorts first, and fill it with destabilized redstone first, like the energy cell and conduit. However a fair point to bring up would be that the capacitor does not require to be filled.
Could you add, that if you hold space and shift, that you are standing still in air? because when you need to wrench something in air, you would move all the time. Thank you, amazing mod
How I agree with you completely, I feel that at least the redstone jetpack should require an "empty jetpack" of sorts first, and fill it with destabilized redstone first, like the energy cell and conduit. However a fair point to bring up would be that the capacitor does not require to be filled.
If you were needing an empty jetpack for redstone, you would be breaking the upgrade line. The energy cells are only one such tiered item; you also get capacitors, liquid tanks, strongboxes... The energy cell is the only such tiered item which requires liquid redstone.
Could you add, that if you hold space and shift, that you are standing still in air? because when you need to wrench something in air, you would move all the time. Thank you, amazing mod
I would not touch this... I would imagine that it would be harder to do things while you're sitting in a jetpack instead of solid ground... Better tier jetpacks allow you to fall more slowly, in the case of redstone and resonant jetpacks it's almost as good as staying still. When creative jetpack arrives, my guess is that it will not sink at all. And until then, you can configure one of your current jetpacks to this.
The tooltips do NOT explain HOW to put armor plates on jetpacks, and there are NO recipies showing up when looking at the armored jetpack in the item browsers. I have 2 resonant armor plates and 1 resonant jetpack...............I feel like a little child trying to put a square peg in a round hole. How do I put them together?
Alright, hold jetpack in hand, have armor plating in inventory, shift-sneak with jetpack in hand, will install the armor.
I would not touch this... I would imagine that it would be harder to do things while you're sitting in a jetpack instead of solid ground... Better tier jetpacks allow you to fall more slowly, in the case of redstone and resonant jetpacks it's almost as good as staying still. When creative jetpack arrives, my guess is that it will not sink at all. And until then, you can configure one of your current jetpacks to this.
D:hoverModeIdleSpeed=0.00
I am not dumb and found already this configuration, but wrenching something in air, requires you to hold sneak, and it just overlaps with the decent functionality of the jetpack. When you press space and shift at the same time, space will override the sneak€: another suggestion would be to use shift rclick of the plate to install it, and not vice versa because shift rclick is usually quick equipping
The tooltips do NOT explain HOW to put armor plates on jetpacks, and there are NO recipies showing up when looking at the armored jetpack in the item browsers. I have 2 resonant armor plates and 1 resonant jetpack...............I feel like a little child trying to put a square peg in a round hole. How do I put them together?
Alright, hold jetpack in hand, have armor plating in inventory, shift-sneak with jetpack in hand, will install the armor.
The tooltip does say how to, I can't open up my minecraft now, but I believe it's like line number 5 or 6?
So apparently, there are some item id conflicts. Combining a jetpack and the plating gives me a random item from another mod. Combining the resonant jetpack with the plating crashes my world, and I can't even load it back up.
This looks like an awesome mod, I'll be sure to add it to a self made "ftb-lite" pack I make.
However when I tried to add it to the Direwolf20 pack I kept crashing a minute-ish after loading into the world. Basically just long enough for me to give myself a jetpack to mess around with and fly a bit.
If it helps here's one of my crashlogs:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 5/28/14 4:54 AM
Description: Unexpected error
java.lang.ClassCastException: thaumcraft.common.entities.monster.EntityBrainyZombie cannot be cast to net.minecraft.entity.player.EntityPlayer
at tonius.simplyjetpacks.item.ItemSJJetpack.useJetpack(ItemSJJetpack.java:136)
at tonius.simplyjetpacks.event.JetpackMobHandlers.makeMobUseJetpackRandomly(JetpackMobHandlers.java:24)
at net.minecraftforge.event.ASMEventHandler_268_JetpackMobHandlers_makeMobUseJetpackRandomly_LivingUpdateEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:337)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1776)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:29)
at net.minecraft.entity.monster.EntityZombie.func_70071_h_(EntityZombie.java:283)
at morph.client.core.TickHandlerClient.worldTick(TickHandlerClient.java:370)
at morph.client.core.TickHandlerClient.tickEnd(TickHandlerClient.java:139)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1970)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at tonius.simplyjetpacks.item.ItemSJJetpack.useJetpack(ItemSJJetpack.java:136)
at tonius.simplyjetpacks.event.JetpackMobHandlers.makeMobUseJetpackRandomly(JetpackMobHandlers.java:24)
at net.minecraftforge.event.ASMEventHandler_268_JetpackMobHandlers_makeMobUseJetpackRandomly_LivingUpdateEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:337)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1776)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:29)
at net.minecraft.entity.monster.EntityZombie.func_70071_h_(EntityZombie.java:283)
at morph.client.core.TickHandlerClient.worldTick(TickHandlerClient.java:370)
at morph.client.core.TickHandlerClient.tickEnd(TickHandlerClient.java:139)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
This looks like an awesome mod, I'll be sure to add it to a self made "ftb-lite" pack I make.
However when I tried to add it to the Direwolf20 pack I kept crashing a minute-ish after loading into the world. Basically just long enough for me to give myself a jetpack to mess around with and fly a bit.
If it helps here's one of my crashlogs:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 5/28/14 4:54 AM
Description: Unexpected error
java.lang.ClassCastException: thaumcraft.common.entities.monster.EntityBrainyZombie cannot be cast to net.minecraft.entity.player.EntityPlayer
at tonius.simplyjetpacks.item.ItemSJJetpack.useJetpack(ItemSJJetpack.java:136)
at tonius.simplyjetpacks.event.JetpackMobHandlers.makeMobUseJetpackRandomly(JetpackMobHandlers.java:24)
at net.minecraftforge.event.ASMEventHandler_268_JetpackMobHandlers_makeMobUseJetpackRandomly_LivingUpdateEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:337)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1776)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:29)
at net.minecraft.entity.monster.EntityZombie.func_70071_h_(EntityZombie.java:283)
at morph.client.core.TickHandlerClient.worldTick(TickHandlerClient.java:370)
at morph.client.core.TickHandlerClient.tickEnd(TickHandlerClient.java:139)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1970)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at tonius.simplyjetpacks.item.ItemSJJetpack.useJetpack(ItemSJJetpack.java:136)
at tonius.simplyjetpacks.event.JetpackMobHandlers.makeMobUseJetpackRandomly(JetpackMobHandlers.java:24)
at net.minecraftforge.event.ASMEventHandler_268_JetpackMobHandlers_makeMobUseJetpackRandomly_LivingUpdateEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:337)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1776)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:29)
at net.minecraft.entity.monster.EntityZombie.func_70071_h_(EntityZombie.java:283)
at morph.client.core.TickHandlerClient.worldTick(TickHandlerClient.java:370)
at morph.client.core.TickHandlerClient.tickEnd(TickHandlerClient.java:139)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
Were you using Morph to change into another mob? Morph seems to be messing with the code that makes mobs use jetpacks. I may have to remove that function for now.
Edit: I have made it a config option now. Also I may release an update today.
Were you using Morph to change into another mob? Morph seems to be messing with the code that makes mobs use jetpacks. I may have to remove that function for now.
Edit: I have made it a config option now. Also I may release an update today.
Got ninja'd when I was gonna report the Morph Mod crashes.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/26/2011
Posts:
50
Minecraft:
tonius11
Member Details
Simply Jetpacks 0.3.0.0 for Minecraft 1.6.4:
- IMPORTANT NOTICE: This update changes the location and the format of the config files. I recommend you to either delete your current configs, or back up any changes you made to them so you can restore those.
- Added Creative Jetpack. Not Creative as in creative-flight, but as in infinite charge, like the Creative TE items.
- Added Particle Customizers. They can be used to disable or change the type of particles on specific jetpacks.
- Jetpack particles from other players can now actually be seen from a distance
- Jetpacks now also boost sideways and backwards when flying around (it used to only boost forward)
- Tuberous jetpacks can now be tuned in the configs
- Added config to disable the "Hold Shift for details"
- Improved armored jetpack item textures
- Hopefully fixed a crash with Morph interaction
- I would call this 0.2.1.0, but it would probably get confused with 0.2.0.1. :V
Simply Jetpacks 0.3.0.0 for Minecraft 1.6.4:
- IMPORTANT NOTICE: This update changes the location and the format of the config files. I recommend you to either delete your current configs, or back up any changes you made to them so you can restore those.
- Added Creative Jetpack. Not Creative as in creative-flight, but as in infinite charge, like the Creative TE items.
- Added Particle Customizers. They can be used to disable or change the type of particles on specific jetpacks.
- Jetpack particles from other players can now actually be seen from a distance
- Jetpacks now also boost sideways and backwards when flying around (it used to only boost forward)
- Tuberous jetpacks can now be tuned in the configs
- Added config to disable the "Hold Shift for details"
- Improved armored jetpack item textures
- Hopefully fixed a crash with Morph interaction
- I would call this 0.2.1.0, but it would probably get confused with 0.2.0.1. :V
I shall now test this update to see if the Morph crashes still persist.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 5/29/14 10:55 AM
Description: Initializing game
java.lang.ClassCastException: WayofTime.alchemicalWizardry.common.items.ItemComponents cannot be cast to tonius.simplyjetpacks.item.jetpack.ItemJetpack
at tonius.simplyjetpacks.recipes.JetpackUpgradingRecipe.<init>(JetpackUpgradingRecipe.java:16)
at tonius.simplyjetpacks.SJItems.registerRecipes(SJItems.java:135)
at tonius.simplyjetpacks.SJItems.init(SJItems.java:49)
at tonius.simplyjetpacks.SimplyJetpacks.init(SimplyJetpacks.java:56)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Havent changed the config yet.
And after changing around the config stuff, the game actually launched.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/26/2011
Posts:
50
Minecraft:
tonius11
Member Details
Any ClassCastException on launch is probably an id conflict, I should add that to a FAQ. I didn't have other mods item ids in mind when I set the default ids, but that's what configs are for.
Any ClassCastException on launch is probably an id conflict, I should add that to a FAQ. I didn't have other mods item ids in mind when I set the default ids, but that's what configs are for.
Hey there, I am loving the new features, I have notice only one thing, and it is a mini conflict with another mod, It runs and everything works, but since the mod that is giving me slight grief is "Smart Moving" it is annoying because I can't play minecraft without smart moving anymore, and it changes a few things about the player that doesn't like a couple vanilla things with armor sometimes..
Problem:
Basically in hover mod with a jetpack, with smart moving installed, I cannot press shift (crouch) to have the jetpack go down. Not really a big deal since I can just turn the hover mode on and then off to descend, but I thought I would let you know and maybe you would be interested in fixing it.
If you want to check it out for yourself, all you need is 2 files: "SmartMoving" Version: 14.6.1 for 1.6.4 And "PlayerAPI" Version: Core 1.2 for 1.6.4
(Links are to the Owners Site and are not downloads)
If you decide to test it out, you might notice the funny animation it makes when you hover and move about with the jetpacks. If you change your gamemode to creative and try the flying there, you will see what the smart moving animations are supposed to look like, but the animations don't bother me, I'm just wondering if you might be able to add in a way for you to descend in hover mode whne using smart moving.
------------------------
Side note: I need to get some recharging boots of Fall Protection.. lol I keep flying really high really fast, then back down too fast and kill myself..
I've tried the new update.
Pleasant surprises: First off, I like the energy counter. It shows percentage by default, and it can show flat RF next to it as well. When I was enabling it in the config, I thought "If I choose the flat display, it will replace the percentage entirely" but it didnt. Also glad that the max charge is not shown, that would be just spam, such as 8.456.200/10.000.000 . Also, I've enabled the option to swap the SHIFT function, which is a welcome change even tho I'll have to get used to it once again (shouldnt take long). I also think that using a thruster for high-jumping is a fun idea by itself; tho to be honest, when I first read this in the changelog, I actually tried to CTRL-jump with an actual jetpack rather than with a thruster.
Of course, I come with criticism as well.
Problem: A thruster can indeed be used for high-jumping but it is required to be inside of hand, meaning that it takes up a valuable hotbar slot and prevents you from wielding anything else.
Solution: Make the thruster itself wearable as an armour, making it a poor man's jetpack, also removing the need for it to be wielded. In addition, it is counterintuitive to use the rightclick for highjumps because people will instinctively keep pressing space instead; but if wearable as an armour, one could activate it with space easily. I imagine that this would also please people who think that the default jump is too short BUT that the jetpacks remove all the challenge.
Problem: Thrusters make a small popping sound when used. Tho I liked how they have a different pitch; the higher tier thruster has a slightly higher pitch too.
Solution: Make it possible to disable it. Alternately, I can make some proper sounds for you (no credit required) so you can plop them into the JAR. I will put a few up on Dropbox so you can see if they would fit.
Problem: The invert-shift is great, however it made an issue easier to notice, I did not see this one before. When you use SHIFT to glide (rather than sink), it becomes obvious that you now glide around at sneaking speed. This affects all the jetpacks but it may not be obvious with a high-end jetpack when going forward. But do grab the Ender jetpack, set the invert-shift config, and hold SHIFT while trying to move left and right specifically. You will barely move. You'd think that this is good for precision-positioning while mining ceilings, but I've just-as-often used the gliding to cover large areas of terrain quickly. To look at it from a different persepctive, one of the issues with this is that the jetpacks have a different practical behaviour based on a config which should be preference-based only.
Solution: I dont know what I'd do here. The sneaking-speed-reduction may be impossible to stop as it's a fundamental Minecraft mechanic, however you could try and add a (secondary) bonus speed to your jetpacks, in additition to the tier bonus, which is just the correct speed to counter the sneaking slowdown; and also making it work in all directions. This may be problematic to code, so you figure out if it's worth pursuing.
Problem: Now I dont have to press SHIFT to drop down faster but I have to press it to view my jetpack statistics =P .
Solution: Add a config that will allow all the jetpack tooltips (including those for non jetpack items such as straps and thrusters) to be autoexpanded without the need to hold SHIFT over them.
Problem: We still cant easily tell if the jetpack is enabled or disabled, and if it's in the hover mode or not.
Solution: Add a couple of lines; one that says whether the jetpack is enabled and one to show its mode; maybe they can even go on the same line if you put them in some short format, right under the RF display. Additionally it says "Hover mode enabled" and "Hover mode disabled" when you switch modes which means that the "other" mode is entirely unnamed. Instead it could say "Hover Mode" and "Jumpjet Mode" (or jump mode) instead, naming both modes, and also avoiding the extra word "enabled" or "disabled", if you care for such things. What also puzzles me here is that "Hover mode enabled" and "Hover mode disabled" implies that the "other" mode is the default one... but I personally never spend any time in it other than several seconds when the jetpack is first crafted, same as in IC2.
Problem: I've noticed this in the previous version too, but it's still there. When you check the tooltips of a jetpack, they show an obvious RF cost per tick to run. But when you go to NEI to check for the recipes, in the recipe tooltips the jetpacks will be shown to be using 50% more RF than when the jetpack is in your inventory. For example the Redstone jetpack will show to be using 100RF/t in the inventory and 150RF/t in the NEI. Also, NEI always shows the number as 50% bigger even if you adjust the costs through the config; the NEI number then also adjusts. One of them is not displaying properly.
Solution: You've quickly managed to fix the crash regarding the mod crafting tables, so I have faith that this will be easy too. While you are looking into this, it may be a potentially good time to look into the proportional power usage, where jetpacks use different amounts of power for different thrust efforts. I really dont know how it's coded, but it could be as simple as using a multiplier, where the multiplier is the amount of vertical speed added per tick, and the base usage depends on each jetpack tier; so for example the sinking maybe adds 0.6 speed per tick, so during sinking the formula could be like 0.6 * 100 where 100 is the BASE RF/t usage for, say, the redstone jetpack. In this case, the displayed RF cost per tick could be the base one, unmodified by the multiplier.
Problem: The new armoured jetpack icons are really nice, with a cute miniature armour icon in the bottom right which signifies that the jetpack is currently reinforced. Unfortunately, half of that little icon is permanently covered by the RF bar, even when the RF is empty.
Solution: Move the little icon to the upper left of the upper right. Or make the jetpack appear overlaid over a full-sized armour icon. Or make the two jetpack thrusters look reinforced in some way.
Problem: I'm not such a huge fan of the leather straps. I mean zero offense with this but I'd like to point it out while we're still ahead. That this is the path that IC2 is sorta taking now. This leather belt does not have any usage outside of crafting a jetpack, therefore it is an arguably unneccessary intermediate crafting ingredient. Kinda with how you used to be able to craft the IC2 drill with five ingots, a battery, and a circuit; but now you must hammer ingots into plates, then hammer half of those into item casings, then make an electric motor along with batteries and circuits which themselves cannot be made with ingots anymore, which gives you a power unit which can then with plates be FINALLY crafted into an actual drill. The leather belt right now is such an intermediate item, and the thrusters were intermediate to begin with, and the crafting requirements for the jetpacks have roughly DOUBLED just for this release.
Solution: Dont go down the same path; perhaps even back up on some changes if you agree with this remark of mine. We can already make remarkable things in Minecraft without having to craft every little detail for them; IC2 is becoming insistent on crafting the smallest details, and they are losing their fanbase rapidly, in large part because of this. Perhaps make a single double-thruster with a single thruster recipe use (which is a normal existing thruster with different graphics) and then use only one of these double-thrusters to make a jetpack, like before. This would also play into the possibility for wearable thrusters to provide highjumping as an alternative to flying.
Just for fun, here are a couple of those sound effects that I mentioned earlier. These are just samples for you to check out - I dont know if the format is correct for putting into the jar but that can be looked into.
https://www.dropbox.com/s/mrzknhjogybpbno/JetJumpShort.wav
https://www.dropbox.com/s/0avmzmrhj7w65qy/JetJumpLong.wav
The long one sounds arguably cooler, but with smaller thrusters, the player would land before the sound finished. These would also get real old real quick if the player plans to jump often to get around.
https://www.dropbox.com/s/tvoyyepdmrxu1qj/HumJumpShort.wav
https://www.dropbox.com/s/88m60cedpzlzysw/HumJumpLong.wav
These should be more bearable, from my own experience.
Thank you for another update!
I've taken a look at this link...
https://docs.google....4RWSu2Ff-k/edit
and while I feel that you have the right to do with this mod whatever you like, I would like to voice some of the ways in which I disagree with them. I will do so on the assumption that you find my criticism welcome; it shows that you listen because some of the suggested ideas got implemented in this release. If my ramblings are not welcome, or are too long-winded, let me know so that I can stop.
Sounds complicated to me, for no real gain considering that we can already config any jetpack to any power level that we desire.
Furthermore, taking your fanbase into consideration, it's mostly people who are running from the new ways of IC2, me included. If you want tp provide them a safe haven, focus on jetpack usage, rather than on complex ways to craft those jetpacks.
And furthermore, it is in my interest to say =P that the programming time could instead be used to fix and polish the stuff that affects the ease and the usability of the jetpacks once they are already crafted and ready to use.
How about, make it uncraftable, and accesible through Creative only? In Thermal Expansion there now exist five-tiered items such as capacitors and energy cells, the tiers being Leadstone, Hardened, Redstone, Resonant, and Creative. If you were to add this fifth tier, it would only make sense that this gives you a jetpack only accessible from Creative, otherwise uncraftable, and offering infinite RF just like Creative Capacitors and Cells. Perhaps its slow-fall mode could be set to 0 speed by default, thus you could have an unlimited semi-creative flight, while still otherwise in survival.
I dont terribly like the Efficiency idea, but only because of my own playstyle; after a point, they become a bit too fast. Also, it would be very important whether Efficiency gives a flat bonus or a percentage bonus. In the flat case, lower-end jetpacks would benefit more, and in the percentage case, higher-end jetpacks would benefit more instead.
I like the Unbreaking idea, but I lean towards the solution used in Redstone Arsenal. In RA, for every level of Unbreaking enchanted onto tools, the tool uses 20% less RF per use. There are three levels of Unbreaking, so that would make it a steady 60% RF discount, which I would like better than the unsteady 75% that the Unbreaking already gives, especially now that we can display the usage. I would prefer the steady discount. I dont know how they coded it in RA and if it is hard to do.
If you get to this part, I could make some appealing warning blips as well.
I disagree with this because it turns the previous "toggle" button into a new "cycle" button instead. If I want to switch from one mode to another, I might need two presses instead of one, and will need to memorise how many presses from which mode to change to which other mode. Hover is already my "travel" mode and great distances can be covered with it, especially with the already existing ability to slow-sink.
Yes please!
You can guess by now how I could assist.
Best release this as a separate mod, as it would cause this mod to stop being simply jetpacks, pun intended. Kinda like what RedPower did, and divided its mod into tools, pipes, logic...
Alright. Those are my opinions based on your idea-list. I wanted to give my own standalone ideas after these, but since it's a lot of reading already, I'll only list a few of mine.
Suggestion: I simply never use the default mode for anything, other than to climb a terribly boring shaft from bottom to top of the map, or to fall more quickly down it (in which case i just disable the jetpack instead). Maybe it would be slightly more usable if it slowed you down before you hit the ground, avoiding the hurt, but it still would be too much bobbing up and down while tapping space to be appealing. And then the travel mode which is the opposite extreme of Hover, which would get you from point A to point B... if you are in a mostly flat world. To overcome a mountain, you would be forced to switch out of the mode for a bit which I've already explained would be a bit convoluted and unwieldy.
Instead, make jetpacks single-mode. For example, make Hover be the new default mode because it appears to be in sort of a middle between Jump and Travel ones. Then instead of coding Travel mode, hold SHIFT for the slow-sink, which already is an existing travel mode that you can use with ease (which the better jetpacks even also do with better efficiency). And instead of having a switchable Jump mode, make the jetpack enter Jump mode while the CTRL is held. You never need to use Jump mode for extended amounts of time, mostly only to climb single huge shafts and cliffs, so setting it to a modifier key could be very beneficial for the ease of use of your jetpacks, not to mention that all you need to do to avoid the following landing hurt is release the CTRL.
And perhaps put this into the config.
Besides, it would allow you to get away with only one toggle key (jetpack enable/disable) instead of having two or more, good since the FTB modpacks are already cluttered with keys that do redundant things and overlap a lot.
Ok, I hope that this is enough for now. Keep em coming!
How I agree with you completely, I feel that at least the redstone jetpack should require an "empty jetpack" of sorts first, and fill it with destabilized redstone first, like the energy cell and conduit. However a fair point to bring up would be that the capacitor does not require to be filled.
Applied Energistics 2 Developer
AE2:Intelligent Energistics Developer
If you were needing an empty jetpack for redstone, you would be breaking the upgrade line. The energy cells are only one such tiered item; you also get capacitors, liquid tanks, strongboxes... The energy cell is the only such tiered item which requires liquid redstone.
I would not touch this... I would imagine that it would be harder to do things while you're sitting in a jetpack instead of solid ground... Better tier jetpacks allow you to fall more slowly, in the case of redstone and resonant jetpacks it's almost as good as staying still. When creative jetpack arrives, my guess is that it will not sink at all. And until then, you can configure one of your current jetpacks to this.
Press SHIFT above the packs and above the platings. The instructions are there. Cant remember exactly.
Alright, hold jetpack in hand, have armor plating in inventory, shift-sneak with jetpack in hand, will install the armor.
Applied Energistics 2 Developer
AE2:Intelligent Energistics Developer
The tooltip does say how to, I can't open up my minecraft now, but I believe it's like line number 5 or 6?
However when I tried to add it to the Direwolf20 pack I kept crashing a minute-ish after loading into the world. Basically just long enough for me to give myself a jetpack to mess around with and fly a bit.
If it helps here's one of my crashlogs:
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 5/28/14 4:54 AM
Description: Unexpected error
java.lang.ClassCastException: thaumcraft.common.entities.monster.EntityBrainyZombie cannot be cast to net.minecraft.entity.player.EntityPlayer
at tonius.simplyjetpacks.item.ItemSJJetpack.useJetpack(ItemSJJetpack.java:136)
at tonius.simplyjetpacks.event.JetpackMobHandlers.makeMobUseJetpackRandomly(JetpackMobHandlers.java:24)
at net.minecraftforge.event.ASMEventHandler_268_JetpackMobHandlers_makeMobUseJetpackRandomly_LivingUpdateEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:337)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1776)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:29)
at net.minecraft.entity.monster.EntityZombie.func_70071_h_(EntityZombie.java:283)
at morph.client.core.TickHandlerClient.worldTick(TickHandlerClient.java:370)
at morph.client.core.TickHandlerClient.tickEnd(TickHandlerClient.java:139)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1970)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at tonius.simplyjetpacks.item.ItemSJJetpack.useJetpack(ItemSJJetpack.java:136)
at tonius.simplyjetpacks.event.JetpackMobHandlers.makeMobUseJetpackRandomly(JetpackMobHandlers.java:24)
at net.minecraftforge.event.ASMEventHandler_268_JetpackMobHandlers_makeMobUseJetpackRandomly_LivingUpdateEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:337)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1776)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:257)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:29)
at net.minecraft.entity.monster.EntityZombie.func_70071_h_(EntityZombie.java:283)
at morph.client.core.TickHandlerClient.worldTick(TickHandlerClient.java:370)
at morph.client.core.TickHandlerClient.tickEnd(TickHandlerClient.java:139)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:141)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:367)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Jcewazhere'/408, l='MpServer', x=24.50, y=80.74, z=105.21]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (196,64,256), Chunk: (at 4,4,0 in 12,16; contains blocks 192,0,256 to 207,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 358312 game time, 58477 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 122 total; [EntitySheep['Sheep'/14, l='MpServer', x=4.78, y=65.00, z=172.31], EntitySheep['Sheep'/15, l='MpServer', x=4.09, y=63.00, z=176.94], EntitySkeleton['Skeleton'/23, l='MpServer', x=30.50, y=34.00, z=67.50], EntityZombie['Zombie'/22, l='MpServer', x=18.40, y=11.00, z=79.55], EntityBrainyZombie['Angry Zombie'/812, l='MpServer', x=58.50, y=24.00, z=146.50], EntityBat['Bat'/25, l='MpServer', x=28.90, y=37.10, z=72.43], EntityZombie['Zombie'/24, l='MpServer', x=35.03, y=31.59, z=72.87], EntityBat['Bat'/27, l='MpServer', x=21.21, y=26.46, z=76.66], EntitySkeleton['Skeleton'/815, l='MpServer', x=40.50, y=23.00, z=160.50], EntityBat['Bat'/26, l='MpServer', x=27.66, y=32.29, z=72.36], EntityCow['Cow'/29, l='MpServer', x=30.50, y=63.00, z=99.72], EntitySkeleton['Skeleton'/809, l='MpServer', x=16.50, y=38.00, z=54.50], EntitySkeleton['Skeleton'/28, l='MpServer', x=29.88, y=10.00, z=100.53], EntitySkeleton['Skeleton'/810, l='MpServer', x=11.94, y=37.00, z=56.28], EntityCreeper['Creeper'/31, l='MpServer', x=23.50, y=13.00, z=129.50], EntityCreeper['Creeper'/30, l='MpServer', x=24.97, y=16.00, z=126.41], EntityZombie['Zombie'/32, l='MpServer', x=33.24, y=15.22, z=155.80], EntitySquid['Squid'/51, l='MpServer', x=40.61, y=53.20, z=82.49], EntityZombie['Zombie'/50, l='MpServer', x=41.05, y=36.79, z=66.51], EntitySkeleton['Skeleton'/55, l='MpServer', x=43.50, y=37.00, z=110.50], EntityZombie['Zombie'/54, l='MpServer', x=37.21, y=24.00, z=92.45], EntitySquid['Squid'/53, l='MpServer', x=38.22, y=54.32, z=83.96], EntitySquid['Squid'/52, l='MpServer', x=38.20, y=47.17, z=85.35], EntitySheep['Sheep'/59, l='MpServer', x=46.66, y=63.00, z=172.84], EntitySquid['Squid'/58, l='MpServer', x=39.26, y=48.29, z=117.65], EntityCreeper['Creeper'/57, l='MpServer', x=43.01, y=37.40, z=112.40], EntitySquid['Squid'/56, l='MpServer', x=37.25, y=52.07, z=106.09], EntityCreeper['Creeper'/60, l='MpServer', x=32.50, y=18.00, z=181.50], EntitySquid['Squid'/70, l='MpServer', x=59.44, y=56.52, z=63.70], EntityCow['Cow'/71, l='MpServer', x=56.41, y=63.00, z=80.44], EntityXPOrb['Experience Orb'/76, l='MpServer', x=51.84, y=43.27, z=156.64], EntityCreeper['Creeper'/77, l='MpServer', x=51.84, y=41.67, z=156.64], EntitySpider['Spider'/78, l='MpServer', x=51.84, y=41.00, z=156.64], EntitySkeleton['Skeleton'/79, l='MpServer', x=57.50, y=32.00, z=172.50], EntitySquid['Squid'/72, l='MpServer', x=46.78, y=57.32, z=94.47], EntityCow['Cow'/73, l='MpServer', x=62.50, y=69.00, z=124.50], EntitySpider['Spider'/74, l='MpServer', x=63.04, y=15.32, z=132.58], EntitySpider['Spider'/75, l='MpServer', x=61.81, y=15.00, z=130.07], EntitySkeleton['Skeleton'/80, l='MpServer', x=59.50, y=32.00, z=172.50], EntityCow['Cow'/102, l='MpServer', x=65.50, y=62.00, z=73.50], EntityCow['Cow'/103, l='MpServer', x=73.16, y=61.32, z=72.88], EntitySkeleton['Skeleton'/100, l='MpServer', x=73.50, y=26.00, z=65.50], EntityCow['Cow'/101, l='MpServer', x=65.50, y=62.00, z=79.50], EntityCreeper['Creeper'/99, l='MpServer', x=71.47, y=15.00, z=72.18], EntitySkeleton['Skeleton'/110, l='MpServer', x=77.87, y=34.00, z=141.09], EntitySkeleton['Skeleton'/111, l='MpServer', x=78.77, y=34.00, z=140.27], EntityCreeper['Creeper'/108, l='MpServer', x=78.13, y=40.00, z=119.94], EntityCow['Cow'/109, l='MpServer', x=76.75, y=64.00, z=121.81], EntityCreeper['Creeper'/106, l='MpServer', x=68.50, y=38.00, z=108.50], EntityCow['Cow'/107, l='MpServer', x=64.75, y=63.00, z=111.56], EntityCow['Cow'/104, l='MpServer', x=64.47, y=62.00, z=78.19], EntityCow['Cow'/105, l='MpServer', x=67.53, y=62.00, z=79.53], EntityBat['Bat'/113, l='MpServer', x=78.31, y=41.10, z=166.25], EntityCreeper['Creeper'/112, l='MpServer', x=79.66, y=34.00, z=140.60], EntitySkeleton['Skeleton'/127, l='MpServer', x=82.96, y=12.00, z=66.47], EntityTFNagaSegment['unknown'/956, l='MpServer', x=0.60, y=-0.80, z=0.60], EntityBat['Bat'/137, l='MpServer', x=90.01, y=17.02, z=124.35], EntityTFNagaSegment['unknown'/957, l='MpServer', x=0.60, y=-0.80, z=0.60], EntityZombie['Zombie'/136, l='MpServer', x=94.50, y=14.00, z=113.50], EntityTFNagaSegment['unknown'/958, l='MpServer', x=0.60, y=-0.80, z=0.60], EntityCreeper['Creeper'/139, l='MpServer', x=81.66, y=38.00, z=117.69], EntityTFNagaSegment['unknown'/959, l='MpServer', x=0.60, y=-0.80, z=0.60], EntityPech['entity.Pech.2.name'/138, l='MpServer', x=80.56, y=18.00, z=127.21], EntityCreeper['Creeper'/141, l='MpServer', x=85.50, y=38.00, z=114.50], EntitySpider['Spider'/140, l='MpServer', x=83.91, y=38.00, z=115.50], EntityTFNagaSegment['unknown'/954, l='MpServer', x=0.60, y=-0.80, z=0.60], EntityBat['Bat'/143, l='MpServer', x=72.62, y=41.12, z=126.48], EntityTFNagaSegment['unknown'/955, l='MpServer', x=0.60, y=-0.80, z=0.60], EntityBat['Bat'/142, l='MpServer', x=71.13, y=41.13, z=126.85], EntityXPOrb['Experience Orb'/129, l='MpServer', x=95.32, y=18.73, z=107.65], EntityBat['Bat'/403, l='MpServer', x=96.75, y=49.05, z=44.07], EntityBat['Bat'/128, l='MpServer', x=87.51, y=56.01, z=88.95], EntityBat['Bat'/400, l='MpServer', x=36.31, y=34.29, z=67.79], EntitySpider['Spider'/131, l='MpServer', x=95.32, y=16.46, z=107.65], EntityBat['Bat'/401, l='MpServer', x=32.70, y=51.40, z=65.75], EntityCreeper['Creeper'/130, l='MpServer', x=95.32, y=17.13, z=107.65], EntitySkeleton['Skeleton'/406, l='MpServer', x=84.50, y=24.00, z=48.50], EntitySkeleton['Skeleton'/133, l='MpServer', x=90.31, y=15.00, z=118.69], EntityCow['Cow'/407, l='MpServer', x=95.06, y=64.00, z=59.16], EntityCow['Cow'/132, l='MpServer', x=94.97, y=64.00, z=111.88], EntitySkeleton['Skeleton'/404, l='MpServer', x=84.09, y=22.00, z=61.47], EntityZombie['Zombie'/135, l='MpServer', x=91.22, y=15.00, z=117.72], EntityTFNagaSegment['unknown'/672, l='MpServer', x=0.60, y=-0.48, z=0.60], EntitySkeleton['Skeleton'/405, l='MpServer', x=84.50, y=24.00, z=50.50], EntityZombie['Zombie'/134, l='MpServer', x=93.81, y=14.00, z=118.57], EntityZombie['Zombie'/395, l='MpServer', x=21.50, y=13.00, z=44.50], EntitySkeleton['Skeleton'/394, l='MpServer', x=20.50, y=13.00, z=42.50], EntitySkeleton['Skeleton'/393, l='MpServer', x=27.50, y=14.00, z=32.50], EntityCreeper['Creeper'/396, l='MpServer', x=25.50, y=41.00, z=34.50], EntityCreeper['Creeper'/387, l='MpServer', x=-10.56, y=30.00, z=130.03], EntityCreeper['Creeper'/144, l='MpServer', x=79.73, y=16.46, z=134.75], BlueSlime['Blue Slime'/145, l='MpServer', x=87.73, y=132.16, z=168.29], EntityZombie['Zombie'/386, l='MpServer', x=-7.73, y=17.42, z=37.25], EntityCow['Cow'/147, l='MpServer', x=103.06, y=64.00, z=79.97], EntitySkeleton['Skeleton'/148, l='MpServer', x=104.50, y=15.00, z=110.50], EntityZombie['Zombie'/149, l='MpServer', x=96.37, y=16.09, z=106.05], EntityCow['Cow'/150, l='MpServer', x=102.75, y=65.00, z=103.25], EntitySheep['Sheep'/389, l='MpServer', x=-4.38, y=65.47, z=145.54], EntityManaCreeper['Mana Creeper'/388, l='MpServer', x=-12.50, y=27.00, z=128.50], EntityXPOrb['Experience Orb'/167, l='MpServer', x=134.72, y=17.25, z=207.72], EntityXPOrb['Experience Orb'/166, l='MpServer', x=131.13, y=15.25, z=202.19], EntityTFNagaSegment['unknown'/668, l='MpServer', x=0.60, y=-0.48, z=0.60], EntityTFNagaSegment['unknown'/669, l='MpServer', x=0.60, y=-0.48, z=0.60], EntityTFNagaSegment['unknown'/670, l='MpServer', x=0.60, y=-0.48, z=0.60], EntityTFNagaSegment['unknown'/671, l='MpServer', x=0.60, y=-0.48, z=0.60], EntityTFNagaSegment['unknown'/664, l='MpServer', x=0.60, y=-0.48, z=0.60], EntityTFNagaSegment['unknown'/665, l='MpServer', x=0.60, y=-0.48, z=0.60], EntityTFNagaSegment['unknown'/666, l='MpServer', x=0.60, y=-0.48, z=0.60], EntityTFNagaSegment['unknown'/667, l='MpServer', x=0.60, y=-0.48, z=0.60], EntityTFNagaSegment['unknown'/661, l='MpServer', x=0.60, y=-0.48, z=0.60], EntityTFNagaSegment['unknown'/662, l='MpServer', x=0.60, y=-0.48, z=0.60], EntityTFNagaSegment['unknown'/663, l='MpServer', x=0.60, y=-0.48, z=0.60], EntityClientPlayerMP['Jcewazhere'/408, l='MpServer', x=24.50, y=80.74, z=105.21], EntitySheep['Sheep'/464, l='MpServer', x=-31.72, y=60.00, z=145.50], EntitySheep['Sheep'/463, l='MpServer', x=-24.09, y=64.00, z=122.19], EntitySheep['Sheep'/461, l='MpServer', x=-40.19, y=65.00, z=126.31], EntityTFNagaSegment['unknown'/963, l='MpServer', x=0.60, y=-0.80, z=0.60], EntityTFNagaSegment['unknown'/962, l='MpServer', x=0.60, y=-0.80, z=0.60], EntityTFNagaSegment['unknown'/961, l='MpServer', x=0.60, y=-0.80, z=0.60], EntityTFNagaSegment['unknown'/960, l='MpServer', x=0.60, y=-0.80, z=0.60], EntityTFNagaSegment['unknown'/965, l='MpServer', x=0.60, y=-0.80, z=0.60], EntityTFNagaSegment['unknown'/964, l='MpServer', x=0.60, y=-0.80, z=0.60]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:863)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 455102912 bytes (434 MB) / 2282749952 bytes (2177 MB) up to 4772200448 bytes (4551 MB)
JVM Flags: 3 total; -Xms256M -Xmx5120M -XX:PermSize=256m
AABB Pool Size: 18265 (1022840 bytes; 0 MB) allocated, 4908 (274848 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 62
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 143 mods loaded, 143 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
denLib{3.1.35} [denLib] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Evoc{1.0.0} [Evoc] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfiniBows{1.2.0 build 14} [Infinity Bow Fix] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MobiusCore{1.2.1} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenModsCore{0.4} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PowerCrystalsCore{1.1.8} [PowerCrystals Core] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
switches|pistontweak{1.3.0 build 25} [Switches|PistonTweak] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{v5.2(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WorldStateCheckpoints{Forge 1.6.4.r04} [WorldStateCheckpoints] ([1.6.4]WorldStateCheckpoints.Forge.1.6.4.r04.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arsmagica2{1.1.2b} [Ars Magica 2] (AM2_1.1.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{2.0.0.5} [CoFH Core] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
UniversalElectricity{3.1.0} [Universal Electricity] (Universal-Electricity-3.1.0.54-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.0.244} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{3.0.0.7} [Thermal Expansion] (ThermalExpansion-3.0.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.0.354-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.354-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded{1.6.4R2.7.9} [MineFactory Reloaded] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForestryPre{1.6.4R2.7.9} [MFR Compat: Forestry (part 2)] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.3.1.1} [Forestry for Minecraft] (forestry-A-2.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsForestry{1.3} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BinnieCore{1.8.0} [Binnie Core] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraBees{1.8.0} [Extra Bees] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraTrees{1.8.0} [Extra Trees] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Additional-Buildcraft-Objects{1.0.6.182} [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-1.0.6.182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CalclaviaCore{1.1.1} [CalclaviaCore] (Calclavia Core-1.1.1.160-main.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.4} [ChickenChunks] (ChickenChunks 1.3.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHLoot{2.0.0.5} [CoFH Loot] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHMasquerade{2.0.0.5} [CoFH Masquerade] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHSocial{2.0.0.5} [CoFH Social] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHWorld{2.0.0.5} [CoFH World] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CompactSolars{4.4.19.224} [Compact Solar Arrays] (compactsolars-universal-1.6.4-4.4.19.224.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.57} [ComputerCraft] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CCTurtle{1.57} [ComputerCraft Turtles] (ComputerCraft1.57.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DenPipes-Forestry{1.1.8} [DenPipes-Forestry] (DenPipes-Forestry-1.6.4-1.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DenPipes-Emerald{1.1.6} [DenPipes-Emerald] (DenPipes-Emerald-1.6.4-1.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DenPipes{2.1.18} [DenPipes] (DenPipes-1.6.4-2.1.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.3.6} [EnderStorage] (EnderStorage 1.4.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{1.0.3c} [Extra Utilities] (extrautils-1.0.3c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization{0.8.29} [Factorization] (Factorization-0.8.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.misc{0.8.29} [Factorization Miscellaneous Nonsense] (Factorization-0.8.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.notify{0.8.29} [Factorization Notification System] (Factorization-0.8.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.dimensionalSlice{0.8.29} [Factorization Dimensional Slices] (Factorization-0.8.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
flatsigns{1.4.0} [Flat Signs] (flatsigns-1.6.2-universal-1.4.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GateCopy{3.1.4} [GateCopy] (GateCopy-1.6.4-3.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{2.4.0} [iChunUtil] (iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2NuclearControl{1.6.2e} [Nuclear Control] (IC2NuclearControl-1.6.2e-ic2-experimental.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.4.1.702} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.702.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.1.0g} [Thaumcraft] (Thaumcraft4.1.0g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LogisticsPipes|Main{0.7.4.dev.172} [Logistics Pipes] (LogisticsPipes-MC1.6.4-0.7.4.dev.172.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{8.3.2.0} [Railcraft] (Railcraft_1.6.4-8.3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.2a} [Waila] (Waila_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.5.2} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicTinkerer{2.3-140} [Thaumic Tinkerer] (ThaumicTinkerer-2.3-140.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MagicBees{2.1.11} [Magic Bees] (magicbees-2.1.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.6.4R2.7.9} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatAtum{1.6.4R2.7.9} [MFR Compat: Atum] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBackTools{1.6.4R2.7.9} [MFR Compat: BackTools] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.6.4R2.7.9} [MFR Compat: BuildCraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatChococraft{1.6.4R2.7.9} [MFR Compat: Chococraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.6.4R2.7.9} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForestry{1.6.4R2.7.9} [MFR Compat: Forestry] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatForgeMicroblock{1.6.4R2.7.9} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatIC2{1.6.4R2.7.9} [MFR Compat: IC2] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft{0.10.12.01} [Mystcraft] (mystcraft-uni-1.6.4-0.10.12.01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatMystcraft{1.6.4R2.7.9} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatPams{1.6.4R2.7.9} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.2.2.19} [ProjectRed] (ProjectRedBase-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{1.0} [ProjRed|Exploration] (ProjectRedWorld-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatProjRed{1.6.4R2.7.9} [MFR Compat ProjectRed] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.9} [MFR Compat: Railcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatRP2{1.6.4R2.7.9} [MFR Compat: RP2] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.9} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.9} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.9} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.20.2} [The Twilight Forest] (twilightforest-1.20.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.9} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatVanilla{1.6.4R2.7.9} [MFR Compat: Vanilla] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.9} [MFR Compat: XyCraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MFFS{3.6.2} [Modular Force Field System] (Modular-Force-Field-System-3.6.2.35-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
numina{0.1.2-55} [Numina] (Numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Morph{0.6.0} [Morph] (Morph-Beta-0.6.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons{1.10.4.64} [NEI Addons] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|AE{1.10.4.64} [NEI Addons: Applied Energistics] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|MiscPeripherals{1.10.4.64} [NEI Addons: Misc Peripherals] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|ExtraBees{1.10.4.64} [NEI Addons: Extra Bees] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Forestry{1.10.4.64} [NEI Addons: Forestry] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|CraftingTables{1.10.4.64} [NEI Addons: Crafting Tables] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ObsidiPlates{2.0.0} [Obsidian Pressure Plates] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenMods{0.4} [OpenMods] (OpenModsLib-0.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{1.0} [ProjRed|Transmission] (ProjectRedIntegration-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenPeripheralCore{0.3.3} [OpenPeripheralCore] (OpenPeripheralCore-0.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenPeripheral{0.1.3} [OpenPeripheralAddons] (OpenPeripheralAddons-0.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
OpenBlocks{1.2.7} [OpenBlocks] (OpenBlocks-1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Opis{1.2.2} [Opis] (Opis_1.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapWriter{2.0.1} [MapWriter] (Opis_1.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PluginsforForestry{3.2.30} [PluginsforForestry] (PluginsforForestry-1.6.4-3.2.30.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PneumaticCraft{1.1.4c} [PneumaticCraft] (PneumaticCraft-1.1.4c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
powersuitaddons{@VERSION@} [Modular Powersuits Addon] (powersuitaddons-1.6.4-886.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatibility{1.0} [ProjRed|Compatibility] (ProjectRedCompat-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{1.0} [ProjRed|Integration] (ProjectRedIntegration-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{1.0} [ProjRed|Illumination] (ProjectRedLighting-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Expansion{1.0} [ProjRed|Expansion] (ProjectRedMechanical-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transportation{1.0} [ProjRed|Transportation] (ProjectRedMechanical-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
QuantumCraft{1.1} [qCraft] (qCraft1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Roguelike{1.3.0} [Roguelike Dungeons] (roguelike-v1.3.0-forge-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
simplyjetpacks{0.2.0.1} [Simply Jetpacks] (SimplyJetpacks-0.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesCarts{2.0.0.b11} [Steve's Carts 2] (StevesCarts2.0.0.b11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
switches{1.3.0} [Switches] (switches-1.6.4-universal-coremod-1.3.0.25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sync{2.2.1} [Sync] (Sync2.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TMechworks{33.c001660} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Translocator{1.1.0.15} [Translocator] (Translocator 1.1.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.16.3} [Witchery] (Witchery_0-16-3_164.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Core{1.4.0.7} [WR-CBE Core] (WR-CBE 1.4.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Addons{1.4.0.7} [WR-CBE Addons] (WR-CBE 1.4.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Logic{1.4.0.7} [WR-CBE Logic] (WR-CBE 1.4.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.0.244} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.0.244} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Ender-Quarry Relfection Code:: No problems here
Launched Version: 1.6.4
LWJGL: 2.9.1
OpenGL: GeForce GTX 480/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Faithful.zip
Current Language: English (UK)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1958 (109648 bytes; 0 MB) allocated, 1958 (109648 bytes; 0 MB) used
Were you using Morph to change into another mob? Morph seems to be messing with the code that makes mobs use jetpacks. I may have to remove that function for now.
Edit: I have made it a config option now. Also I may release an update today.
Got ninja'd when I was gonna report the Morph Mod crashes.
- IMPORTANT NOTICE: This update changes the location and the format of the config files. I recommend you to either delete your current configs, or back up any changes you made to them so you can restore those.
- Added Creative Jetpack. Not Creative as in creative-flight, but as in infinite charge, like the Creative TE items.
- Added Particle Customizers. They can be used to disable or change the type of particles on specific jetpacks.
- Jetpack particles from other players can now actually be seen from a distance
- Jetpacks now also boost sideways and backwards when flying around (it used to only boost forward)
- Tuberous jetpacks can now be tuned in the configs
- Added config to disable the "Hold Shift for details"
- Improved armored jetpack item textures
- Hopefully fixed a crash with Morph interaction
- I would call this 0.2.1.0, but it would probably get confused with 0.2.0.1. :V
I shall now test this update to see if the Morph crashes still persist.
Havent changed the config yet.
And after changing around the config stuff, the game actually launched.
The compatibility with Morph works! Yay!
Problem:
Basically in hover mod with a jetpack, with smart moving installed, I cannot press shift (crouch) to have the jetpack go down. Not really a big deal since I can just turn the hover mode on and then off to descend, but I thought I would let you know and maybe you would be interested in fixing it.
If you want to check it out for yourself, all you need is 2 files: "SmartMoving" Version: 14.6.1 for 1.6.4 And "PlayerAPI" Version: Core 1.2 for 1.6.4
(Links are to the Owners Site and are not downloads)
If you decide to test it out, you might notice the funny animation it makes when you hover and move about with the jetpacks. If you change your gamemode to creative and try the flying there, you will see what the smart moving animations are supposed to look like, but the animations don't bother me, I'm just wondering if you might be able to add in a way for you to descend in hover mode whne using smart moving.
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Side note: I need to get some recharging boots of Fall Protection.. lol I keep flying really high really fast, then back down too fast and kill myself..
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