So, I have a rather interesting question that I think should be explored
I have recently found out that the Bukkit Plugin Terrain Control has a Forge version.
I used this plugin in the past to make the utterly minuscule Minecraft Rivers into much wider and nicer looking rivers...probelm arises when i discovered that it uses to its own World Generation setting in the World Creation menu, and as such does not include Climate Control when it generates a world...I assume... Im not a hundred percent sure it is disregarding it, but the worlds generated do not match up at all with my just default climate control world
HELP?
Or...You could include your own River Widening Feature??? That would work too
Well, their code is very different, and I actually can't even find where they're managing rivers. So, I'll try moving the river placement in the order. It will work in principle, I'm just not sure if the borders will look good.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Hmm, one layer earlier would make the rivers twice as wide as normal? That might make them start to look like decent sized rivers instead of artificial game lines.
...
Idea: Would it be possible to make some of them two rounds earlier, some one round earlier, some the same as now, and some one round later? So you could get everything from big mississippi sized rivers to small, tiny creeks?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Yes, each step roughly doubles the size. Things are complicated by the smoothing, and there's a problem in that the game uses the same smoothing for rivers and coasts, and you want different effects (rivers need to be as even as possible to keep the banks parallel; coasts need more irregularity to look good.
You could have rivers of different sizes, yes, although I can't think of how to make them interact naturally. It would probably end up a jumbley mix.
Also, these changes will cause chunk walls on the rivers if done to an existing world. My prevention systems wouldn't help with that.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Yes, each step roughly doubles the size. Things are complicated by the smoothing, and there's a problem in that the game uses the same smoothing for rivers and coasts, and you want different effects (rivers need to be as even as possible to keep the banks parallel; coasts need more irregularity to look good.
You could have rivers of different sizes, yes, although I can't think of how to make them interact naturally. It would probably end up a jumbley mix.
Also, these changes will cause chunk walls on the rivers if done to an existing world. My prevention systems wouldn't help with that.
Even if they do mix rather "jumbley", I think that is rather realisitic, no? most natural rivers, when they join up, are rather a massive Charlie Foxtrot If two of these big rivers could mix and form some kind of big lake in the joining point, i feel like that would look real cool! And yes, I assumed one would not be able to use this with old worlds, but for me, that is a minor loss,but not maybe for others... Maybe have a config option, "river widening" default off?
I spawned on a shallow lake in a Mystic Grove, next to a Bamboo Forest, with Jade Cliffs towering above and a Cherry Blossom Grove off over a hill.
If I needed any convincing of how awesome this mod is (and how necessary the basic functionality is to Minecraft itself, you have sold me.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Wow, quite a start! Maybe you should post the seed and configs.
I've got like eighty mods running so I'm not sure how many would affect it. But I think the seed was my old nostalgia seed from this thread, because I think I was trying to see if the 1.6 compatibility thing got my original 1.6.4 land back (it doesn't, but I was almost too enthralled to care).
Also I'm not sure how much I toyed with the settings before getting that, and after getting that.
I started by turning off vanilla biomes and going full-on BoP. I've got 4, 3, 2, and 1 for warm, cool, hot, and snowy zones respectively.
Let me know if that's insufficient to reproduce this delight.
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My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
There's the Mystic Grove, the Jade Cliffs, and the Bamboo Forest. But I didn't spawn there: I spawned on the other side of a different Bamboo Forest on the other side of the Mystic grove (so - almost 2 biomes away). I didn't see a Cherry Blossom grove flying around those three biomes.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
There's the Mystic Grove, the Jade Cliffs, and the Bamboo Forest. But I didn't spawn there: I spawned on the other side of a different Bamboo Forest on the other side of the Mystic grove (so - almost 2 biomes away). I didn't see a Cherry Blossom grove flying around those three biomes.
I haven't gone flying or anything so I don't know the overall layout. Though, the absence of the Cherry Blossom grove makes it less likely.
Now I'm wondering what sort of mods or settings I have that might mess with that, things that you don't have. Let me know if you want me to actually hop in and find my mod list.
Rollback Post to RevisionRollBack
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Out of curiosity does the AMIDST program still work with .4? I am hating having to create a world, map it out several hundred blocks, and then wander around to see if it will work or not. Tedious does not even begin to describe that after you do it the 30th or so time. If there is anything you can do to help I would appreciate it greatly.
Pardon me if I missed this in my search, but I didn't see any direct references to it:
In reference to 1.7.10 0.4beta28
I know that CC can use Vanilla biomes out of the box, and simply setting a bool to true in each of the respective config files adds "support" for ExtraBiomes XL, Highlands and Thaumcraft... What about other mods? For example, there's the Witchwood Forest Biome added by Ars Magica 2 that I would like to increase the appearance of.. can I simply create a .cfg file using the ones that ship with the mod as a template, or are the config files that are there present because you have hard-coded support for those particular mods?
Last I checked the AMIDST version seemed to be generating worlds with the right character (distribution of climates, size of landmasses, etc.) but not the exact world.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Currently support for other biomes has to be hard-coded. The Witchwood Forest is supported in more recent versions - CC will create an Ars Magica config if both are running. Somebody else could write an addon mod to add more biomes in but I haven't provided a template to work from.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
So I noticed this happening today. It looks like something is not dealing with the transition between the very high and the much lower very well. UPDATE it seems to happen around spawn. It makes the terrain very funky like that.
CC Seems to take over the biomes for all the added dimensions. So like, if I added a dimension with only snowy biomes, CC seems to still use all the biomes I enabled in the CC config (so the ones I only wanted in the Overworld). Am I making any sense
I tried to change the CCDimensions config file to this:
# Configuration file
general {
# Comma-separated list of dimension IDs, used only if include list is *
S:excludeDimensionIDs=-1,1,-37,-38,-39,-42,11,12,21,22
# Comma-separated list of dimension IDs, put * to use exclude list
S:includeDimensionIDs=*
}
11,12,21,22 were added with the Dimensional mod, the others are from Witchery and stuff.
I think it is something silly I am doing. If I can get CC and dimension control to work together, I will happy cry.
So, I have a rather interesting question that I think should be explored
I have recently found out that the Bukkit Plugin Terrain Control has a Forge version.
I used this plugin in the past to make the utterly minuscule Minecraft Rivers into much wider and nicer looking rivers...probelm arises when i discovered that it uses to its own World Generation setting in the World Creation menu, and as such does not include Climate Control when it generates a world...I assume... Im not a hundred percent sure it is disregarding it, but the worlds generated do not match up at all with my just default climate control world
HELP?
Or...You could include your own River Widening Feature??? That would work too
I'll take a look at their code and, if it can be worked in easily, I'll ask to use it.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Awesome!!!! Thanks so much!!
This fella is doing something, but im not sure if he has permission, this is also for 1.8
Well, their code is very different, and I actually can't even find where they're managing rivers. So, I'll try moving the river placement in the order. It will work in principle, I'm just not sure if the borders will look good.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Hmm, one layer earlier would make the rivers twice as wide as normal? That might make them start to look like decent sized rivers instead of artificial game lines.
...
Idea: Would it be possible to make some of them two rounds earlier, some one round earlier, some the same as now, and some one round later? So you could get everything from big mississippi sized rivers to small, tiny creeks?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Yes, each step roughly doubles the size. Things are complicated by the smoothing, and there's a problem in that the game uses the same smoothing for rivers and coasts, and you want different effects (rivers need to be as even as possible to keep the banks parallel; coasts need more irregularity to look good.
You could have rivers of different sizes, yes, although I can't think of how to make them interact naturally. It would probably end up a jumbley mix.
Also, these changes will cause chunk walls on the rivers if done to an existing world. My prevention systems wouldn't help with that.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Even if they do mix rather "jumbley", I think that is rather realisitic, no? most natural rivers, when they join up, are rather a massive Charlie Foxtrot If two of these big rivers could mix and form some kind of big lake in the joining point, i feel like that would look real cool! And yes, I assumed one would not be able to use this with old worlds, but for me, that is a minor loss,but not maybe for others... Maybe have a config option, "river widening" default off?
I spawned on a shallow lake in a Mystic Grove, next to a Bamboo Forest, with Jade Cliffs towering above and a Cherry Blossom Grove off over a hill.
If I needed any convincing of how awesome this mod is (and how necessary the basic functionality is to Minecraft itself, you have sold me.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Wow, quite a start! Maybe you should post the seed and configs.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I've got like eighty mods running so I'm not sure how many would affect it. But I think the seed was my old nostalgia seed from this thread, because I think I was trying to see if the 1.6 compatibility thing got my original 1.6.4 land back (it doesn't, but I was almost too enthralled to care).
Also I'm not sure how much I toyed with the settings before getting that, and after getting that.
I started by turning off vanilla biomes and going full-on BoP. I've got 4, 3, 2, and 1 for warm, cool, hot, and snowy zones respectively.
And here's the BoP relative distributions:
Let me know if that's insufficient to reproduce this delight.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Maybe the same:
There's the Mystic Grove, the Jade Cliffs, and the Bamboo Forest. But I didn't spawn there: I spawned on the other side of a different Bamboo Forest on the other side of the Mystic grove (so - almost 2 biomes away). I didn't see a Cherry Blossom grove flying around those three biomes.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I haven't gone flying or anything so I don't know the overall layout. Though, the absence of the Cherry Blossom grove makes it less likely.
Now I'm wondering what sort of mods or settings I have that might mess with that, things that you don't have. Let me know if you want me to actually hop in and find my mod list.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
Zeno,
Out of curiosity does the AMIDST program still work with .4? I am hating having to create a world, map it out several hundred blocks, and then wander around to see if it will work or not. Tedious does not even begin to describe that after you do it the 30th or so time. If there is anything you can do to help I would appreciate it greatly.
thanks for that I will try it
Pardon me if I missed this in my search, but I didn't see any direct references to it:
In reference to 1.7.10 0.4beta28
I know that CC can use Vanilla biomes out of the box, and simply setting a bool to true in each of the respective config files adds "support" for ExtraBiomes XL, Highlands and Thaumcraft... What about other mods? For example, there's the Witchwood Forest Biome added by Ars Magica 2 that I would like to increase the appearance of.. can I simply create a .cfg file using the ones that ship with the mod as a template, or are the config files that are there present because you have hard-coded support for those particular mods?
Last I checked the AMIDST version seemed to be generating worlds with the right character (distribution of climates, size of landmasses, etc.) but not the exact world.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Currently support for other biomes has to be hard-coded. The Witchwood Forest is supported in more recent versions - CC will create an Ars Magica config if both are running. Somebody else could write an addon mod to add more biomes in but I haven't provided a template to work from.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
So I noticed this happening today. It looks like something is not dealing with the transition between the very high and the much lower very well. UPDATE it seems to happen around spawn. It makes the terrain very funky like that.
Is there a way to have a ocean world with lots of tiny islands? Or at least small islands?
In the config there are only medium/large islands, and they are too big for my taste hehe :/
When I use Climate Control with this mod: http://www.curse.com/mc-mods/Minecraft/229588-dimensional-control
CC Seems to take over the biomes for all the added dimensions. So like, if I added a dimension with only snowy biomes, CC seems to still use all the biomes I enabled in the CC config (so the ones I only wanted in the Overworld). Am I making any sense
I tried to change the CCDimensions config file to this:
# Configuration file
general {
# Comma-separated list of dimension IDs, used only if include list is *
S:excludeDimensionIDs=-1,1,-37,-38,-39,-42,11,12,21,22
# Comma-separated list of dimension IDs, put * to use exclude list
S:includeDimensionIDs=*
}
11,12,21,22 were added with the Dimensional mod, the others are from Witchery and stuff.
I think it is something silly I am doing. If I can get CC and dimension control to work together, I will happy cry.