What does it do:
Rotatable blocks lets you rotate most full size opaque cube blocks in minecraft, and mods to a total of 24 orientations. All you need is a standard wrench found in many mods ( such as the BC, or AE2 Wrenches ), other tools that support the forge rotation API are also supported.
Spotlights:
April Fools; Wait what?
So this april fools, I put together a simple and mostly broken mod that let me and BevoLJ pull a fun prank with a new mod and a spotlight.
When I initially conceived the idea it sounded totally ridiculous to me, but after actually creating the fake mod, I realized that maybe there was something too this. As the day of the prank progressed, I saw people wish that it was a real mod, so I held a poll, and hands down people seemed to think that it really would be a great idea for a real mod.
So over the next two days I re-designed the idea as a real mod and put forth some effort to fix the flaws with the initial fake version; And while it won't change minecraft forever, I hope it gives people some extra flexibility when it comes to aesthetics in their builds.
Limitations:
Rotatable Blocks only works on fully opaque cube blocks that do not have tile entities, this means that you can't use it on machines, or other complicated blocks, however you can use it on most decorative blocks added by MC, and other mods.
Items:
Includes an optional Wooden Wrench that can be enabled int he config for everyone who isn't using various tech mods.
Download: ( 1.7.2 and 1.7.10 are the same download )
Can I use this in my mod pack?
Absolutely, go for it.
Bug Reports: https://github.com/A...s/issues
If you have an issue with the mod, feel free to post it on the issue tracker above, please do not reports bugs about a block in a mod not supporting rotation, other mod authors are free to implement their blocks in many ways, and sometimes this means that Rotatable Blocks will not support their block, even if it does normally fit the criteria for support.
A few final notes about how it works, and the implications:
This mode uses non-ticking tile entities to store and render rotations made to blocks, these tile entities are only generated when a block is first rotated, and will persist to store the current rotational state, these tile entities require sending small packets of data from the server to the client to make sure that the client renders the blocks in the correct orientation, if used in extreme excess these packets might become expensive in bulk.
By removing the mod, these tile entities will be removed, and all rotation data will be removed with them, this should not damage your world, or save data.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Anyway, I read your final notes and was wondering on lag issues and any extra delay when entering a world?
If you use it excessively it might add some weight to the world/save loading, however just putting it on the server should have little to no effect, it might have a minor effect on rendering, but I doubt it will be that bad.
I tried to make sure it was as harmless as possible both in performance, and stability, I just wanted to make sure everyone was aware that if you for instance build a mountain and rotated all the stone in it, you might have some lag when loading the chunks which contain them.
Now, what is the cheapest (light-weight-est) mod that provides a wrench?
EDIT: Oh, darn, 172.
Thermal Expansion is fairly lightweight in terms of performance, could probably use the Crescent Hammer or the Battlewrench from that. I don't know the name, but chances are there is a standalone mod that just adds a wrench.
Rollback Post to RevisionRollBack
Used to run game servers. Makes textures. AMA about running game servers.
Thermal Expansion is fairly lightweight in terms of performance, could probably use the Crescent Hammer or the Battlewrench from that. I don't know the name, but chances are there is a standalone mod that just adds a wrench.
There used to be Omnitool mod for that. But now most if not all wrenches are cross compatible I think do to a forge function and that mod has since bin discontinued.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Uh oh... don't tell Bdouble-O next thing you know, he'll be rotating microblocks, and carpenter blocks, and whatnot.. and if he can't he'll have morale dilemas between shape, or direction XD
Uh oh... don't tell Bdouble-O next thing you know, he'll be rotating microblocks, and carpenter blocks, and whatnot.. and if he can't he'll have morale dilemas between shape, or direction XD
Imagine a micro block that can change 360 degrees.
You could get a much better ramp with a 45 degree micro block.
Rotatable blocks lets you rotate most full size opaque cube blocks in minecraft, and mods to a total of 24 orientations. All you need is a standard wrench found in many mods ( such as the BC, or AE2 Wrenches ), other tools that support the forge rotation API are also supported.
Spotlights:
April Fools; Wait what?
So this april fools, I put together a simple and mostly broken mod that let me and BevoLJ pull a fun prank with a new mod and a spotlight.
When I initially conceived the idea it sounded totally ridiculous to me, but after actually creating the fake mod, I realized that maybe there was something too this. As the day of the prank progressed, I saw people wish that it was a real mod, so I held a poll, and hands down people seemed to think that it really would be a great idea for a real mod.
So over the next two days I re-designed the idea as a real mod and put forth some effort to fix the flaws with the initial fake version; And while it won't change minecraft forever, I hope it gives people some extra flexibility when it comes to aesthetics in their builds.
Limitations:
Rotatable Blocks only works on fully opaque cube blocks that do not have tile entities, this means that you can't use it on machines, or other complicated blocks, however you can use it on most decorative blocks added by MC, and other mods.
Items:
Includes an optional Wooden Wrench that can be enabled int he config for everyone who isn't using various tech mods.
Download:
( 1.7.2 and 1.7.10 are the same download )
GitHub: Here
Can I use this in my mod pack?
Absolutely, go for it.
Bug Reports: https://github.com/A...s/issues
If you have an issue with the mod, feel free to post it on the issue tracker above, please do not reports bugs about a block in a mod not supporting rotation, other mod authors are free to implement their blocks in many ways, and sometimes this means that Rotatable Blocks will not support their block, even if it does normally fit the criteria for support.
A few final notes about how it works, and the implications:
This mode uses non-ticking tile entities to store and render rotations made to blocks, these tile entities are only generated when a block is first rotated, and will persist to store the current rotational state, these tile entities require sending small packets of data from the server to the client to make sure that the client renders the blocks in the correct orientation, if used in extreme excess these packets might become expensive in bulk.
By removing the mod, these tile entities will be removed, and all rotation data will be removed with them, this should not damage your world, or save data.
Its almost april 3rd, plus I said its not so its legit
Decorations for the win.
Now, what is the cheapest (light-weight-est) mod that provides a wrench?
EDIT: Oh, darn, 172.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
(YOU CAN'T TRUST NO ONE!)
Anyway, I read your final notes and was wondering on lag issues and any extra delay when entering a world?
If you use it excessively it might add some weight to the world/save loading, however just putting it on the server should have little to no effect, it might have a minor effect on rendering, but I doubt it will be that bad.
I tried to make sure it was as harmless as possible both in performance, and stability, I just wanted to make sure everyone was aware that if you for instance build a mountain and rotated all the stone in it, you might have some lag when loading the chunks which contain them.
Thermal Expansion is fairly lightweight in terms of performance, could probably use the Crescent Hammer or the Battlewrench from that. I don't know the name, but chances are there is a standalone mod that just adds a wrench.
Depending on how things go there might be a 1.6 backport, we'll see over the next few days.
There used to be Omnitool mod for that. But now most if not all wrenches are cross compatible I think do to a forge function and that mod has since bin discontinued.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
They do not meet the "opaque cube block" requirement so my guess would be no.
I hope that it will be backported, this mod is nice and i dont play 1.7 yet cause lot of mods are not updated to 1.7
You could get a much better ramp with a 45 degree micro block.
That's what I thought,,, but it should be the exception because stairs are freakin hard to place! XD
Stairs should be rotateable by default with a wrench as long the stair supports its rotation.
Applied Energistics 2 Developer
AE2:Intelligent Energistics Developer