Hmm, yeah, I don't have that as a feature. What kinds of things would you use the x and z coordinates for? (Like playing it exactly in your house?)
Yeah kind of. I was thinking it would be useful for adventure map creators, for when someone enters an important room or a specific area you could have thematic music play related to the area.
Yeah kind of. I was thinking it would be useful for adventure map creators, for when someone enters an important room or a specific area you could have thematic music play related to the area.
Anyway, just an idea.
Yeah, I like the idea. And it would be super easy to do.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/21/2010
Posts:
54
Minecraft:
Ultraxwing
Member Details
I would've had my package up a day ago. besides my job.
I keep running into some trouble. If i only add the main menu, and some biome specific stuff, it's fine, If i add too many it becomes quite troublesome. It says, "unable to play unknown SoundEvent
I magically fixed it by redoing one specific biome. JSON scripting is tricky, and i hate doing it in Notepad, but i'll get this basic-ish package finished pretty soon.
EDIT:
Question, how would i incorporate boss music for Infernal mobs? This is more of a personal thing, but i would like to know.
I would've had my package up a day ago. besides my job.
I keep running into some trouble. If i only add the main menu, and some biome specific stuff, it's fine, If i add too many it becomes quite troublesome. It says, "unable to play unknown SoundEvent
I magically fixed it by redoing one specific biome. JSON scripting is tricky, and i hate doing it in Notepad, but i'll get this basic-ish package finished pretty soon.
You can actually write the scripts in something like https://www.jsoneditoronline.org/, and paste them into something like Notepad to save them (personally I use Notepad++). That should tell you if you mess up the syntax.
Question, how would i incorporate boss music for Infernal mobs? This is more of a personal thing, but i would like to know.
probably can't, if I had to guess. cause their names don't change, it's just the boss bar that displays a name and their buffs and their health is always some different maximum number. unless you can figure out that a zombie who gets infernal will ALWAYS be a certain amount of health you could just program it to go with a zombie who has so and so max health but otherwise I don't think there'd be an easy way for it...
unless you can get ingame nbtedit and bring one up in that and see if atomicstrkyer has any special nbtdata you could take a sneak at. but then you'd have to do it for literally every mob in your game that could possibly become infernal. :V
You can actually write the scripts in something like https://www.jsoneditoronline.org/, and paste them into something like Notepad to save them (personally I use Notepad++). That should tell you if you mess up the syntax.
This helps, ever so much. When i get out of bed, me is going to get that basic framework running correctly.
And, how would i incorporate a boss mob from Infernal Mobs? It'd be a major appeal, i'm not sure if its even possible (not sure, extremely new to this, it's similiar to LUA, but it's also extremely different.)
This helps, ever so much. When i get out of bed, me is going to get that basic framework running correctly.
And, how would i incorporate a boss mob from Infernal Mobs? It'd be a major appeal, i'm not sure if its even possible (not sure, extremely new to this, it's similiar to LUA, but it's also extremely different.)
probably can't, if I had to guess. cause their names don't change, it's just the boss bar that displays a name and their buffs and their health is always some different maximum number. unless you can figure out that a zombie who gets infernal will ALWAYS be a certain amount of health you could just program it to go with a zombie who has so and so max health but otherwise I don't think there'd be an easy way for it...
unless you can get ingame nbtedit and bring one up in that and see if atomicstrkyer has any special nbtdata you could take a sneak at. but then you'd have to do it for literally every mob in your game that could possibly become infernal. :V
Not necessarily. If there's some marker like "Infernal: true" or something similar, then you would just have to put that in the nbt. It would work for any entity that had that nbt value on it.
I'm not totally sure how the infernal mobs work though.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/21/2010
Posts:
54
Minecraft:
Ultraxwing
Member Details
Mkay guys, I FINALLY finished the basic framework.
It has only 2 basic sound files. one combat song and an achievement sound.
I left out some things, because i was considering basic servers. But, it's a basic framework.
Simply replace the OGG files inside the many, many folders. A lot of the zones are lumped inside huge categories. And have day and night settings. There's plenty of room and a folder with 15 random slots. And if you wish to expand upon the limited music list. don't be afraid to edit the JSON file.
Mkay guys, I FINALLY finished the basic framework.
It has only 2 basic sound files. one combat song and an achievement sound.
I left out some things, because i was considering basic servers. But, it's a basic framework.
Simply replace the OGG files inside the many, many folders. A lot of the zones are lumped inside huge categories. And have day and night settings. There's plenty of room and a folder with 15 random slots. And if you wish to expand upon the limited music list. don't be afraid to edit the JSON file.
If need be, put this on the front page so everyone has an easier time gettin' to it.
Very nice... I'll put it up on the front page, but before I do, you may want to change the day and night varieties to use "time": [ "day" ] and such instead of using lighting.
Also, you may want to rename underground to darkness (makes more sense since it won't play underground in torchlight). You could add an actual underground category too if you want using "height maximum": 64. =)
Alright so.. I'm trying to put my own main menu music into the
game but it doesn't seem to play, perhaps it still picks randomly from
its own songs including my own and that is why i haven't heard it or am i
doing something wrong?
At first i replaced " menu/menu0 " with " menu/ElderScrollsTitle "
I just heard vanilla minecraft menu music
Then i left the sound josn file alone and renamed ElderScrollsTitle to menu0 and replaced the one already there.
still no dice, i keep hearing vanilla menu music.
Does
this add music to Minecraft's bg playlist and perhaps thats why i keep
hearing the vanilla music or is this suppose to replace the music
completely?
if so i must be doing something wrong.
If it means anything i am using it for Minecraft 1.7.10 and using the 1.7.10 version, and i was using your newly uploaded one.
At first i replaced " menu/menu0 " with " menu/ElderScrollsTitle "
I just heard vanilla minecraft menu music
Then i left the sound josn file alone and renamed ElderScrollsTitle to menu0 and replaced the one already there.
still no dice, i keep hearing vanilla menu music.
Does
this add music to Minecraft's bg playlist and perhaps thats why i keep
hearing the vanilla music or is this suppose to replace the music
completely?
if so i must be doing something wrong.
If it means anything i am using it for Minecraft 1.7.10 and using the 1.7.10 version, and i was using your newly uploaded one.
Well, i have it working on my end. But i just re-uploaded the files in a more proper format. So you can try again, but i have to go to work, i can check back around 12 tonight.
At first i replaced " menu/menu0 " with " menu/ElderScrollsTitle "
I just heard vanilla minecraft menu music
Then i left the sound josn file alone and renamed ElderScrollsTitle to menu0 and replaced the one already there.
still no dice, i keep hearing vanilla menu music.
Does
this add music to Minecraft's bg playlist and perhaps thats why i keep
hearing the vanilla music or is this suppose to replace the music
completely?
if so i must be doing something wrong.
If it means anything i am using it for Minecraft 1.7.10 and using the 1.7.10 version, and i was using your newly uploaded one.
Are you sure you have the music resource pack loaded ingame?
Also, it's helpful to paste your sounds.json text into something like this json editor, which will tell you if there are any problems with it. =)
I'm using Ultrawing's method and framework and i have the resource pack enabled above the texture packs.
Hmm... Turn the debug on in the config file (just the regular one, not the high-output one). Keep the launcher open, and see what it says in the Game Output. If anything goes wrong while loading the resource pack, it will show up there.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/21/2010
Posts:
54
Minecraft:
Ultraxwing
Member Details
Out of curiosity. can you make it where battle music starts when any player entity is fought? not a specific player, but any player. Been doin' lots of PVP lately.
Yeah kind of. I was thinking it would be useful for adventure map creators, for when someone enters an important room or a specific area you could have thematic music play related to the area.
Anyway, just an idea.
Yeah, I like the idea. And it would be super easy to do.
I'll look into it when I next update. =)
I would've had my package up a day ago. besides my job.I keep running into some trouble. If i only add the main menu, and some biome specific stuff, it's fine, If i add too many it becomes quite troublesome. It says, "unable to play unknown SoundEventI magically fixed it by redoing one specific biome. JSON scripting is tricky, and i hate doing it in Notepad, but i'll get this basic-ish package finished pretty soon.
EDIT:
Question, how would i incorporate boss music for Infernal mobs? This is more of a personal thing, but i would like to know.
You can actually write the scripts in something like https://www.jsoneditoronline.org/, and paste them into something like Notepad to save them (personally I use Notepad++). That should tell you if you mess up the syntax.
probably can't, if I had to guess. cause their names don't change, it's just the boss bar that displays a name and their buffs and their health is always some different maximum number. unless you can figure out that a zombie who gets infernal will ALWAYS be a certain amount of health you could just program it to go with a zombie who has so and so max health but otherwise I don't think there'd be an easy way for it...
unless you can get ingame nbtedit and bring one up in that and see if atomicstrkyer has any special nbtdata you could take a sneak at. but then you'd have to do it for literally every mob in your game that could possibly become infernal. :V
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
This helps, ever so much. When i get out of bed, me is going to get that basic framework running correctly.
And, how would i incorporate a boss mob from Infernal Mobs? It'd be a major appeal, i'm not sure if its even possible (not sure, extremely new to this, it's similiar to LUA, but it's also extremely different.)
Not necessarily. If there's some marker like "Infernal: true" or something similar, then you would just have to put that in the nbt. It would work for any entity that had that nbt value on it.
I'm not totally sure how the infernal mobs work though.
Mkay guys, I FINALLY finished the basic framework.
It has only 2 basic sound files. one combat song and an achievement sound.
I left out some things, because i was considering basic servers. But, it's a basic framework.
Simply replace the OGG files inside the many, many folders. A lot of the zones are lumped inside huge categories. And have day and night settings. There's plenty of room and a folder with 15 random slots. And if you wish to expand upon the limited music list. don't be afraid to edit the JSON file.
http://www.mediafire.com/download/c8acz98fdj1c6dk/Music Expansion Framework.rar
If need be, put this on the front page so everyone has an easier time gettin' to it.
Very nice... I'll put it up on the front page, but before I do, you may want to change the day and night varieties to use "time": [ "day" ] and such instead of using lighting.
Also, you may want to rename underground to darkness (makes more sense since it won't play underground in torchlight). You could add an actual underground category too if you want using "height maximum": 64. =)
Oh, and there's a typo, with mch.torhclight.
Alright i have a problem ...
Alright so.. I'm trying to put my own main menu music into the
game but it doesn't seem to play, perhaps it still picks randomly from
its own songs including my own and that is why i haven't heard it or am i
doing something wrong?
\minecraft\resourcepacks\EdsMusic\assets\Edsmusic\sounds\menu
Inside of EdsMusic i have
Assets folder
pack.mcmeta
=== pack.mcmeta ====
{
"pack":{
"pack_format":1,
"description":"EdsMusic"
}
}
===================
In the Assets folder i have
Edsmusic
Inside of that I have
sounds
sounds.json
==== sounds.json ====
"mch.menu": {
"category": "music",
"Edsmusic": true,
"menu": true,
"sounds": [
{
"name": "menu/ElderScrollsTitle",
"stream": true
}
]
}
}
=====================
inside of the sounds folder I have
menu
and inside of that i have
ElderScrollsTitle.ogg
I have the resource enabled within the game itself too.
Mkay, i updated the expansion framework.
I fixed the type, added a darkness section and fixed the time settings. should be all good now.
http://www.mediafire.com/download/c8acz98fdj1c6dk/Music Expansion Framework.rar
@Obduleo
{
"mch.menu": {
"category": "music",
"Edsmusic": true,
"menu": true,
"sounds": [
{
"name": "menu/ElderScrollsTitle",
"stream": true
}
]
}
}
You forgot the "{" at the very top. that's what begins the whole script. it should work now.
No dice, the vanilla minecraft music still plays.
I'll try using you updated framework, maybe I'll have better luck.
Go right ahead, it was made for this specific purpose =3
You may have to redownload it, i accidentally did something wrong. it's easily fixed on anyones end, but i just fixed it.
Using the framework, no dice again....
At first i replaced " menu/menu0 " with " menu/ElderScrollsTitle "
I just heard vanilla minecraft menu music
Then i left the sound josn file alone and renamed ElderScrollsTitle to menu0 and replaced the one already there.
still no dice, i keep hearing vanilla menu music.
Does
this add music to Minecraft's bg playlist and perhaps thats why i keep
hearing the vanilla music or is this suppose to replace the music
completely?
if so i must be doing something wrong.
If it means anything i am using it for Minecraft 1.7.10 and using the 1.7.10 version, and i was using your newly uploaded one.
Well, i have it working on my end. But i just re-uploaded the files in a more proper format. So you can try again, but i have to go to work, i can check back around 12 tonight.
Are you sure you have the music resource pack loaded ingame?
Also, it's helpful to paste your sounds.json text into something like this json editor, which will tell you if there are any problems with it. =)
I'm using Ultrawing's method and framework and i have the resource pack enabled above the texture packs.
Hahahaha. your profile pic is dancing to my music! XD
Hmm... Turn the debug on in the config file (just the regular one, not the high-output one). Keep the launcher open, and see what it says in the Game Output. If anything goes wrong while loading the resource pack, it will show up there.
Out of curiosity. can you make it where battle music starts when any player entity is fought? not a specific player, but any player. Been doin' lots of PVP lately.