Giant bees as mobs, with a natural spawn known as a Hive-tanic (Hive + Titanic, for those who don't understand). They are called May-bees because they'll either attack you or just follow you around. They have a Queen May-Bee that's a boss mob.
There should be another dimension with a bunch of dyes growing and a high spawn rate of dyemonds in the dimension. Call it the Dye-mension! I love puns soooo much haha
java.lang.NullPointerException: Ticking memory connection
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:86)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:643)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:86)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@56ff3d
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:643)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 224282848 bytes (213 MB) / 526241792 bytes (501 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 11059 (619304 bytes; 0 MB) allocated, 9335 (522760 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.03 FML v7.2.209.1112 Minecraft Forge 10.12.1.1112 Optifine OptiFine_1.7.2_HD_D3 46 mods loaded, 46 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.209.1112} [Forge Mod Loader] (forge-1.7.2-10.12.1.1112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.1.1112} [Minecraft Forge] (forge-1.7.2-10.12.1.1112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
itemphysic{0.8.3} [ItemPhysic] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SuperEnchants{0.4} [Super Enchants] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.0-pre1} [Backpack] (Backpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (Balkon's Weapon.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
battlegear2{1.0.5.5} [Mine & Blade Battlegear 2 - Bullseye] (Battlegear2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
blocklings{1.1.2} [Blocklings] (Blocklings.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CountlessCreepers{1.0.0} [CountlessCreepers] (Countless Creepers.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
creeperspecies{1.7.2} [Creeper Species] (Creeper Species.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.1.2} [Damage Indicators] (Damage Indicators.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Doca{1.7.2_2.2.3.a} [DogCatPlus] (Dog Cat Plus.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
emeraldmod{3.1.3} [EmeraldMod] (Emerald Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.7.2-2.0.4} [Enchanting Plus] (Enchanting Plus.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
endlessdungeons{v0.5} [Endless Dungeons] (Endless Dungeons.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eternisles{Alpha 1.5} [Eternal Isles] (Eternal Isles.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfernalMobs{1.5.5} [Infernal Mobs] (Infernal Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ani_koto{v1.5.5} [Kingdoms of the Overworld Mod] (Kingdoms of the Overworld.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{5.1.0} [Lucky Block] (Lucky Block.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lycanitesmobs{1.6.2 - MC 1.7.2} [Lycanites Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arcticmobs{1.6.2 - MC 1.7.2} [Lycanites Arctic Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
demonmobs{1.6.2 - MC 1.7.2} [Lycanites Demon Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
desertmobs{1.6.2 - MC 1.7.2} [Lycanites Desert Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
forestmobs{1.6.2 - MC 1.7.2} [Lycanites Forest Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
infernomobs{1.6.2 - MC 1.7.2} [Lycanites Inferno Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
junglemobs{1.6.2 - MC 1.7.2} [Lycanites Jungle Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mountainmobs{1.6.2 - MC 1.7.2} [Lycanites Mountain Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plainsmobs{1.6.2 - MC 1.7.2} [Lycanites Plains Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
saltwatermobs{1.6.2 - MC 1.7.2} [Lycanites Saltwater Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
swampmobs{1.6.2 - MC 1.7.2} [Lycanites Swamp Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
more{1.0} [more] (M-Ore.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreSwordsMod{2.6.1} [More Swords Mod] (More Swords.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreEnchants{1.3.0} [MoreEnchants] (MoreEnchants.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
movillages{1.2.0} [Mo' Villages] (MoVillages.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MultiPageChest{1.3.1} [Multi Page Chest] (Multipage Chest.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NetherDungeons{1.2.1} [Nether Dungeons] (Nether Dungeons.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Oceancraft{1.3.1} [Oceancraft] (Oceancraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gibby_pun{1.5} [The Ultimate Pun Mod!] (Pun.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sentries{1.7.2} [Sentries] (Sentries.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shipwrecks_winslow{1.6.2} [Shipwrecks!] (Shipwrecks.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TheCreep{3.3.01_1.7.2} [The Creep Mod] (The Creep Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
farlanders{1.2a} [The Farlanders] (The Farlanders.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dna948{3.1} [The Last Sword You Will Ever Need Mod] (The Last Sword You Will Ever Need.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.2.0} [The Twilight Forest] (Twilight Forest.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
voxelmap{1.7.2} [VoxelMap] (Voxel Map.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 5793 (324408 bytes; 0 MB) allocated, 1593 (89208 bytes; 0 MB) used
Player Count: 1 / 8; ['gonzalez100'/990, l='Epic Modded Adventure', x=-7848.92, y=74.00, z=12752.03]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Another mod showcase by Popular MMOS, look at his channel for all of the update details. He also has some awesome mob battles with the Obsi-die-an Boss
ScreenShots and Crafting
To get to the D-ice-mention, you have to drop the D-ice-mond Orb.
Both Arctcut and Icesickle are good weapons.
The icesickle is a key item in the d-ice-mention, it allows you to enter dungeons, and mine the frozen ore.
The Arctcut is a powerful weapons that can imprison enemies in ice.
Both must be acquired from drops by Cold Killer or Glaciador.
Other Items include: French Frice, a food, Fr-ore-zen Ore, which is useless until smelted.
Here are some screenshots of the D-ice-mention(Mobs are in the mob section): Here are all of the dungeons you can find while exploring. Ice Towers!! ()Very Tough Dungeon) Goes up, and down deep. In this picture, frozen ore is in the background, one of the things you can mine. They can be very valuable.(Imagine 20 diamonds in one haul!) Awesome Displays in the sky!
These are most of the Items, all of the armor and tool sets aren't there, so it doesn't get cluttered up.
If you don't get the puns, you are tRULy stupid.
Apples all from ore! Some are powerful, some are not.
All make just like a golden apple.
A flamethrower, powered by sheep.
Uses wool as ammo.
Cumbersome hammer made out of ham.
8 Damage, but breaks veeeeery easily
You can throw it, causing a fiery expolsion
Highest initial protection armor in the game.(One full armor above Dyemond)
As good a Dyemond armor if you enchant it well.
Armor crafted regularly with Obsidian shards.
The Ultimate sword for bosses!
Increases in damage with fast combo attacks. (highest damage reached is around 50)
11 inital damage.
Great for bosses, because combo attacks are easier.
Launches red missiles on swing.
(Shapeless recipe)
Summon sand like a Sand-Witch!(It's a mob, by the way)
Damages on impact, and of course, summons sand
Resistance 1 when held
The rainbow is a true multipurpose bow!(if you can call it that)
Shoots raindrops that do many things: grow grass, and plants like bone meal, extinguish fires, create obsidian on impact with lava, damages anyone in the Nether.
Lets you cross lava lakes in the nether!
Requires droplets to fire, which you can craft.(Water blocks come from liq-squids)
A powerful bow that shoots two arrows.
Uses two arrows, so you will need a lot more arrows.
Cheap!
An ink cannon, that shoots poisonous and blinding ink!
No ammo required, but it isn't a strong weapon
More useful to be crafted into the Tentacannon
A powerful cannon, not because of damage(well sort of) but because of it's ability to knock back anything(including you) far away.
Shoots a squid that explodes on impact, showering those with drops(from the rainbow) and ink.
Remember, this cannon has some kick in it.
High Tear Tools
Gives Slowness, but has its own gravitational Field.
Has the highest tear bow in the mod.
The Tools are crafted with obsidian shards in their regular manner. Sword is an example
The Obsi-Die-an Bow is powerful, and does about 15 Damage(Regular bow, 10)
Obtain mint through dungeons and mineshafts.
Mint can be planted and grown to make more mint.
You can eat mint, which only give a speed boost.
A better use is to craft it into powerful weapons.
Spearmint is a spear.
It is powerful, and smells fresh.
Right click to throw.
The Mints-er is a powerful sword that does 7 damage
On hit, you get a massive speed boost.
A Pickaxe that breaks fast and breaks things fast.
You can't eat it kid.
Very efficient and gives a permanent speed boost.
Thanks to the suggestions down below!!!
A stand that has a weird wither skull on it.
It's a block, so you place it down. Need a pick to mine it.
When you right click, it confused and slows you, but adds resistance and some regen.
Also from the suggestions down below! YAY
A throwable knife that takes an item from whatever it hits!
Steal Ghast tears, bows, iron from zombies, ect.
Doesn't steal from bosses, that would be O.P.
Not really a great weapon for damage, just hit and run
The Dyemond set is very unique because of its ability to change form.
You can "Dye" it to give it special powers and ablilties. This set will be explained in further detail.
It also is super powerful, worthy in any modpack, and more powerful than diamond.
First, you need a dyemond.
To get the Overworld set(The First set), you craft it as usual.
This set does not come with any enchantments, so, it is the weakest.
***To get the other sets, you add either Obsidian, Netherbrick, or End Stone to a undamaged tool or armor.***
Also, to change armor, you can add dirt to any Undamaged Lux, End, or Nether Set to turn it back to Overworld.
This does not work unless it is Undamaged, but you can repair it.
Here are a few examples:
Overworld Abilities:
Haste II(Faster mining speed)
Absorbtion(More Life)
Lux Abilities:
Very powerful looting, efficiency, silk touch and fortune enchantments.
Resistance and Regeneration effects
Nether Abilities:
Fire Resistance
Powerful Fire Aspect Enchantments(Burns enemies for a very long time)
On Right-Click, Gives the user strength 2, but also withers the user a bit.
End Abilities:
Night Vision
Speed 2 and Jump Boost 3
Very powerful Knockback enchantments.
The Holey Sword is quite powerful.
It does 7 Damage, but is already damaged when crafted
You should be able to repair if if you want.
It is a cheap way to get Diamond sword strength
This pan does not cook stuff.
If lets you fly, but it is very difficult to land. (Land in Water!!)
Also, does 5 Damage and makes a hilarious bong noise!
Pretty cheap for flying around
You can not boil eggs in a furnace, which gives you 3 boiled eggs.
You can eat boiled eggs for 1/2 of a hunger bar.
You can also shoot them in the eggstermiator(A far better option)
The eggs shot make EXPLOSIONS!!!!!
The Pane Maker is Cheap, but powerful
It turns out to be useless in about the first half of its life.
However, when it is heavily damaged, it gains a total of sharpness 11(Eleven), which is about 14 Damage. Of course, it only has five hits at that point, but even before that, it has sharpness 6, which is still super powerful.
It only has 90 Durability though.
It makes Pieces, not peace.
It is a Diamond Sword with the ability to shoot razor feathers that do 4 Damages. No need for a bow anymore!
You can still block with it
No, Its not a block.
When held, it gives the user resistance 100, which means you are invincible.
It is not possible to die while holding it(With the exception of the void)
It really is not possible, so try all you want.
This thing is good for mods that are way to OP. *Cough*Orespawn*Cough*
Of course its going to be flaming expensive!
This is the greatest sword ever!(No pun intended)
It is pretty gruesome, because it grates items off enemies.
It does what it should do: It sets the time to morning!
YUS
Hehe I shouldn't tell you what this does. If you really want to know, look below.
Actually, I'm not going to tell you. I can't spoil the surprise!
The FleeBag is much more useful than a FleaBag
Essentially, it gets you out of where ever you are.
If you are being owned by stuff. or hate caves. The FleeBag will let you flee the scene!
If you didn't get it already, It gets you out of caves, to teh surface.
Not your regular CrossBow
Shoots gold ingots that explode.
It is not a bow! SPAM IT!!!
First, you need bat fur, which is obtained via the Grater Sword *Shudder*
Then, you craft it into a Bat Iron Ingot. Wow. That sounds cheesy
Then, you can craft your overpowered armor and weapons!
Above is Bat fur... yeah.
That is bat Iron
The Bat-le Sword is stronger that Diamond(8 Damage)
You craft it regularly.
The Bat-le Armor is stronger that Iron.
Go to the cover or screenshots to see what the armor looks like.
A-bomb-nible Snowman: 75 Life A large mob, that when near anything, explodes. Unlike a creeper, it does not go away. (Nooo!) Maybe he has bad gas or something. Drops fr-ore-zen diamonds. Yay! Flicing: 30 Life Shoots icy projectiles, which freeze you. Drops fr-ore-zen emeralds FrostBiter: 20 Life Nasty creatures that will be everywhere, trying to give you frostbite. Drops French-frice Cold Killers, Iceassins, and Glaciadors 30-50 Life Icy Skeletons that guard the dungeons. Gladiadors have very high armor, and all have an initial ice armor, that makes the slow but protected. Drop icesickles, arctcut swords, and bones. IcyYou: 100 life They will definitely see you! With ranged attacks, and a freaky eye, they are deadly adversaries! Look at them, and they will start to freeze you over. They are found at the bottom of ice towers, and drop the Ultimate Block. Sand-witch(The inedible kind): 30 Life Interesting mob, in which 1 v 1, is easy to deal with, but if distracted, one will experience a mouthful of sand. Drops sand on top of the target, possibly dealing large suffocation damage. If you don't have a shovel, that sucks! Drops sand and possibly, sandorcery. Spawns on beaches and deserts.
Skele-TON, and Experienced Zombie : Skeleton: 50 life, Zombie: 25 life.
The skeleton is massive, and draws back the bow harder than a regular skeleton. Drops lots of bones.
Experienced Zombie is a somewhat tougher zombie, that drops 100 exp . (Most monsters drop 5)
Flamekenstein: 20 life, highly armored A fiery zombie that burns any player. If you don't have fire resistance, well, Walks with a trail of fire, shoots fireballs, and leaps to pound the ground with fire, not to mention, it lights you up for 16 seconds on hit. It is very, very fast. I would almost call it a mini mini boss, except, of course, you would have fire resistance.
Liq-squid: 100 life A watery squid that is almost 20 blocks long. Mostly peaceful, unless you scare it, and it will squirt you with poisonous ink. Drops water(the block), and ink sacs, about 5-10 of each.
Inviciousable: 20 Life Quiet spirits that have far sight and flight. When they hit, they will deal blindness, and a raging headache. You don't actually kill them, they just disappear into bats.(A good way to get bat-le armor) They spawn even in day.
Clobber-O-Nimbus: A cloud that roams the sky. 30 Life Flies above you and strikes with lightning.
Obsi-Die-An: A Giant Black Golem with 200 life and Highly Armored. High Melee Damage, and destroys everything in its path. Has its own gravitational field, which is hard to escape from. Drops 5-9 obsidian, netherrack, and Obsidian Shards. It is a boss, and don't underestimate it; it will wreck you quickly.
Bringer of Frydom: 15 Life, Rapidly shoots many mini fireballs, Small, but dangerous. Most of the time, you can't find it until is burns you in the face. Sneaky. Drops fire, firecharges, bones, and rarely, blaze powder.
Daybreak-er(WIP): 10000 life(so don't even bother with your weaksauce swords) Work in progress endgame boss. Right now, it spawns inviciousability, creates eternal night, kills every mob within 50 blocks(except for the player) and causes earthquakes. Can only be killed by torches, glowstone or fire. To make it notice you, whack it in the face with a high damage sword(Punisher??) for a while. Oh yeah, and if you battle it, you should bring some milk. Right now, it is only available through creative. This pic is it's first stage, where it is sleeping/dormant/statue-mode.
Credits
Thanks to all who have given their ideas for this mod! It has helped a lot!
Thanks to Wuppy29 for helping me learn how to mod.
Coder: Gibby008
Sounds: Gibby008
Modeler: Gibby008
Texturer: Gibby008
Uploader, and Thread: Gibby008
This mod was developed by Gibby008 and only Gibby008.
ChangeLog
1.5
Added in the D-ice-mention!
Added More items.
Edited the crossbow's power a bit.
Reworked some of the mobs, especially their spawns.
Nerfed Clobber-o-nimbus.
1.4
Added in even more mobs.
The Daybreak-er is a WIP.
Added in more Items.
Rebalanced mob spawns
1.3
Added in mobs.
Obsidian Boss
Added in more endgame items.
1.2.4
Added over 40 Items!!!!!!
Added Mint and weapons
Added many individual weapons and items.
Added the Dyemond armor and tool set.
Can you please add a config options: Clober-O-Nimbus Spawn in creative?
Having a config file for this mod would be quite nice as the spawnrate for Sand-witches is way too high. They are taking over every sandy area I go to and won't give any other mobs a chance to spawn, being the only thing that's keeping me from using this mod.
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
Giant bees as mobs, with a natural spawn known as a Hive-tanic (Hive + Titanic, for those who don't understand). They are called May-bees because they'll either attack you or just follow you around. They have a Queen May-Bee that's a boss mob.
Suggestions are considered, right?
If regular is Vanilla then what flavor is your Minecraft?
Minecraft Fan! And modder wanna be!
// I blame Dinnerbone.
Time: 11/11/14 4:54 PM
Description: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:86)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:643)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:86)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@56ff3d
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:643)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_24, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 224282848 bytes (213 MB) / 526241792 bytes (501 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 11059 (619304 bytes; 0 MB) allocated, 9335 (522760 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.03 FML v7.2.209.1112 Minecraft Forge 10.12.1.1112 Optifine OptiFine_1.7.2_HD_D3 46 mods loaded, 46 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.209.1112} [Forge Mod Loader] (forge-1.7.2-10.12.1.1112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.1.1112} [Minecraft Forge] (forge-1.7.2-10.12.1.1112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
itemphysic{0.8.3} [ItemPhysic] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SuperEnchants{0.4} [Super Enchants] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.0-pre1} [Backpack] (Backpack.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.7.2 v1.14.2} [Balkon's WeaponMod] (Balkon's Weapon.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
battlegear2{1.0.5.5} [Mine & Blade Battlegear 2 - Bullseye] (Battlegear2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
blocklings{1.1.2} [Blocklings] (Blocklings.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CountlessCreepers{1.0.0} [CountlessCreepers] (Countless Creepers.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
creeperspecies{1.7.2} [Creeper Species] (Creeper Species.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.1.2} [Damage Indicators] (Damage Indicators.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Doca{1.7.2_2.2.3.a} [DogCatPlus] (Dog Cat Plus.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
emeraldmod{3.1.3} [EmeraldMod] (Emerald Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.7.2-2.0.4} [Enchanting Plus] (Enchanting Plus.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
endlessdungeons{v0.5} [Endless Dungeons] (Endless Dungeons.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eternisles{Alpha 1.5} [Eternal Isles] (Eternal Isles.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfernalMobs{1.5.5} [Infernal Mobs] (Infernal Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ani_koto{v1.5.5} [Kingdoms of the Overworld Mod] (Kingdoms of the Overworld.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{5.1.0} [Lucky Block] (Lucky Block.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lycanitesmobs{1.6.2 - MC 1.7.2} [Lycanites Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arcticmobs{1.6.2 - MC 1.7.2} [Lycanites Arctic Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
demonmobs{1.6.2 - MC 1.7.2} [Lycanites Demon Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
desertmobs{1.6.2 - MC 1.7.2} [Lycanites Desert Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
forestmobs{1.6.2 - MC 1.7.2} [Lycanites Forest Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
infernomobs{1.6.2 - MC 1.7.2} [Lycanites Inferno Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
junglemobs{1.6.2 - MC 1.7.2} [Lycanites Jungle Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mountainmobs{1.6.2 - MC 1.7.2} [Lycanites Mountain Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
plainsmobs{1.6.2 - MC 1.7.2} [Lycanites Plains Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
saltwatermobs{1.6.2 - MC 1.7.2} [Lycanites Saltwater Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
swampmobs{1.6.2 - MC 1.7.2} [Lycanites Swamp Mobs] (Lycanites Mobs.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
more{1.0} [more] (M-Ore.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreSwordsMod{2.6.1} [More Swords Mod] (More Swords.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MoreEnchants{1.3.0} [MoreEnchants] (MoreEnchants.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
movillages{1.2.0} [Mo' Villages] (MoVillages.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MultiPageChest{1.3.1} [Multi Page Chest] (Multipage Chest.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NetherDungeons{1.2.1} [Nether Dungeons] (Nether Dungeons.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Oceancraft{1.3.1} [Oceancraft] (Oceancraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
gibby_pun{1.5} [The Ultimate Pun Mod!] (Pun.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Sentries{1.7.2} [Sentries] (Sentries.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shipwrecks_winslow{1.6.2} [Shipwrecks!] (Shipwrecks.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TheCreep{3.3.01_1.7.2} [The Creep Mod] (The Creep Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
farlanders{1.2a} [The Farlanders] (The Farlanders.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
dna948{3.1} [The Last Sword You Will Ever Need Mod] (The Last Sword You Will Ever Need.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.2.0} [The Twilight Forest] (Twilight Forest.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
voxelmap{1.7.2} [VoxelMap] (Voxel Map.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 5793 (324408 bytes; 0 MB) allocated, 1593 (89208 bytes; 0 MB) used
Player Count: 1 / 8; ['gonzalez100'/990, l='Epic Modded Adventure', x=-7848.92, y=74.00, z=12752.03]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
can someone please explain what happened
I cannot believe this is the only reference to Xanth in the ENTIRE THREAD. Shame on OP.
Thanks for clarifying this. I love this mod so much and I would love to be able to use it in my pack "Quester's Rest."
I used to run a Minecraft blog, but then I took some music to the eardrums. Now I DJ as Quest the Ninja.
I think this mod is finished or something?wait forget that there is still some WIP items and a boss now i think about itPK Love
Can you please add a config options: Clober-O-Nimbus Spawn in creative?
Also, awesome mod you have there!