This mod provides simple lightweight method for using WorldEdit in your single-player worlds. At present it is in early development but it should support all of the core features of WorldEdit and also works with WorldEditCUI, allowing you to view your selection in real time!
The mod currently comes bundled with WorldEdit 5.6.2-SNAPSHOT and will extract it automatically, there are no complex installation steps.
Download and install LiteLoader for your version of Minecraft
Download the latest version of the WorldEditWrapperlitemod and copy it to your mods folder. NOTE: Some browsers will change the file extension to .zip when downloading, if this happens be sure to change it back to .litemod or LiteLoader will not find the mod!
Run the game and load any single player world, you should now have access to all of the WorldEdit functions.
For best results, you should also install WorldEditCUI
WorldEditWrapper just provides worldedit support, so there's nothing exciting to look at, but here's a picture of the wand in action just to comply with the forum rules.
and a bonus picture of my cat, just to make up for the that screenshot being kind of dull
WorldEditWrapper provides all of the features of WorldEdit, the best place to find information on using WorldEdit is the official wiki.
Is there a version for (old version of Minecraft) available?
No, the first version of Minecraft supported by this mod is 1.7.2, I made the mod for 1.7.2 because prior to that there were other mods which provided WorldEdit in single player. Please stop asking me to make a version for 1.6.4.
Will you make a Forge version?
No, the mod uses LiteLoader because it means users don't have to entirety of forge to simply get WorldEdit. You can however run LiteLoader and Forge together, just install Forge then extract the LiteLoader jar to your mods folder and Forge will load it by magic (this also works the other way around - LiteLoader will load Forge if you install LiteLoader first).
Will you make a version for (new version of Minecraft which just came out)?
Yes, just be patient. There are a lot of things which go into updating a minecraft mod and it can take up to a month to get updates done. Asking for updates is against the forum rules so just wait and assume that if you hear nothing then I'm either waiting for upstream dependencies to be ready (like MCP) or already working on updates.
You are reminded that it is against the forum rules to ask for updates. if you ask for updates you will be either ignored or just reported. This includes "asking without asking" such as saying "I can't wait until..." or "Any idea how long until..."
Check the last two pages of posts before asking questions. If you ask something which has been asked within the last two pages, I reserve the right to simply ignore you. It takes literally 5 minutes to quickly skim read 2 pages of posts but a lot longer to repeatedly answer the same question.
Version 1.2.0
Updated to Minecraft 1.7.10
Added //dir command to quickly open the schematics and craftscripts directories ingame
Version 1.1.5
Allow more variations on multi-word biome names (using underscores or removing spaces) to avoid having to put them in quotes
Version 1.1.4
Fixed contained items being ejected when copying container Tile Entities
Fixed orientation issue when teleporting with the compass or /jumpto command
Fixed worldedit functions not working after you die
Version 1.1.1
Fixed right click with wand still not working when FML is present
Version 1.1.0
Cleaned up the wrapper code and improved weak reference handling
Fixed right click not working with wand and left click not working with farwand
Fixed //regen support
If you experience problems getting WorldEditWrapper to load, check the following things before reporting:
Does the WorldEditWrapper mod show up in the LiteLoader mods list (click the little tab in the upper right corner of the main menu). If the mod doesn't show up, chances are it's not installed properly.
If you're sure that the mod is in the correct location, open the LiteLoader mods list and press the F3 key, scan through the log and look for any "ignored invalid mod file" or other indicators that the mod is invalid or corrupt.
LiteLoader mods only work for the specific version of Minecraft to which they're targeted, ensure that you have the correct version for the version of minecraft you're running (eg. 1.7.6 mods won't work with 1.7.2 or 1.6.4)
If LiteLoader doesn't even seem to be recognising the mod, check that your browser didn't change the file extension when you downloaded it, the mod file extension must be .litemod for LiteLoader to recognise it.
If you are using other mods in conjunction with WorldEditWrapper, ensure that WorldEditWrapper still fails to work with the other mods removed before reporting any issues
If you try all of the above and still can't get it to work, then please ask for help here in this thread.
Important: before reporting bugs ensure that you have read the Troubleshooting section above. Do not report installation problems as bugs, instead ask for help here in this thread. If the wrapper is working but you are experiencing problems, such as a brush or command not behaving as it should then you can use the GitHub issue tracker for the project to report bugs.
When reporting issues, please ensure that:
You list any other mods you are running, and whether the problem exists when a particular mod is installed
You have followed the steps in Troubleshooting above and the issue still persists
The mod is installed and working, but doesn't function as intended. If you cannot install the mod, do not submit a ticket, instead ask for help here.
WorldEditWrapper can be freely distributed in modified source and binary forms, and can be included in modpacks, the source is available on my GitHub.
Yay! My day has now been made twice today!
Thank you!
You're welcome, although please let me know if you encounter any bugs or unexpected behaviour, this is still pretty new and I anticipate that there may be minor issues which crop up.
The Meaning of Life, the Universe, and Everything.
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Again I can confirm right mouse button is not selecting //pos2 using the wand SP creative or survival . Also noticed going to menu , then back to game worldeditcui is not highlighting blocks. In MP highlighting works until jumping worlds as CoolMankimo has described as example test server used was
mc.pwegoable.com
tried in a current FML enviroment as well as a current Liteloader enviroment with just the 2 mods
Can you implement the /speed cmd in the wrapper. As indicated to me this is from commandbook and speeds up flying corner to corner selection of large areas
Also noticed going to menu , then back to game worldeditcui is not highlighting blocks.
This isn't a wrapper issue, but again I haven't seen this behaviour so I don't know what would cause that, does this happen when no other mods are installed.
In MP highlighting works until jumping worlds as CoolMankimo has described as example test server used was
mc.pwegoable.com
tried in a current FML enviroment as well as a current Liteloader enviroment with just the 2 mods
Again this is a WECUI issue, but at the moment I don't have a good solution for this as it's to do with how the handshaking is handled between WE and WECUI.
This isn't a WorldEdit function so I'm not sure what it does. Since this is just a wrapper around WorldEdit it won't have any features besides the ones that worldedit already has.
Hmm, yes I see the problem. There are 4 callbacks in total (for LEFT_CLICK_AIR, LEFT_CLICK_BLOCK, RIGHT_CLICK_AIR and RIGHT_CLICK_BLOCK) and only 3 are being injected:
Injecting callback for onBlockClicked
PacketTransformer: Running transformer com.mumfrey.liteloader.core.transformers.JoinGamePacketTransformer for gu
PacketTransformer: Running transformer com.mumfrey.liteloader.core.transformers.ChatPacketTransformer for ga
Injecting method return callback for onOutboundChat in class net.minecraft.network.play.client.C01PacketChatMessage
PacketTransformer: Running transformer com.mumfrey.liteloader.core.transformers.ServerChatPacketTransformer for ie
PacketTransformer: Running transformer com.mumfrey.liteloader.core.transformers.LoginSuccessPacketTransformer for jg
Injecting callback for processPlayerBlockPlacement
Injecting callback for processAnimation
This was the same problem I had with the first release and it seems to be random when it does and doesn't happen. I'll have a poke around and see if I can find out what's causing it.
Oh man I am derp, there was a stray comma in one of the transformer field mappings! Basically the vanilla mapping was fine but the forge one had a comma on the end, which is why it wouldn't work if you had forge installed.
The compass is acting oddly. When I'm not facing South when I teleport, my orientation ends up South and up. Sometimes, I face down. If the distance is large enough (more than 10 blocks?), it always messes up.
You also may want to add a small cooldown between tool uses. 1/4 second, maybe?
I tried downloading it but when I open it up when I type any of the worldedit commands (//wand, //brush) it says "unknown command". Not sure if it's a problem with installation or... I'll recheck and redownload everything later, but just asking just in case theres anything I should know.
P.S I have 1.7.5 and I created a copy of my profile as a 1.7.2 version, just wondering if it would still work.
The compass is acting oddly. When I'm not facing South when I teleport, my orientation ends up South and up. Sometimes, I face down. If the distance is large enough (more than 10 blocks?), it always messes up.
Compass? Well whatdya know I had no idea that even existed. I'll look into it.
I tried downloading it but when I open it up when I type any of the worldedit commands (//wand, //brush) it says "unknown command". Not sure if it's a problem with installation or... I'll recheck and redownload everything later, but just asking just in case theres anything I should know.
P.S I have 1.7.5 and I created a copy of my profile as a 1.7.2 version, just wondering if it would still work.
Thanks!
Mods for a version of minecraft only work with that version, so you have to run 1.7.2. Does the mod even show up in the liteloader menu?
Apparently, I cannot get the mod to appear on my LiteLoad tab. I put it into my mods folder, it doesn't show the file extension, because it shows the extension in pop-ups, but not when i'm altering the file extension.. mod_worldeditwrapper_1.1.2_we5.5.9_mc. is what is says.
any chance of this mod working with forge? i'd love to use this in a multiMC pack im making and im not sure if lite loader and forge will play nicely.
Yes, if you read the LiteLoader page, I specifically state that LiteLoader will work with Forge, in fact LiteLoader can even load Forge (and vice versa) and the LiteLoader installer even supports creating a chain to Forge. So basically, yeah, lots of options.
If you're on windows, press the Windows key and type %APPDATA% (with the percent signs), press enter and you should see a folder called .minecraft, open that folder and you'll find a folder called "mods".
If you're on linux, open your home directory and show hidden files (usually CTRL+H) and look for .minecraft.
If you're on a macintosh, I have honestly no idea, I don't own any macs.
what of this is better than spc ? (; (no negative comment)
It works for 1.7.2 and doesn't utilise any jar modding at all, so that's 2 things. If you're only installing SPC to get worldedit support, then this is probably better, if you want the other features of SPC, use SPC.
This mod provides simple lightweight method for using WorldEdit in your single-player worlds. At present it is in early development but it should support all of the core features of WorldEdit and also works with WorldEditCUI, allowing you to view your selection in real time!
The mod currently comes bundled with WorldEdit 5.6.2-SNAPSHOT and will extract it automatically, there are no complex installation steps.
To install the mod:
WorldEditWrapper just provides worldedit support, so there's nothing exciting to look at, but here's a picture of the wand in action just to comply with the forum rules.
and a bonus picture of my cat, just to make up for the that screenshot being kind of dull
WorldEditWrapper provides all of the features of WorldEdit, the best place to find information on using WorldEdit is the official wiki.
Version 1.2.0
If you experience problems getting WorldEditWrapper to load, check the following things before reporting:
Important: before reporting bugs ensure that you have read the Troubleshooting section above. Do not report installation problems as bugs, instead ask for help here in this thread. If the wrapper is working but you are experiencing problems, such as a brush or command not behaving as it should then you can use the GitHub issue tracker for the project to report bugs.
When reporting issues, please ensure that:
WorldEditWrapper can be freely distributed in modified source and binary forms, and can be included in modpacks, the source is available on my GitHub.
Thank you!
Do not press. Don't even think about it.
Seriously, don't.
Thinking about it gives it power.
You're welcome, although please let me know if you encounter any bugs or unexpected behaviour, this is still pretty new and I anticipate that there may be minor issues which crop up.
mc.pwegoable.com
tried in a current FML enviroment as well as a current Liteloader enviroment with just the 2 mods
mod_worldeditwrapper_1.1.0_we5.5.9_mc1.7.2
mod_worldeditcui_1.7.2_02_lite_mc1.7.2
Can you implement the /speed cmd in the wrapper. As indicated to me this is from commandbook and speeds up flying corner to corner selection of large areas
I can't reproduce this behaviour, can you upload the liteloader log for me AFTER starting a single player game for me:
This isn't a wrapper issue, but again I haven't seen this behaviour so I don't know what would cause that, does this happen when no other mods are installed.
Again this is a WECUI issue, but at the moment I don't have a good solution for this as it's to do with how the handshaking is handled between WE and WECUI.
This isn't a WorldEdit function so I'm not sure what it does. Since this is just a wrapper around WorldEdit it won't have any features besides the ones that worldedit already has.
and from a survival map to http://pastebin.com/DKiVptmw
the problem with the wcui was i accidently hit a key to hide the selection, sorry
Hmm, yes I see the problem. There are 4 callbacks in total (for LEFT_CLICK_AIR, LEFT_CLICK_BLOCK, RIGHT_CLICK_AIR and RIGHT_CLICK_BLOCK) and only 3 are being injected:
This was the same problem I had with the first release and it seems to be random when it does and doesn't happen. I'll have a poke around and see if I can find out what's causing it.
Lol yes, hiding the CUI grid will indeed cause the grid to be hidden.
Oh man I am derp, there was a stray comma in one of the transformer field mappings! Basically the vanilla mapping was fine but the forge one had a comma on the end, which is why it wouldn't work if you had forge installed.
Try this: mod_worldeditwrapper_1.1.1_we5.5.9_mc1.7.2.litemod
Missed Worldedit heh
You also may want to add a small cooldown between tool uses. 1/4 second, maybe?
Everything breaks when you die.
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P.S I have 1.7.5 and I created a copy of my profile as a 1.7.2 version, just wondering if it would still work.
Thanks!
Compass? Well whatdya know I had no idea that even existed. I'll look into it.
Rationale?
These are legitimate bugs, please open issues for them on GH as mentioned in the OP.
Mods for a version of minecraft only work with that version, so you have to run 1.7.2. Does the mod even show up in the liteloader menu?
Ok both these things are now fixed, feel free to grab version 1.1.2 which fixes these problems.
I've updated the OP to reflect that it fixed /jumpto as well.
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Yes, if you read the LiteLoader page, I specifically state that LiteLoader will work with Forge, in fact LiteLoader can even load Forge (and vice versa) and the LiteLoader installer even supports creating a chain to Forge. So basically, yeah, lots of options.
If you'd just go to the LiteLoader page, you'd see that it's explicitly stated to, yes.
If you're on windows, press the Windows key and type %APPDATA% (with the percent signs), press enter and you should see a folder called .minecraft, open that folder and you'll find a folder called "mods".
If you're on linux, open your home directory and show hidden files (usually CTRL+H) and look for .minecraft.
If you're on a macintosh, I have honestly no idea, I don't own any macs.
It works for 1.7.2 and doesn't utilise any jar modding at all, so that's 2 things. If you're only installing SPC to get worldedit support, then this is probably better, if you want the other features of SPC, use SPC.
You're welcome, but what's wrong with XCommands?