Oops forgot to add the Planned features section to my post. The radar does not currently work but it should in the next version. (The radar and a headlamp + "night vision".)
I almost have the Motion tracker working. Anyone have a good understanding of trigonometry?
(I need to figure out one more mathematical formula)
hey why mine doesn't work but I have forge but the the classpath? FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
for haloHUD but my minecraft version is 1.7.10 and I have forge but I put in mods file and I doing wrong why? pls tell me
FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
help pls doesn't work for me I've tried to put in mods where I to put pls help me pls
Hmm it doesn't show up like that to me..but it doesn't work in for mee..
FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
lel it looks like wrong put
same for me I've tried put in mods where can I can put it?
It could be the problem. However I would need to see the launcher logs to be sure. Heres what to do:
Open the minecraft launcher and select the mine craft forge profile.
click edit profile.
Check the box that says launcher visibility and set it to "Keep Launcher Open"
Run your minecraft.
Once it's finished loading you can close the game. At the top of the launcher there should be a tab that says "Game output"
Use Control + a (Windows) or Command + a (Mac) to select all the text on that page, copy it, and paste it into a reply here on the forums.
(Normally you can just copy the crash log but since the game isn't crashing you have to do all of these steps.)
FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
Oh crap, I compiled the jar using the wrong project file... I should have it fixed today.
ikr? but you need re-upload again for your file
but whats the classpath? FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
Quote from DiamondGameplays ikr? but you need re-upload again for your file
but whats the classpath? FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
When Im programming this mod its part of a larger project file. (For my full blown halo mod.) So when I go to compile this mod I duplicate my forge project and delete the other files. (after I reset up the workspace so technically it shouldn't be linked to the original project). But in the newer versions of forge. when I go to build the jar file all the classes i've deleted are put into the jar. So forge is picking up these deleted classes which are "non-mod" files. I've decided to continue development (whenever I have spare time) of the full halo mod and try to figure out this problem at a later date.
When Im programming this mod its part of a larger project file. (For my full blown halo mod.) So when I go to compile this mod I duplicate my forge project and delete the other files. (after I reset up the workspace so technically it shouldn't be linked to the original project). But in the newer versions of forge. when I go to build the jar file all the classes i've deleted are put into the jar. So forge is picking up these deleted classes which are "non-mod" files. I've decided to continue development (whenever I have spare time) of the full halo mod and try to figure out this problem at a later date.
hey why mine doesn't work but I have forge but the the classpath? FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
for haloHUD but my minecraft version is 1.7.10 and I have forge but I put in mods file and I doing wrong why? pls tell me
FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
help pls doesn't work for me I've tried to put in mods where I to put pls help me pls
FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
lel it looks like wrong put
same for me I've tried put in mods where can I can put it?
shut up man
HaloHud!
http://www.minecraftforum.net/topic/2478211-172-forge-halo-hud-v11/
I have Voxel map though..is that the problem?
Open the minecraft launcher and select the mine craft forge profile.
click edit profile.
Check the box that says launcher visibility and set it to "Keep Launcher Open"
Run your minecraft.
Once it's finished loading you can close the game. At the top of the launcher there should be a tab that says "Game output"
Use Control + a (Windows) or Command + a (Mac) to select all the text on that page, copy it, and paste it into a reply here on the forums.
(Normally you can just copy the crash log but since the game isn't crashing you have to do all of these steps.)
HaloHud!
http://www.minecraftforum.net/topic/2478211-172-forge-halo-hud-v11/
FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
but I'm put in mods
is it put in mods or not?
HaloHud!
http://www.minecraftforum.net/topic/2478211-172-forge-halo-hud-v11/
ikr? but you need re-upload again for your file
but whats the classpath? FML has found a non-mod file haloHUD v1.3.0.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
When Im programming this mod its part of a larger project file. (For my full blown halo mod.) So when I go to compile this mod I duplicate my forge project and delete the other files. (after I reset up the workspace so technically it shouldn't be linked to the original project). But in the newer versions of forge. when I go to build the jar file all the classes i've deleted are put into the jar. So forge is picking up these deleted classes which are "non-mod" files. I've decided to continue development (whenever I have spare time) of the full halo mod and try to figure out this problem at a later date.
HaloHud!
http://www.minecraftforum.net/topic/2478211-172-forge-halo-hud-v11/
are you gonna need re-update this mod?
well it doesn't work for me
cuz I want it
want the download!
HaloHud!
http://www.minecraftforum.net/topic/2478211-172-forge-halo-hud-v11/
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