We are still feeling our way through this one, but I suspect if the drop rate was reduced to between 1/2 and 1/4 it's current rate then this would be about right. When you have all iron tools and armor, and an anvil of course, you start chewing through iron simply repairing everything. This rate would only just keep up with the rate I am currently going through iron (1/2 would, 1/4 wouldn't).
I think it is important to allow players to have goals, and that these goals have suitable rewards. A safe base is first. A farm perhaps next. An anvil could be looked on as being overpowered, and perhaps it is, but boy is it a great goal to go for. It is a suitable motivator. For us, a village for trading and iron farm was the next big goal. It took a lot of care and playing hours to make it happen. You could argue that it is overpowered, and perhaps it is a bit, but boy was it a great goal to go for. Next is either taming the Nether a bit to get netherwart or going for our friend the dragon. We could also go for the Wither / Nether star / beacon. We need goals to keep playing and explore all that the game has to offer. If you nerf these goals too much, they stop being goals and players will find less motivation to play. It is a tough balance to get right, and I think MITE has it largely right as it is.
Blight VERY quickly spreads to adjacent farmland plots (or same crop type - I don't think it crosses crops types).
Putting crops of same type every 2 blocks instead, will cut down on blight a lot. But blight still is able to "jump" 2 blocks relatively easily.
Blight can even jump 3 blocks but that seems more rare. Never saw it jump 4 blocks so I space out my crops a LOT. This means more walking, thouh.
But this ain't so bad. Blight on a species of crops doesn't touch other species of crops.
So basically, you need this space for al crops: 4 for Wheat carrots onions and potatoes, plus 5 for each of Pumpkins and melons (one stem and 4 spaces for the fruit to be able grow in any direction - this maximizes output because if the fruit tries to grow in a direction and can't, then nothing happens and that growth step is simply lost).
So this is 14 "blocks" of surface area. When you put each crop 4 blocks apart, you are making a grod of 4x4 squares. Using up 14 squares out of 16 ain't bad at all.
Another thing you can do is put your farm 200 blocks away from your shelter. This means your farm will "very quickly grow" up to 1 week worth of growth when you visit it, possibly get blighted, sure, but at least ONCE it is grown, you are there to collect it immediately. If you put it near your shelter instead, it will grow constantly - you won't have to go visit it each week to avoid losing growth potential, BUT... even once fully grown some plants will STILL get blighted now and then. Meaning, you will lose growth and maybe even plants will completely die., then the farmland spot will dry and disappear. Which is much worse than not having growth. Thus, putting your farm well away from your main living base, you are making sure that you control how it grows. Since you only go there to farm, and the rest of the time it is in unloaded chunks, it ends up as if you were regulargly tending to your farm, and wil only get a minimal amount of blight.
Another thing you SHOULD do when you have only a few seeds (or whatever passes of ax a seed for a given crop), is force-grow it using bonemeal until you have a safe reserve of seeds in a chest (not to be eaten!) to make sure you can make your farm again if need be. Force-growing is quick and doesn't cause blight. If you EVE finbd a skeleton Monster Spawner, do NOT do the huge mistake of destroying it. Cherish that treasure and setup a kneecapping area so you can kill skeletons like a madman ! The loot is so good. So many Bows and Clubs you will solve all your fuel problems, almost no need to mine Coal anymore (put several furnaces right next to you there, it will become your main smelting area for your meat and potatoes lol). Rusty Iron Arrows while weak will be very abundant and shooting mobs from afar is s much better than risking a deadly closeup fight. and the best of all infinite bonemeal to give plenty of tall grass food to your cows and fast-grow your potatoes (which are the most frequently affected by Blight).
Finally, you might think about placing your farm in a Desert, which has a high crops growth rate (not the highest but still one of the best), and low blight rates. Cold climates also have less blight, but have horrendous crops growth rates. And all wet biomes have very bad Blight. In my opnion, nothing beats the Deserts !
Well, this is my situation with my potato crops.
Is there any solution or cure to remove those blight from my potatoes? Or there is none? Anyways, thanks for the tip, I'll be revolutionizing agriculture in my area and thinking of exploring the desert terrain in the Deep North.
If I may end up with a question, how do you suppose to get glass or glass shard? Since smelting sand won't get you glass, is there any ideas on how I can get some glass?
I feel terribly sorry for my poor potatoes, another lifeform is lost, but still, hope isn't lost, someday I will find another potato or die trying!
As for your question, I've obtained most of my levels from smelting plenty of different ores and the mobs I slain while venturing and cleansing the current ravine which is my source of minerals. However, I don't have a grinder or whatsoever in the meantime, but I did discovered 1 dungeon from the deeper portion of the ravine and 1 dungeon in a cave somewhere in the West of my lands.. But future plans would be drafted of constructing a grinder, this spawners will be a potential source of exp.
Anyways, thanks for telling me how to obtain glass, all this time I've been using the wrong fuel.
I note that MITE is a very anti-everything easy mod.
I got bored, and tried to make one a world where I could just experiment and fool around with all the new stuff in the mod using some MC Edit thingys. I tried entering the world I made, and got kicked 10 seconds later with a 'Treachery Detected! Game will shut down in 10 seconds' message. I went back on the world about 5 times to read that message again, then laughed my head off. Well, it took care of my boredom all right, if not in the way I was thinking.
With the new update, it surely adds another challenging part of the aspects of MiTE, however, I'm still not satisfied. I want moar additions in MiTE, moar weapons, moar mobs and moar aspects from real life to come in MiTE. Well, that's all, as I always I appreciate the hardwork and effort to make this mod better and better, thanks Avernite.
Avernite you are incredible! I just discovered the pumpkin helmet + F1 trick and I wanted to suggest to you to "fix" it in MITE. Before that I tried the trick in game and... is already fixed. Nice work! MITE never ceases to amaze!
Ah I see, so it's rather a bug. Anyways, good thing Avernite solved it, I'm looking much more further in the new updates to come, please.. moar, I want moar, Avernite-senpai please do moar.
We asked him to fix the Ender Eye so He's probably overpowering The End right now... We will surely find there endless enderdragons spawning on the end stone while a single giant endermen will fly around firing enderspiders from his eyes...
At least in this version we don't have Endermites!
I have just noticed I have lost my signature for some reason. The forums are doing funny things at the moment.....
A quick question, since I'm hoarding up iron for an anvil, thus, I'm trying to avoid using iron. Somehow, I hoard up a wholesome supply of copper, I've think over and over again if it's worth it to use it as a armor... So, there you go, my question is, Is it "worth it" to use copper as a armor?
We actually made a copper anvil first, before an iron one, and used it to repair the copper gear sometimes dropped by mobs. Copper seems a bit easier to find at first, and turns up more in pulverized gravel. It helps if you have a grinder of some sort - even a basic hole in the wall to kneecap zombies will do. You can then make copper tools and repair them while you gear up for deeper exploring and the hope of more iron. A copper shovel can almost always get repaired before it breaks from natural copper nugget drops from gravel. If you have a copper and silver one, you are almost certainly good. Use the (3) flint for axes to get wood. Make wooden shovels if you have to, and charcoal for torches. Save the coal for smelting.
In the early game it is best to avoid a helmet - as a mistake can see the zombies putting on YOUR old gear and attacking you with it. If they have a helmet on then they will not burn in the sun. Note that a copper anvil will repair silver too, but not rusted iron gear. I also made some chain at first to make the rare copper ingots go further. Copper is certainly better than nothing, but don't be fooled into thinking you are superman...a creeper + skeli + zombie combo can set that straight pretty quick. We were wearing pretty scrappy armor (whatever we found more or less) until we got into the mines, then upgraded to at least chestplates. Now, with the golem grinder, it's full enchanted iron and full hearts (level 35) ... oh yeah! Even still, the other day I got down to 1/2 a heart!! Yikes, that was close.
Too long have I suffered under the oppressive bootheel of these aggressive mobs! Comrades, raise up your arms; For today, we take it back! Welcome to MiTE R80.
We are still feeling our way through this one, but I suspect if the drop rate was reduced to between 1/2 and 1/4 it's current rate then this would be about right. When you have all iron tools and armor, and an anvil of course, you start chewing through iron simply repairing everything. This rate would only just keep up with the rate I am currently going through iron (1/2 would, 1/4 wouldn't).
I think it is important to allow players to have goals, and that these goals have suitable rewards. A safe base is first. A farm perhaps next. An anvil could be looked on as being overpowered, and perhaps it is, but boy is it a great goal to go for. It is a suitable motivator. For us, a village for trading and iron farm was the next big goal. It took a lot of care and playing hours to make it happen. You could argue that it is overpowered, and perhaps it is a bit, but boy was it a great goal to go for. Next is either taming the Nether a bit to get netherwart or going for our friend the dragon. We could also go for the Wither / Nether star / beacon. We need goals to keep playing and explore all that the game has to offer. If you nerf these goals too much, they stop being goals and players will find less motivation to play. It is a tough balance to get right, and I think MITE has it largely right as it is.
Well, as long as Avernite just nerf the hardened clay to be destroyable well, I'll agree.
Well, this is my situation with my potato crops.
Is there any solution or cure to remove those blight from my potatoes? Or there is none? Anyways, thanks for the tip, I'll be revolutionizing agriculture in my area and thinking of exploring the desert terrain in the Deep North.
If I may end up with a question, how do you suppose to get glass or glass shard? Since smelting sand won't get you glass, is there any ideas on how I can get some glass?
As for your question, I've obtained most of my levels from smelting plenty of different ores and the mobs I slain while venturing and cleansing the current ravine which is my source of minerals. However, I don't have a grinder or whatsoever in the meantime, but I did discovered 1 dungeon from the deeper portion of the ravine and 1 dungeon in a cave somewhere in the West of my lands.. But future plans would be drafted of constructing a grinder, this spawners will be a potential source of exp.
Anyways, thanks for telling me how to obtain glass, all this time I've been using the wrong fuel.
I got bored, and tried to make one a world where I could just experiment and fool around with all the new stuff in the mod using some MC Edit thingys. I tried entering the world I made, and got kicked 10 seconds later with a 'Treachery Detected! Game will shut down in 10 seconds' message. I went back on the world about 5 times to read that message again, then laughed my head off. Well, it took care of my boredom all right, if not in the way I was thinking.
But anyways, thanks Avernite!
When angry, count to four; when very angry, swear. Samuel Langhorne Clemens
that's all,as I always I appreciate the hardwork and effort to make this mod better and better, thanks Avernite.I suppose it's a x-ray trick or whatsover?
MC IGN: Terashi
At least in this version we don't have Endermites!
I have just noticed I have lost my signature for some reason. The forums are doing funny things at the moment.....
In the early game it is best to avoid a helmet - as a mistake can see the zombies putting on YOUR old gear and attacking you with it. If they have a helmet on then they will not burn in the sun. Note that a copper anvil will repair silver too, but not rusted iron gear. I also made some chain at first to make the rare copper ingots go further. Copper is certainly better than nothing, but don't be fooled into thinking you are superman...a creeper + skeli + zombie combo can set that straight pretty quick. We were wearing pretty scrappy armor (whatever we found more or less) until we got into the mines, then upgraded to at least chestplates. Now, with the golem grinder, it's full enchanted iron and full hearts (level 35) ... oh yeah! Even still, the other day I got down to 1/2 a heart!! Yikes, that was close.
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
MC IGN: Terashi
MiTE 7: The Iron Sword of Nebuchadnezzar
Changes
Better at harvesting what? Do we get flint daggers now?
Where do I find the full changelog?
Could not contain my excitement after reading the word "curses"
How are the curses applied?