About: The Electrical Age Mod, is a HUGE tech mod that incorporates over 150 features which consist of blocks, items, and mechanics. The mod adds realistic electricity into your Minecraft gameplay, making your experience fun, and unique!
Features: A better simulation:: Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects. Multiple electrical sources:: Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ... Break the cube:: Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, witch allows a significant reduction of the consumed space by electrical installations. Night-lighting revisited:: Lamps, switches, captors, ... Small and big electricals consumers : From the lamps, electrical furnaces,... to the miners, transporters, ... Genericity:: Old redstones circuits can be exploited with electrical & redstone converters. Game lifetime/complexity extended:: A consequent list of new raw materials and items...-GAMe
Transportation Machine:
[media][/media][/media]
More coming!
the tricks for rotation of element that can is : C + right click !
data logger must be placed on top of a block and after that C+right click ^^
Have a happy gaming
Bugs and Issues: This mod is still in early BETA. So reporting any bugs you find really helps! To report them click here. If you have any problems or issues with the mod, please ONLY give CONSTRUCTIVE CRITICISM.
Downloads / Useful Links: To download, you must have Forge installed. Then you put the .zip in your mods folder. You can find this in your .minecraft folder.
--1.6.4--
BETA-1.0.0:
Initial Release
BETA-1.0.3:
OreDictionary compatible
new HighVoltageBattery 3D
new lamp socket 3D with wind effect
new wind simulator for wind rotor
Some texture fix
BETA-1.1.0 (XRay Scanner Update!):
New XRay scanner (in game ray tracing view)
New suspended lamp (swing with wind)
Lots of small change
Lots of small fix
Portable item using electricity id has move => ItemStack of your old map lost these item.
BETA-1.1.1:
Fixed in-game Crafting Recipes info bug
WIP Entity Detector
Some fixes, including language fixes
BETA-1.1.2:
Adds a Water Turbine
Power Generator Balancing
Added some of the missing Crafting Recipes
Bug Fixes
BETA-1.1.2a:
Added a Crafting Recipe for 200v Condenser
Bug Fixes
BETA-1.1.2b:
Fixed Server Crash on Startup
BETA-1.2.0:
A *BRAND NEW* Mob!
- They attack when you are near
- They search cables for electricity, then steal it!
- When they are hungry, they become a cannibal!
- When they get too hungry, they die.
- If a volage surge comes to the cable where they eat, they die.
- This mob currently can only be spawned by their Spawn Egg.
Sound added for:
- Switch
- Relay
- Breaker
New:
- Wall Watch
- Lamp Socket
Some Bug Fixes
--1.7.2--
BETA-1.3.0:
Lot of fixes was added and patched.
Sound engine is better and reducted sound when blocks are between
This is the first release for this minecraft version => Do backup often and i'm very happy if new issue are made.
ElectricalAge_BETA_1.3.0b fixed Replicator Pop Bug and Light Entity Sensor Bug
ElectricalAge_BETA_1.3.0c fixed Water Turbine placement and entity Sensor Detection algorytme
ElectricalAge_BETA_1.3.0d fix thermal dissipator right click crash
tutoAll_v2_BETA_1.3.0c is a true tutorial but for moment, some signs are missing XD
BETA-1.3.1:
Now you can put any standard block on cable to hide them. Old stone cache system is removed. Now the light is calculated correctly.
The new cable machine system is new, do backup ^^ , even if i have tested that.
Fixed some things:
Switch model little glitch
add .config to disable Replicator Pop
add .config to set light Bulb Life
Monster can't pop nearer than 15 blocks from lamp
To download the map(s), goto your .minecraft folder, Then you empty the contents into your saves folder.
You are completely free to use this mod in your modpack(s) in anyway you'd like! This is (In my opinion) a very cool mod, and we want to share it with as many people as we can . The only restriction is that you cannot take credit for creating the mod. That's all, have fun! P.S. A link to the forum post doesn't hurt .
The source code of this mod is licensed under the LGPL V3.0 licence. You may not take credit for the mod in anyway whatsoever. The mod belongs to dolu1990 alone.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/22/2011
Posts:
108
Minecraft:
keylan118
Member Details
could you please add info too?
Rollback Post to RevisionRollBack
Paper is there for words to be written on it. Rules are there to be broken. Laws are there to be followed....to the letter of course! Please help my dragons!
The Meaning of Life, the Universe, and Everything.
Join Date:
5/18/2011
Posts:
127
Member Details
No offense.
But I don't see this mod getting far considering how many different mods that add many different sorts of power.
You know IC2, BC, Thermal Expansion, Universal Electricity *which is based off a realistic electricity model as well, I think*.
Doesn't mean you shouldn't try.
But just saying.
First, have the eln directory be a zip or jar file instead.
Then move all the jar and zips to the root of the main download file.
And last, have the filename be EXTRACT-ElectricalAge-1.6.4-BETA-1.0.0.zip.
No offense.
But I don't see this mod getting far considering how many different mods that add many different sorts of power.
You know IC2, BC, Thermal Expansion, Universal Electricity *which is based off a realistic electricity model as well, I think*.
Doesn't mean you shouldn't try.
But just saying.
This mod is very far from any other electrical mod, the closest is red power.
Let's me explain why :
The electrical model of IC2 and UE are not realistic, and can't do a lot of things
can't do signal transmission
can't do realistic power drop on cables
The electrical mod red power has a similar simulation model than electrical age mod , but
Do not use signal transmission possibilities
is less reactive (store to mutch energy in cable)
I think people must try the beta map proposed in the post to understood what are differance, with practice.
A better simulation::
Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.
Multiple electrical sources::
Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ...
Break the cube::
Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, witch allows a significant reduction of the consumed space by electrical installations.
Night-lighting revisited::
Lamps, switches, captors, ...
Small and big electricals consumers :
From the lamps, electrical furnaces,... to the miners, transporters, ...
Genericity::
Old redstones circuits can be exploited with electrical<->redstones converters.
Game lifetime/complexity extended::
A consequent list of new raw materials and items...
The recipe of the thermal cable is bugging me, it needs 6 cobble + 3 copper. Wouldn't it have more sense to get 3 rubber + 1 copper gives 2 cables ?
Also the recipe of the 1 rubber + 1 copper = 1 copper cable is useless, cause for 3 copper + 6 rubber you got 6 cables. The other way you need 6 copper ingots.
The teleportation device is neat, but we can't go through dimensions ? I tried to make them get power (with the cheaty item), same frequency, 4,88 kw (or something), I tried to put one in the spawn area to keep it chunkloaded, etc... But I can't manage to go from the overworld to the nether.
Hi,
Yes, i agree some receipe was not good, i have add some maybe to fast, in goal to make game playable ^^ That need some fix
For transporter, it's not possible to change from one to other dimention, but, normaly, you don't need that the destination chunk is loaded, i have not tested that, but normaly it's not required.
In this mod, the simulation is not linked with loaded chunk, that must say, that all continue, even if that in a other dimention, or if that very far away
Interesting... I can't wait for the wiki to pop up so I can finally further understand what is what, even with the test level. I must say though, good job with the models/animations/Gui's! It's beautiful.
Note:
The data loggers don't change in direction when placed though, well for me that is. If I try to stack them in opposite directions (a data logger) or on a wall facing another direction, I get a message saying "you can't place this block at this side".
Interesting... I can't wait for the wiki to pop up so I can finally further understand what is what, even with the test level. I must say though, good job with the models/animations/Gui's! It's beautiful.
Note:
The data loggers don't change in direction when placed though, well for me that is. If I try to stack them in opposite directions (a data logger) or on a wall facing another direction, I get a message saying "you can't place this block at this side".
Thanks : D
Sorry ! the tricks for rotation of element that can is : C + right click !
data logger must be placed on top of a block and after that C+right click ^^
Have a happy gaming
You must put the zip or rar into the .minecraft folder, and right click on => extract here
that instal the mod into the mods folder
thanks! it works fine, but one thing you need is forge oredictionary compatibility. i should be able to use IC-2 copper and UE copper to make your items, and vice versa. same with rubber, resin, and so on.
thanks! it works fine, but one thing you need is forge oredictionary compatibility. i should be able to use IC-2 copper and UE copper to make your items, and vice versa. same with rubber, resin, and so on.
Cool ^^
For ore dictionnary i'm not sur if i have well understand the utility. say me if i'm wrong or don't see solution . I don't want you can use IC2 cooper to craft electrical age item, because that break the gameplay. i have tryed to manage rarity of material to don't make survival to mutch easy/hard.
One goal of this mod is to do a complet electrical mod where you don't need other electrical mod to do somthing,
For the moment nuclear reactor is missing, i agree ^^ but i think with time that must come in EA mode !
About:
The Electrical Age Mod, is a HUGE tech mod that incorporates over 150 features which consist of blocks, items, and mechanics. The mod adds realistic electricity into your Minecraft gameplay, making your experience fun, and unique!
Features:
A better simulation::
Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.
Multiple electrical sources::
Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ...
Break the cube::
Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, witch allows a significant reduction of the consumed space by electrical installations.
Night-lighting revisited::
Lamps, switches, captors, ...
Small and big electricals consumers :
From the lamps, electrical furnaces,... to the miners, transporters, ...
Genericity::
Old redstones circuits can be exploited with electrical &amp;amp;amp;amp;amp;amp;amp; redstone converters.
Game lifetime/complexity extended::
A consequent list of new raw materials and items...-GAMe
Transportation Machine:
[media][/media][/media]
More coming!
IMPORTANT IN-GAME KEYBINDS:
TO VIEW CRAFTING RECIPIES, PRESS X IN-GAME.
Bugs and Issues:
This mod is still in early BETA. So reporting any bugs you find really helps! To report them click here. If you have any problems or issues with the mod, please ONLY give CONSTRUCTIVE CRITICISM.
Downloads / Useful Links:
To download, you must have Forge installed. Then you put the .zip in your mods folder. You can find this in your .minecraft folder.
The Mod:
1.7.2:
ElectricalAge-1.7.2-BETA-1.3.1
1.6.4:
ElectricalAge-1.6.4-BETA-1.2.0
1.6.2:
ElectricalAge-1.6.2-BETA-1.0.0
BETA-1.0.0:
Initial Release
BETA-1.0.3:
OreDictionary compatible
new HighVoltageBattery 3D
new lamp socket 3D with wind effect
new wind simulator for wind rotor
Some texture fix
BETA-1.1.0 (XRay Scanner Update!):
New XRay scanner (in game ray tracing view)
New suspended lamp (swing with wind)
Lots of small change
Lots of small fix
Portable item using electricity id has move =&amp;amp;amp;amp;amp;gt; ItemStack of your old map lost these item.
BETA-1.1.1:
Fixed in-game Crafting Recipes info bug
WIP Entity Detector
Some fixes, including language fixes
BETA-1.1.2:
Adds a Water Turbine
Power Generator Balancing
Added some of the missing Crafting Recipes
Bug Fixes
BETA-1.1.2a:
Added a Crafting Recipe for 200v Condenser
Bug Fixes
BETA-1.1.2b:
Fixed Server Crash on Startup
BETA-1.2.0:
A *BRAND NEW* Mob!
- They attack when you are near
- They search cables for electricity, then steal it!
- When they are hungry, they become a cannibal!
- When they get too hungry, they die.
- If a volage surge comes to the cable where they eat, they die.
- This mob currently can only be spawned by their Spawn Egg.
Sound added for:
- Switch
- Relay
- Breaker
New:
- Wall Watch
- Lamp Socket
Some Bug Fixes
--1.7.2--
BETA-1.3.0:
Lot of fixes was added and patched.
Sound engine is better and reducted sound when blocks are between
This is the first release for this minecraft version =&amp;gt; Do backup often and i&amp;#39;m very happy if new issue are made.
ElectricalAge_BETA_1.3.0b fixed Replicator Pop Bug and Light Entity Sensor Bug
ElectricalAge_BETA_1.3.0c fixed Water Turbine placement and entity Sensor Detection algorytme
ElectricalAge_BETA_1.3.0d fix thermal dissipator right click crash
tutoAll_v2_BETA_1.3.0c is a true tutorial but for moment, some signs are missing XD
BETA-1.3.1:
Now you can put any standard block on cable to hide them. Old stone cache system is removed. Now the light is calculated correctly.
The new cable machine system is new, do backup ^^ , even if i have tested that.
Fixed some things:
Switch model little glitch
add .config to disable Replicator Pop
add .config to set light Bulb Life
Monster can&amp;#39;t pop nearer than 15 blocks from lamp
To download the map(s), goto your .minecraft folder, Then you empty the contents into your saves folder.
Maps:
tutorial-map-1.6.4-1.2.0
Links:
Downloads List: https://github.com/D...calAge/releases
Website: http://dolu1990.gith.../ElectricalAge/
The Electrical Age Team:
Concepts:
i play MC with 383-384 mods. i use Mats Mega Techpack on the technic launcher, link: http://www.technicpack.net/modpack/mats-techpack-1710.450813
so when are them screenshots coming?
i play MC with 383-384 mods. i use Mats Mega Techpack on the technic launcher, link: http://www.technicpack.net/modpack/mats-techpack-1710.450813
We will have some screen shots, and possibly videos, up tomorrow.
Please help my dragons!
But I don't see this mod getting far considering how many different mods that add many different sorts of power.
You know IC2, BC, Thermal Expansion, Universal Electricity *which is based off a realistic electricity model as well, I think*.
Doesn't mean you shouldn't try.
But just saying.
A few simple suggestions:
First, have the eln directory be a zip or jar file instead.
Then move all the jar and zips to the root of the main download file.
And last, have the filename be EXTRACT-ElectricalAge-1.6.4-BETA-1.0.0.zip.
These 3 will make installing your mod easier.
This mod is very far from any other electrical mod, the closest is red power.
Let's me explain why :
A better simulation::
Electrical simulation with resistive and capacitive effects. Behaviour similar to those of real life objects.
Multiple electrical sources::
Furnaces, Solar panels, Wind turbines, Batteries, Capacitors, ...
Break the cube::
Cables, sensors, actuators, alarms, etc. can be placed on each face (outer and inner) of a cube, witch allows a significant reduction of the consumed space by electrical installations.
Night-lighting revisited::
Lamps, switches, captors, ...
Small and big electricals consumers :
From the lamps, electrical furnaces,... to the miners, transporters, ...
Genericity::
Old redstones circuits can be exploited with electrical<->redstones converters.
Game lifetime/complexity extended::
A consequent list of new raw materials and items...
Hi,
Yes, i agree some receipe was not good, i have add some maybe to fast, in goal to make game playable ^^ That need some fix
For transporter, it's not possible to change from one to other dimention, but, normaly, you don't need that the destination chunk is loaded, i have not tested that, but normaly it's not required.
In this mod, the simulation is not linked with loaded chunk, that must say, that all continue, even if that in a other dimention, or if that very far away
Note:
The data loggers don't change in direction when placed though, well for me that is. If I try to stack them in opposite directions (a data logger) or on a wall facing another direction, I get a message saying "you can't place this block at this side".
Thanks : D
Sorry ! the tricks for rotation of element that can is : C + right click !
data logger must be placed on top of a block and after that C+right click ^^
Have a happy gaming
i play MC with 383-384 mods. i use Mats Mega Techpack on the technic launcher, link: http://www.technicpack.net/modpack/mats-techpack-1710.450813
You must put the zip or rar into the .minecraft folder, and right click on => extract here
that instal the mod into the mods folder
thanks! it works fine, but one thing you need is forge oredictionary compatibility. i should be able to use IC-2 copper and UE copper to make your items, and vice versa. same with rubber, resin, and so on.
i play MC with 383-384 mods. i use Mats Mega Techpack on the technic launcher, link: http://www.technicpack.net/modpack/mats-techpack-1710.450813
Cool ^^
For ore dictionnary i'm not sur if i have well understand the utility. say me if i'm wrong or don't see solution . I don't want you can use IC2 cooper to craft electrical age item, because that break the gameplay. i have tryed to manage rarity of material to don't make survival to mutch easy/hard.
One goal of this mod is to do a complet electrical mod where you don't need other electrical mod to do somthing,
For the moment nuclear reactor is missing, i agree ^^ but i think with time that must come in EA mode !