is this inteded that a UV consumer who should take 524288 eu pops off when i place him in front of a naquadah reactor which produces 32k eu and converts to a ULV consumer who only takes 8 eu? im required to use a 32k eu consumer even when a 524k eu consumer should take it aswell
this also happens:
the cube in the back is the block its supposed to be, the other 4 cubes dont charge
I assume it's caused by the Internal EBridge Buffer, cause in Powerconverter's default Config it wil only store up to 60k-EU,
i wrote the GT Consumer to consume only full-Amps (to prevent wasting large amounts of energy)
so as the Bridge buffer has only space for 60k its < 1A - so it wont consume.
Try increasing the buffer capacity^^
I'll sent a Pullrequest soon which fixes this problem, by allowing a consumer/producer will have a minimum capacity,
so if a component will be connected to the bridge which'll require a larger buffer in order to produce or consume properly, the bridge's buffer will be resized to this value.
This thread seem pretty dead but....I'm having a problem, the whole mod works fien except for 2 problems. 1) all the textures are gone and 2)I can't hook up a pipe to the BC in/out when i try the pipe appears and a small bedrock square and crashes the server every time it loads.
I'm having trouble converting Industrial Craft 2 EU to Buildcraft MJ. The BC consumer/producer are not able to be crafted, and they don't show up on craftguide or TMI. I'm running MC 1.7.10, Buildcraft 6.0.18, Industrial Craft 2 experimental for 1.7.10, Power Converters 126.96.36.199, and about 50 other mods that don't have anything to do with this.
I tried setting Thermal Expansion and vanilla recipes to false in the config, but it ignored it. I tried going back to 188.8.131.52. I tried Forestry's electrical engine to convert EU to MJ, but it only converted to RF. I just want a way to convert EU to MJ.
Nevermind, I found a way to not need them; I didn't realize that the energy pipes from MineFactoryReloaded will connect to BC engines and draw RF from them. My guess is that this is why there isn't a BC generator block in my setup
I don't see any of the BC consumer or producer recipes/blocks... what did I do wrong?
What version of the game/mods are you using? Starting with Buildcraft 6.1.7 it uses RF instead of MJ so there's really no more BC converters, although it seems Forestry and Railcraft still use MJ so it really shouldn't have been removed just yet ...
Having trouble. Converters are not passing power appropriately.
Quantum Solar from Advanced Solars mod, max output 8192 eu/t. Solar is working; connecting eu device to fibre cable powers the device.
EU consumer>bridge>RF producer.
I have tried UV & EV IC2 consumers, neither work.
It is confusing (and a little deceptive) to list old developers and provide link to old, outdated, forum thread in the mcmod.info. I could not find where this mod came from or where to go for support. I had to ask people on IRC.
EDIT: I was able to pull RF power out of the RF producer by adding a universal cable in between the producer and the Tesseract.
I should not have to do this.
The RF producer, if it actually produces RF, should send it into the tesseract(an RF device).
By using a universal cable, which converts all power types, the power rate is limited by the cable, and eliminates the need to use power converters at all
As i wrote before (but a moderated seems to have deleted my posting without any reason ..)
It's fixed soon,
There's a Pull Request outstanding that would fix the 'issue', as well as a few other fixes - like gears in recipes etc etc ^^
i assume portablejim wasn't @ home or had visitors himself during XMas Holidays
Haven't seen many posts on this, but firstly, thanks for taking over and rejuvenating this mod, I missed it!
Primarily my issue: RF consumer doesn't work, it merely says input limited, regardless of which cable I use to input into the energy bridge. And, as many others have spotted, the EU UV producer also doesn't work, and you can't change it back into an EU UV consumer either! =(
Effectively, I cannot change my RF into EU via the energy bridge setup, and using RedNet cables is bad due to the lack of power they can fully transmit.
Loving the mod so far. But I have to ask. How does 1 understand the conversion ratios? From what I have seen EU make RF production obscenely easy.
Rates are adjustable in config, but by default are set where they should be.
The EU power system is a MUCH, MUCH, more powerful system than RF.
A single block, a Quantum solar, produces 8192 eu/t daytime, 4096 eu/t at night. That is 33573.77 RF/t (daytime)
Compare that to your average RF generator, which only produces 80 RF/t, some single block RF devices produce as high as 160 RF/t
So it's like comparing 33,574 to 160.
If you're curious: 10RF = 1 MJ = 2.44 EU.
So to convert from EU to RF, you divide by 2.44, then multiply result by 10
To convert from RF to EU, you divide by 10, then multiply result by 2.44
Rollback Post to RevisionRollBack
If you have a post count higher than 9, and do not use SPOILER bbcode tags when posting logs here, you get added to the ignore list.