Just Updated!!! Sorry I couldn't get the lightning working, I have no Idea why it is not working. I added the Earth Staff, Health Staff, Skeleton Wizards.
Each of the wizards and mages come with different staffs every time. It is random.
Finally, I think the 1.6.4 Textures are all good now!!!
When I use 1.6.4 Staffs and Wizards with a few other mods(Ars Magica 2,Thaumcraft 4 and battle gear 2),my mine craft crashed and when I took out only Staffs and Wizards,it started working.Can you help me?
Here's my crash report:
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 3/2/14 10:30 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: enchanted.BaseEnchanted
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: enchanted.BaseEnchanted
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.9.2
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 18637096 bytes (17 MB) / 124878848 bytes (119 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 7 mods loaded, 7 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed
battlegear2{1.0.4.8} [Mine & Blade Battlegear 2 - Bullseye] (1.6.4-MB_Battlegear2-Bullseye-1.0.4.8.jar) Unloaded->Constructed
arsmagica2{1.1.2b} [Ars Magica 2] (AM2_1) Unloaded->Constructed
Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4) Unloaded->Constructed
gibby_enchanted{1.4} [Enchanted] (enchanted) Unloaded->Errored
How about robes that go with each staff? The robes could have abilities similar to a certain staff (e.g. Wither Robe = Wither immunity, Ender Dragon robe = Jumping 25 blocks high and infinite strength buff.
How about robes that go with each staff? The robes could have abilities similar to a certain staff (e.g. Wither Robe = Wither immunity, Ender Dragon robe = Jumping 25 blocks high and infinite strength buff.
Sorry everyone for not updating the mod this weekend. I am working on a new feature. WIZARD TOWER!!!! It is proving more difficult than expected.
Also, I am working on a version without mobs because they are very powerful, and a version without mobs probably would be appreciated.
Also, the mobs are still buggy. I am working on the improvement of the the mobs, so I have a ton going on.
Mainly, this weekend, I got a lot of homework and have to study for 3 tests. Hope your are happy with what there is right now. That earth staff is pretty cool, huh!
What else should I do? Maybe cloaks, but I don't really know how to do that. I would love to add on more things at the request!
Thank you for the support! It is my first mod and It has gotten more views that I expected! Thank you!
PS. I wanted this to be in a separate post because the other post is from like a week ago, and I wanted this to be new. Hope you understand!
Loosely. It is not exact, because the code between the versions are not even close to interchangeable. For the most part, they are the same. All of the items are the same and the entities, you know, the major stuff. Minor changes might not be in 1.6.4.
I have a small request. However, it isn't related to updates.
So I was making a mod in MCreator(a program that allows you to make mods without coding knowledge), and I wanted to import the code from your air staff for an item I was making. If you could give me the code that allows you to "fly" that would be appreciated. And if I decide to publish the mod and you don't want me to publish said item(I would credit you), I understand. Thanks in advance!
First, if you are interested, you should really learn how to code! It isn't at all hard, and you can pick up that basics quickly. On youtube, search: http://www.youtube.c...er/thenewboston and you should have over 200 videos at your disposal.
However, the fly part is super simple! You are in luck!
Here is the method that activates when you right click the air staff:
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer){
par3EntityPlayer.motionY += 0.5;
par3EntityPlayer.motionX *= 1.2;
par3EntityPlayer.motionZ *= 1.2; //This is what launches the player up and a bit foward.
par3EntityPlayer.fallDistance = 0; //This is what resets the fall damage.
par2World.playSoundAtEntity(par3EntityPlayer, "mob.enderdragon.wings", 1.0F * 1.4F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 0.5F) * 1.8F); //This is the sound.
if (!par3EntityPlayer.capabilities.isCreativeMode){
par1ItemStack.damageItem(1, par3EntityPlayer);
} //This Block of code damages the Item.
First, if you are interested, you should really learn how to code! It isn't at all hard, and you can pick up that basics quickly. On youtube, search: http://www.youtube.c...er/thenewboston and you should have over 200 videos at your disposal.
However, the fly part is super simple! You are in luck!
Here is the method that activates when you right click the air staff:
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer){
par3EntityPlayer.motionY += 0.5;
par3EntityPlayer.motionX *= 1.2;
par3EntityPlayer.motionZ *= 1.2; //This is what launches the player up and a bit foward.
par3EntityPlayer.fallDistance = 0; //This is what resets the fall damage.
par2World.playSoundAtEntity(par3EntityPlayer, "mob.enderdragon.wings", 1.0F * 1.4F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 0.5F) * 1.8F); //This is the sound.
if (!par3EntityPlayer.capabilities.isCreativeMode){
par1ItemStack.damageItem(1, par3EntityPlayer);
} //This Block of code damages the Item.
return par1ItemStack;
}
Thanks! You are a saint!
Also, thank you for being kind and encouraging me to learn how to mod, instead of others who just say, "You need to figure it out yourself. Come on, man, a 7-year-old could figure it out!"
Its the 1.6.4 version that has the textures missing.
Each of the wizards and mages come with different staffs every time. It is random.
Finally, I think the 1.6.4 Textures are all good now!!!
Here's my crash report:
Time: 3/2/14 10:30 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: enchanted.BaseEnchanted
at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: enchanted.BaseEnchanted
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:249)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.9.2
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 18637096 bytes (17 MB) / 124878848 bytes (119 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 7 mods loaded, 7 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed
battlegear2{1.0.4.8} [Mine & Blade Battlegear 2 - Bullseye] (1.6.4-MB_Battlegear2-Bullseye-1.0.4.8.jar) Unloaded->Constructed
arsmagica2{1.1.2b} [Ars Magica 2] (AM2_1) Unloaded->Constructed
Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4) Unloaded->Constructed
gibby_enchanted{1.4} [Enchanted] (enchanted) Unloaded->Errored
Try that, and if that doesn't work, tell me.
How about robes that go with each staff? The robes could have abilities similar to a certain staff (e.g. Wither Robe = Wither immunity, Ender Dragon robe = Jumping 25 blocks high and infinite strength buff.
aren't the enderdragon robe is a bit op ?
Also, anyone using 1.6.4 and your textures aren't loading, re-download it. It should be fixed.
Fixed the skeleton mage and the Explosive Bow weirdness. Also, 1.6.4 now has Skeleton Mages and Wizards now that they are functional.
Sorry everyone for not updating the mod this weekend. I am working on a new feature. WIZARD TOWER!!!! It is proving more difficult than expected.
Also, I am working on a version without mobs because they are very powerful, and a version without mobs probably would be appreciated.
Also, the mobs are still buggy. I am working on the improvement of the the mobs, so I have a ton going on.
Mainly, this weekend, I got a lot of homework and have to study for 3 tests. Hope your are happy with what there is right now. That earth staff is pretty cool, huh!
What else should I do? Maybe cloaks, but I don't really know how to do that. I would love to add on more things at the request!
Thank you for the support! It is my first mod and It has gotten more views that I expected! Thank you!
PS. I wanted this to be in a separate post because the other post is from like a week ago, and I wanted this to be new. Hope you understand!
Glad you liked the showcase! I can't wait to see where you take this mod!
So I was making a mod in MCreator(a program that allows you to make mods without coding knowledge), and I wanted to import the code from your air staff for an item I was making. If you could give me the code that allows you to "fly" that would be appreciated. And if I decide to publish the mod and you don't want me to publish said item(I would credit you), I understand. Thanks in advance!
However, the fly part is super simple! You are in luck!
Here is the method that activates when you right click the air staff:
public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer){
par3EntityPlayer.motionY += 0.5;
par3EntityPlayer.motionX *= 1.2;
par3EntityPlayer.motionZ *= 1.2; //This is what launches the player up and a bit foward.
par3EntityPlayer.fallDistance = 0; //This is what resets the fall damage.
par2World.playSoundAtEntity(par3EntityPlayer, "mob.enderdragon.wings", 1.0F * 1.4F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 0.5F) * 1.8F); //This is the sound.
if (!par3EntityPlayer.capabilities.isCreativeMode){
par1ItemStack.damageItem(1, par3EntityPlayer);
} //This Block of code damages the Item.
return par1ItemStack;
}
Thanks! You are a saint!
Also, thank you for being kind and encouraging me to learn how to mod, instead of others who just say, "You need to figure it out yourself. Come on, man, a 7-year-old could figure it out!"