Hey Chocapic! You probably won't see this or simply won't care but I have something to say about using your shaders on a Mac. As you said above, V6 doesn't work on a Mac, but in the beta versions folder there is one called 'Chocapic13 Beta V6.1 Medium.zip' This runs surprisingly too well on my computer! This random beta shader pack runs at nearly 60fps with 2x shadows and 16 chunk render distance all on a Mac with only 1GB of VRAM. The only thing is there are no changeable options (Apart from disabling Vignette) and night vision potions don't work (Not sure if all shaders do this anyway). I think that if this shader pack were updated to have toggle-able options with OptiFine and working night vision, it could be branded as a very high performance (Mac) shader pack. Like I said earlier, you probably won't see this or even care at all but for other people looking for a beautiful shader pack and have a Mac (or older PC) I hope I helped you in finding a suitable and reliable one.
The Meaning of Life, the Universe, and Everything.
Lost in my head
Hey, i really like chocopic v6 but i like the water shaders and rain effects from v5. anyone know how to merge these or if its even possible at all? Or perhaps anyone know how to make the water blue and reflective again like how it was in the previous versions.
I've been able to use your latest Lite pack to get shaders into Vivecraft - Minecraft for room-scale VR - and I can run them while livestreaming from the same PC. So thank you and congrats on having a beautiful shader pack that can deliver framerates, even in VR! That said, I don't know if I can live inside the headset much longer with my home and caves constantly orange-lit by torches. The color temperature becomes actually oppressive. So I took a look through the shaders and I plan to do some experimenting tomorrow, but am I right that torchlight has been hard-coded into 'ambientNdotL.rgb' across multiple gbuffer_*.vsh files?
I'm looking at these lines:
ambientNdotL.rgb = amb1 + vec3(1.0,0.42,0.045)*torch_lightmap[...]
...And I'm guessing that vec3 is the orange of the torchlight color.
If you can confirm, it'll save me some blind testing when I wake up later.
Absolutely love this shader, but I realised I ran into a bug: Enchanted Item flicker. All of them, I got those big black flickers on them. It's not game breaking, I rarely use third person, but it does mess up the screenshots when I take some
(And the no-night-vision-potion bug too, but I've read this one is known and no one with shader can solve it, so...)
Can you please release or make a version of "Chocapic13 No Shadows Lite RC1" with no vignette? (I know that I can do this with the Shaders Option implemented by Optifine but I'm super OC and always want a clean shaderpacks folder and not having any text files on it.) I absolutely love the shaderpack but I honestly think that the vignette takes a small part of the screen. I've been supporting you since v3 and your shaderpacks are absolutely my favorite. I'd do this myself but I have no idea how GLSL works. Thanks!
I'm using the medium version of your shaders and I'm liking it a lot, there is only one problem. I tried to modify the light strength of held torches (placed torches are fine) so that I can have a bit more light when caving. I modified the appropriate line in all files that had it and oddly enough after reloading the shader and even restarting Minecraft, the light strength is still the same and I'm honestly stumped. Is there some other place in the shaders where held item light strength is set?
Another thing I encountered is... weird sky color shifts when quickly looking up and down while looking at sunrise/sunset, it only happens in a very small timeframe.
I want to disable it but commenting out the wave gen or setting the wavy variables to perma-false in any of the terrain.vsh files doesn't do a thing.
It's triggering my OCD when unmoving flowering Biomes 'o' Plenty oak leaves sit in the midst of Chocapic's homage to sine!
In before people complain: Yes, I did post this before - if you saw it, I'm sorry. I can't find it anywhere so I'm posting again.
Hello i'm using the no shadow shaderpack, i love it it run really nice on my computer but i always see the sun's/moon's lensflare even if i'm undergroud, it's a bug and i would like to disable those lens flare if possible, how can i do it please?
I've been using exclusively your Lite pack lately. This pack is already near-perfect as is and runs buttersmooth on my underpowered machine, but one thing bugs me real hard: the torch/light source brightness and color. I've been lurking your pack's files trying to edit in some brighter colorless lighting the way SEUS and others usually allow you to for personal use for some time, but couldn't find anything.
Is it possible to somehow switch to old, "gray" lighting and/or make it a bit brighter with your shaderpack? Is there an edit of your shader that does just that?
Sorry if it has already been asked before, can't find any similar questions in the discussion so far