I added a lite version which works faster than v4-lite and as fast as sildurs basic shaders but i'm not 100% sure it works on intel integrated gpus, I think my driver is outdated and I can't update it thanks to toshiba's custom drivers. There's no syntax errors so it should work if your driver is up to date.
I fixed lens flares on moon too (will be added to others version when i'll have the stength to copy pasta 1 line of code and reupload).
I recommand to turn off Oldlighting (shaders settings) and set Smooth lighting level to +-80% with this version. With the others versions set it to +-60%. It "burn" less the textures with the gamma correction.
Any chance we can get the name of the resource pack being used in the screenshots?
Ok, I finally managed to install newest intel drivers on my laptop and I only have to fix the "ufo" lens flares bug. I'll upload soon (probably tomorrow) a first pack of fixes :
-Fixed crash on intel igpus (need one of the latests drivers), black blocks for lite version
I guess these fixes are only for Intel IGPUs and without any interest for nvidia or amd card users?
Chocapic13 v5 shaders work better on Intel GPUs than ever before, making it almost playable for iGPU users. I have an Intel Iris iGPU, and the low version runs at a rather playable 30 FPS. I mean, it's not nearly as fast on my hardware as my shaderpack, yShaders, but it's progress, and these fixes might mean something to some iGPU users.
Oh, and hey. I think I saw you on Robobo1221's server. Good to see that there are still some smaller players in the shader community.
Just installed shaders after loooong minecraft retirement since very old versions. Got this glass glitch on shader V5 fix1 Extreme with optifine 1.8.0HD U B6. Without optifine everything fine, just a standart glass texture. Not good at all. How can i fix it?
Just installed shaders after loooong minecraft retirement since very old versions. Got this glass glitch on shader V5 fix1 Extreme with optifine 1.8.0HD U B6. Without optifine everything fine, just a standart glass texture. Not good at all. How can i fix it?
This is a known bug. Currently the solution is = Turn Off Connected Textures
I get this issue when I press to use the shader and load a world:
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000001d939f10, pid=6676, tid=13504
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig75icd64.dll+0x89f10]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
-----------
I am on an Acer Aspire v15 LAPTOP specs are 1 TB of HDD space Intel Core 15 processor with 8 GB of RAM 64-bit and I have NVIDIA GeForce 840M graphics card with 2 GB dedicated vRAM
Before it says that it says lots of things like this that are exactly the same, over and over:
WARNING: 0:315: Only GLSL version > 110 allows postfix "F" or "f" for float
It also gives these errors:
ERROR: 0:380: 'offsets' : undeclared identifier
ERROR: 0:380: 'offsets' : left of '[' is not of type array, matrix, or vector
ERROR: 0:380: '=' : cannot convert from 'float' to '2-component vector of float'
Can anyone tell me if this can be fixed or if I'm stuck with no shaders forever? It does this thing to other shaders as well, very similar.
Hey,My in-game map goes crazy when using this. Am I the only one with this problem?
I can't reproduce the bug on my computer what gpu are you using and which version of my shaders?
Quote from danielxmovies1 jumpOh yeah and one more thing. when i'm walking or sprinting, my movement is so laggy but my fps is stable (60 fps). can you solve it?
Install optifine if you don't have it and reduce the "chunk loading per frame" into video settings/performanc. Also be sure you have multi-core chunk loading enabled. The texturepack seems to be ovo rustic redemption.
V5 works very well on my MAC, but the V5.1 lite gives me an error, but medium works. I really like them though; good job!!!
Can you send me the end of the console log after using lite version in a world?(approx 2times what you can see on one "page" of console log) How good is the framerate too?
Quote from technodosjumpI get this issue when I press to use the shader and load a world:
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000001d939f10, pid=6676, tid=13504
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig75icd64.dll+0x89f10]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
-----------
I am on an Acer Aspire v15 LAPTOP specs are 1 TB of HDD space Intel Core 15 processor with 8 GB of RAM 64-bit and I have NVIDIA GeForce 840M graphics card with 2 GB dedicated vRAM
Before it says that it says lots of things like this that are exactly the same, over and over:
WARNING: 0:315: Only GLSL version > 110 allows postfix "F" or "f" for float
It also gives these errors:
ERROR: 0:380: 'offsets' : undeclared identifier
ERROR: 0:380: 'offsets' : left of '[' is not of type array, matrix, or vector
ERROR: 0:380: '=' : cannot convert from 'float' to '2-component vector of float'
Can anyone tell me if this can be fixed or if I'm stuck with no shaders forever? It does this thing to other shaders as well, very similar.
The godrays looks like some kind of a UFO. I am using V5 Medium and yes.. I am using Intel.
Does it works on V5 Lite?
Any chance we can get the name of the resource pack being used in the screenshots?
Chivalry texture pack : http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1245384-16x-1-7-4-chivalry-85-v2-2-jan-13-13k-downloads
The 1st pic is the v5 Lite,2nd is v5 High,3rd is v5 Ultra and 4th is v5 Extreme. ( From The Right To The Left )
-Fixed crash on intel igpus (need one of the latests drivers), black blocks for lite version
-Fixed lens flares at night
-Fixed rain drops
-Fixed refraction not displaying correctly
-Fixed crash on intel igpus (need one of the latests drivers), black blocks for lite version
-Fixed "ufo" lens flares on intel gpus
-Fixed lens flares at night
-Fixed and improved rain drops
-Fixed refraction not displaying correctly
Chocapic13 v5 shaders work better on Intel GPUs than ever before, making it almost playable for iGPU users. I have an Intel Iris iGPU, and the low version runs at a rather playable 30 FPS. I mean, it's not nearly as fast on my hardware as my shaderpack, yShaders, but it's progress, and these fixes might mean something to some iGPU users.
Oh, and hey. I think I saw you on Robobo1221's server. Good to see that there are still some smaller players in the shader community.
It fixes lens flares , rain drops and refraction on all gpus.
Thanks, I forgot to add it.
Oh yeah and one more thing. when i'm walking or sprinting, my movement is so laggy but my fps is stable (60 fps). can you solve it?
Can you tell me what resource pack that you use in screenshot?
asrock z87 killer fatal1ty | Intel Core i7 4770k 4.2Ghz | 16Gb DDR3 | 2xGTX970 4Gb sli |
This is a known bug. Currently the solution is = Turn Off Connected Textures
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000001d939f10, pid=6676, tid=13504
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig75icd64.dll+0x89f10]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
-----------
I am on an Acer Aspire v15 LAPTOP specs are 1 TB of HDD space Intel Core 15 processor with 8 GB of RAM 64-bit and I have NVIDIA GeForce 840M graphics card with 2 GB dedicated vRAM
Before it says that it says lots of things like this that are exactly the same, over and over:
WARNING: 0:315: Only GLSL version > 110 allows postfix "F" or "f" for float
It also gives these errors:
ERROR: 0:380: 'offsets' : undeclared identifier
ERROR: 0:380: 'offsets' : left of '[' is not of type array, matrix, or vector
ERROR: 0:380: '=' : cannot convert from 'float' to '2-component vector of float'
Can anyone tell me if this can be fixed or if I'm stuck with no shaders forever? It does this thing to other shaders as well, very similar.
I can't reproduce the bug on my computer what gpu are you using and which version of my shaders?
Install optifine if you don't have it and reduce the "chunk loading per frame" into video settings/performanc. Also be sure you have multi-core chunk loading enabled. The texturepack seems to be ovo rustic redemption.
Can you send me the end of the console log after using lite version in a world?(approx 2times what you can see on one "page" of console log) How good is the framerate too?
I think you are using your computer's integrated gpu for minecraft (with an outdated intel driver causing the crash). Follow what is said here to fix it : http://support.lenovo.com/us/en/documents/ht078706?tabName=Solutions
And wow the new forums are so cool when you need to quote something from two differents pages ><