Can you add waving double plants? On/off option in menu shader.
You can stop textures from waving if you open the shaders with winrar/winzip.
Then you need Notepad++. Its a free program.
Open the gbuffers_terrain.vsh
You can stop textures from waving if you open the shaders with winrar/winzip.
Then you need Notepad++. Its a free program.
Open the gbuffers_terrain.vsh
NOTE: you need to disable the shaders in order to edit them.
Triliton, he's talking about adding Waving Double Plants in V6 (like Waving Tall Grass, Sugar Canes, etc.), this is on how to disable waving terrain, for V6 it's already simplified by just putting 2 slashes on "#define WAVY_STUFF".
Rollback Post to RevisionRollBack
I'm TheCoolSteveMan, you can call me CSM for short!
I did, but I'm on Linux and I'm getting errors. Only V5 is working.
You're experiencing this error due to the use of "#version 400 compatibility", making it unplayable for MACs and Linux (Windows is fine). But don't worry, chocapic13 is currently trying to make one for MACs and Linux (It'll be released soon).
You're experiencing this error due to the use of "#version 400 compatibility", making it unplayable for MACs and Linux (Windows is fine). But don't worry, chocapic13 is currently trying to make one for MACs and Linux (It'll be released soon).
Dude, stop spreading false information. #version 400 compatibility works fine on Linux. I just tested it and it works perfect. Dont speak unless you know youre correct. In fact, stop answering and helping for chocapic. Just stop. EVERYONE is getting annoyed
I did, but I'm on Linux and I'm getting errors. Only V5 is working.
Don't give TCSM your error log. It's not worth your time, he doesn't know what he's talking about and you'll probably leave with more questions than answers. Just wait for Chocapic to address it, he's an actual shader dev and it's his pack.
I don't mean to be harsh, but it's true. The misinformation has gone on for long enough.
Triliton, he's talking about adding Waving Double Plants in V6 (like Waving Tall Grass, Sugar Canes, etc.), this is on how to disable waving terrain, for V6 it's already simplified by just putting 2 slashes on "#define WAVY_STUFF".
Making to slashes infront of #Define wavy_stuff wil make everything stop waving.
He just wanted it disabled/enabled for double tall grass.
Just wait for Chocapic to release a new update. It might be added or not.
I'm on Linux Mint 18, my graphics card is AMD Radeon HD6850. And, in Mint 18 or Ubuntu 16.04. if you have AMD graphics card you can only use open source drivers now. I'm not sure if this is also the case for nvidia.
Errors I was getting with V6 were some "[Shaders] Error: Invalid program" like composite, gbuffers, shadow,... and everything looked strange and off.
In V5 everything works fine, no problems.
Finally, after several months of development, here is the official release of the 6th version of my shaders! This version is a huge code re-writting and re-organisation, which probably make this shaderpack the one with highest performance/quality ratio at the moment.
Lowest versions have been optimized for integrated gpus and minimize memory bandwith usage. For example, V6-Lite is the fastest shaderpack with shadows on an Intel HD 4600 with a 10-20% lead on the second one while maintaining a superior level of quality.
Downloads :
By downloading, you accept the rules of modification and sharing.
1-Be sure to have the latest drivers for your graphic card.
For 1.8.8 and newer:
Shadermod is now included into optifine, so install optifine and go directly to step 5. Older minecraft versions:
2-Download the shaders mod by karyonix if it haven't be done already : http://www.minecraft...ed-by-karyonix/
3-Install forge if you are using 1.7.2
3'-Optionnal but recommended : install optifine
4-Copy ShadersModCore-....jar to %appdata%\.minecraft\mods folder for 1.7.2 and 1.7.10 OR use karyonix's installer for 1.7.5 or 1.7.4
5-Launch minecraft, options->shaders->open shaderpack folder, and copy here the folders "V6-extreme,ultra..."
6-Launch a world, and choose which pack fit the best to your computer (into shaders options).
Recommended optifine settings :
Old Lighting : OFF or DEFAULT!
Vignette : Fast
Clear water : Off for Lite/Low/Medium, On for High/Ultra/Extreme
Smooth Lighting Level : 55-75% for Lite/Low/Medium/High, 0-20% for Ultra/Extreme
Clouds : Default or off
Screenshots :
THE BEST SHADERS PACK EVER . I Run Shaders With No Lag On Laptop . Highly Recomended Using This Shaders
Maps used in the screenshots :
- Eldaria V3
- Dramo II
- Custom Biome Terrain Map by Imbilio
Ressource packs:
- Excalibur
- Pixel Perfection
Modification and sharing:
You may find these a bit annoying, but I tried to make my shaderpack editable and redistributable by everyone when most content creators of minecraft just block modification and redistribution.
Sharing a modified version of my shaders:
-You are not allowed to claim any of the code included in "Chocapic13' shaders" as your own
-You can share a modified version of my shaders if you respect the following title scheme : " -Name of the shaderpack- (Chocapic13' Shaders edit) "
-You cannot use any monetizing links (for example adfoc.us ; adf.ly)
-The rules of modification and sharing have to be same as the one here (copy paste all these rules in your post and change depending if you allow modification or not), you cannot make your own rules, you can only choose if you allow redistribution.
-I have to be clearly credited
-You cannot use any version older than "Chocapic13' Shaders V4" as a base, however you can modify older versions for personal use
-Common sense : if you want a feature from another shaderpack or want to use a piece of code found on the web, make sure the code is open source. In doubt ask the creator.
-Common sense #2 : share your modification only if you think it adds something really useful to the shaderpack(not only 2-3 constants changed)
Special level of permission; with written permission from Chocapic13, on request if you think your shaderpack is an huge modification from the original:
-Allows to use monetizing links
-Allows to create your own sharing rules
-Shaderpack name can be chosen
-Listed on Chocapic13' shaders official thread
-Chocapic13 still have to be clearly credited
Using this shaderpack in a video or a picture:
-You are allowed to use this shaderpack for screenshots and videos if you give the shaderpack name in the description/message
-You are allowed to use this shaderpack in monetized videos if you respect the rule above.
Minecraft websites:
-The download link must redirect to the download link given in the shaderpack's official thread
-There has to be a link to the shaderpack's official thread
-You are not allowed to add any monetizing link to the shaderpack download
If you are not sure about what you are allowed to do or not, PM Chocapic13 on http://www.minecraftforum.net/
Not respecting these rules can and will result in a request of thread/download shutdown to the host/administrator, with or without warning. Intellectual property stealing is punished by law.
Reporting a bug :
-Explain what happens
-Screenshot of the bug
-Give your system specs
-Shaderpack version (number and performance preset)
-If there is an invalid program error send me the end of the console log
Thanks :
-Daxnitro, for creating the original shadermod.
-Karyonix, for updating the shadermod and giving me some help.
-sp614x, for merging optifine and shadermod and updating it.
-DeDelner, for some code parts and ideas of improvements.
-Sildur, for some code parts and ideas of improvements.
-The Continuum shader team, for the extended shadow distance and lens flares.
-Sasukedll7170, for cleaning up a bit my code and some suggestions.
-Alexei03a for the screen-space reflection code.
I'm on Linux Mint 18, my graphics card is AMD Radeon HD6850. And, in Mint 18 or Ubuntu 16.04. if you have AMD graphics card you can only use open source drivers now. I'm not sure if this is also the case for nvidia.
Errors I was getting with V6 were some "[Shaders] Error: Invalid program" like composite, gbuffers, shadow,... and everything looked strange and off.
In V5 everything works fine, no problems.
I tried it on Linux Mint 18 too, with nvidia gt940m and it worked fine also im fairly sure that the AMD drivers are open source anyways, thats the only option afaik because AMD made them open source. Why dont you join the discord shader group and then we can help you out?
Big thanks to the developers of this shader pack, it's been one of my all-time favorites for a long time. I've been using v5, and now v6 since their releases. I just have a few suggestions to potentially improve this pack, one of which is just a minor issue, the other of which is quite irritating.
- DoF does not seem to work properly for me. The HQ DoF causes incredible frame drops and doesn't appear differently, and the normal DoF looks really odd (as if anything out of focus is a really poorly mip-mapped texture rather than blurred.) I'm not sure if I can alter anything within the pack to fix this, or if it's my softeware/hardware (GTX 970 with latest drivers) but I doubt this is the way it's supposed to look.
- The sunlight in the evening or looking outward from within a structure/cave can be incredibly blinding. Simply looking in the direction of the sun can prohibit me from playing properly. I don't know if there's something I'm missing within the pack itself, but I couldn't find anything that decreases the overall luminosity of the sun. If I'm overlooking something that I myself can change, please help me. Otherwise I hope this is looked into for the future.
- A final 'suggestion' rather than an issue would be to improve the clouds' appearance a bit. It's surely a huge improvement over the previous versions, but I feel like there's definitely a little room for improvement. Maybe even volumetric somewhere down the line.
Thanks for taking the time to read this, I love using this pack. The overall look is fantastic, and I wouldn't alter anything other than what's above^ It's gorgeous, and I'll keep it as my main Shaderpack. Thanks again!
1. The DoF is probably as good as fast screen space DoF based on the depth pass gets.
If you look at the part infront of the focal point it will always blur only "inside" of the blocks/entities texture. It looks the way you expect it to behind the focal point though. Every shaderpack for Minecraft has it like this.
2. I guess that's realistic in a way
You should be able change the godray strength in composite3.fsh though if you look for the value vec3 grC .
3. I can't say anything about that because I don't know what Chocapic is still hiding from us but I think everybody can agree that volumetric light and clouds are not really that easy to get working at an acceptable performance level.
1) I don't think you're understanding what I mean by this^ The whole effect just looks very off, I have other packs that have DoF working properly. That's why I proposed that it might be an issue on my end (software/hardware). Not home right now, but maybe I can send a screenshot later.
2) The godrays look perfect, I wouldn't change them. It's just the sun's overall luminosity can just get so intense that looking within 45 degrees of the given direction at sunset can just engulf your screen. It's not totally realistic, it's honestly just really hindering at certain times of the day. It can get absurdly/unnecessarily blinding at times. I've tried making adjustments, but it ends up killing the look of the pack. Again, I can attach screenshots.
3) Oh yeah, I can totally agree that it's not easy to code this. I'm not suggesting a new update should be released right away, just an idea for the future. And the Volumetric clouds and light can be a little costly, but could also can be accomplished somewhat cost-efficiently (e.g. Continuum), and could also be an option to toggle on and off in the shader options. With how well-optimized this pack is, I'm sure he could do it very nicely.
1. The DoF is probably as good as fast screen space DoF based on the depth pass gets.
If you look at the part infront of the focal point it will always blur only "inside" of the blocks/entities texture. It looks the way you expect it to behind the focal point though. Every shaderpack for Minecraft has it like this.
2. I guess that's realistic in a way
You should be able change the godray strength in composite3.fsh though if you look for the value vec3 grC .
3. I can't say anything about that because I don't know what Chocapic is still hiding from us but I think everybody can agree that volumetric light and clouds are not really that easy to get working at an acceptable performance level.
robobo1221's Volumetric light is incredibly performance friendly
Rollback Post to RevisionRollBack
Sushi Shaders - a fresh and (objectively/somewhat) realistic shader, approved by Past Life Pro, made by yours truly. Works on Mac OSX
You can stop textures from waving if you open the shaders with winrar/winzip.
Then you need Notepad++. Its a free program.
Open the gbuffers_terrain.vsh
You will see this: at the top
#define WAVING_LEAVES
#define WAVING_VINES
#define WAVING_GRASS
#define WAVING_WHEAT
#define WAVING_FLOWERS
#define WAVING_FIRE
#define WAVING_LAVA
#define WAVING_LILYPAD
#define ENTITY_LEAVES 18
#define ENTITY_VINES 106
#define ENTITY_TALLGRASS 31
#define ENTITY_DANDELION 37
#define ENTITY_ROSE 38
#define ENTITY_WHEAT 59
#define ENTITY_LILYPAD 111
#define ENTITY_FIRE 51
#define ENTITY_LAVAFLOWING 10
#define ENTITY_LAVASTILL 11
Just add this: // infront of the grass
Example
//#define WAVING_GRASS
This wil stop them from waving.
Then save file.
NOTE: you need to disable the shaders in order to edit them.
Triliton, he's talking about adding Waving Double Plants in V6 (like Waving Tall Grass, Sugar Canes, etc.), this is on how to disable waving terrain, for V6 it's already simplified by just putting 2 slashes on "#define WAVY_STUFF".
I'm TheCoolSteveMan, you can call me CSM for short!
You're experiencing this error due to the use of "#version 400 compatibility", making it unplayable for MACs and Linux (Windows is fine). But don't worry, chocapic13 is currently trying to make one for MACs and Linux (It'll be released soon).You can find that answer here:http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293898-chocapic13s-shaders?page=77#c1545I'm TheCoolSteveMan, you can call me CSM for short!
Dude, stop spreading false information. #version 400 compatibility works fine on Linux. I just tested it and it works perfect. Dont speak unless you know youre correct. In fact, stop answering and helping for chocapic. Just stop. EVERYONE is getting annoyed
Dont worry, what coolsteveman said is not true. #version 400 compatibility isnt the issue. something else is. it works fine on linux for me
Sushi Shaders - a fresh and (objectively/somewhat) realistic shader, approved by Past Life Pro, made by yours truly. Works on Mac OSX
Send me a log, i wanna see what went wrong.
I'm TheCoolSteveMan, you can call me CSM for short!
DUDE STOP! EVERYONE IN THE SHADER GROUP CHAT IS TELLING YOU TO STOP TOO
Sushi Shaders - a fresh and (objectively/somewhat) realistic shader, approved by Past Life Pro, made by yours truly. Works on Mac OSX
Don't give TCSM your error log. It's not worth your time, he doesn't know what he's talking about and you'll probably leave with more questions than answers. Just wait for Chocapic to address it, he's an actual shader dev and it's his pack.
I don't mean to be harsh, but it's true. The misinformation has gone on for long enough.
For those of you who have un-answered questions, you can join us on Discord.
Here we can help you with your questions and issues.
https://discord.gg/F4BtNAc
Making to slashes infront of #Define wavy_stuff wil make everything stop waving.
He just wanted it disabled/enabled for double tall grass.
Just wait for Chocapic to release a new update. It might be added or not.
For anyone interested in shaders, wether u are a shader dev or shader user, or just like shaders in general.
Click this link, and accept our invite.
https://discord.gg/F4BtNAc
Is your problem look like sensi227's problem?
Check here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293898-chocapic13s-shaders?page=69#1378
is there a mac version beta?
As far as i know that it's not up to download yet, just check from time-to-time.
I tried it on Linux Mint 18 too, with nvidia gt940m and it worked fine also im fairly sure that the AMD drivers are open source anyways, thats the only option afaik because AMD made them open source. Why dont you join the discord shader group and then we can help you out?
Sushi Shaders - a fresh and (objectively/somewhat) realistic shader, approved by Past Life Pro, made by yours truly. Works on Mac OSX
Can you please send a log so i can see what's causing the problem? Words aren't enough.
And also, join us at Discord, if you have problems you can ask us here:
https://discord.gg/F4BtNAc
Big thanks to the developers of this shader pack, it's been one of my all-time favorites for a long time. I've been using v5, and now v6 since their releases. I just have a few suggestions to potentially improve this pack, one of which is just a minor issue, the other of which is quite irritating.
- DoF does not seem to work properly for me. The HQ DoF causes incredible frame drops and doesn't appear differently, and the normal DoF looks really odd (as if anything out of focus is a really poorly mip-mapped texture rather than blurred.) I'm not sure if I can alter anything within the pack to fix this, or if it's my softeware/hardware (GTX 970 with latest drivers) but I doubt this is the way it's supposed to look.
- The sunlight in the evening or looking outward from within a structure/cave can be incredibly blinding. Simply looking in the direction of the sun can prohibit me from playing properly. I don't know if there's something I'm missing within the pack itself, but I couldn't find anything that decreases the overall luminosity of the sun. If I'm overlooking something that I myself can change, please help me. Otherwise I hope this is looked into for the future.
- A final 'suggestion' rather than an issue would be to improve the clouds' appearance a bit. It's surely a huge improvement over the previous versions, but I feel like there's definitely a little room for improvement. Maybe even volumetric somewhere down the line.
Thanks for taking the time to read this, I love using this pack. The overall look is fantastic, and I wouldn't alter anything other than what's above^ It's gorgeous, and I'll keep it as my main Shaderpack. Thanks again!
1) I don't think you're understanding what I mean by this^ The whole effect just looks very off, I have other packs that have DoF working properly. That's why I proposed that it might be an issue on my end (software/hardware). Not home right now, but maybe I can send a screenshot later.
2) The godrays look perfect, I wouldn't change them. It's just the sun's overall luminosity can just get so intense that looking within 45 degrees of the given direction at sunset can just engulf your screen. It's not totally realistic, it's honestly just really hindering at certain times of the day. It can get absurdly/unnecessarily blinding at times. I've tried making adjustments, but it ends up killing the look of the pack. Again, I can attach screenshots.
3) Oh yeah, I can totally agree that it's not easy to code this. I'm not suggesting a new update should be released right away, just an idea for the future. And the Volumetric clouds and light can be a little costly, but could also can be accomplished somewhat cost-efficiently (e.g. Continuum), and could also be an option to toggle on and off in the shader options. With how well-optimized this pack is, I'm sure he could do it very nicely.
Thanks for the response, have a nice day.
robobo1221's Volumetric light is incredibly performance friendly
Sushi Shaders - a fresh and (objectively/somewhat) realistic shader, approved by Past Life Pro, made by yours truly. Works on Mac OSX