but it was never intended to be shown to outside eyes
why? you can be make free forge tool for community, work in this way,
i think if each human will make own close and hidden tools, mods, forge => mc die
It looks like the "B:UBifyOres=" on the config file does nothing. Set it to false, deleted my mining age and generated it again but there are still UBfied ores.
Apparently I can relax the requirement to register blocks during init. When I first adapted to 1.7 blocks registered during init disappeared if you closed a world and opened another but now they're fine. You can workaround by saving the pre-init call and passing it later. I know this works because I did it myself.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Apparently I can relax the requirement to register blocks during init. When I first adapted to 1.7 blocks registered during init disappeared if you closed a world and opened another but now they're fine. You can workaround by saving the pre-init call and passing it later. I know this works because I did it myself.
Zeno, can you help me with the option to UBify the ores? Turning it off on the config does not change anything,even on chunks generated after the change. I really need to turn it off at least on my Quarry Age so they can be processed when i use a machine with silk touch on them.
Zeno, can you help me with the option to UBify the ores? Turning it off on the config does not change anything,even on chunks generated after the change. I really need to turn it off at least on my Quarry Age so they can be processed when i use a machine with silk touch on them.
It's working with this version and the following config:
# Configuration file
block {
I:"Igneous Brick ID:"=202
I:"Igneous Cobblestone ID:"=200
I:"Igneous Stone Brick Slab ID (full):"=206
I:"Igneous Stone Brick Slab ID (half):"=205
I:"Igneous Stone Cobblestone Slab ID (full):"=220
I:"Igneous Stone Cobblestone Slab ID (half):"=219
I:"Igneous Stone ID:"=209
I:"Igneous Stone Slab ID (full):"=216
I:"Igneous Stone Slab ID (half):"=215
I:"Lignite Item ID:"=5500
I:"Metamorphic Brick ID:"=203
I:"Metamorphic Cobblestone ID:"=201
I:"Metamorphic Stone Brick Slab ID (full):"=208
I:"Metamorphic Stone Brick Slab ID (half):"=207
I:"Metamorphic Stone Cobblestone Slab ID (full):"=222
I:"Metamorphic Stone Cobblestone Slab ID (half):"=221
I:"Metamorphic Stone ID:"=210
I:"Metamorphic Stone Slab ID (full):"=218
I:"Metamorphic Stone Slab ID (half):"=217
I:"Sedimentary Stone ID:"=211
I:"Sedimentary Stone Slab ID (full):"=224
I:"Sedimentary Stone Slab ID (half):"=223
I:"Universal Biomes Button ID:"=214
I:"Universal Biomes Stairs ID:"=212
I:"Universal Biomes Wall ID:"=213
}
general {
# Crash rather than try to get by when encountering problems
B:CrashOnProblems=false
# Use different seeds in different dimensions
B:DimensionSpecificSeeds=false
# (for worlds created pre-1.7) Force IDs to config values
B:ForceConfigIds=false
It's working with this version and the following config:
# Configuration file
block {
I:"Igneous Brick ID:"=202
I:"Igneous Cobblestone ID:"=200
I:"Igneous Stone Brick Slab ID (full):"=206
I:"Igneous Stone Brick Slab ID (half):"=205
I:"Igneous Stone Cobblestone Slab ID (full):"=220
I:"Igneous Stone Cobblestone Slab ID (half):"=219
I:"Igneous Stone ID:"=209
I:"Igneous Stone Slab ID (full):"=216
I:"Igneous Stone Slab ID (half):"=215
I:"Lignite Item ID:"=5500
I:"Metamorphic Brick ID:"=203
I:"Metamorphic Cobblestone ID:"=201
I:"Metamorphic Stone Brick Slab ID (full):"=208
I:"Metamorphic Stone Brick Slab ID (half):"=207
I:"Metamorphic Stone Cobblestone Slab ID (full):"=222
I:"Metamorphic Stone Cobblestone Slab ID (half):"=221
I:"Metamorphic Stone ID:"=210
I:"Metamorphic Stone Slab ID (full):"=218
I:"Metamorphic Stone Slab ID (half):"=217
I:"Sedimentary Stone ID:"=211
I:"Sedimentary Stone Slab ID (full):"=224
I:"Sedimentary Stone Slab ID (half):"=223
I:"Universal Biomes Button ID:"=214
I:"Universal Biomes Stairs ID:"=212
I:"Universal Biomes Wall ID:"=213
}
general {
# Crash rather than try to get by when encountering problems
B:CrashOnProblems=false
# Use different seeds in different dimensions
B:DimensionSpecificSeeds=false
# (for worlds created pre-1.7) Force IDs to config values
B:ForceConfigIds=false
# Impose UB stone on other mods specially programmed for (currently Highlands)
B:ImposeUBStone=true
# Change stones during chunk generation
B:InChunkGeneration=true
# Replace village gravel with brick
B:ReplaceVillageGravel=false
# Convert ores to have Underground Biomes stone backgrounds
B:UBifyOres=false
# Provide Buttons for non-brick Underground Biomes blocks
B:UndergroundBiomesButtons=false
# Provide Stairs for Underground Biomes blocks
B:UndergroundBiomesStairs=true
# Provide Walls for Underground Biomes blocks
B:UndergroundBiomesWalls=true
# Warning: exponential
I:biomeSize=3
# UB brick hardness is this multiple of UB stone
D:brickHardnessMultiplier=1.0
# Clear the world var in BiomeGenBase for recursive generation
B:clearVarsForRecursiveGeneration=false
# UB cobble hardness is this multiple of UB stone
D:cobbleHardnessMultiplier=1.3333333
# Comma-separated list of dimension IDs, used only if include list is *
S:excludeDimensionIDs=-1,1
# Highest block to generated UB stone for
I:generateHeight=256
# Increase to make stone longer to mine. Normal is 1.5
D:hardnessModifier=1.5
# Comma-separated list of dimension to only use old decoration-phase generation, used only if inclusion list is *
S:inChunkDimensionExclusions=-1,1
# Comma-separated list of dimension IDs to allow new chunk-phase decoration, put * to use exclusion list
S:inChunkDimensionInclusions=0
# Comma-separated list of dimension IDs, put * to use exclude list
S:includeDimensionIDs=*
B:newGeneration=true
# Modify all recipes to include Underground Biomes blocks
B:oreDictifyStone=true
# Swap vanilla cobble and slabs with Underground Biomes where appropriate, plus some village changes
B:replaceCobblestone=true
# Increase to make stone more resistant to explosions. Normal is 6.0
D:resistanceModifier=6.0
# True if Underground Biomes is supposed to replace stones
B:undergroundBiomesActive=true
# Will cause sharp biome transitions if changed while playing the same world
B:vanillaStoneBiomes=false
# 0 = none; 1 = one rock; 2 = with redstone; 3 = 2x2 stone, lose 3; 4 = 2x2 stone
I:vanillaStoneCrafting=4
}
item {
I:fossilPiece=5501
}
Post your config if that version doesn't fix it.
I have version is 1.7.2-test37, i think i got it from a post by yourself earlier on this topic. I can't test right now but that is the config i have:
# Configuration file
block {
I:"Igneous Brick ID:"=202
I:"Igneous Cobblestone ID:"=200
I:"Igneous Stone Brick Slab ID (full):"=206
I:"Igneous Stone Brick Slab ID (half):"=205
I:"Igneous Stone Cobblestone Slab ID (full):"=220
I:"Igneous Stone Cobblestone Slab ID (half):"=219
I:"Igneous Stone ID:"=209
I:"Igneous Stone Slab ID (full):"=216
I:"Igneous Stone Slab ID (half):"=215
I:"Lignite Item ID:"=5500
I:"Metamorphic Brick ID:"=203
I:"Metamorphic Cobblestone ID:"=201
I:"Metamorphic Stone Brick Slab ID (full):"=208
I:"Metamorphic Stone Brick Slab ID (half):"=207
I:"Metamorphic Stone Cobblestone Slab ID (full):"=222
I:"Metamorphic Stone Cobblestone Slab ID (half):"=221
I:"Metamorphic Stone ID:"=210
I:"Metamorphic Stone Slab ID (full):"=218
I:"Metamorphic Stone Slab ID (half):"=217
I:"Sedimentary Stone ID:"=211
I:"Sedimentary Stone Slab ID (full):"=224
I:"Sedimentary Stone Slab ID (half):"=223
I:"Universal Biomes Button ID:"=214
I:"Universal Biomes Stairs ID:"=212
I:"Universal Biomes Wall ID:"=213
}
general {
# Crash rather than try to get by when encountering problems
B:CrashOnProblems=false
# Use different seeds in different dimensions
B:DimensionSpecificSeeds=false
# (for worlds created pre-1.7) Force IDs to config values
B:ForceConfigIds=false
The 1.7.2 UBC will also run under 1.7.10. The naming is confusing because this was originally an add-on mod but when the maintainer of UB stopped work, UBC subsumed the entire mod.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
The default if for vanilla stone to be completely replaced, but there is an option, vanillaStoneBiomes, which will make about 1 in 9 of the underground biome made of vanilla stone.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
hmm , i see you add some non-vanilla metals such as amber, cinnabar, lead ( for gregtech?)
ok i shuffle els texture + delta texture + my overlays from kop, mojo, google = and got good pack))
(i think you use some tool as essentials or another cauldron plugin but for forge)
why? you can be make free forge tool for community, work in this way,
i think if each human will make own close and hidden tools, mods, forge => mc die
.good news, i want ubc support for AE2 too
Or see my sig. Thanks for great mods Zeno. UBC Texture support
http://www.curse.com/mc-mods/minecraft/227992-ubc-ore-registrar
Current Support includes:
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Zeno, can you help me with the option to UBify the ores? Turning it off on the config does not change anything,even on chunks generated after the change. I really need to turn it off at least on my Quarry Age so they can be processed when i use a machine with silk touch on them.
It's working with this version and the following config:
# Configuration file
block {
I:"Igneous Brick ID:"=202
I:"Igneous Cobblestone ID:"=200
I:"Igneous Stone Brick Slab ID (full):"=206
I:"Igneous Stone Brick Slab ID (half):"=205
I:"Igneous Stone Cobblestone Slab ID (full):"=220
I:"Igneous Stone Cobblestone Slab ID (half):"=219
I:"Igneous Stone ID:"=209
I:"Igneous Stone Slab ID (full):"=216
I:"Igneous Stone Slab ID (half):"=215
I:"Lignite Item ID:"=5500
I:"Metamorphic Brick ID:"=203
I:"Metamorphic Cobblestone ID:"=201
I:"Metamorphic Stone Brick Slab ID (full):"=208
I:"Metamorphic Stone Brick Slab ID (half):"=207
I:"Metamorphic Stone Cobblestone Slab ID (full):"=222
I:"Metamorphic Stone Cobblestone Slab ID (half):"=221
I:"Metamorphic Stone ID:"=210
I:"Metamorphic Stone Slab ID (full):"=218
I:"Metamorphic Stone Slab ID (half):"=217
I:"Sedimentary Stone ID:"=211
I:"Sedimentary Stone Slab ID (full):"=224
I:"Sedimentary Stone Slab ID (half):"=223
I:"Universal Biomes Button ID:"=214
I:"Universal Biomes Stairs ID:"=212
I:"Universal Biomes Wall ID:"=213
}
general {
# Crash rather than try to get by when encountering problems
B:CrashOnProblems=false
# Use different seeds in different dimensions
B:DimensionSpecificSeeds=false
# (for worlds created pre-1.7) Force IDs to config values
B:ForceConfigIds=false
# Avoid jarring strata transitions
B:HarmoniousStrata=false
# Impose UB stone on other mods specially programmed for (currently Highlands)
B:ImposeUBStone=true
# Change stones during chunk generation
B:InChunkGeneration=true
# Replace village gravel with brick
B:ReplaceVillageGravel=false
# Convert ores to have Underground Biomes stone backgrounds
B:UBifyOres=false
# Provide Buttons for non-brick Underground Biomes blocks
B:UndergroundBiomesButtons=false
# Provide Stairs for Underground Biomes blocks
B:UndergroundBiomesStairs=true
# Provide Walls for Underground Biomes blocks
B:UndergroundBiomesWalls=true
# Warning: exponential
I:biomeSize=3
# UB brick hardness is this multiple of UB stone
D:brickHardnessMultiplier=1.0
# Clear the world var in BiomeGenBase for recursive generation
B:clearVarsForRecursiveGeneration=false
# UB cobble hardness is this multiple of UB stone
D:cobbleHardnessMultiplier=1.3333333
# Comma-separated list of dimension IDs, used only if include list is *
S:excludeDimensionIDs=-1,1
# Highest block to generated UB stone for
I:generateHeight=256
# Increase to make stone longer to mine. Normal is 1.5
D:hardnessModifier=1.5
# Comma-separated list of dimension to only use old decoration-phase generation, used only if inclusion list is *
S:inChunkDimensionExclusions=-1,1
# Comma-separated list of dimension IDs to allow new chunk-phase decoration, put * to use exclusion list
S:inChunkDimensionInclusions=0
# Comma-separated list of dimension IDs, put * to use exclude list
S:includeDimensionIDs=*
B:newGeneration=true
# Modify all recipes to include Underground Biomes blocks
B:oreDictifyStone=true
# Swap vanilla cobble and slabs with Underground Biomes where appropriate, plus some village changes
B:replaceCobblestone=true
# Increase to make stone more resistant to explosions. Normal is 6.0
D:resistanceModifier=6.0
# True if Underground Biomes is supposed to replace stones
B:undergroundBiomesActive=true
# Will cause sharp biome transitions if changed while playing the same world
B:vanillaStoneBiomes=false
# 0 = none; 1 = one rock; 2 = with redstone; 3 = 2x2 stone, lose 3; 4 = 2x2 stone
I:vanillaStoneCrafting=4
}
item {
I:fossilPiece=5501
}
Post your config if that version doesn't fix it.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I have version is 1.7.2-test37, i think i got it from a post by yourself earlier on this topic. I can't test right now but that is the config i have:
block {
I:"Igneous Brick ID:"=202
I:"Igneous Cobblestone ID:"=200
I:"Igneous Stone Brick Slab ID (full):"=206
I:"Igneous Stone Brick Slab ID (half):"=205
I:"Igneous Stone Cobblestone Slab ID (full):"=220
I:"Igneous Stone Cobblestone Slab ID (half):"=219
I:"Igneous Stone ID:"=209
I:"Igneous Stone Slab ID (full):"=216
I:"Igneous Stone Slab ID (half):"=215
I:"Lignite Item ID:"=5500
I:"Metamorphic Brick ID:"=203
I:"Metamorphic Cobblestone ID:"=201
I:"Metamorphic Stone Brick Slab ID (full):"=208
I:"Metamorphic Stone Brick Slab ID (half):"=207
I:"Metamorphic Stone Cobblestone Slab ID (full):"=222
I:"Metamorphic Stone Cobblestone Slab ID (half):"=221
I:"Metamorphic Stone ID:"=210
I:"Metamorphic Stone Slab ID (full):"=218
I:"Metamorphic Stone Slab ID (half):"=217
I:"Sedimentary Stone ID:"=211
I:"Sedimentary Stone Slab ID (full):"=224
I:"Sedimentary Stone Slab ID (half):"=223
I:"Universal Biomes Button ID:"=214
I:"Universal Biomes Stairs ID:"=212
I:"Universal Biomes Wall ID:"=213
}
general {
# Crash rather than try to get by when encountering problems
B:CrashOnProblems=false
# Use different seeds in different dimensions
B:DimensionSpecificSeeds=false
# (for worlds created pre-1.7) Force IDs to config values
B:ForceConfigIds=false
# Avoid jarring strata transitions
B:HarmoniousStrata=false
# Impose UB stone on other mods specially programmed for (currently Highlands)
B:ImposeUBStone=true
# Change stones during chunk generation
B:InChunkGeneration=false
# Replace village gravel with brick
B:ReplaceVillageGravel=false
# Convert ores to have Underground Biomes stone backgrounds
B:UBifyOres=false
# Provide Buttons for non-brick Underground Biomes blocks
B:UndergroundBiomesButtons=true
# Provide Stairs for Underground Biomes blocks
B:UndergroundBiomesStairs=true
# Provide Walls for Underground Biomes blocks
B:UndergroundBiomesWalls=true
# Warning: exponential
I:biomeSize=4
# UB brick hardness is this multiple of UB stone
D:brickHardnessMultiplier=1.0
# Clear the world var in BiomeGenBase for recursive generation
B:clearVarsForRecursiveGeneration=false
# UB cobble hardness is this multiple of UB stone
D:cobbleHardnessMultiplier=1.3333333
# Comma-separated list of dimension IDs, used only if include list is *
S:excludeDimensionIDs=-1,1
# Highest block to generated UB stone for
I:generateHeight=256
# Increase to make stone longer to mine. Normal is 1.5
D:hardnessModifier=1.5
# Comma-separated list of dimension to only use old decoration-phase generation, used only if inclusion list is *
S:inChunkDimensionExclusions=-1,1
# Comma-separated list of dimension IDs to allow new chunk-phase decoration, put * to use exclusion list
S:inChunkDimensionInclusions=0
# Comma-separated list of dimension IDs, put * to use exclude list
S:includeDimensionIDs=*
# Run generation as late as possible (slower but more compatible). Needs inChunk on
B:newGeneration=false
# Modify all recipes to include Underground Biomes blocks
B:oreDictifyStone=true
# Swap vanilla cobble and slabs with Underground Biomes where appropriate, plus some village changes
B:replaceCobblestone=true
# Increase to make stone more resistant to explosions. Normal is 6.0
D:resistanceModifier=6.0
# True if Underground Biomes is supposed to replace stones
B:undergroundBiomesActive=true
# Will cause sharp biome transitions if changed while playing the same world
B:vanillaStoneBiomes=false
# 0 = none; 1 = one rock; 2 = with redstone; 3 = 2x2 stone, lose 3; 4 = 2x2 stone
I:vanillaStoneCrafting=4
}
item {
I:fossilPiece=5501
}
Like them? Post on them! Say your opinion, or suggest more features!
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
That said, I don't want to spam Zeno's thread here with this, I'll be making a thread myself in a day or so.
hmm , i see you add some non-vanilla metals such as amber, cinnabar, lead ( for gregtech?)
ok i shuffle els texture + delta texture + my overlays from kop, mojo, google = and got good pack))
thx! so i will create hd x128 texture overlay for quartz !