Agreed. Mods like TConstruct and IC2 are built around resource grinding, and that makes those mods enjoyable, but the point of Zelda, mod or not, is to adventure. I loved the games for that. The point was to find items and beat bad guys. And it makes Zelda enjoyable. I haven't had the chance to try this mod and experience it, but I can safely say that not everything needs to be craftable. That's not Zelda flavored
EDIT: cool said that's not the point of this mod, so don't be afraid that crafting is going to take over this mod. I personally don't see that happening
It was for contrast. You might not have, but a lot of people do for mods like that, myself included. And I replied to Saraphe, who did say "grind fest"
I have to agree with Saraphae. That is what gave this mod so much appeal to me in the first place. I think adventure is far more immersive then menial crafting.
@Saraphae et al. - worry not, I won't be including more crafting recipes any time soon. When I asked for suggestions, it would be for things like the Wooden Hammer that 1. make sense as something you could reasonably craft and 2. make the mod more fun by allowing you to jump-start your exploration rather than having to find absolutely everything.
In the case of the Wooden Hammer, it allows you to get started on accessing secret rooms blocked with wooden pegs, something that might otherwise have to wait indefinitely while you search for the first item in that progression.
Things like bombs are common enough if you either adjust your settings or take advantage of villager trading, something that this mod is also built around. If they were craftable, I feel that would detract from the feel of the mod.
That's also the reason putting the hookshot upgrades together is handled through the villager trading system - it gives the game much more of the original Zelda feel: you either find things or trade for them. Although, now that I think about it, one could well argue that upgrades, once found, should be applicable immediately if desired, something that crafting them yourself would allow. I wouldn't mind that for those particular items.
Also, in replying below, one of the reasons I added bomb flowers is it allows you to get started opening secret rooms without ever finding normal bombs, if you're crafty about it. You can also use nearby creepers or even craft TNT and use that, so there are tons of options for making explosions without making bombs (something only ever found or purchased in the Zelda games) craftable.
what do i do with bomb flowers? i can't store them in my bomb bag and i have to throw them instantly otherwise i die. so uh what do i do with em?
please help.
Have you ever played any of the actual Zelda games? Bomb flowers serve the same purpose in this mod as they do in the actual games - they are there for use in the immediate vicinity, usually to solve a puzzle or simply blow up a bad guy, but cannot be stored. If you want bombs for your bomb bag, find actual bombs.
The following download is for testing purposes only - it will completely wipe any and all QUEST progress you may have if you load it in an existing world. This is intentional to allow repeated testing of the quests without having to create a new world each time.
DO NOT load this version in any world save you care to keep your quest progress.
Okay, with that out of the way, here is a version that fixes all the bugs mentioned earlier and adds Princess Zelda plus a bunch of quests related to her.
For anyone helping with testing:
1. Name a villager 'Princess Zelda'
2. Go from there if you can
Or check the spoiler:
2. Speak to her a bunch of times to hear some dialogue that should hint at what you need
3. Speak to her with the Fairy Ocarina (craftable) in hand
4. Complete all of her quests, trying to mess them up if you can
Please also try out the Mask Salesman and other quest givers if you can, just to verify that their quest lines all still work (which they should).
Download 1.7.10 beta release <removed>
EDIT: Added version for 1.8.0
It includes the magic system and Princess Zelda + quests, but I had to remove BG2 and Atlas support for the time being. They will be re-added in 1.8.9.
The main thing to test in this is just to make sure it doesn't crash (or spam the console with error messages) when doing things like Armor Break and Ending Blow - it all worked fine in my dev setup but I had to use some Reflection in order for this version to even build with what I hope are the correct obfuscated names... thus the test
Same warning as above applies - will wipe your quest data. Thanks for your help!
@Saraphae et al. - worry not, I won't be including more crafting recipes any time soon. When I asked for suggestions, it would be for things like the Wooden Hammer that 1. make sense as something you could reasonably craft and 2. make the mod more fun by allowing you to jump-start your exploration rather than having to find absolutely everything.
In the case of the Wooden Hammer, it allows you to get started on accessing secret rooms blocked with wooden pegs, something that might otherwise have to wait indefinitely while you search for the first item in that progression.
Things like bombs are common enough if you either adjust your settings or take advantage of villager trading, something that this mod is also built around. If they were craftable, I feel that would detract from the feel of the mod.
That's also the reason putting the hookshot upgrades together is handled through the villager trading system - it gives the game much more of the original Zelda feel: you either find things or trade for them. Although, now that I think about it, one could well argue that upgrades, once found, should be applicable immediately if desired, something that crafting them yourself would allow. I wouldn't mind that for those particular items.
Also, in replying below, one of the reasons I added bomb flowers is it allows you to get started opening secret rooms without ever finding normal bombs, if you're crafty about it. You can also use nearby creepers or even craft TNT and use that, so there are tons of options for making explosions without making bombs (something only ever found or purchased in the Zelda games) craftable.
Have you ever played any of the actual Zelda games? Bomb flowers serve the same purpose in this mod as they do in the actual games - they are there for use in the immediate vicinity, usually to solve a puzzle or simply blow up a bad guy, but cannot be stored. If you want bombs for your bomb bag, find actual bombs.
uuuuhhhhh actually I find this mod is a lot of minecraft players first introduction into anything zelda. like a number that quite frankly scares me cause I figured Zelda was a gamer milestone
Yep everything seems to be working perfectly. Zelda Quest works mostly fine with all dialogue appearing and such, however I noticed a lot of the time when right clicking her it'll bring up the Villager Trade menu making it a bit glitchy. Zelda also gives you all the items and takes the items as intended so there's no issues there. Trading quest works fine and the Mask quest seems to work fine as well.
I made it so the Princess only gives you a hint every so many times (randomly) so that you can still access her trading menu while doing the quest(s?). Otherwise, you get completely locked out which sucks if you used a villager with good trades.
A question (for anyone and everyone):
Princess Zelda rewards you with the real Ocarina of Time after completing her quests, granting you access to some new secret rooms. As you may or may not know, each type of special secret room has a designated loot item with a much higher chance to generate, thus allowing a sort of progression through the secret rooms.
With the Ocarina in hand, I was originally thinking that the loot item could be another copy of Zelda's Letter (which no longer generates randomly in dungeons), thus allowing the player to create more Bomb Shop NPCs (i.e Barnes).
Note that there is only a slightly higher chance of this item and if it doesn't generate, another boss-level loot item does instead. Is this too lame of a potential special reward? If so, what would you suggest and how else would players gain access to additional Zelda's Letter items?
Princess Zelda rewards you with the real Ocarina of Time after completing her quests, granting you access to some new secret rooms. As you may or may not know, each type of special secret room has a designated loot item with a much higher chance to generate, thus allowing a sort of progression through the secret rooms. Seems good.
With the Ocarina in hand, I was originally thinking that the loot item could be another copy of Zelda's Letter (which no longer generates randomly in dungeons), thus allowing the player to create more Bomb Shop NPCs (i.e Barnes). You mean Mask Shop?
Note that there is only a slightly higher chance of this item and if it doesn't generate, another boss-level loot item does instead. Is this too lame of a potential special reward? If so, what would you suggest and how else would players gain access to additional Zelda's Letter items? I really don't know. I'll leave it to the smart people.
Replies in bold.
Sorry I haven't had a chance to test. My internet at my house is terrible, and I just can't manage to get my laptop anywhere else.
@Saraphae et al. - worry not, I won't be including more crafting recipes any time soon. When I asked for suggestions, it would be for things like the Wooden Hammer that 1. make sense as something you could reasonably craft and 2. make the mod more fun by allowing you to jump-start your exploration rather than having to find absolutely everything.
In the case of the Wooden Hammer, it allows you to get started on accessing secret rooms blocked with wooden pegs, something that might otherwise have to wait indefinitely while you search for the first item in that progression.
Things like bombs are common enough if you either adjust your settings or take advantage of villager trading, something that this mod is also built around. If they were craftable, I feel that would detract from the feel of the mod.
That's also the reason putting the hookshot upgrades together is handled through the villager trading system - it gives the game much more of the original Zelda feel: you either find things or trade for them. Although, now that I think about it, one could well argue that upgrades, once found, should be applicable immediately if desired, something that crafting them yourself would allow. I wouldn't mind that for those particular items.
Also, in replying below, one of the reasons I added bomb flowers is it allows you to get started opening secret rooms without ever finding normal bombs, if you're crafty about it. You can also use nearby creepers or even craft TNT and use that, so there are tons of options for making explosions without making bombs (something only ever found or purchased in the Zelda games) craftable.
Have you ever played any of the actual Zelda games? Bomb flowers serve the same purpose in this mod as they do in the actual games - they are there for use in the immediate vicinity, usually to solve a puzzle or simply blow up a bad guy, but cannot be stored. If you want bombs for your bomb bag, find actual bombs.
I'd say making Zelda's Letter appear in Time Block secret rooms makes sense as a additional reward for beating the quest. Along with that making sense I can't really think of anything else that would take it's place as that little "bonus" reward.
Still seems way too powerful... how rare are you imagining this milk to be and how would one acquire it?
Perhaps have the player do an extensive side quest to obtain it from an NPC, and make it so the player can only have one at a time and it only becomes available every 10 Minecraft days
Perhaps have the player do an extensive side quest to obtain it from an NPC, and make it so the player can only have one at a time and it only becomes available every 10 Minecraft days
Let's enumerate the things that require magic to use:
Medallions - no other resource required
Magic Rods - no other resource required
Deku Leaf - no other resource required
Sword Beam, no other resource required but must be at full health
Spirit Crystals, though these also take damage so not such a big deal*
Super Spin Attack, though it still requires max or high health and the first spin adds exhaustion
Magic Arrows, though you must also have the appropriate consumable arrow
* Note that Nayru's Love lasts for as long as you have magic and prevents using anything else that requires magic. If you activated Nayru's Love while under the effects of the Lon Lon Milk, you would then be invincible for as long as the Lon Lon Milk lasted.
Given the above, do you still think it wise to make it last for days? I don't. Even without the special case of Nayru's Love, being able to use the first 4 items on that list with abandon for days on end seems like too much. Have you ever used Sword Beam while in Creative Mode and just spammed the crap out of it? It's amazingly effective and keeps you mostly out of harm's way.
Anyway, I do think Lon Lon Milk is a good idea, but only for 5-10 minutes at a time at most.
Agreed. Mods like TConstruct and IC2 are built around resource grinding, and that makes those mods enjoyable, but the point of Zelda, mod or not, is to adventure. I loved the games for that. The point was to find items and beat bad guys. And it makes Zelda enjoyable. I haven't had the chance to try this mod and experience it, but I can safely say that not everything needs to be craftable. That's not Zelda flavored
EDIT: cool said that's not the point of this mod, so don't be afraid that crafting is going to take over this mod. I personally don't see that happening
I'll definitely give you that.
It was for contrast. You might not have, but a lot of people do for mods like that, myself included. And I replied to Saraphe, who did say "grind fest"
what do i do with bomb flowers? i can't store them in my bomb bag and i have to throw them instantly otherwise i die. so uh what do i do with em?
please help.
I have to agree with Saraphae. That is what gave this mod so much appeal to me in the first place. I think adventure is far more immersive then menial crafting.
@Saraphae et al. - worry not, I won't be including more crafting recipes any time soon. When I asked for suggestions, it would be for things like the Wooden Hammer that 1. make sense as something you could reasonably craft and 2. make the mod more fun by allowing you to jump-start your exploration rather than having to find absolutely everything.
In the case of the Wooden Hammer, it allows you to get started on accessing secret rooms blocked with wooden pegs, something that might otherwise have to wait indefinitely while you search for the first item in that progression.
Things like bombs are common enough if you either adjust your settings or take advantage of villager trading, something that this mod is also built around. If they were craftable, I feel that would detract from the feel of the mod.
That's also the reason putting the hookshot upgrades together is handled through the villager trading system - it gives the game much more of the original Zelda feel: you either find things or trade for them. Although, now that I think about it, one could well argue that upgrades, once found, should be applicable immediately if desired, something that crafting them yourself would allow. I wouldn't mind that for those particular items.
Also, in replying below, one of the reasons I added bomb flowers is it allows you to get started opening secret rooms without ever finding normal bombs, if you're crafty about it. You can also use nearby creepers or even craft TNT and use that, so there are tons of options for making explosions without making bombs (something only ever found or purchased in the Zelda games) craftable.
Have you ever played any of the actual Zelda games? Bomb flowers serve the same purpose in this mod as they do in the actual games - they are there for use in the immediate vicinity, usually to solve a puzzle or simply blow up a bad guy, but cannot be stored. If you want bombs for your bomb bag, find actual bombs.
=================================================================
!!! IMPORTANT !!!
The following download is for testing purposes only - it will completely wipe any and all QUEST progress you may have if you load it in an existing world. This is intentional to allow repeated testing of the quests without having to create a new world each time.
DO NOT load this version in any world save you care to keep your quest progress.
=================================================================
Okay, with that out of the way, here is a version that fixes all the bugs mentioned earlier and adds Princess Zelda plus a bunch of quests related to her.
For anyone helping with testing:
1. Name a villager 'Princess Zelda'
2. Go from there if you can
Or check the spoiler:
3. Speak to her with the Fairy Ocarina (craftable) in hand
4. Complete all of her quests, trying to mess them up if you can
Please also try out the Mask Salesman and other quest givers if you can, just to verify that their quest lines all still work (which they should).
Download 1.7.10 beta release <removed>
EDIT: Added version for 1.8.0
It includes the magic system and Princess Zelda + quests, but I had to remove BG2 and Atlas support for the time being. They will be re-added in 1.8.9.
The main thing to test in this is just to make sure it doesn't crash (or spam the console with error messages) when doing things like Armor Break and Ending Blow - it all worked fine in my dev setup but I had to use some Reflection in order for this version to even build with what I hope are the correct obfuscated names... thus the test
Same warning as above applies - will wipe your quest data. Thanks for your help!
Download 1.8.0 beta release <removed>
uuuuhhhhh actually I find this mod is a lot of minecraft players first introduction into anything zelda. like a number that quite frankly scares me cause I figured Zelda was a gamer milestone
Yep everything seems to be working perfectly. Zelda Quest works mostly fine with all dialogue appearing and such, however I noticed a lot of the time when right clicking her it'll bring up the Villager Trade menu making it a bit glitchy. Zelda also gives you all the items and takes the items as intended so there's no issues there. Trading quest works fine and the Mask quest seems to work fine as well.
Thank you kind sir or lady
I made it so the Princess only gives you a hint every so many times (randomly) so that you can still access her trading menu while doing the quest(s?). Otherwise, you get completely locked out which sucks if you used a villager with good trades.
A question (for anyone and everyone):
Princess Zelda rewards you with the real Ocarina of Time after completing her quests, granting you access to some new secret rooms. As you may or may not know, each type of special secret room has a designated loot item with a much higher chance to generate, thus allowing a sort of progression through the secret rooms.
With the Ocarina in hand, I was originally thinking that the loot item could be another copy of Zelda's Letter (which no longer generates randomly in dungeons), thus allowing the player to create more Bomb Shop NPCs (i.e Barnes).
Note that there is only a slightly higher chance of this item and if it doesn't generate, another boss-level loot item does instead. Is this too lame of a potential special reward? If so, what would you suggest and how else would players gain access to additional Zelda's Letter items?
Added a beta for 1.8.0 in the earlier post - check it out if you can. Thanks!
I'm gonna pull up a fresh world and start testing the changes
Super excited, thank you Cool~
Replies in bold.
Sorry I haven't had a chance to test. My internet at my house is terrible, and I just can't manage to get my laptop anywhere else.
looks fantastic! hoping we get a 1.10 release soon :3
I mean, with shields kinda having their own slot now...
Actually, you could in Skyward Sword.
----------------------------------------------------------
Hey, I got an idea (totally has nothing to do with my map, of course)
You could add a /magic command that works like
/magic <add/subtract/set> <number to add/subtract/set to>
That way mapmakers could incorporate the magic system into items and command blocks and stuff.
I'd say making Zelda's Letter appear in Time Block secret rooms makes sense as a additional reward for beating the quest. Along with that making sense I can't really think of anything else that would take it's place as that little "bonus" reward.
maybe 3 minecraft days.
Good idea on the command.
Still seems way too powerful... how rare are you imagining this milk to be and how would one acquire it?
Perhaps have the player do an extensive side quest to obtain it from an NPC, and make it so the player can only have one at a time and it only becomes available every 10 Minecraft days
Let's enumerate the things that require magic to use:
* Note that Nayru's Love lasts for as long as you have magic and prevents using anything else that requires magic. If you activated Nayru's Love while under the effects of the Lon Lon Milk, you would then be invincible for as long as the Lon Lon Milk lasted.
Given the above, do you still think it wise to make it last for days? I don't. Even without the special case of Nayru's Love, being able to use the first 4 items on that list with abandon for days on end seems like too much. Have you ever used Sword Beam while in Creative Mode and just spammed the crap out of it? It's amazingly effective and keeps you mostly out of harm's way.
Anyway, I do think Lon Lon Milk is a good idea, but only for 5-10 minutes at a time at most.