It's like a trailer for the trailer for a new movie!
So, with this update, does the ZSS Addon work properly on servers again or is that the next update? Or, do some of the API changes necessitate an update on ZSS Addon's side? I see "Server crash caused by ZSSItemHelper api call" in the fixes, was that it?
Luckily ( ? ) the crash was completely my fault and due to code inside of a single method that the ZSS Addon called - I only changed the contents of said method, so the Addon does not need to make any changes.
So yes, the current version of the ZSS Addon for 1.7.10 will work fine on servers now.
Luckily ( ? ) the crash was completely my fault and due to code inside of a single method that the ZSS Addon called - I only changed the contents of said method, so the Addon does not need to make any changes.
So yes, the current version of the ZSS Addon for 1.7.10 will work fine on servers now.
Thank you for the fix!
Your mod has really forced me out of the "take roots near the spawn area" mentality I have adopted with my big magic/tech pack and encouraged me to a lot more exploration in my worlds. It's even inspired me to use Battlegear again (I always used Tinkers' Construct in my worlds, which sort of ruins the challenge of ZSS and makes BG2 a bit pointless). It is also by far one of if not *the* best crossover-themed mods in production. Really quality stuff you have here, I enjoy it a lot.
Turns out I already had the latest addon version with the last ZSS version. There was supposed to be an issue happening with those? lol I never noticed anything.
Rollback Post to RevisionRollBack
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Not related to my mod, sorry. Looks like you haven't downloaded all the dependencies for Tinker's Construct, so their weapon cannot find the files it needs.
NOTE for 1.8 users of Battlegear2 - GotoLink just released the 1.0.10.0 update which allows you to re-enable item blocking in the BG2 config; once you do that, all of the ZSS items and items from other mods such as Thaumcraft should work normally. You do have to enable it, though, as the default is 'false' :\
I'm getting the same crash with this mod installed and only after the update, if I remove zelda sword skills (a travesty in itself) the game runs fine
is there somewhere we can download the last version?
It appears that TC had implemented one my API interfaces in at least one of their classes in order to provide compatibility prior to the addition of the WeaponRegistry... and I removed the interface since it was no longer needed...
The previous version is archived on CurseForge - I can download it from there, but I'm not sure if anyone else can. Here's the link - let me know if it works.
There is already an issue on TC's github, so once I hear back from them I will decide whether I need to release a patch or not.
Sadly no dice, the archived versions are not publicly available. And yea, I figured it was not directly your mod. Hopefully they catch on to it soonish
Sadly no dice, the archived versions are not publicly available. And yea, I figured it was not directly your mod. Hopefully they catch on to it soonish
Bummer - there doesn't seem to be any way to un-archive a file, either. :\
Dropbox to the rescue for now, and I'll put out a patch that adds the missing API files back in later today hopefully.
Hot fix is out for 1.7.10 and BG2 support is back for 1.8!
1.8 v3.1.1
Added:
+ Re-added Battlegear2 support! NOTE: BG2 v1.0.10.0 adds a config option to re-enable item blocking - you MUST enable this for many ZSS items to function correctly if you play with BG2 installed.
Fixed Bugs:
- Possible crash caused by removed API files
- Fixed remaining chat messages being 'translated' on server
- Fixed Link's House fail message and Gossip Stone time message not using language file
1.7.10 v2.3.1
Fixed Bugs:
- Crash with Tinker's Construct caused by removing some of my API classes... derp
- Fixed remaining chat messages being 'translated' on server
- Fixed Link's House fail message and Gossip Stone time message not using language file
Hot fix is out for 1.7.10 and BG2 support is back for 1.8!
1.8 v3.1.1
Added:
+ Re-added Battlegear2 support! NOTE: BG2 v1.0.10.0 adds a config option to re-enable item blocking - you MUST enable this for many ZSS items to function correctly if you play with BG2 installed.
Fixed Bugs:
- Possible crash caused by removed API files
- Fixed remaining chat messages being 'translated' on server
- Fixed Link's House fail message and Gossip Stone time message not using language file
1.7.10 v2.3.1
Fixed Bugs:
- Crash with Tinker's Construct caused by removing some of my API classes... derp
- Fixed remaining chat messages being 'translated' on server
- Fixed Link's House fail message and Gossip Stone time message not using language file
coolAlias, this mod is amazing. This is by far my favorite mod I have ever seen. Keep up the good work, and this quest concept is really interesting. I'll be watching for that update! Good luck with this!
Rollback Post to RevisionRollBack
FNAF is my favorite, and so is Potatoes and Molasses.
Over The Garden Wall, Five Nights at Freddy's, Pokémon, Minecraft, and Steven Universe all the way!
So, on Sunday I had decided that I finally wanted to add the Deku Baba to ZSS, and started planning out its AI and animations.
Then when I actually went to implement it, I realized the model was all sorts of mangled - no child parts, rotation points off in la-la land, etc., so I downloaded the very excellent Tabula mod by iChun (yes, it's actually a mod you run in Minecraft to work on models, not a standalone program) and fixed up the model.
On Tuesday and Wednesday I was playing around with the animation feature of Tabula - neat, but it unfortunately doesn't yet support exporting them, so yesterday evening I somehow managed to write my own animation API, and it turned out way better than I expected. Probably not as good as some that others have written, but I'm quite happy with it.
And now the Deku Baba is brought to life. And looks awesome. I'd share a video, but I've never made one before and don't feel like starting now, so you'll all just have to wait until I code the AI and all that to go along with the animations.
But what I really wanted to say is that with the new code I've written plus the awesome features of Tabula, it opens up lots of possibilities. So if any of you model-makers out there want to send some models my way, I might finally be able to somewhat reliably do something with them, unlike before where 90% of the models I received simply languished in oblivion.
Model Submission Guidelines
If you would like to submit a model, please follow these guidelines if you want there to be a chance of me using it:
Understand what a Rotation Point is and how to use them - if you are using the offset value to position the model part, sorry, no, I don't want it.
Use Tabula so you can add Child Parts - if the model does not use them, I have to add them myself and redo all the rotation points and offsets, and that may take a lot of time depending on the model complexity, meaning I probably won't use your model
Send me the Tabula save file, not a .java file. A Techne file may also be acceptable, but then I have to redo it to add child parts. See point above.
If you're feeling awesome, make some animation clips in Tabula - they save along with the file, so it will make animating them that much faster!
I don't mean any of that to sound harsh, but quite a few of the models I have received in the past have simply been tedious to work with due to the above points, and tedium does not inspire me to add new content
Current Models
I currently have the following models in Tabula format:
Deku Baba - in progress, animations nearly complete, but no AI yet
I currently have the following models in Techne format:
Deku Scrub - probably won't be difficult to clean up with Tabula, and will probably be added after the Deku Baba
I have quite a few other models that were submitted in .java format, but I will not be using any of them for reasons stated above. If you have submitted a .java model to me in the past and still have the Techne file for it laying around, feel free to resubmit it, but I would really prefer that you first import it into Tabula and clean it up.
Thanks to everyone who has submitted models and textures in the past, even if they weren't used your enthusiasm is appreciated.
Also, please bear in mind that while it won't take me nearly as long as it did before to animate correctly-formatted models, it does still take a substantial amount of time, as does writing the AI, so if you submit a model and it is not added right away, please be patient. Cheers.
So, on Sunday I had decided that I finally wanted to add the Deku Baba to ZSS, and started planning out its AI and animations.
Then when I actually went to implement it, I realized the model was all sorts of mangled - no child parts, rotation points off in la-la land, etc., so I downloaded the very excellent Tabula mod by iChun (yes, it's actually a mod you run in Minecraft to work on models, not a standalone program) and fixed up the model.
On Tuesday and Wednesday I was playing around with the animation feature of Tabula - neat, but it unfortunately doesn't yet support exporting them, so yesterday evening I somehow managed to write my own animation API, and it turned out way better than I expected. Probably not as good as some that others have written, but I'm quite happy with it.
And now the Deku Baba is brought to life. And looks awesome. I'd share a video, but I've never made one before and don't feel like starting now, so you'll all just have to wait until I code the AI and all that to go along with the animations.
But what I really wanted to say is that with the new code I've written plus the awesome features of Tabula, it opens up lots of possibilities. So if any of you model-makers out there want to send some models my way, I might finally be able to somewhat reliably do something with them, unlike before where 90% of the models I received simply languished in oblivion.
Model Submission Guidelines
If you would like to submit a model, please follow these guidelines if you want there to be a chance of me using it:
Understand what a Rotation Point is and how to use them - if you are using the offset value to position the model part, sorry, no, I don't want it.
Use Tabula so you can add Child Parts - if the model does not use them, I have to add them myself and redo all the rotation points and offsets, and that may take a lot of time depending on the model complexity, meaning I probably won't use your model
Send me the Tabula save file, not a .java file. A Techne file may also be acceptable, but then I have to redo it to add child parts. See point above.
If you're feeling awesome, make some animation clips in Tabula - they save along with the file, so it will make animating them that much faster!
I don't mean any of that to sound harsh, but quite a few of the models I have received in the past have simply been tedious to work with due to the above points, and tedium does not inspire me to add new content
Current Models
I currently have the following models in Tabula format:
Deku Baba - in progress, animations nearly complete, but no AI yet
I currently have the following models in Techne format:
Deku Scrub - probably won't be difficult to clean up with Tabula, and will probably be added after the Deku Baba
I have quite a few other models that were submitted in .java format, but I will not be using any of them for reasons stated above. If you have submitted a .java model to me in the past and still have the Techne file for it laying around, feel free to resubmit it, but I would really prefer that you first import it into Tabula and clean it up.
Thanks to everyone who has submitted models and textures in the past, even if they weren't used your enthusiasm is appreciated.
Also, please bear in mind that while it won't take me nearly as long as it did before to animate correctly-formatted models, it does still take a substantial amount of time, as does writing the AI, so if you submit a model and it is not added right away, please be patient. Cheers.
ahh first the OOT 2d v. 0.20 trailer comes out and now the deku baba's and scrubs this is turning out to be a good break for me
So, on Sunday I had decided that I finally wanted to add the Deku Baba to ZSS, and started planning out its AI and animations.
Then when I actually went to implement it, I realized the model was all sorts of mangled - no child parts, rotation points off in la-la land, etc., so I downloaded the very excellent Tabula mod by iChun (yes, it's actually a mod you run in Minecraft to work on models, not a standalone program) and fixed up the model.
On Tuesday and Wednesday I was playing around with the animation feature of Tabula - neat, but it unfortunately doesn't yet support exporting them, so yesterday evening I somehow managed to write my own animation API, and it turned out way better than I expected. Probably not as good as some that others have written, but I'm quite happy with it.
And now the Deku Baba is brought to life. And looks awesome. I'd share a video, but I've never made one before and don't feel like starting now, so you'll all just have to wait until I code the AI and all that to go along with the animations.
But what I really wanted to say is that with the new code I've written plus the awesome features of Tabula, it opens up lots of possibilities. So if any of you model-makers out there want to send some models my way, I might finally be able to somewhat reliably do something with them, unlike before where 90% of the models I received simply languished in oblivion.
Model Submission Guidelines
If you would like to submit a model, please follow these guidelines if you want there to be a chance of me using it:
Understand what a Rotation Point is and how to use them - if you are using the offset value to position the model part, sorry, no, I don't want it.
Use Tabula so you can add Child Parts - if the model does not use them, I have to add them myself and redo all the rotation points and offsets, and that may take a lot of time depending on the model complexity, meaning I probably won't use your model
Send me the Tabula save file, not a .java file. A Techne file may also be acceptable, but then I have to redo it to add child parts. See point above.
If you're feeling awesome, make some animation clips in Tabula - they save along with the file, so it will make animating them that much faster!
I don't mean any of that to sound harsh, but quite a few of the models I have received in the past have simply been tedious to work with due to the above points, and tedium does not inspire me to add new content
Current Models
I currently have the following models in Tabula format:
Deku Baba - in progress, animations nearly complete, but no AI yet
I currently have the following models in Techne format:
Deku Scrub - probably won't be difficult to clean up with Tabula, and will probably be added after the Deku Baba
I have quite a few other models that were submitted in .java format, but I will not be using any of them for reasons stated above. If you have submitted a .java model to me in the past and still have the Techne file for it laying around, feel free to resubmit it, but I would really prefer that you first import it into Tabula and clean it up.
Thanks to everyone who has submitted models and textures in the past, even if they weren't used your enthusiasm is appreciated.
Also, please bear in mind that while it won't take me nearly as long as it did before to animate correctly-formatted models, it does still take a substantial amount of time, as does writing the AI, so if you submit a model and it is not added right away, please be patient. Cheers.
Well, I Started using Tabula, and i'm using the Offset Value to Position the Rotation Point. Is that Okay... Right?
And, Oh, you already have a Deku Scrub Model? Darn it No Help from me hahaha
Luckily ( ? ) the crash was completely my fault and due to code inside of a single method that the ZSS Addon called - I only changed the contents of said method, so the Addon does not need to make any changes.
So yes, the current version of the ZSS Addon for 1.7.10 will work fine on servers now.
Thank you for the fix!
Your mod has really forced me out of the "take roots near the spawn area" mentality I have adopted with my big magic/tech pack and encouraged me to a lot more exploration in my worlds. It's even inspired me to use Battlegear again (I always used Tinkers' Construct in my worlds, which sort of ruins the challenge of ZSS and makes BG2 a bit pointless). It is also by far one of if not *the* best crossover-themed mods in production. Really quality stuff you have here, I enjoy it a lot.
Turns out I already had the latest addon version with the last ZSS version. There was supposed to be an issue happening with those? lol I never noticed anything.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Sooo this crash happened when I updated to 2.3...apparently it has a problem with TConstruct now? http://openeye.openmods.info/crashes/9006248e5e2a7c2050f5d02fd6108dd7
Not related to my mod, sorry. Looks like you haven't downloaded all the dependencies for Tinker's Construct, so their weapon cannot find the files it needs.
NOTE for 1.8 users of Battlegear2 - GotoLink just released the 1.0.10.0 update which allows you to re-enable item blocking in the BG2 config; once you do that, all of the ZSS items and items from other mods such as Thaumcraft should work normally. You do have to enable it, though, as the default is 'false' :\
I'm getting the same crash with this mod installed and only after the update, if I remove zelda sword skills (a travesty in itself) the game runs fine
is there somewhere we can download the last version?
It appears that TC had implemented one my API interfaces in at least one of their classes in order to provide compatibility prior to the addition of the WeaponRegistry... and I removed the interface since it was no longer needed...
The previous version is archived on CurseForge - I can download it from there, but I'm not sure if anyone else can. Here's the link - let me know if it works.
There is already an issue on TC's github, so once I hear back from them I will decide whether I need to release a patch or not.
Sadly no dice, the archived versions are not publicly available. And yea, I figured it was not directly your mod. Hopefully they catch on to it soonish
Bummer - there doesn't seem to be any way to un-archive a file, either. :\
Dropbox to the rescue for now, and I'll put out a patch that adds the missing API files back in later today hopefully.
sweet thank you
Hot fix is out for 1.7.10 and BG2 support is back for 1.8!
1.8 v3.1.1
Added:
+ Re-added Battlegear2 support! NOTE: BG2 v1.0.10.0 adds a config option to re-enable item blocking - you MUST enable this for many ZSS items to function correctly if you play with BG2 installed.
Fixed Bugs:
- Possible crash caused by removed API files
- Fixed remaining chat messages being 'translated' on server
- Fixed Link's House fail message and Gossip Stone time message not using language file
1.7.10 v2.3.1
Fixed Bugs:
- Crash with Tinker's Construct caused by removing some of my API classes... derp
- Fixed remaining chat messages being 'translated' on server
- Fixed Link's House fail message and Gossip Stone time message not using language file
YES!
coolAlias, this mod is amazing. This is by far my favorite mod I have ever seen. Keep up the good work, and this quest concept is really interesting. I'll be watching for that update! Good luck with this!
FNAF is my favorite, and so is Potatoes and Molasses.
Over The Garden Wall, Five Nights at Freddy's, Pokémon, Minecraft, and Steven Universe all the way!
-FredbearGamer
Oh Well. Where are the previous versions of 1.7.10?
How come when i want to break blocks but can't with this mod. Any solution :/
old message got solution i forgot i messed with controls
Hopefully in your mods/backup folder I restored 1.7.10-v2.3 so you can get it from the usual place. Hopefully Will updates the addon someday... lol.
Good thing I never empty my recycle bin lol. I probably have mod versions going back months if not longer...
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
So, on Sunday I had decided that I finally wanted to add the Deku Baba to ZSS, and started planning out its AI and animations.
Then when I actually went to implement it, I realized the model was all sorts of mangled - no child parts, rotation points off in la-la land, etc., so I downloaded the very excellent Tabula mod by iChun (yes, it's actually a mod you run in Minecraft to work on models, not a standalone program) and fixed up the model.
On Tuesday and Wednesday I was playing around with the animation feature of Tabula - neat, but it unfortunately doesn't yet support exporting them, so yesterday evening I somehow managed to write my own animation API, and it turned out way better than I expected. Probably not as good as some that others have written, but I'm quite happy with it.
And now the Deku Baba is brought to life. And looks awesome. I'd share a video, but I've never made one before and don't feel like starting now, so you'll all just have to wait until I code the AI and all that to go along with the animations.
But what I really wanted to say is that with the new code I've written plus the awesome features of Tabula, it opens up lots of possibilities. So if any of you model-makers out there want to send some models my way, I might finally be able to somewhat reliably do something with them, unlike before where 90% of the models I received simply languished in oblivion.
Model Submission Guidelines
If you would like to submit a model, please follow these guidelines if you want there to be a chance of me using it:
I don't mean any of that to sound harsh, but quite a few of the models I have received in the past have simply been tedious to work with due to the above points, and tedium does not inspire me to add new content
Current Models
I currently have the following models in Tabula format:
Deku Baba - in progress, animations nearly complete, but no AI yet
I currently have the following models in Techne format:
Deku Scrub - probably won't be difficult to clean up with Tabula, and will probably be added after the Deku Baba
I have quite a few other models that were submitted in .java format, but I will not be using any of them for reasons stated above. If you have submitted a .java model to me in the past and still have the Techne file for it laying around, feel free to resubmit it, but I would really prefer that you first import it into Tabula and clean it up.
Thanks to everyone who has submitted models and textures in the past, even if they weren't used your enthusiasm is appreciated.
Also, please bear in mind that while it won't take me nearly as long as it did before to animate correctly-formatted models, it does still take a substantial amount of time, as does writing the AI, so if you submit a model and it is not added right away, please be patient. Cheers.
ahh first the OOT 2d v. 0.20 trailer comes out and now the deku baba's and scrubs this is turning out to be a good break for me
Well, I Started using Tabula, and i'm using the Offset Value to Position the Rotation Point. Is that Okay... Right?
And, Oh, you already have a Deku Scrub Model? Darn it No Help from me hahaha
~Bad English, Sorry~