---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 4/24/14 6:44 PM
Description: Initializing game
java.lang.IllegalArgumentException: ID is already registered: 3
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:100)
at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:115)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
at zeldaswordskills.entity.ZSSEntities.registerEntity(ZSSEntities.java:139)
at zeldaswordskills.entity.ZSSEntities.registerEntities(ZSSEntities.java:105)
at zeldaswordskills.entity.ZSSEntities.load(ZSSEntities.java:84)
at zeldaswordskills.ZSSMain.preInit(ZSSMain.java:79)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:495)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:201)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:498)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:853)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:100)
at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:115)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
at zeldaswordskills.entity.ZSSEntities.registerEntity(ZSSEntities.java:139)
at zeldaswordskills.entity.ZSSEntities.registerEntities(ZSSEntities.java:105)
at zeldaswordskills.entity.ZSSEntities.load(ZSSEntities.java:84)
at zeldaswordskills.ZSSMain.preInit(ZSSMain.java:79)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:495)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:201)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:498)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:853)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 64040528 bytes (61 MB) / 197144576 bytes (188 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.129.1046 Minecraft Forge 10.12.0.1046 Optifine OptiFine_1.7.2_HD_D1 25 mods loaded, 25 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.2.129.1046} [Forge Mod Loader] (forge-1.7.2-10.12.0.1046.jar) Unloaded->Constructed->Pre-initialized
Forge{10.12.0.1046} [Minecraft Forge] (forge-1.7.2-10.12.0.1046.jar) Unloaded->Constructed->Pre-initialized
TooManyItems{1.7.2} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized
SC0_SpaceCore{0.7.6} [SpaceCore] ([1.7.2] SpaceCore 0.7.6.jar) Unloaded->Constructed->Pre-initialized
attackench{1.6 for Mc 1.7.4} [Attacking Enchants, by Iron] (AttackEnch_v1.6.zip) Unloaded->Constructed->Pre-initialized
cep{1.7.2 - 1.5} [Craftable End Portal] (CraftableEndPortal-1.7.2 - 1.5.jar) Unloaded->Constructed->Pre-initialized
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.5.zip) Unloaded->Constructed->Pre-initialized
CustomSpawner{3.2.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R2.zip) Unloaded->Constructed->Pre-initialized
blockench{1.6 for Mc 1.7.4} [Blocking Enchants, by Iron] (DefenseEnch_v1.6.zip) Unloaded->Constructed->Pre-initialized
DragonMounts{r37} [Dragon Mounts] (dragonmount_r37_mc1.7.x.zip) Unloaded->Constructed->Pre-initialized
evilcraft{0.3.0b} [EvilCraft] (EvilCraft-1.7.2-0.3.0b-2.jar) Unloaded->Constructed->Pre-initialized
HardcoreEnderExpansion{1.5-BETA} [Hardcore Ender Expansion] (HardcoreEnderExpansion.jar) Unloaded->Constructed->Pre-initialized
IronChest{6.0.4.713} [Iron Chest] (Iron-Chests-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized
moreplayermodels{1.7.2} [MorePlayerModels] (MorePlayerModels_1.7.2.jar) Unloaded->Constructed->Pre-initialized
Paintball{1.7.2v1} [Paintball] (Paintball-1.7.2v1.jar) Unloaded->Constructed->Pre-initialized
pennyarcade{Pre-Alpha 0.0.6} [Penny Arcade Mod] (Penny Arcade Mod Pre-Alpha 0.0.6.jar) Unloaded->Constructed->Pre-initialized
radixcore{0.9.0.Beta} [RadixCore] (RadixCore-0.9.0.Beta MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized
SSR{Alpha 0.7c} [Soul Shards: Reborn] (SSR-Alpha 0.7c.jar) Unloaded->Constructed->Pre-initialized
TLSpecialArmor{1.7.2} [TeeLuk's SpecialArmor] (TLSpecialArmor-1.7.2.jar) Unloaded->Constructed->Pre-initialized
TwilightForest{2.0.3} [The Twilight Forest] (twilightforest-1.7.2-2.0.3.jar) Unloaded->Constructed->Pre-initialized
AS_UpdateCheck{1.1.4} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.2.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized
YALSM{2.1.3} [Yet Another Leather Smelting Mod] (yalsm-2.1.3.jar) Unloaded->Constructed->Pre-initialized
zeldaswordskills{1.7.2-beta-0.1.1} [Zelda Sword Skills] (zeldaswordskills-1.7.2-beta-0.1.1.jar) Unloaded->Constructed->Errored
Launched Version: 1.7.2-Forge10.12.0.1046
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce 9400M OpenGL Engine GL version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Lord v2.zip, BDcraft Musics Pack.zip, BDcraft Sounds Pack]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Dang, looks like the EntityRegistry methods don't work as advertised :\ Alright, thanks for the report; I'm going to have to take more drastic measures to fix this, as in create my own spawn egg item instead of trying to use vanilla, which means that the /summon command will no longer work for ZSS entities, but at least it should never have this kind of crash again.
The Meaning of Life, the Universe, and Everything.
Location:
Somewhere deep, and sorrowful.
Join Date:
6/14/2013
Posts:
224
Minecraft:
HyruleanRabbit
Member Details
Suggestions:
Mobs!
-Cukoo
*If hit 3 times, more cukoos spawn and attack you until death
-Ganondorf
*Spawns when the enderdragon is killed
-Ganon
* Spawns when the wither is killed.
-Link
*Spawns when you are almost dead by Ganon and attacks.
Note: May sound crazy.
Ok after experimenting with all the mods i have, i found out the cause of Naryu's Love hunger issue.
Ofcourse, it had to be Smart Moving. If the mod is set to Easy mode, the hunger will almost never go down no matter what you do. I had it to always set on easy that's why my hunger doesn't go down when i use it. Setting the mode of Smart Moving to Medium or hard fixes the issue. Took me too long to find this out xD
Ok after experimenting with all the mods i have, i found out the cause of Naryu's Love hunger issue.
Ofcourse, it had to be Smart Moving. If the mod is set to Easy mode, the hunger will almost never go down no matter what you do. I had it to always set on easy that's why my hunger doesn't go down when i use it. Setting the mode of Smart Moving to Medium or hard fixes the issue. Took me too long to find this out xD
Oh smart moving... used to be one of my most used mods but now... cause of general glitchyness with some other mods that do renderings of different forms (mostly armor and weapons, but also stuff like galacticraft and MPS) I lost interest just suddenly one day... >_< and I'd probably be using move plus if it didn't cause instant death via unexplained fail damage (fall damage, yes) with modular powersuits equipped. -_-'
Ok after experimenting with all the mods i have, i found out the cause of Naryu's Love hunger issue.
Ofcourse, it had to be Smart Moving. If the mod is set to Easy mode, the hunger will almost never go down no matter what you do. I had it to always set on easy that's why my hunger doesn't go down when i use it. Setting the mode of Smart Moving to Medium or hard fixes the issue. Took me too long to find this out xD
Glad you found the source of it! I wouldn't have expected a mod like smart moving to change the hunger mechanic so drastically, but then I've never used it, so...
Wow dude this is literally the best mod in the entire universe and beyond..
I have a bug though (I think) I was going to try a survival with ur mod and I can't mine regular stone with a wooden pickaxe.. weird
Thanks! Are you sure it's regular stone, and not a secret room kind of stone? You can tell by the sound it makes when you strike it, it should give you a <clink> like your tool broke (don't worry, it doesn't take any damage).
The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2010
Posts:
932
Minecraft:
Darkmega18
Member Details
Hey CoolAlias, I hit a "thing". just a little annoying kinda thing but not a big thing just for some reason I was having some secret rooms opening themselves under the ocean for no reason (unless they were stone ones and the silverfish had a go at them cause I do get random spawners that spawn angry silverfish that automatically call for back-up) and so it makes the secret found jingle happen. out of curiousity how far does that sound propagate and do all players hear it if they're in proximity to a secret room being cracked open?
Also, you wouldn't happen to use a wither somewhere would you? cause for a split second while I was in an underwater abyssal stone geode from railcraft I saw a wither nameplate appear and then in surprise I kinda looked around trying to get a direction in which the health bar would appear so I could track it down (creative mode fly around testing to make sure everything is in order) but then it just poofed. o_o'
I was having some secret rooms opening themselves
~snip~
Secret rooms do sometimes get broken by other features in the world, and as soon as any player comes within about 16 blocks of the core block, the room will update, realize that it is broken, and play the sound. The sound plays locally at the core block position, so anyone nearby will hear it, but it is not broadcast or anything. Sorry, it is indeed annoying, but I haven't found a feasible means of fixing it yet. Strange about the Wither name tag - I don't do anything with it, so I don't see how it could be related to my mod.
Secret rooms do sometimes get broken by other features in the world, and as soon as any player comes within about 16 blocks of the core block, the room will update, realize that it is broken, and play the sound. The sound plays locally at the core block position, so anyone nearby will hear it, but it is not broadcast or anything. Sorry, it is indeed annoying, but I haven't found a feasible means of fixing it yet. Strange about the Wither name tag - I don't do anything with it, so I don't see how it could be related to my mod.
well alrighty then. so, if sound plays, check within 16 blocks for accidentally self opened secret room. got it. lol.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/5/2010
Posts:
932
Minecraft:
Darkmega18
Member Details
Sooo, turns out it's either Hardcore questing mode is derpy or you're derpy and witchery isn't. cause either way, witchery's death prevention poppets prevent life loss on "cheated death" but your fairy bottles don't prevent life loss on cheated death. Any way you could figure out why? Since I found a fairy pool like under the first place I decided to make a base and thought I could be a little ballsy with the fairies giving me OHKO prevention, but turns out i'd still lose hardcore questing mode lives anyway cause they're coded in a way that HQM activates first to say you died... while the similar principal in witchery of the death protection poppets works perfectly fine and literally has the same effect of restoring you to 5 health on death and then destroying itself... (only the poppets work from inventory, or global if you make a poppet shelf, but thats just added bonuses some something considerably harder to get for the less lucky)
Ok, slow down there. What is "cheated death" vs. "regular death"? What is "OHKO?" What is "hardcore questing mode?" Is that part of Witchery, or something Witchery was designed to be used with? Is it a mod? If it's a mod, then it's probably just a matter of event priority, i.e. HQM's death event is higher priority, or if we have the same priority and HQM's just gets activated first, then it could very well cause such a problem. That's what happens when you use a bunch of mods together - unexpected and unintended interactions (or lack thereof) occur. If my above assessment is correct, then I can possibly solve the issue by increasing the priority of my own death event, otherwise I will need more information.
loveitloveitloveitLOVEIT this mod is soooo awesome your so awesome for making this mod i love it i have been looking for a mod like this for 2 years this is the BEST and i mean BESTEST mod ever created so many items you've met with a great fate haven't you xD i love it so much please be freinds with meh i'm a huge zelda fan =P
Thanks! Are you sure it's regular stone, and not a secret room kind of stone? You can tell by the sound it makes when you strike it, it should give you a <clink> like your tool broke (don't worry, it doesn't take any damage).
Yea finally it was a secret room But now I plan on map making with your mod, it has so much possibilities it's incredible, and for a huge fan of map making like me it's just too awesome to mess around with your mod.
By the way, judging with most of what I read, you seem to not add stuff anymore on it, which is almost okay for me since it almost doesn't lack of anything, but there is something that I'd like to see that would help a ton with map making: those eyes sort of thing that you had to shoot an arrow or deku nuts (with slingshot) in them to open a door, I'm sure you know what I'm talking about.
Other than that the only thing that is lacking (in my opinion) is the mobs, but I understand those can be difficult to bring into Minecraft
Edit: I was talking about mobs but you did an incredible job at modeling the Gorons <3
Yea finally it was a secret room But now I plan on map making with your mod, it has so much possibilities it's incredible, and for a huge fan of map making like me it's just too awesome to mess around with your mod.
By the way, judging with most of what I read, you seem to not add stuff anymore on it, which is almost okay for me since it almost doesn't lack of anything, but there is something that I'd like to see that would help a ton with map making: those eyes sort of thing that you had to shoot an arrow or deku nuts (with slingshot) in them to open a door, I'm sure you know what I'm talking about.
Other than that the only thing that is lacking (in my opinion) is the mobs, but I understand those can be difficult to bring into Minecraft
Edit: I was talking about mobs but you did an incredible job at modeling the Gorons <3
RazzleberryFox made that model In fact, all of the models in this mod have been contributed by people other than myself; all I've done is clean up the model code, perhaps add some animations, and code the entities behind the models (and everything else in the mod...xD)
I'm not sure what you read that gave you the impression I'm not adding stuff anymore, but if you look at the updates, I've added new stuff (sometimes LOTS of it) almost every single time. I'm just not adding stuff that's nearly identical to what is already made (e.g. do we really need 5 or more 'first-in-the-game' swords???). I do have plans for some more blocks, but I've been busy on another very highly requested feature:
RazzleberryFox made that model In fact, all of the models in this mod have been contributed by people other than myself; all I've done is clean up the model code, perhaps add some animations, and code the entities behind the models (and everything else in the mod...xD)
I'm not sure what you read that gave you the impression I'm not adding stuff anymore, but if you look at the updates, I've added new stuff (sometimes LOTS of it) almost every single time. I'm just not adding stuff that's nearly identical to what is already made (e.g. do we really need 5 or more 'first-in-the-game' swords???). I do have plans for some more blocks, but I've been busy on another very highly requested feature:
Ooooooh that screenshot
But sorry I thought you weren't adding stuff because of your F.A.Q, most of your answer are "No I won't add this" XD... But I understand your purpose, and as a big Zelda OoT fan I'm soo HYPE for the upcoming (and actual) stuff
Zelda Sword Skills (Obviously)
The Ocarina Mod
Chisel
Statues
Dynamic Lights
Backpacks
BattleMusic
Autoutils
ArmorStatusHUD
IDFix Minus
Crash report
We appear to be missing one or more essential library files. You will need to add them to your server before FML and Forge will run successfully.java.lang.ClassNotFoundException: org.objectweb.asm.Type at java.net.URLClassLoader$1.run(URLClassLoader.java:366) at java.net.URLClassLoader$1.run(URLClassLoader.java:355) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:354) at java.lang.ClassLoader.loadClass(ClassLoader.java:425) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) at java.lang.ClassLoader.loadClass(ClassLoader.java:358) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:270) at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:69) at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:54)
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 4/24/14 6:44 PM
Description: Initializing game
java.lang.IllegalArgumentException: ID is already registered: 3
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:100)
at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:115)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
at zeldaswordskills.entity.ZSSEntities.registerEntity(ZSSEntities.java:139)
at zeldaswordskills.entity.ZSSEntities.registerEntities(ZSSEntities.java:105)
at zeldaswordskills.entity.ZSSEntities.load(ZSSEntities.java:84)
at zeldaswordskills.ZSSMain.preInit(ZSSMain.java:79)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:495)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:201)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:498)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:853)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:100)
at net.minecraft.entity.EntityList.func_75614_a(EntityList.java:115)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:251)
at zeldaswordskills.entity.ZSSEntities.registerEntity(ZSSEntities.java:139)
at zeldaswordskills.entity.ZSSEntities.registerEntities(ZSSEntities.java:105)
at zeldaswordskills.entity.ZSSEntities.load(ZSSEntities.java:84)
at zeldaswordskills.ZSSMain.preInit(ZSSMain.java:79)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:495)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:201)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:498)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:853)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 64040528 bytes (61 MB) / 197144576 bytes (188 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.01-pre FML v7.2.129.1046 Minecraft Forge 10.12.0.1046 Optifine OptiFine_1.7.2_HD_D1 25 mods loaded, 25 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.2.129.1046} [Forge Mod Loader] (forge-1.7.2-10.12.0.1046.jar) Unloaded->Constructed->Pre-initialized
Forge{10.12.0.1046} [Minecraft Forge] (forge-1.7.2-10.12.0.1046.jar) Unloaded->Constructed->Pre-initialized
TooManyItems{1.7.2} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized
SC0_SpaceCore{0.7.6} [SpaceCore] ([1.7.2] SpaceCore 0.7.6.jar) Unloaded->Constructed->Pre-initialized
attackench{1.6 for Mc 1.7.4} [Attacking Enchants, by Iron] (AttackEnch_v1.6.zip) Unloaded->Constructed->Pre-initialized
cep{1.7.2 - 1.5} [Craftable End Portal] (CraftableEndPortal-1.7.2 - 1.5.jar) Unloaded->Constructed->Pre-initialized
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.5.zip) Unloaded->Constructed->Pre-initialized
CustomSpawner{3.2.0.dev.R1} [DrZhark's CustomSpawner] (CustomMobSpawner 3.2.0-DEV-R2.zip) Unloaded->Constructed->Pre-initialized
blockench{1.6 for Mc 1.7.4} [Blocking Enchants, by Iron] (DefenseEnch_v1.6.zip) Unloaded->Constructed->Pre-initialized
DragonMounts{r37} [Dragon Mounts] (dragonmount_r37_mc1.7.x.zip) Unloaded->Constructed->Pre-initialized
evilcraft{0.3.0b} [EvilCraft] (EvilCraft-1.7.2-0.3.0b-2.jar) Unloaded->Constructed->Pre-initialized
HardcoreEnderExpansion{1.5-BETA} [Hardcore Ender Expansion] (HardcoreEnderExpansion.jar) Unloaded->Constructed->Pre-initialized
IronChest{6.0.4.713} [Iron Chest] (Iron-Chests-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized
moreplayermodels{1.7.2} [MorePlayerModels] (MorePlayerModels_1.7.2.jar) Unloaded->Constructed->Pre-initialized
Paintball{1.7.2v1} [Paintball] (Paintball-1.7.2v1.jar) Unloaded->Constructed->Pre-initialized
pennyarcade{Pre-Alpha 0.0.6} [Penny Arcade Mod] (Penny Arcade Mod Pre-Alpha 0.0.6.jar) Unloaded->Constructed->Pre-initialized
radixcore{0.9.0.Beta} [RadixCore] (RadixCore-0.9.0.Beta MC-1.7.2.zip) Unloaded->Constructed->Pre-initialized
SSR{Alpha 0.7c} [Soul Shards: Reborn] (SSR-Alpha 0.7c.jar) Unloaded->Constructed->Pre-initialized
TLSpecialArmor{1.7.2} [TeeLuk's SpecialArmor] (TLSpecialArmor-1.7.2.jar) Unloaded->Constructed->Pre-initialized
TwilightForest{2.0.3} [The Twilight Forest] (twilightforest-1.7.2-2.0.3.jar) Unloaded->Constructed->Pre-initialized
AS_UpdateCheck{1.1.4} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.2.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized
YALSM{2.1.3} [Yet Another Leather Smelting Mod] (yalsm-2.1.3.jar) Unloaded->Constructed->Pre-initialized
zeldaswordskills{1.7.2-beta-0.1.1} [Zelda Sword Skills] (zeldaswordskills-1.7.2-beta-0.1.1.jar) Unloaded->Constructed->Errored
Launched Version: 1.7.2-Forge10.12.0.1046
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce 9400M OpenGL Engine GL version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Lord v2.zip, BDcraft Musics Pack.zip, BDcraft Sounds Pack]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
Dang, looks like the EntityRegistry methods don't work as advertised :\ Alright, thanks for the report; I'm going to have to take more drastic measures to fix this, as in create my own spawn egg item instead of trying to use vanilla, which means that the /summon command will no longer work for ZSS entities, but at least it should never have this kind of crash again.
That depends, can you read the permissions section?
Mobs!
-Cukoo
*If hit 3 times, more cukoos spawn and attack you until death
-Ganondorf
*Spawns when the enderdragon is killed
-Ganon
* Spawns when the wither is killed.
-Link
*Spawns when you are almost dead by Ganon and attacks.
Note: May sound crazy.
Ofcourse, it had to be Smart Moving. If the mod is set to Easy mode, the hunger will almost never go down no matter what you do. I had it to always set on easy that's why my hunger doesn't go down when i use it. Setting the mode of Smart Moving to Medium or hard fixes the issue. Took me too long to find this out xD
Oh smart moving... used to be one of my most used mods but now... cause of general glitchyness with some other mods that do renderings of different forms (mostly armor and weapons, but also stuff like galacticraft and MPS) I lost interest just suddenly one day... >_< and I'd probably be using move plus if it didn't cause instant death via unexplained fail damage (fall damage, yes) with modular powersuits equipped. -_-'
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
I have a bug though (I think) I was going to try a survival with ur mod and I can't mine regular stone with a wooden pickaxe.. weird
Glad you found the source of it! I wouldn't have expected a mod like smart moving to change the hunger mechanic so drastically, but then I've never used it, so...
Thanks! Are you sure it's regular stone, and not a secret room kind of stone? You can tell by the sound it makes when you strike it, it should give you a <clink> like your tool broke (don't worry, it doesn't take any damage).
Also, you wouldn't happen to use a wither somewhere would you? cause for a split second while I was in an underwater abyssal stone geode from railcraft I saw a wither nameplate appear and then in surprise I kinda looked around trying to get a direction in which the health bar would appear so I could track it down (creative mode fly around testing to make sure everything is in order) but then it just poofed. o_o'
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
Secret rooms do sometimes get broken by other features in the world, and as soon as any player comes within about 16 blocks of the core block, the room will update, realize that it is broken, and play the sound. The sound plays locally at the core block position, so anyone nearby will hear it, but it is not broadcast or anything. Sorry, it is indeed annoying, but I haven't found a feasible means of fixing it yet. Strange about the Wither name tag - I don't do anything with it, so I don't see how it could be related to my mod.
well alrighty then. so, if sound plays, check within 16 blocks for accidentally self opened secret room. got it. lol.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
http://www.youtube.com/user/DarkmegaGaming
Darkmega's Latest Modpack for 1.12.2. Timeless Technician! Tech centered, Semi-hardcore, Combat oriented.
Ok, slow down there. What is "cheated death" vs. "regular death"? What is "OHKO?" What is "hardcore questing mode?" Is that part of Witchery, or something Witchery was designed to be used with? Is it a mod? If it's a mod, then it's probably just a matter of event priority, i.e. HQM's death event is higher priority, or if we have the same priority and HQM's just gets activated first, then it could very well cause such a problem. That's what happens when you use a bunch of mods together - unexpected and unintended interactions (or lack thereof) occur. If my above assessment is correct, then I can possibly solve the issue by increasing the priority of my own death event, otherwise I will need more information.
Lol, nice - thanks for stopping by!
Yea finally it was a secret room But now I plan on map making with your mod, it has so much possibilities it's incredible, and for a huge fan of map making like me it's just too awesome to mess around with your mod.
By the way, judging with most of what I read, you seem to not add stuff anymore on it, which is almost okay for me since it almost doesn't lack of anything, but there is something that I'd like to see that would help a ton with map making: those eyes sort of thing that you had to shoot an arrow or deku nuts (with slingshot) in them to open a door, I'm sure you know what I'm talking about.
Other than that the only thing that is lacking (in my opinion) is the mobs, but I understand those can be difficult to bring into Minecraft
Edit: I was talking about mobs but you did an incredible job at modeling the Gorons <3
RazzleberryFox made that model In fact, all of the models in this mod have been contributed by people other than myself; all I've done is clean up the model code, perhaps add some animations, and code the entities behind the models (and everything else in the mod...xD)
I'm not sure what you read that gave you the impression I'm not adding stuff anymore, but if you look at the updates, I've added new stuff (sometimes LOTS of it) almost every single time. I'm just not adding stuff that's nearly identical to what is already made (e.g. do we really need 5 or more 'first-in-the-game' swords???). I do have plans for some more blocks, but I've been busy on another very highly requested feature:
Please READ the descriptions of both my mod and the ones you are using.
That should tell you everything you need to know right there...
Ooooooh that screenshot
But sorry I thought you weren't adding stuff because of your F.A.Q, most of your answer are "No I won't add this" XD... But I understand your purpose, and as a big Zelda OoT fan I'm soo HYPE for the upcoming (and actual) stuff
*Lens of Truth COUGH* sorry
Full mod list:
The Ocarina Mod
Chisel
Statues
Dynamic Lights
Backpacks
BattleMusic
Autoutils
ArmorStatusHUD
IDFix Minus
Crash report
You will need to add them to your server before FML and Forge will run successfully.java.lang.ClassNotFoundException: org.objectweb.asm.Type
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:270)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:69)
at cpw.mods.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:54)