thaumcraft 4 and your mod dont like eachother apperently (...or like eachother too much) java.lang.ClassCastException: xreliquary.items.ItemEmptyVoidTear cannot be cast to thaumcraft.common.items.wands.ItemWandCasting
at thaumcraft.common.config.ConfigRecipes.init(ConfigRecipes.java:37)
at thaumcraft.common.Thaumcraft.postInit(Thaumcraft.java:176)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Pastebin to my knowledge does not require an account to post to. That's one thing that makes it nice.
Also, I don't know if I actually said this or not but I really would like to welcome X3no back to Reliquary. Lilypad, Magicbane, and Hnter's Handgun have been my absolute favorites from the mod with coin of fortune being one of those things I always forget to make for a while and then when I finally do I always wonder why I didn't make it ASAP. I've also made Sojourner's Staff and Emperor's Chalice as decorative items to lock into Bibliocraft cases as they've kinda been superseded by MPSA's autofeeder and MPS's lux capacitor but they look royal and medivel themed. I don't know what I'd do without these artifacts these days!
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
I seem to have the problem that NEI doesn;t show recipes like making the altar of light, or the tome of alkahest, but it can be made. However, when making it, it will not show up on the crafting table unless you touch the end result box, which then it will appear as though you are holding the item with your cursor, as per norm.
Is there an issue with the Wraith's Eye and the block that goes with it? I tried using the Eye with Ender Pearls in my inventory and it does nothing. The Eye is bound to the block and I'm in the same dimension as the block so am I missing something or is it something else?
I will suggest something, what if you changed the hunters handgun to an actual "hand" gun, something like Megaman's Mega Buster, You could call it Alchemical Hand Blaster. Instead of bullets, It could use energy capsules.
Is there an issue with the Wraith's Eye and the block that goes with it? I tried using the Eye with Ender Pearls in my inventory and it does nothing. The Eye is bound to the block and I'm in the same dimension as the block so am I missing something or is it something else?
I will suggest something, what if you changed the hunters handgun to an actual "hand" gun, something like Megaman's Mega Buster, You could call it Alchemical Hand Blaster. Instead of bullets, It could use energy capsules.
A tad too high tech for Reliquary. But if you'd like to make a mod that did that, it would be pretty neat.
Is there a way to disable specific crafting recipes in the config? I'd like to use this for a private mod pack for a server and make most of these items only available in dungeon loot chests.
Can't wait for the update to 1.7.2!
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Posts:
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Minecraft:
darklordpieman
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Hey sorry if this This information exists somewhere but i couldn't find it, when i craft the Tome of Alkahest if get a tome with a ':256' on the end of the item ID, i can't use this item to craft with because all the crafting recipes require one without the ':256' how do i fix this
You can get the altar sooner than you can the tome. That's the balance of the mechanic. Also, actually you CAN get 4 glowstone dust back every time if you use silk touch and process glowstone blocks in a machine that gives 4 back.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
Actually wither skull is a huge pain without a skele spawner. If MFR's part of the package, okay, you just grab a skeleton and throw it in an autospawner setup in the nether and you'll have enough coal and wither skulls to grind porta spawners not to mention tomes, but the point is you do not need to go to the nether to make altar, just find a village with a priest.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
Actually wither skull is a huge pain without a skele spawner. If MFR's part of the package, okay, you just grab a skeleton and throw it in an autospawner setup in the nether and you'll have enough coal and wither skulls to grind porta spawners not to mention tomes, but the point is you do not need to go to the nether to make altar, just find a village with a priest.
In the Thaumcraft addon suite, Forbidden Magic has something that acts similar to the autospawner, but takes Essentia instead, and a weapon that makes heads drop more often. I figure that fits more with the theme of Reliquary than MFR, anyways.
but anyway that doesnt solve anything, i mean the altar is not an early game block, is easier to make than the tome, but not by a lot and by the time that you actually make something out of it is already too late for it in my opinion.
the wither skull is the hard part when making the tome, but anyway there are means to make it easier if you use other mods, and if you dont use them the altar is also worse because you cant even be sure that you are going to gain 4 glowstone dust for it in every operation without something like a pulverizer.
right now, the altar is a block that people is not going to use in my opinion, there is something in the same mod that makes the same causing less problems and a lot faster.
in a race to adquire glowstone dust using these things and starting a map just for it, 9 out of 10 times the guy that uses the tome is going to win. (if the race is to the first to adquire one dust maybe no, but for any number higher than 10 yes, and the higher the number the better the odds for the tome guy)
Well the way you look at it, it might not have much use. However, I see it as an easier way to get it without having to mess with crafting grids, or going to the nether every time I need Glowstone (or dust). It's all about preference. I like the altar because I have over 15 full stacks of Redstone Blocks and need a use for it. This also gives my farm/crops area another thing to harvest. Once again, it's all about preference and I prefer it to remain in the mod because I for one like it.
java.lang.ClassCastException: xreliquary.items.ItemEmptyVoidTear cannot be cast to thaumcraft.common.items.wands.ItemWandCasting
at thaumcraft.common.config.ConfigRecipes.init(ConfigRecipes.java:37)
at thaumcraft.common.Thaumcraft.postInit(Thaumcraft.java:176)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Please post to pastebin or something next time, I can't read your crunched up spoiler text (I got it, but don't do it next time).
As far as that error goes, I'll look into it. I think it's a Thaumcraft problem, but I'm not sure.
Also, I don't know if I actually said this or not but I really would like to welcome X3no back to Reliquary. Lilypad, Magicbane, and Hnter's Handgun have been my absolute favorites from the mod with coin of fortune being one of those things I always forget to make for a while and then when I finally do I always wonder why I didn't make it ASAP. I've also made Sojourner's Staff and Emperor's Chalice as decorative items to lock into Bibliocraft cases as they've kinda been superseded by MPSA's autofeeder and MPS's lux capacitor but they look royal and medivel themed. I don't know what I'd do without these artifacts these days!
Should be normal Ender Pearls, not Eye of Ender.
I will suggest something, what if you changed the hunters handgun to an actual "hand" gun, something like Megaman's Mega Buster, You could call it Alchemical Hand Blaster. Instead of bullets, It could use energy capsules.
A tad too high tech for Reliquary. But if you'd like to make a mod that did that, it would be pretty neat.
I was like I said in the post.
Keep up the champion effort
Not right now, sorry.
I might add that though. Sounds like a cool feature for adventure maps.
Can't wait for the update to 1.7.2!
I do a modded Let's Play
https://www.youtube....user/WhiteXCr0w
In the Thaumcraft addon suite, Forbidden Magic has something that acts similar to the autospawner, but takes Essentia instead, and a weapon that makes heads drop more often. I figure that fits more with the theme of Reliquary than MFR, anyways.
Profile pic by Cheshirette c:
Well the way you look at it, it might not have much use. However, I see it as an easier way to get it without having to mess with crafting grids, or going to the nether every time I need Glowstone (or dust). It's all about preference. I like the altar because I have over 15 full stacks of Redstone Blocks and need a use for it. This also gives my farm/crops area another thing to harvest. Once again, it's all about preference and I prefer it to remain in the mod because I for one like it.