The Meaning of Life, the Universe, and Everything.
Join Date:
1/9/2014
Posts:
56
Member Details
Also, I thought about the hotchocolate, (as a food) and... on Hanukkah we eating "Soofgania" *hope I said it right* and its got sugar inside of it and on it.
So, I thought you may add it. Here is the idea for it:
Jump Boost 3
Speed 2
Resistance
I thought about how to make it, but I dont seemd to find, but... if you made it, its like... raw... and you need put it in a furnace for it to get hot and stuff, so just put it in a furnace after you craft it.
You can eat it when its raw, but its filling less hunger bars, and the effects are less longer.
Else, if its cooked, it will fill more hunger bars and the effects are longer.
Add-Idea for the hotchocolate: same thing, just when you craft its "Cold hotchocolate" *sound wierd I know*
And then you put it in a furnace for it to get hot, and its like the Soofgania:
When its cold, the effects are less longer, and its filling less hunger bars.
When its hot, the effects are longer and its filling more hunger bars.
What do you think?
Hi, I'm considering this for a server and have two questions.
1. Can the WW mob spawning be disabled?
2. Because it's after December I'd like to be able to disable the menorah cannon, is that possible?
Thank you for your time.
Edit:
I realized that I should say why I want to disable WW's mobs. The AI is, for lack of a better term, omniscient, the snowmen knew exactly where I was upon spawning and moved to attack me with Terminator-esque efficiency. They also lack the ability to "lose interest" in the player when he has found safety. (Almost as if they could see through walls...) The last thing is the Mob's movement speed (roughly equal to a sprinting player) which, combined with the aforementioned perception, makes them rather overpowered. Fixing the AI would make this Mod perfect in my eyes.
Also, I thought about the hotchocolate, (as a food) and... on Hanukkah we eating "Soofgania" *hope I said it right* and its got sugar inside of it and on it.
So, I thought you may add it. Here is the idea for it:
Jump Boost 3
Speed 2
Resistance
I thought about how to make it, but I dont seemd to find, but... if you made it, its like... raw... and you need put it in a furnace for it to get hot and stuff, so just put it in a furnace after you craft it.
You can eat it when its raw, but its filling less hunger bars, and the effects are less longer.
Else, if its cooked, it will fill more hunger bars and the effects are longer.
Add-Idea for the hotchocolate: same thing, just when you craft its "Cold hotchocolate" *sound wierd I know*
And then you put it in a furnace for it to get hot, and its like the Soofgania:
When its cold, the effects are less longer, and its filling less hunger bars.
When its hot, the effects are longer and its filling more hunger bars.
What do you think?
That's not a bad idea, but I'm not sure how many people would actually know what Soofgania is. I do agree, however, that it would make more sense to heat up hot chocolate. I'll probably add that next update.
Hi, I'm considering this for a server and have two questions.
1. Can the WW mob spawning be disabled?
2. Because it's after December I'd like to be able to disable the menorah cannon, is that possible?
Thank you for your time.
Edit:
I realized that I should say why I want to disable WW's mobs. The AI is, for lack of a better term, omniscient, the snowmen knew exactly where I was upon spawning and moved to attack me with Terminator-esque efficiency. They also lack the ability to "lose interest" in the player when he has found safety. (Almost as if they could see through walls...) The last thing is the Mob's movement speed (roughly equal to a sprinting player) which, combined with the aforementioned perception, makes them rather overpowered. Fixing the AI would make this Mod perfect in my eyes.
There is a config file, but it's currently only for item IDs (so it's possible to disable the Menorah Cannon). I'll add some other options in the next update (soon) for the mobs and the likewise. I'll probably be tweaking the AI and spawn rates in the next update as well (the Abominable Snow/Iceman, I agree, is a little too powerful.)
Version 1.1.0: The "No Longer A Modjam Mod Update:
A huge update! This is just an overview. Refer to the main post for more detailed descriptions.
- Added the Menorah Cannon (thanks for the suggestion MrSmiley101).
- Added both types of Killer Christmas Trees.
- Added Jack Frost and his Minions.
- Added The Ice Castle.
- Added The Frost Scepter.
A video will be coming soon. Feel free to make one yourself and I will put it on the main post.
+StainedClay; +iambubba: I may be adding your ideas in the next update. I just wanted to get this version out there.
You have my permission, as long as it meets the conditions described under "Copyright and Modpacks and Stuff" on the main post.
Please make the launcher shot fast as you can throw snowballs with your hand(or a bit slower but not as it is now) remove the bow charge from it too and make it always full power...
Okay, I fixed all of the server bugs (more than I expected ), so it will work in multiplayer now. Thanks for telling me about that.
So, I thought you may add it. Here is the idea for it:
Jump Boost 3
Speed 2
Resistance
I thought about how to make it, but I dont seemd to find, but... if you made it, its like... raw... and you need put it in a furnace for it to get hot and stuff, so just put it in a furnace after you craft it.
You can eat it when its raw, but its filling less hunger bars, and the effects are less longer.
Else, if its cooked, it will fill more hunger bars and the effects are longer.
Add-Idea for the hotchocolate: same thing, just when you craft its "Cold hotchocolate" *sound wierd I know*
And then you put it in a furnace for it to get hot, and its like the Soofgania:
When its cold, the effects are less longer, and its filling less hunger bars.
When its hot, the effects are longer and its filling more hunger bars.
What do you think?
1. Can the WW mob spawning be disabled?
2. Because it's after December I'd like to be able to disable the menorah cannon, is that possible?
Thank you for your time.
Edit:
I realized that I should say why I want to disable WW's mobs. The AI is, for lack of a better term, omniscient, the snowmen knew exactly where I was upon spawning and moved to attack me with Terminator-esque efficiency. They also lack the ability to "lose interest" in the player when he has found safety. (Almost as if they could see through walls...) The last thing is the Mob's movement speed (roughly equal to a sprinting player) which, combined with the aforementioned perception, makes them rather overpowered. Fixing the AI would make this Mod perfect in my eyes.
That's not a bad idea, but I'm not sure how many people would actually know what Soofgania is. I do agree, however, that it would make more sense to heat up hot chocolate. I'll probably add that next update.
There is a config file, but it's currently only for item IDs (so it's possible to disable the Menorah Cannon). I'll add some other options in the next update (soon) for the mobs and the likewise. I'll probably be tweaking the AI and spawn rates in the next update as well (the Abominable Snow/Iceman, I agree, is a little too powerful.)
Thanks for considering my ideas!
Cool mod! 😁 😁 😁
Tried it the zip file IS in my mods folder im using Minecraft forge 1.6.4 but the mod didn't show up what did I do wrong