I am trying to setup custom block properties for Biomes O Plenty. There are 2 config files there 'BiomeOPlendty.cfg' and biomeoplenty.cfg' when I edit the block properties in 'BiomesOPlenty.cfg' the block physics properties don't seem to work at all, and in the 'biomesoplenty.cfg' they don't work as I intend. For example, sand-like properties are acting like 'loose' properties...what am I doing wrong here? >_<
BiomesOPlenty.cfg:
# Configuration file
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=salt
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
River {
I:"01.Biome ID"=7
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=2.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Bog {
I:"01.Biome ID"=44
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Grove {
I:"01.Biome ID"=62
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=53.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=58.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=30.546033548982376
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
dyingLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
MagicLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mapleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
orangeAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
originLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pinkCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
whiteCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
yellowAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
cherryWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
deadWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
magicWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
Problem... wondering if anybody else has encountered this, it may be a bug.
Wearing a camel pack (added to armor), it drains to 0 and regular hydration starts decreasing. Crafting the camel pack with water and putting it back on, the water content of it drains quite fast (which may be normal, mathematically speaking) while slowly replenishing thirst. However when thirst reaches 100%, it still keeps draining quite fast indefinitely. It doesn't stop until I manually go to a body of water and drink from it.
I'm thinking there's some flag missing that gets set when the camelpack replenishes to 100% on it's own.
[Suggestion] With that said, ever considered adding something like a syphon hose item? Holding it in hand and jumping into water could replenish the camel-pack. Even if it's expensive (diamonds/ender pearls) it would be a nice option.
That bug might have appeared after the update when we switched camel packs over to NBT tags. As for the suggestion I've thought about it but until I change all the biome water blocks to their respective quality versions it isn't really possible. When I do I will definitely revisit this suggestion.
and the 2 others I'm playing with complained that it's still draining too fast. I realise that hydration must be full (ie drink until you're full) before putting on a full camelpack in order to guage the rate of drain, however I just wanted to make sure I'm going in the right direction with the settings.
Should I be trying hydration at 0.1 and restarting the server?
Edit- Looking into this further, and in follow up to CosmicDan's post above mine, there may be an issue with the camelpack, sorry.
We're on version 1.3.83 and I can see you guys have updated (incredibly quickly) to address the loading issues. I'm incredibly grateful for that so I feel like a bit of a bum for not catching the camelpack sooner. It was working perfectly a couple of versions ago but now it seems that the damage bar is not responding - ie the damage bar is stuck. It no longer gives an indication of percentage. Hovering over the camelpack with my mouse shows the percentage is draining much faster than my hydration drains without the camelpack. The test was done while standing at the same co-ords at the same time of day.
My first thought was that the faster camelpack drainage rate was normal, due to the relationship between drinking and temperature. I thought I'd raise it with you (or clarify, at least) in case the damage bar *is a sign of an issue with the camelpack drainage rate, and also because I fear a mutiny if I didn't
I've always used a camelpack and personally I love them. I hope you don't mind me asking, then, with default settings, how long should I expect a full camelpack (starting from full hydration and a bodytemp of 37 degrees) to last if I'm standing indoors, at dawn in a plains biome if I'm standing well away from torches, furnaces and all other ambient heat sources?
There's a sneaky follow-up question to that, too. If I was coerced into altering temp and hydration speed settings, would they affect the camelpack's drain rate?
Thank you
There is a bit of a relation ship between camel pack drain rates and temperature notably if you're body temp is above 38C (100F) at which point your hydration (and indirectly your camel pack) will start draining quicker to keep you within safe temperatures (i.e. sweating). However if the pack is indeed draining too quickly it might be related to a bug, as mentioned above, introduced after the NBT conversion.
I am trying to setup custom block properties for Biomes O Plenty. There are 2 config files there 'BiomeOPlendty.cfg' and biomeoplenty.cfg' when I edit the block properties in 'BiomesOPlenty.cfg' the block physics properties don't seem to work at all, and in the 'biomesoplenty.cfg' they don't work as I intend. For example, sand-like properties are acting like 'loose' properties...what am I doing wrong here? >_<
BiomesOPlenty.cfg:
# Configuration file
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=salt
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
River {
I:"01.Biome ID"=7
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=2.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Bog {
I:"01.Biome ID"=44
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Grove {
I:"01.Biome ID"=62
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=53.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=58.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=30.546033548982376
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
dyingLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
MagicLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mapleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
orangeAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
originLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pinkCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
whiteCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
yellowAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
cherryWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
deadWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
magicWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
One is probably overwriting the entries for the other one because it's loading afterwards. Just choose one to delete (I suggest keeping the lowercase version because it matches the mod ID) and use that.
Im having a problem implementing the tfc armor and firepit temperatures i dont know what i am doing wron! Can some one please tell me what to do? i would relly apprieciate it!
Here is the cfg for the temp im trying to use
# Configuration file
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
Im having a problem implementing the tfc armor and firepit temperatures i dont know what i am doing wron! Can some one please tell me what to do? i would relly apprieciate it!
Here is the cfg for the temp im trying to use
# Configuration file
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
Im an idiot! i forgot to puch the reload key! Thank you wiki! "man im and idiot"
ok a little change to my other post. i got the armor working but the firepit still isnt working! Here is my conficuration for the firepit for tfc
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
The Meaning of Life, the Universe, and Everything.
Join Date:
7/25/2011
Posts:
594
Member Details
I love this mod, except for a few things... but because it is highly configurable, I just disabled the things I don't like.
However, there is something that bugs me with this mod, I am also using mods that allows me to create ships, but it is really hard to create ships when they all go sinking under the water. Is there a way to disable physics on water on some blocks? like wood and planks? floating wood makes sense
I understand that I can just disable physics on some blocks, but it would also be good to have a new mechanic like floating mechanic
Archimede's Ships? We've visited this question a lot in the past. There are designs that allow for a freehanging block network that won't fall because the gravity checks don't exceed adjacent block supports. You can also throw in glowstone to support surrounding blocks or endstone to support blocks above it. In the end though, I think this last update adds the best option. There is a creative block that disables gravity inside it's chunk boundary, so just hide one inside the bow and stern of your ship. That way it's always immune to physics.
Thanks for the followup Funwayguy, re: camelpack and a possible bug from the switch to NBT. I've also noticed that sometimes it drains extremely slow or seemingly not at all; then suddenly very quickly - but now that you talk about the body temperature adjustments to it, it may have just been that with a "lazy" tooltip/indicator update (server thread being very busy perhaps).
One is probably overwriting the entries for the other one because it's loading afterwards. Just choose one to delete (I suggest keeping the lowercase version because it matches the mod ID) and use that.
I tried keeping the lowercase file, it just re-created the other and there was no change in game. So I moved all the info to the upper case file, and it did not re-create the lower case file, but it didn't change the block behavior. Thoughts?
Biomes O Plenty.cfg
# Configuration file
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=salt
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
River {
I:"01.Biome ID"=7
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=2.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Bog {
I:"01.Biome ID"=44
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Grove {
I:"01.Biome ID"=62
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=53.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=58.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=30.546033548982376
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
dyingLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
MagicLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mapleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
orangeAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
originLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pinkCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
whiteCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
yellowAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
cherryWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
deadWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
magicWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
I tried keeping the lowercase file, it just re-created the other and there was no change in game. So I moved all the info to the upper case file, and it did not re-create the lower case file, but it didn't change the block behavior. Thoughts?
Biomes O Plenty.cfg
# Configuration file
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=salt
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
River {
I:"01.Biome ID"=7
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=2.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Bog {
I:"01.Biome ID"=44
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Grove {
I:"01.Biome ID"=62
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=53.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=58.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=30.546033548982376
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
dyingLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
MagicLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mapleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
orangeAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
originLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pinkCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
whiteCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
yellowAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
cherryWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
deadWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
magicWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
It recreated the file automatically? It shouldn't do that
This seems to be an issue.
Transferring config from Linux to Windows, there are many case-sensitive-only duplicates (renamed here). Peculiar!
Though Thaumcraft has an issue with this too, it makes little sense.
The only thing I can think of is an inconsistency on cross-OS config generation. These were first used and generated on a local Windows machine for testing/configuration, were edited, and later transfered to a Linux server - so maybe, for whatever reason, a Linux Forge installation is creating filenames in different letter casing than Windows - or Windows-generated config is forcing all-lowercase or something.
Hey all, I am trying to add some custom liquid blocks to the config, like blood from blood magic. I am having some major trouble though, wondering if someone could shed some light on how to get this to work? I tried shift+J whilst looking at the liquid and it only picks up the block behind it. I have also tried using NEI to get a source block in my inventory and adding that but it just adds it to the items list. I tried moving them to the blocks list but still no luck, can't be drank.
bspkrscore has an option in it's cfg file to output a file called Uniquenames.txt to your config folder with a list of all blocks/items in your game, i've found it to be a great help with enviromine.
Yea, updated the mods, and for some reason custom block properties are not working out... Is the config correct?
BiomesOPlenty.cfg
# Configuration file
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=salt
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
River {
I:"01.Biome ID"=7
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=2.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Bog {
I:"01.Biome ID"=44
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Grove {
I:"01.Biome ID"=62
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=53.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=58.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=30.546033548982376
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
dyingLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
MagicLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mapleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
orangeAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
originLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pinkCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
whiteCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
yellowAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
cherryWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
deadWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
magicWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
# Use a negitive value to skip shaft entrance checks [range: -255 ~ 255, default: 12]
I:"16.Mine Y height"=-192
D:"17.Base Temperature Rate"=0.0
D:"18.Base Hydration Rate"=0.0
D:"19.Base Sanity Rate"=0.0
D:"20.Base Air Quality Rate"=0.0
B:"20.Enable Physics"=true
}
Yea, updated the mods, and for some reason custom block properties are not working out... Is the config correct?
The block section of that config is VERY broken. It appears to have been mixed up with the stability types somehow... unless you did that intentionally (StabilityType.cfg listing needs to stay in it's own file). It looks like you're going to have to redo them because none of them seem to be in a functional state. I've tested my copy of EnviroMine and have never encountered this mixup error before.
PS: For future reference it's probably easier if you only post the relevant parts of your config instead of all 1000+ lines of it
Transferring config from Linux to Windows, there are many case-sensitive-only duplicates (renamed here). Peculiar!
Though Thaumcraft has an issue with this too, it makes little sense.
The only thing I can think of is an inconsistency on cross-OS config generation. These were first used and generated on a local Windows machine for testing/configuration, were edited, and later transfered to a Linux server - so maybe, for whatever reason, a Linux Forge installation is creating filenames in different letter casing than Windows - or Windows-generated config is forcing all-lowercase or something.
Yea I agree with this explaination. Seems more of a Java - OS file handling issue thing than an actual programming bug, however if someone does find that it is our code at fault then just point us to where and we'll resolve it.
Yea I agree with this explaination. Seems more of a Java - OS file handling issue thing than an actual programming bug, however if someone does find that it is our code at fault then just point us to where and we'll resolve it.
Thought about it a bit, I think it's a case of these mods not using a public static field for MODID but using to mod ID as a literal string in various places, and they don't consistently follow the same letter casing across all code.
That is the most logical explanation I can come up with.
I know it's not Enviromine's fault, but maybe you could run a toLowerCase() on the File target string before writing-out default configs? This would solve any future annoyances. But if you predict this causing issues that you'd prefer to avoid, then that's fair enough.
No, Wiki/FAQ states there will never be a 1.7.2 version.
BiomesOPlenty.cfg:
# Configuration file
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
armor {
item_helmetMud {
S:01.ID=BiomesOPlenty:helmetMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_chestplateMud {
S:01.ID=BiomesOPlenty:chestplateMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
B:"10.Allow Camel Pack"=true
}
item_leggingsMud {
S:01.ID=BiomesOPlenty:leggingsMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_bootsMud {
S:01.ID=BiomesOPlenty:bootsMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_helmetAmethyst {
S:01.ID=BiomesOPlenty:helmetAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_chestplateAmethyst {
S:01.ID=BiomesOPlenty:chestplateAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
B:"10.Allow Camel Pack"=true
}
item_leggingsAmethyst {
S:01.ID=BiomesOPlenty:leggingsAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_bootsAmethyst {
S:01.ID=BiomesOPlenty:bootsAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_flowerBand {
S:01.ID=BiomesOPlenty:flowerBand
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_flippers {
S:01.ID=BiomesOPlenty:flippers
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_wadingBoots {
S:01.ID=BiomesOPlenty:wadingBoots
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################
biomes {
Ocean {
I:"01.Biome ID"=0
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=salt
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Plains {
I:"01.Biome ID"=1
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Desert {
I:"01.Biome ID"=2
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Extreme Hills" {
I:"01.Biome ID"=3
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Forest {
I:"01.Biome ID"=4
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Taiga {
I:"01.Biome ID"=5
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Swampland {
I:"01.Biome ID"=6
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
River {
I:"01.Biome ID"=7
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Hell {
I:"01.Biome ID"=8
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Ice Plains" {
I:"01.Biome ID"=12
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
MushroomIsland {
I:"01.Biome ID"=14
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
MushroomIslandShore {
I:"01.Biome ID"=15
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
DesertHills {
I:"01.Biome ID"=17
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
ForestHills {
I:"01.Biome ID"=18
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
TaigaHills {
I:"01.Biome ID"=19
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Extreme Hills Edge" {
I:"01.Biome ID"=20
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Jungle {
I:"01.Biome ID"=21
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
JungleHills {
I:"01.Biome ID"=22
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Birch Forest" {
I:"01.Biome ID"=27
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Birch Forest Hills" {
I:"01.Biome ID"=28
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Roofed Forest" {
I:"01.Biome ID"=29
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Cold Taiga" {
I:"01.Biome ID"=30
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Cold Taiga Hills" {
I:"01.Biome ID"=31
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Savanna {
I:"01.Biome ID"=35
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Savanna Plateau" {
I:"01.Biome ID"=36
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Mesa {
I:"01.Biome ID"=37
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Mesa Plateau F" {
I:"01.Biome ID"=38
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Mesa Plateau" {
I:"01.Biome ID"=39
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Alps {
I:"01.Biome ID"=40
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Arctic {
I:"01.Biome ID"=41
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=2.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Bamboo Forest" {
I:"01.Biome ID"=42
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Bayou {
I:"01.Biome ID"=43
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Bog {
I:"01.Biome ID"=44
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Boreal Forest" {
I:"01.Biome ID"=45
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Brushland {
I:"01.Biome ID"=46
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Canyon {
I:"01.Biome ID"=47
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Chaparral {
I:"01.Biome ID"=48
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Cherry Blossom Grove" {
I:"01.Biome ID"=49
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Coniferous Forest" {
I:"01.Biome ID"=50
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Snowy Coniferous Forest" {
I:"01.Biome ID"=51
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Crag {
I:"01.Biome ID"=52
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Dead Forest" {
I:"01.Biome ID"=53
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Dead Swamp" {
I:"01.Biome ID"=54
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Deciduous Forest" {
I:"01.Biome ID"=55
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Fen {
I:"01.Biome ID"=56
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Flower Field" {
I:"01.Biome ID"=57
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Frost Forest" {
I:"01.Biome ID"=58
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Fungi Forest" {
I:"01.Biome ID"=59
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Garden {
I:"01.Biome ID"=60
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Grassland {
I:"01.Biome ID"=61
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Grove {
I:"01.Biome ID"=62
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Heathland {
I:"01.Biome ID"=63
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Highland {
I:"01.Biome ID"=64
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Jade Cliffs" {
I:"01.Biome ID"=65
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Lavender Fields" {
I:"01.Biome ID"=66
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Lush Desert" {
I:"01.Biome ID"=67
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Lush Swamp" {
I:"01.Biome ID"=68
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Maple Woods" {
I:"01.Biome ID"=69
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Marsh {
I:"01.Biome ID"=70
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Meadow {
I:"01.Biome ID"=71
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Moor {
I:"01.Biome ID"=72
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Mountain {
I:"01.Biome ID"=73
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Mystic Grove" {
I:"01.Biome ID"=74
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Ominous Woods" {
I:"01.Biome ID"=75
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Origin Valley" {
I:"01.Biome ID"=76
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Outback {
I:"01.Biome ID"=77
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=53.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Prairie {
I:"01.Biome ID"=78
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Rainforest {
I:"01.Biome ID"=79
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Redwood Forest" {
I:"01.Biome ID"=80
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Sacred Springs" {
I:"01.Biome ID"=81
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Seasonal Forest" {
I:"01.Biome ID"=82
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Shield {
I:"01.Biome ID"=83
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Shrubland {
I:"01.Biome ID"=84
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Sludgepit {
I:"01.Biome ID"=85
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Steppe {
I:"01.Biome ID"=86
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Temperate Rainforest" {
I:"01.Biome ID"=87
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Thicket {
I:"01.Biome ID"=88
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Tropical Rainforest" {
I:"01.Biome ID"=89
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Tundra {
I:"01.Biome ID"=90
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Wasteland {
I:"01.Biome ID"=91
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Wetland {
I:"01.Biome ID"=92
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Woodland {
I:"01.Biome ID"=93
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=58.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Coral Reef" {
I:"01.Biome ID"=94
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Kelp Forest" {
I:"01.Biome ID"=95
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Tropics {
I:"01.Biome ID"=96
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Volcano {
I:"01.Biome ID"=97
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Mangrove {
I:"01.Biome ID"=98
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Alps Forest" {
I:"01.Biome ID"=99
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Canyon Ravine" {
I:"01.Biome ID"=100
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Glacier {
I:"01.Biome ID"=101
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Meadow Forest" {
I:"01.Biome ID"=102
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Oasis {
I:"01.Biome ID"=103
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Orchard {
I:"01.Biome ID"=104
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Quagmire {
I:"01.Biome ID"=105
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Scrubland {
I:"01.Biome ID"=106
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Silkglades {
I:"01.Biome ID"=107
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Spruce Woods" {
I:"01.Biome ID"=108
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Corrupted Sands" {
I:"01.Biome ID"=109
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Phantasmagoric Inferno" {
I:"01.Biome ID"=110
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Boneyard {
I:"01.Biome ID"=111
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Visceral Heap" {
I:"01.Biome ID"=112
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Undergarden {
I:"01.Biome ID"=113
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Polar Chasm" {
I:"01.Biome ID"=114
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Spectral Garden" {
I:"01.Biome ID"=115
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Lush River" {
I:"01.Biome ID"=116
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Dry River" {
I:"01.Biome ID"=117
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
JungleEdge {
I:"01.Biome ID"=23
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=30.546033548982376
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
dyingLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
MagicLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mapleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
orangeAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
originLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pinkCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
whiteCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
yellowAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
cherryWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
deadWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
magicWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
}
dimensions {
nether {
I:"01.Dimension ID"=-1
B:"02.Allow Config Override"=false
B:"03.Track Sanity"=true
B:"04.Dark Affects Sanity"=true
D:"05.Sanity Multiplier"=1.0
B:"06.Track Air Quility"=true
D:"07.Air Quility Multiplier"=1.0
B:"08.Track Hydration"=true
D:"09.Hydration Multiplier"=1.0
B:"10.Track Temperature"=true
D:"11.Temperature Multiplier"=1.0
B:"12.Day/Night Affects Temp"=true
B:"13.Weather Affects Temp"=true
B:"14.Generate Mineshafts"=false
I:"15.Where is Sea Level"=65
}
overworld {
I:"01.Dimension ID"=0
B:"02.Allow Config Override"=false
B:"03.Track Sanity"=true
B:"04.Dark Affects Sanity"=true
D:"05.Sanity Multiplier"=1.0
B:"06.Track Air Quility"=true
D:"07.Air Quility Multiplier"=1.0
B:"08.Track Hydration"=true
D:"09.Hydration Multiplier"=1.0
B:"10.Track Temperature"=true
D:"11.Temperature Multiplier"=1.0
B:"12.Day/Night Affects Temp"=true
B:"13.Weather Affects Temp"=true
B:"14.Generate Mineshafts"=false
I:"15.Where is Sea Level"=65
}
}
entity {
}
items {
}
spoiling {
}
biomesoplenty.cfg:
# Configuration file
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
armor {
item_helmetMud {
S:01.ID=BiomesOPlenty:helmetMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_chestplateMud {
S:01.ID=BiomesOPlenty:chestplateMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
B:"10.Allow Camel Pack"=true
}
item_leggingsMud {
S:01.ID=BiomesOPlenty:leggingsMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_bootsMud {
S:01.ID=BiomesOPlenty:bootsMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_helmetAmethyst {
S:01.ID=BiomesOPlenty:helmetAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_chestplateAmethyst {
S:01.ID=BiomesOPlenty:chestplateAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
B:"10.Allow Camel Pack"=true
}
item_leggingsAmethyst {
S:01.ID=BiomesOPlenty:leggingsAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_bootsAmethyst {
S:01.ID=BiomesOPlenty:bootsAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_flowerBand {
S:01.ID=BiomesOPlenty:flowerBand
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_flippers {
S:01.ID=BiomesOPlenty:flippers
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_wadingBoots {
S:01.ID=BiomesOPlenty:wadingBoots
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
}
biomes {
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
dyingLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
MagicLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mapleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
orangeAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
originLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pinkCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
whiteCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
yellowAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
cherryWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
deadWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
magicWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
}
dimensions {
nether {
I:"01.Dimension ID"=-1
B:"02.Allow Config Override"=false
B:"03.Track Sanity"=true
B:"04.Dark Affects Sanity"=true
D:"05.Sanity Multiplier"=1.0
B:"06.Track Air Quility"=true
D:"07.Air Quility Multiplier"=1.0
B:"08.Track Hydration"=true
D:"09.Hydration Multiplier"=1.0
B:"10.Track Temperature"=true
D:"11.Temperature Multiplier"=1.0
B:"12.Day/Night Affects Temp"=true
B:"13.Weather Affects Temp"=true
B:"14.Generate Mineshafts"=false
I:"15.Where is Sea Level"=65
}
overworld {
I:"01.Dimension ID"=0
B:"02.Allow Config Override"=false
B:"03.Track Sanity"=true
B:"04.Dark Affects Sanity"=true
D:"05.Sanity Multiplier"=1.0
B:"06.Track Air Quility"=true
D:"07.Air Quility Multiplier"=1.0
B:"08.Track Hydration"=true
D:"09.Hydration Multiplier"=1.0
B:"10.Track Temperature"=true
D:"11.Temperature Multiplier"=1.0
B:"12.Day/Night Affects Temp"=true
B:"13.Weather Affects Temp"=true
B:"14.Generate Mineshafts"=false
I:"15.Where is Sea Level"=65
}
}
entity {
}
items {
}
spoiling {
}
Thanks for reading =]
That bug might have appeared after the update when we switched camel packs over to NBT tags. As for the suggestion I've thought about it but until I change all the biome water blocks to their respective quality versions it isn't really possible. When I do I will definitely revisit this suggestion.
There is a bit of a relation ship between camel pack drain rates and temperature notably if you're body temp is above 38C (100F) at which point your hydration (and indirectly your camel pack) will start draining quicker to keep you within safe temperatures (i.e. sweating). However if the pack is indeed draining too quickly it might be related to a bug, as mentioned above, introduced after the NBT conversion.
No and we won't be making one sorry. It's counter productive for us to work backwards in versions.
One is probably overwriting the entries for the other one because it's loading afterwards. Just choose one to delete (I suggest keeping the lowercase version because it matches the mod ID) and use that.
Here is the cfg for the temp im trying to use
# Configuration file
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
armor {
item_helmetCloth {
S:01.ID=terrafirmacraft:item.helmetCloth
D:"02.Temp Add - Night"=0.5
D:"03.Temp Add - Shade"=0.2
D:"04.Temp Add - Sun"=1.0
D:"05.Temp Multiplier - Night"=2.0
D:"06.Temp Multiplier - Shade"=2.0
D:"07.Temp Multiplier - Sun"=2.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_chestplateCloth {
S:01.ID=terrafirmacraft:item.chestplateCloth
D:"02.Temp Add - Night"=1.5
D:"03.Temp Add - Shade"=1.2
D:"04.Temp Add - Sun"=2.5
D:"05.Temp Multiplier - Night"=2.0
D:"06.Temp Multiplier - Shade"=2.0
D:"07.Temp Multiplier - Sun"=2.0
D:08.Sanity=0.0
D:09.Air=0.0
B:"10.Allow Camel Pack"=true
}
item_leggingsCloth {
S:01.ID=terrafirmacraft:item.leggingsCloth
D:"02.Temp Add - Night"=1.0
D:"03.Temp Add - Shade"=0.7
D:"04.Temp Add - Sun"=1.7
D:"05.Temp Multiplier - Night"=2.0
D:"06.Temp Multiplier - Shade"=2.0
D:"07.Temp Multiplier - Sun"=2.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_bootsCloth {
S:01.ID=terrafirmacraft:item.bootsCloth
D:"02.Temp Add - Night"=0.4
D:"03.Temp Add - Shade"=0.2
D:"04.Temp Add - Sun"=0.7
D:"05.Temp Multiplier - Night"=2.0
D:"06.Temp Multiplier - Shade"=2.0
D:"07.Temp Multiplier - Sun"=2.0
D:08.Sanity=0.0
D:09.Air=0.0
}
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
tile_Firepit {
S:01.Name=terrafirmacraft:Firepit
I:02.MetaID=-1
S:03.DropName=
I:04.DropMetaID=-1
I:05.DropNumber=-1
B:"06.Enable Temperature"=true
D:07.Temperature=6.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.5
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
tile_Torch {
S:01.Name=terrafirmacraft:Torch
I:02.MetaID=-1
S:03.DropName=
I:04.DropMetaID=-1
I:05.DropNumber=-1
B:"06.Enable Temperature"=true
D:07.Temperature=2.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=none
B:11.Slides=false
B:"12.Slides When Wet"=false
}
}
##########################################################################################################
# items
#--------------------------------------------------------------------------------------------------------#
# Custom effects for items
##########################################################################################################
items {
item_Jug {
S:01.Name=terrafirmacraft:item.Jug
I:02.Damage=-1
B:"03.Enable Ambient Temperature"=true
D:"04.Ambient Temperature"=37.0
D:"05.Ambient Air Quality"=0.0
D:"06.Ambient Santity"=0.0
D:"07.Effect Temperature"=2.5
D:"08.Effect Air Quality"=0.0
D:"09.Effect Sanity"=0.0
D:"10.Effect Hydration"=50.0
D:"11.Effect Temperature Cap"=37.0
}
}
Im an idiot! i forgot to puch the reload key! Thank you wiki! "man im and idiot"
ok a little change to my other post. i got the armor working but the firepit still isnt working! Here is my conficuration for the firepit for tfc
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
tile_Firepit {
S:01.Name=terrafirmacraft:Firepit
I:02.MetaID=-1
S:03.DropName=
I:04.DropMetaID=-1
I:05.DropNumber=-1
B:"06.Enable Temperature"=true
D:07.Temperature=6.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.5
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
tile_Torch {
S:01.Name=terrafirmacraft:Torch
I:02.MetaID=-1
S:03.DropName=
I:04.DropMetaID=-1
I:05.DropNumber=-1
B:"06.Enable Temperature"=true
D:07.Temperature=2.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=none
B:11.Slides=false
B:"12.Slides When Wet"=false
}
}
However, there is something that bugs me with this mod, I am also using mods that allows me to create ships, but it is really hard to create ships when they all go sinking under the water. Is there a way to disable physics on water on some blocks? like wood and planks? floating wood makes sense
I understand that I can just disable physics on some blocks, but it would also be good to have a new mechanic like floating mechanic
Thanks for the followup Funwayguy, re: camelpack and a possible bug from the switch to NBT. I've also noticed that sometimes it drains extremely slow or seemingly not at all; then suddenly very quickly - but now that you talk about the body temperature adjustments to it, it may have just been that with a "lazy" tooltip/indicator update (server thread being very busy perhaps).
I tried keeping the lowercase file, it just re-created the other and there was no change in game. So I moved all the info to the upper case file, and it did not re-create the lower case file, but it didn't change the block behavior. Thoughts?
Biomes O Plenty.cfg
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
armor {
item_helmetMud {
S:01.ID=BiomesOPlenty:helmetMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_chestplateMud {
S:01.ID=BiomesOPlenty:chestplateMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
B:"10.Allow Camel Pack"=true
}
item_leggingsMud {
S:01.ID=BiomesOPlenty:leggingsMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_bootsMud {
S:01.ID=BiomesOPlenty:bootsMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_helmetAmethyst {
S:01.ID=BiomesOPlenty:helmetAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_chestplateAmethyst {
S:01.ID=BiomesOPlenty:chestplateAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
B:"10.Allow Camel Pack"=true
}
item_leggingsAmethyst {
S:01.ID=BiomesOPlenty:leggingsAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_bootsAmethyst {
S:01.ID=BiomesOPlenty:bootsAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_flowerBand {
S:01.ID=BiomesOPlenty:flowerBand
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_flippers {
S:01.ID=BiomesOPlenty:flippers
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_wadingBoots {
S:01.ID=BiomesOPlenty:wadingBoots
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################
biomes {
Ocean {
I:"01.Biome ID"=0
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=salt
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Plains {
I:"01.Biome ID"=1
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Desert {
I:"01.Biome ID"=2
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Extreme Hills" {
I:"01.Biome ID"=3
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Forest {
I:"01.Biome ID"=4
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Taiga {
I:"01.Biome ID"=5
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Swampland {
I:"01.Biome ID"=6
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
River {
I:"01.Biome ID"=7
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Hell {
I:"01.Biome ID"=8
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Ice Plains" {
I:"01.Biome ID"=12
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
MushroomIsland {
I:"01.Biome ID"=14
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
MushroomIslandShore {
I:"01.Biome ID"=15
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
DesertHills {
I:"01.Biome ID"=17
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
ForestHills {
I:"01.Biome ID"=18
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
TaigaHills {
I:"01.Biome ID"=19
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Extreme Hills Edge" {
I:"01.Biome ID"=20
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Jungle {
I:"01.Biome ID"=21
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
JungleHills {
I:"01.Biome ID"=22
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Birch Forest" {
I:"01.Biome ID"=27
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Birch Forest Hills" {
I:"01.Biome ID"=28
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Roofed Forest" {
I:"01.Biome ID"=29
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Cold Taiga" {
I:"01.Biome ID"=30
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Cold Taiga Hills" {
I:"01.Biome ID"=31
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Savanna {
I:"01.Biome ID"=35
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Savanna Plateau" {
I:"01.Biome ID"=36
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Mesa {
I:"01.Biome ID"=37
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Mesa Plateau F" {
I:"01.Biome ID"=38
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Mesa Plateau" {
I:"01.Biome ID"=39
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Alps {
I:"01.Biome ID"=40
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Arctic {
I:"01.Biome ID"=41
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=2.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Bamboo Forest" {
I:"01.Biome ID"=42
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Bayou {
I:"01.Biome ID"=43
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Bog {
I:"01.Biome ID"=44
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Boreal Forest" {
I:"01.Biome ID"=45
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Brushland {
I:"01.Biome ID"=46
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Canyon {
I:"01.Biome ID"=47
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Chaparral {
I:"01.Biome ID"=48
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Cherry Blossom Grove" {
I:"01.Biome ID"=49
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Coniferous Forest" {
I:"01.Biome ID"=50
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Snowy Coniferous Forest" {
I:"01.Biome ID"=51
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Crag {
I:"01.Biome ID"=52
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Dead Forest" {
I:"01.Biome ID"=53
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Dead Swamp" {
I:"01.Biome ID"=54
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Deciduous Forest" {
I:"01.Biome ID"=55
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Fen {
I:"01.Biome ID"=56
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Flower Field" {
I:"01.Biome ID"=57
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Frost Forest" {
I:"01.Biome ID"=58
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Fungi Forest" {
I:"01.Biome ID"=59
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Garden {
I:"01.Biome ID"=60
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Grassland {
I:"01.Biome ID"=61
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Grove {
I:"01.Biome ID"=62
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Heathland {
I:"01.Biome ID"=63
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Highland {
I:"01.Biome ID"=64
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Jade Cliffs" {
I:"01.Biome ID"=65
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Lavender Fields" {
I:"01.Biome ID"=66
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Lush Desert" {
I:"01.Biome ID"=67
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Lush Swamp" {
I:"01.Biome ID"=68
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Maple Woods" {
I:"01.Biome ID"=69
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Marsh {
I:"01.Biome ID"=70
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Meadow {
I:"01.Biome ID"=71
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Moor {
I:"01.Biome ID"=72
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Mountain {
I:"01.Biome ID"=73
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Mystic Grove" {
I:"01.Biome ID"=74
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Ominous Woods" {
I:"01.Biome ID"=75
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Origin Valley" {
I:"01.Biome ID"=76
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Outback {
I:"01.Biome ID"=77
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=53.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Prairie {
I:"01.Biome ID"=78
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Rainforest {
I:"01.Biome ID"=79
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Redwood Forest" {
I:"01.Biome ID"=80
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Sacred Springs" {
I:"01.Biome ID"=81
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Seasonal Forest" {
I:"01.Biome ID"=82
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Shield {
I:"01.Biome ID"=83
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Shrubland {
I:"01.Biome ID"=84
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Sludgepit {
I:"01.Biome ID"=85
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Steppe {
I:"01.Biome ID"=86
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Temperate Rainforest" {
I:"01.Biome ID"=87
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Thicket {
I:"01.Biome ID"=88
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Tropical Rainforest" {
I:"01.Biome ID"=89
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Tundra {
I:"01.Biome ID"=90
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Wasteland {
I:"01.Biome ID"=91
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Wetland {
I:"01.Biome ID"=92
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Woodland {
I:"01.Biome ID"=93
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=58.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Coral Reef" {
I:"01.Biome ID"=94
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Kelp Forest" {
I:"01.Biome ID"=95
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Tropics {
I:"01.Biome ID"=96
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Volcano {
I:"01.Biome ID"=97
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Mangrove {
I:"01.Biome ID"=98
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Alps Forest" {
I:"01.Biome ID"=99
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Canyon Ravine" {
I:"01.Biome ID"=100
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Glacier {
I:"01.Biome ID"=101
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Meadow Forest" {
I:"01.Biome ID"=102
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Oasis {
I:"01.Biome ID"=103
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Orchard {
I:"01.Biome ID"=104
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Quagmire {
I:"01.Biome ID"=105
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Scrubland {
I:"01.Biome ID"=106
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Silkglades {
I:"01.Biome ID"=107
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Spruce Woods" {
I:"01.Biome ID"=108
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Corrupted Sands" {
I:"01.Biome ID"=109
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Phantasmagoric Inferno" {
I:"01.Biome ID"=110
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Boneyard {
I:"01.Biome ID"=111
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Visceral Heap" {
I:"01.Biome ID"=112
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
Undergarden {
I:"01.Biome ID"=113
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Polar Chasm" {
I:"01.Biome ID"=114
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Spectral Garden" {
I:"01.Biome ID"=115
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Lush River" {
I:"01.Biome ID"=116
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
"Dry River" {
I:"01.Biome ID"=117
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
JungleEdge {
I:"01.Biome ID"=23
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=30.546033548982376
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
}
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
dyingLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
MagicLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mapleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
orangeAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
originLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pinkCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
whiteCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
yellowAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
cherryWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
deadWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
magicWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
}
dimensions {
nether {
I:"01.Dimension ID"=-1
B:"02.Allow Config Override"=false
B:"03.Track Sanity"=true
B:"04.Dark Affects Sanity"=true
D:"05.Sanity Multiplier"=1.0
B:"06.Track Air Quility"=true
D:"07.Air Quility Multiplier"=1.0
B:"08.Track Hydration"=true
D:"09.Hydration Multiplier"=1.0
B:"10.Track Temperature"=true
D:"11.Temperature Multiplier"=1.0
B:"12.Day/Night Affects Temp"=true
B:"13.Weather Affects Temp"=true
B:"14.Generate Mineshafts"=false
I:"15.Where is Sea Level"=65
}
overworld {
I:"01.Dimension ID"=0
B:"02.Allow Config Override"=false
B:"03.Track Sanity"=true
B:"04.Dark Affects Sanity"=true
D:"05.Sanity Multiplier"=1.0
B:"06.Track Air Quility"=true
D:"07.Air Quility Multiplier"=1.0
B:"08.Track Hydration"=true
D:"09.Hydration Multiplier"=1.0
B:"10.Track Temperature"=true
D:"11.Temperature Multiplier"=1.0
B:"12.Day/Night Affects Temp"=true
B:"13.Weather Affects Temp"=true
B:"14.Generate Mineshafts"=false
I:"15.Where is Sea Level"=65
}
}
entity {
}
items {
}
spoiling {
}
It recreated the file automatically? It shouldn't do that
This seems to be an issue.
Transferring config from Linux to Windows, there are many case-sensitive-only duplicates (renamed here). Peculiar!
Though Thaumcraft has an issue with this too, it makes little sense.
The only thing I can think of is an inconsistency on cross-OS config generation. These were first used and generated on a local Windows machine for testing/configuration, were edited, and later transfered to a Linux server - so maybe, for whatever reason, a Linux Forge installation is creating filenames in different letter casing than Windows - or Windows-generated config is forcing all-lowercase or something.
I hope these names help,
AWWayofTime:AlchemicalWizardrybloodRune
AWWayofTime:bloodLight
AWWayofTime:bloodSocket
AWWayofTime:bloodStoneBrick
I don't play with blood magic much myself so i'm not sure if these are the block names you need.
Good Luck
BiomesOPlenty.cfg
# Configuration file
##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################
armor {
item_helmetMud {
S:01.ID=BiomesOPlenty:helmetMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_chestplateMud {
S:01.ID=BiomesOPlenty:chestplateMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
B:"10.Allow Camel Pack"=true
}
item_leggingsMud {
S:01.ID=BiomesOPlenty:leggingsMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_bootsMud {
S:01.ID=BiomesOPlenty:bootsMud
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_helmetAmethyst {
S:01.ID=BiomesOPlenty:helmetAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_chestplateAmethyst {
S:01.ID=BiomesOPlenty:chestplateAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
B:"10.Allow Camel Pack"=true
}
item_leggingsAmethyst {
S:01.ID=BiomesOPlenty:leggingsAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_bootsAmethyst {
S:01.ID=BiomesOPlenty:bootsAmethyst
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_flowerBand {
S:01.ID=BiomesOPlenty:flowerBand
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_flippers {
S:01.ID=BiomesOPlenty:flippers
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
item_wadingBoots {
S:01.ID=BiomesOPlenty:wadingBoots
D:"02.Temp Add - Night"=0.0
D:"03.Temp Add - Shade"=0.0
D:"04.Temp Add - Sun"=0.0
D:"05.Temp Multiplier - Night"=1.0
D:"06.Temp Multiplier - Shade"=1.0
D:"07.Temp Multiplier - Sun"=1.0
D:08.Sanity=0.0
D:09.Air=0.0
}
}
##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################
biomes {
Ocean {
I:"01.Biome ID"=0
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=salt
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Plains {
I:"01.Biome ID"=1
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Desert {
I:"01.Biome ID"=2
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Extreme Hills" {
I:"01.Biome ID"=3
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Forest {
I:"01.Biome ID"=4
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Taiga {
I:"01.Biome ID"=5
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Swampland {
I:"01.Biome ID"=6
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
River {
I:"01.Biome ID"=7
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Hell {
I:"01.Biome ID"=8
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
"Ice Plains" {
I:"01.Biome ID"=12
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
MushroomIsland {
I:"01.Biome ID"=14
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
MushroomIslandShore {
I:"01.Biome ID"=15
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
DesertHills {
I:"01.Biome ID"=17
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
ForestHills {
I:"01.Biome ID"=18
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
TaigaHills {
I:"01.Biome ID"=19
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=11.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Extreme Hills Edge" {
I:"01.Biome ID"=20
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Jungle {
I:"01.Biome ID"=21
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
JungleHills {
I:"01.Biome ID"=22
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=41.375
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Birch Forest" {
I:"01.Biome ID"=27
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Birch Forest Hills" {
I:"01.Biome ID"=28
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Roofed Forest" {
I:"01.Biome ID"=29
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Cold Taiga" {
I:"01.Biome ID"=30
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Cold Taiga Hills" {
I:"01.Biome ID"=31
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=cold
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=-22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Savanna {
I:"01.Biome ID"=35
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Savanna Plateau" {
I:"01.Biome ID"=36
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Mesa {
I:"01.Biome ID"=37
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Mesa Plateau F" {
I:"01.Biome ID"=38
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Mesa Plateau" {
I:"01.Biome ID"=39
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Alps {
I:"01.Biome ID"=40
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Arctic {
I:"01.Biome ID"=41
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=2.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Bamboo Forest" {
I:"01.Biome ID"=42
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Bayou {
I:"01.Biome ID"=43
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Bog {
I:"01.Biome ID"=44
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Boreal Forest" {
I:"01.Biome ID"=45
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Brushland {
I:"01.Biome ID"=46
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Canyon {
I:"01.Biome ID"=47
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Chaparral {
I:"01.Biome ID"=48
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Cherry Blossom Grove" {
I:"01.Biome ID"=49
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Coniferous Forest" {
I:"01.Biome ID"=50
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Snowy Coniferous Forest" {
I:"01.Biome ID"=51
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Crag {
I:"01.Biome ID"=52
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Dead Forest" {
I:"01.Biome ID"=53
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Dead Swamp" {
I:"01.Biome ID"=54
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Deciduous Forest" {
I:"01.Biome ID"=55
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Fen {
I:"01.Biome ID"=56
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Flower Field" {
I:"01.Biome ID"=57
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Frost Forest" {
I:"01.Biome ID"=58
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Fungi Forest" {
I:"01.Biome ID"=59
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Garden {
I:"01.Biome ID"=60
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Grassland {
I:"01.Biome ID"=61
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Grove {
I:"01.Biome ID"=62
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=18.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Heathland {
I:"01.Biome ID"=63
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Highland {
I:"01.Biome ID"=64
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Jade Cliffs" {
I:"01.Biome ID"=65
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Lavender Fields" {
I:"01.Biome ID"=66
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Lush Desert" {
I:"01.Biome ID"=67
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=42.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Lush Swamp" {
I:"01.Biome ID"=68
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Maple Woods" {
I:"01.Biome ID"=69
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Marsh {
I:"01.Biome ID"=70
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Meadow {
I:"01.Biome ID"=71
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Moor {
I:"01.Biome ID"=72
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Mountain {
I:"01.Biome ID"=73
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Mystic Grove" {
I:"01.Biome ID"=74
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Ominous Woods" {
I:"01.Biome ID"=75
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Origin Valley" {
I:"01.Biome ID"=76
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Outback {
I:"01.Biome ID"=77
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=53.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Prairie {
I:"01.Biome ID"=78
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Rainforest {
I:"01.Biome ID"=79
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Redwood Forest" {
I:"01.Biome ID"=80
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Sacred Springs" {
I:"01.Biome ID"=81
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Seasonal Forest" {
I:"01.Biome ID"=82
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Shield {
I:"01.Biome ID"=83
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Shrubland {
I:"01.Biome ID"=84
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Sludgepit {
I:"01.Biome ID"=85
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Steppe {
I:"01.Biome ID"=86
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Temperate Rainforest" {
I:"01.Biome ID"=87
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Thicket {
I:"01.Biome ID"=88
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Tropical Rainforest" {
I:"01.Biome ID"=89
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Tundra {
I:"01.Biome ID"=90
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=9.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Wasteland {
I:"01.Biome ID"=91
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Wetland {
I:"01.Biome ID"=92
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Woodland {
I:"01.Biome ID"=93
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=58.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Coral Reef" {
I:"01.Biome ID"=94
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Kelp Forest" {
I:"01.Biome ID"=95
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Tropics {
I:"01.Biome ID"=96
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Volcano {
I:"01.Biome ID"=97
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Mangrove {
I:"01.Biome ID"=98
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Alps Forest" {
I:"01.Biome ID"=99
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Canyon Ravine" {
I:"01.Biome ID"=100
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Glacier {
I:"01.Biome ID"=101
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=0.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Meadow Forest" {
I:"01.Biome ID"=102
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Oasis {
I:"01.Biome ID"=103
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=40.25
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Orchard {
I:"01.Biome ID"=104
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Quagmire {
I:"01.Biome ID"=105
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=38.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Scrubland {
I:"01.Biome ID"=106
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
Silkglades {
I:"01.Biome ID"=107
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=22.5
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Spruce Woods" {
I:"01.Biome ID"=108
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=35.75
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Corrupted Sands" {
I:"01.Biome ID"=109
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
"Phantasmagoric Inferno" {
I:"01.Biome ID"=110
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
Boneyard {
I:"01.Biome ID"=111
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
"Visceral Heap" {
I:"01.Biome ID"=112
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
Undergarden {
I:"01.Biome ID"=113
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
"Polar Chasm" {
I:"01.Biome ID"=114
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=-0.1
}
"Spectral Garden" {
I:"01.Biome ID"=115
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=65.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Lush River" {
I:"01.Biome ID"=116
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=27.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
"Dry River" {
I:"01.Biome ID"=117
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=clean
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=47.0
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
JungleEdge {
I:"01.Biome ID"=23
B:"02.Allow Config Override"=false
# Water Quality: dirty, salty, cold, clean
S:"03.Water Quality"=dirty
# Biome temperature in celsius (Player body temp is offset by + 12C)
D:"04.Ambient Temperature"=30.546033548982376
D:"05.Temp Rate"=0.0
D:"06.Sanity Rate"=0.0
D:"07.Dehydrate Rate"=0.0
D:"08.Air Quality Rate"=0.0
}
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################
blocks {
mud {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
loamyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSandyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
coarseSiltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
siltyDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
flesh {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
quickSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
redRockCobblestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
ashBlock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
originGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
smolderingGrass {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
purifiedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=0
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=-1
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=-1
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=sand-like
B:11.Slides=false
B:"12.Slides When Wet"=true
}
cragRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
ashStone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedSand {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redRock {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hardenedIce {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=2
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=15
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=22
B:"05.Can Hang"=true
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=average
B:11.Slides=false
B:"12.Slides When Wet"=false
}
appleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
shale {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
driedDirt {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
limestone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
siltstone {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=true
B:"12.Slides When Wet"=true
}
acaciaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
bambooLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
dyingLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
MagicLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mapleLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
orangeAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
originLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pinkCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
whiteCherryLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
yellowAutumnLeaves {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=1
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=10
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=15
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=loose
B:11.Slides=false
B:"12.Slides When Wet"=false
}
acaciaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
cherryWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
darkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
deadWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
firWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
hellbarkWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
jacarandaWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
loftwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
magicWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
mangroveWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
palmWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
pineWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
redwoodWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
willowWood {
B:"01.Enable Physics"=true
S:01.Name=
I:"02.Max Support Distance"=3
I:02.MetaID=0
S:03.DropName=
I:"03.Min Missing Blocks To Fall"=22
I:04.DropMetaID=0
I:"04.Max Missing Blocks To Fall"=25
B:"05.Can Hang"=false
I:05.DropNumber=-1
B:"06.Enable Temperature"=false
B:"06.Holds Others Up"=false
D:07.Temperature=0.0
D:"08.Air Quality"=0.0
D:09.Sanity=0.0
S:10.Stability=strong
B:11.Slides=false
B:"12.Slides When Wet"=false
}
}
##########################################################################################################
# dimension
#--------------------------------------------------------------------------------------------------------#
# Customise dimension environments
##########################################################################################################
dimension {
Nether {
I:"01.Dimension ID"=-1
B:"02.Allow Config Override"=true
B:"03.Track Sanity"=true
B:"04.Dark Affects Sanity"=true
D:"05.Sanity Multiplier"=1.0
B:"06.Track Air Quility"=true
D:"07.Air Quility Multiplier"=1.0
B:"08.Track Hydration"=true
D:"09.Hydration Multiplier"=1.0
B:"10.Track Temperature"=true
D:"11.Temperature Multiplier"=1.0
B:"12.Day/Night Affects Temp"=true
B:"13.Weather Affects Temp"=true
B:"14.Generate Mineshafts"=false
I:"15.Where is Sea Level"=340
# Use a negitive value to skip shaft entrance checks [range: -255 ~ 255, default: 12]
I:"16.Mine Y height"=-192
D:"17.Base Temperature Rate"=0.0
D:"18.Base Hydration Rate"=0.0
D:"19.Base Sanity Rate"=0.0
D:"20.Base Air Quality Rate"=0.0
B:"20.Enable Physics"=true
}
}
dimensions {
nether {
I:"01.Dimension ID"=-1
B:"02.Allow Config Override"=false
B:"03.Track Sanity"=true
B:"04.Dark Affects Sanity"=true
D:"05.Sanity Multiplier"=1.0
B:"06.Track Air Quility"=true
D:"07.Air Quility Multiplier"=1.0
B:"08.Track Hydration"=true
D:"09.Hydration Multiplier"=1.0
B:"10.Track Temperature"=true
D:"11.Temperature Multiplier"=1.0
B:"12.Day/Night Affects Temp"=true
B:"13.Weather Affects Temp"=true
B:"14.Generate Mineshafts"=false
I:"15.Where is Sea Level"=65
}
overworld {
I:"01.Dimension ID"=0
B:"02.Allow Config Override"=false
B:"03.Track Sanity"=true
B:"04.Dark Affects Sanity"=true
D:"05.Sanity Multiplier"=1.0
B:"06.Track Air Quility"=true
D:"07.Air Quility Multiplier"=1.0
B:"08.Track Hydration"=true
D:"09.Hydration Multiplier"=1.0
B:"10.Track Temperature"=true
D:"11.Temperature Multiplier"=1.0
B:"12.Day/Night Affects Temp"=true
B:"13.Weather Affects Temp"=true
B:"14.Generate Mineshafts"=false
I:"15.Where is Sea Level"=65
}
}
entity {
}
items {
}
spoiling {
}
The block section of that config is VERY broken. It appears to have been mixed up with the stability types somehow... unless you did that intentionally (StabilityType.cfg listing needs to stay in it's own file). It looks like you're going to have to redo them because none of them seem to be in a functional state. I've tested my copy of EnviroMine and have never encountered this mixup error before.
PS: For future reference it's probably easier if you only post the relevant parts of your config instead of all 1000+ lines of it
Yea I agree with this explaination. Seems more of a Java - OS file handling issue thing than an actual programming bug, however if someone does find that it is our code at fault then just point us to where and we'll resolve it.
Thought about it a bit, I think it's a case of these mods not using a public static field for MODID but using to mod ID as a literal string in various places, and they don't consistently follow the same letter casing across all code.
That is the most logical explanation I can come up with.
I know it's not Enviromine's fault, but maybe you could run a toLowerCase() on the File target string before writing-out default configs? This would solve any future annoyances. But if you predict this causing issues that you'd prefer to avoid, then that's fair enough.
Yes, it is... Why did you post this?
-tlf