Enyone can help me? I don't can use pastebin on OpenOS, also plan9k OS can try to do pastebin, but crushing whis error in line(may be line 6, but i dont know). Whait.
OK, thats been beta version, in full version pastebin work. But now program didn't work, because error in line 239. Who can test? Pastebin: http://pastebin.com/0nm5b1ju
I have been digging around for some answers on the opencomputers forum, but I haven't seen anything regards to the diamond shards being overwritten by another mod (I want to say it is Tinker's Construct, but also could be matter overdrive). I place the diamond in crafting and I get diamond nuggets back, instead of shards. The nuggets cannot be used in OC crafting :(.
I have been digging around for some answers on the opencomputers forum, but I haven't seen anything regards to the diamond shards being overwritten by another mod (I want to say it is Tinker's Construct, but also could be matter overdrive). I place the diamond in crafting and I get diamond nuggets back, instead of shards. The nuggets cannot be used in OC crafting :(.
I am on the latest 1.7.10 version of OC
There's a mod called nomorerecipeconflict that can help with that.
Hello there. Today i find out that 2 or more models can be plased at 1 block But also i find out that they can't be placed closer than 3 px (at the screenshoot). So, can you, please, fix it or make a "special edition" for me?
Or just tell me why it's happening - i'll try to fix it by myself
Got a question: I read in the wiki that Tier 1 Tablet Cases do not support Card Containers, but do they still support built-in cards (especialy the Wireless Network Card)?
I would test if I got time, but didn't as of now...
I keep getting This message [19:16:44] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[19:16:44] [main/ERROR]: Unable to launch
java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker
at java.net.URLClassLoader$1.run(URLClassLoader.java:372) ~[?:1.8.0_25]
at java.net.URLClassLoader$1.run(URLClassLoader.java:361) ~[?:1.8.0_25]
at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_25]
at java.net.URLClassLoader.findClass(URLClassLoader.java:360) ~[?:1.8.0_25]
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25]
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) ~[?:1.8.0_25]
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25]
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25]
at java.lang.Class.forName0(Native Method) ~[?:1.8.0_25]
at java.lang.Class.forName(Class.java:344) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:98) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Java HotSpot(TM) 64-Bit Server VM warning: ignoring option PermSize=256m; support was removed in 8.0
Got a few quick questions that hopefully someone here can answer.
First, is there a reason the creative computer case generates its own energy, but the creative microcontroller doesn't? I'm wanting to use a microcontroller with a flashed EEPROM in a remote area as part of a network system, but am finding out that the creative ones keep on running out of energy. I can switch to a regular creative case if need be, but I was under the impression that any creative component (case, drone, robot, etc) was self-powered.
Second, I can't seem to get the debug card to work correctly in a server. Currently I'm running a Minecraft server and am wanting to use the debug card to change player gamemodes by dimension. This worked just fine in SSP, but in SMP the debug card doesn't have the OP permissions to perform this action. I've shift-right-clicked to bind the card to myself, and can confirm this fixes the problem if the card is inserted into a computer case, but the moment I insert the card into a server it un-binds itself. Again, I can use a regular computer case, but I don't want to.
Finally, has anyone experienced memory runs using OpenComputers and Computronics? My server is booting up using about 600 meg RAM, but it slowly chews through everything until it hits it's 2Gb limit. At that point the GC starts running constantly to collect scraps of memory until the server goes bottoms-up. Server is currently running OpenComputers 1.7.10-1.5.22.46, by the way.
Enyone can help me? I don't can use pastebin on OpenOS, also plan9k OS can try to do pastebin, but crushing whis error in line(may be line 6, but i dont know). Whait.
OK, thats been beta version, in full version pastebin work. But now program didn't work, because error in line 239. Who can test? Pastebin: http://pastebin.com/0nm5b1ju
I have been digging around for some answers on the opencomputers forum, but I haven't seen anything regards to the diamond shards being overwritten by another mod (I want to say it is Tinker's Construct, but also could be matter overdrive). I place the diamond in crafting and I get diamond nuggets back, instead of shards. The nuggets cannot be used in OC crafting :(.
I am on the latest 1.7.10 version of OC
There's a mod called nomorerecipeconflict that can help with that.
I will look into it and hope it doesn't cause interference with Reika's mods.
I've used it alongside Reika's mods flawlessly.
sweet will download it
Hello there. Today i find out that 2 or more models can be plased at 1 block But also i find out that they can't be placed closer than 3 px (at the screenshoot). So, can you, please, fix it or make a "special edition" for me?
Or just tell me why it's happening - i'll try to fix it by myself
(sorry if i have a mistakes)
Hello!
When you try to compile the source files "OpenComputers" in the finished modification, an error occurs. Please tell me what I'm doing wrong.
Version "OpenComputers 1.5-1.7.10".
http://pastebin.com/RJsWNHfg
The solution found. The question is not relevant.
Hi Sangar, it's been a while.
Got a question: I read in the wiki that Tier 1 Tablet Cases do not support Card Containers, but do they still support built-in cards (especialy the Wireless Network Card)?
I would test if I got time, but didn't as of now...
Thanks in advanced for your help.
I am a prehistoric histories and manga / anime fan.
I keep getting This message [19:16:44] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[19:16:44] [main/ERROR]: Unable to launch
java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker
at java.net.URLClassLoader$1.run(URLClassLoader.java:372) ~[?:1.8.0_25]
at java.net.URLClassLoader$1.run(URLClassLoader.java:361) ~[?:1.8.0_25]
at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_25]
at java.net.URLClassLoader.findClass(URLClassLoader.java:360) ~[?:1.8.0_25]
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25]
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) ~[?:1.8.0_25]
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106) ~[launchwrapper-1.12.jar:?]
at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_25]
at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_25]
at java.lang.Class.forName0(Native Method) ~[?:1.8.0_25]
at java.lang.Class.forName(Class.java:344) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:98) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Java HotSpot(TM) 64-Bit Server VM warning: ignoring option PermSize=256m; support was removed in 8.0
Got a few quick questions that hopefully someone here can answer.
First, is there a reason the creative computer case generates its own energy, but the creative microcontroller doesn't? I'm wanting to use a microcontroller with a flashed EEPROM in a remote area as part of a network system, but am finding out that the creative ones keep on running out of energy. I can switch to a regular creative case if need be, but I was under the impression that any creative component (case, drone, robot, etc) was self-powered.
Second, I can't seem to get the debug card to work correctly in a server. Currently I'm running a Minecraft server and am wanting to use the debug card to change player gamemodes by dimension. This worked just fine in SSP, but in SMP the debug card doesn't have the OP permissions to perform this action. I've shift-right-clicked to bind the card to myself, and can confirm this fixes the problem if the card is inserted into a computer case, but the moment I insert the card into a server it un-binds itself. Again, I can use a regular computer case, but I don't want to.
Finally, has anyone experienced memory runs using OpenComputers and Computronics? My server is booting up using about 600 meg RAM, but it slowly chews through everything until it hits it's 2Gb limit. At that point the GC starts running constantly to collect scraps of memory until the server goes bottoms-up. Server is currently running OpenComputers 1.7.10-1.5.22.46, by the way.
null
Awesome mod, but difficulty is 100/10 lol. You gotta learn how to code no? It's been 3 days and I can only turn on the geo2holo thing.
For anyone with Open Computers and Minetweaker this script will deal with the diamond chip problem:
It's consistent with the material usage also as 9 nuggets, or one whole diamond, will make 6 chips.
If your pack lacks diamond nuggets then don't worry about it.
Hello!
How can I turn off the computer?
The robot is in front of the computer.
If you execute this command, the computer will turn on:
Tried these commands, but the computer does not turn off:
You did it just right on the command to turn it on, but here's the problem with the command to turn the computer off:
IIRC You need to be sneaking to interact with computers on/off switches, so it should be:
I am a prehistoric histories and manga / anime fan.
Did not quite understand your answer.
I wrote the program:
If the robot is off, then after starting this program the robot turns on.
If you run the program one more time, the robot does not disengage, it remains on.looking for valid servers running this. I don't want to run forge, because I've ran into errors.
Ummmm... good luck on that since almost all mods these days require Forge. What errors are you running in to?
so i will learn how to program in real life i hope this helps also i will use the mod to automate a large building wish me luck good mod