A player on my server sometimes has trouble with the robot assembler, he puts in all the materials but the robot will not craft. The assembler "Freezes" and it will not function unless destroyed and placed again.
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I have a question: if I install ComputerCraft with OpenComputers, but I disable all recipes from ComputerCraft except modems and wires, will OpenComputer use the ComputerCraft modem API compatibility (via OpenComponent) to work with mods that only work with ComputerCraft? Will OpenComputers be able to catch ComputerCraft events as well?
And also, if I keep the ComputerCraft printer recipe enabled, will OpenComputers be able to print documents with it? ^^
Probably an API issue, kindly ask him to update to the OC 1.4 API, please.
The only interaction OC supports with CC is interacting with CC peripherals when they are directly adjacent to an Adapter block and the Switch/Access Point blocks acting as CC peripherals themselves to allow CC to send / receive OC network messages. What you are describing with the modems/cables won't work I don't think; the printer should work, though (there's also OpenPrinter, an addon for OC that adds a printer, however, you might want to look into that).
Edit: Oh, also, OC 1.4 RC 3 is out, most notably fixes a pretty major energy consumption derp, sorry about that one!
I cannot boot in the last version of 1.4 . It just does not recognizes the OpenOs disk, and when I shift-right click, it turns into one normal floppy disk.
I definitely do not like the way the new mods and new versions ( like Framez beta, and new versions of BigReactors ) just pick up the 1.4 API, while OC 1.4 is still unstable. Well, back on 1.6.4, 1.3 was only made stable when MC 1.7 was already out.
VERY IMPORTANT
You cannot downgrade to OC1.3, after loading your world in OC1.4, without losing converted blocks. To future-proof things, the way blocks are handled internally has been switched around a bit in 1.4. This means all of the old blocks have to be converted to the new format. For blocks that are in the worldthis happens automatically. For blocks in inventories, this also happens automatically if they are in a player's inventory. It's really not that big a deal, but I want to make sure you're aware of this, to avoid unnecessary confusion.
Added: More NEI integration. When showing the usage information of an item (default is `U`, at least for me), for OC items there are now one or two new pages. One with a manual, describing the item, and one with API documentation (i.e. callbacks exposed by the component provided by the item).
Added: `geolyzer.analyze` callback, allows reading more in-depth information on blocks directly adjacent to the geolyzer / robot / whatever the geolyzer is built into.
Added: Database component; primarily used for AE2 export bus driver for now. Allows storing representations of item stacks to be referenced by other components. This was added to allow passing item stacks with NBT information to some callbacks without having to expose the actual NBT to scripts.
Added: Password char support for `term.read` (e.g. `term.read(nil, nil, nil, "*")`).
Added: Access lights to computer cases, disk drives and servers to indicate disk / floppy access.
Added: Permission check when changing sign text via sign upgrade.
Added: Better support for custom CPU architectures. In particular, when registered, OC's CPUs can be simply reconfigured to another architecture by shift-right-clicking them. Not that there are any released ones, yet, to my knowledge.
Added: Logic to prevent putting components into devices where they could not be used anyway, e.g. redstone cards in tablets.
Added: Wobbo's rc script system to OpenOS.
Added: Loot disk with Magik6k's network stack.
Changed: Integrated OpenComponents (interaction with other Mods). The OpenComponents addon is no longer required in OC 1.4 (on the contrary, it mustn't be present, because it uses the OC 1.3 API).
Changed: Reworked power conversion. Different blocks now accept external power at different speeds. Check the tooltips!
Changed: Reworked call limits. The speed with which certain operations can be performed in OC are controlled by "call limits", e.g. how many times per tick a computer may tell the graphics card to update. This is no longer per component but per computer now, and different CPUs have a different call budget - that means T3 CPUs are actually faster than T1 CPUs now.
Changed: Improved and updated some third-party block drivers.
Changed: The adapter now has an inventory with one slot, which can take certain upgrades such as the inventory controller, tank controller and sign upgrade. Some functionality previously provided out of the box is now only available via these upgrades when put in an adapter.
Changed: Updated some mods' APIs.
Changed: `robot.durability()` now returns a single number, 0 = broken, 1 = no damage. Internally this now uses handlers for specific mods' items. If you know of items from a mod that are not working as expected, let me know.
Removed: MJ support.
Fixed: Stuff. Probably. (Honestly, I can't remember if the recent fixes were fixes for changes introduced by 1.4, or something older...)
Also, as the version bump implies, OC's API changed enough to break stuff using the OC 1.3 API. If you're a modder using the OC API and haven't updated already, please do so at your earliest convenience. If you're not a modder but know a mod uses the OC API and hasn't updated yet, please let the author know about the change. Most of the changes won't require a lot of adjustments; to make updating less frustrating, the things that have changed in the API are documented on the wiki.
@TorakWolf: no idea what's going on there, nothing related to that changed recently, and it still works for me (else I obviously would have waited just a bit longer with the release). Does booting from HDDs still work? If so, can you check if other loot disks still work?
The right-click to clear thing is by design.
As for people updating to the new API, I'm actually thankful for that - the period in which OC was in RC state vs. final was a bit longer than I intended, however, so blame me, if you have to blame anyone.
@TorakWolf: no idea what's going on there, nothing related to that changed recently, and it still works for me (else I obviously would have waited just a bit longer with the release). Does booting from HDDs still work? If so, can you check if other loot disks still work?
The right-click to clear thing is by design.
As for people updating to the new API, I'm actually thankful for that - the period in which OC was in RC state vs. final was a bit longer than I intended, however, so blame me, if you have to blame anyone.
Seems like, for some reasons I do not know, my blocks didn't get updated. Fixed after generating new ones. It was one testing world anyways... Or maybe this was because of the fact I was testing on a computer with WinXp before...
Edit: Gonna see if Enhanced Portal 3 dialling interfaces callbacks still work. Crossing fingers. Ops, it didn't work, pushed one update request on the EP3 thread.
Added: A few utility methods to the database component, and a method to the inventory controller and geolyzer to allow configuring database components.
Added: Method to run commands using the debug card.
Fixed: Generator upgrade eating container items (e.g. the bucket of lava buckets). Now remains in the generator's internal inventory.
Fixed: Screens potentially becoming unresponsive after changing dimensions.
Fixed: Screens sometimes being blank until the first screen update (probably).
Fixed: Sides being flipped in geolyzer.analyze.
Fixed: Servers without a side not being able to send messages to other servers in internal mode.
Just a simple question, does OC have something like a tablet or hand-held/portable computer?
The closest thing I've found was the Remote Terminal, but I think this is not like a small computer you can carry anywhere, in any dimension. Am I missing something?
Yes, the newer versions have tablets, built based on a tablet case in an assembler.
Thank you!
I manged to assemble one. I figured out if I want to get a working tablet, I have to use a keyboard and a HD with OpenOS installed in the assembler. ^^'
A player on my server sometimes has trouble with the robot assembler, he puts in all the materials but the robot will not craft. The assembler "Freezes" and it will not function unless destroyed and placed again.
Assembling works fine when in creative.
Using version MC1.6.4-1.3.6.561.
@Ionaru: does it have power?
Creator of OpenComputers. My Twitter. My Patreon.
att gcewing.sg.oc.OCIntegration
And also, if I keep the ComputerCraft printer recipe enabled, will OpenComputers be able to print documents with it? ^^
The only interaction OC supports with CC is interacting with CC peripherals when they are directly adjacent to an Adapter block and the Switch/Access Point blocks acting as CC peripherals themselves to allow CC to send / receive OC network messages. What you are describing with the modems/cables won't work I don't think; the printer should work, though (there's also OpenPrinter, an addon for OC that adds a printer, however, you might want to look into that).
Edit: Oh, also, OC 1.4 RC 3 is out, most notably fixes a pretty major energy consumption derp, sorry about that one!
Creator of OpenComputers. My Twitter. My Patreon.
Addons: http://oc.cil.li/index.php?/forum/36-addons-mods/
Mods with Interoperation: http://ocdoc.cil.li/crossmod_interoperation
I actually found Enhanced Portals 3 in this list. Hope you find something new and interesting too.
I am a prehistoric histories and manga / anime fan.
I have a question: if a computer lost its power, does it automaticly restart after the power is reestablished?
First - history, last - password char.
And what are the others?
@MoonlightOwl: I updated the wiki.
Creator of OpenComputers. My Twitter. My Patreon.
I definitely do not like the way the new mods and new versions ( like Framez beta, and new versions of BigReactors ) just pick up the 1.4 API, while OC 1.4 is still unstable. Well, back on 1.6.4, 1.3 was only made stable when MC 1.7 was already out.
I am a prehistoric histories and manga / anime fan.
Even more important than usual, remember to make a backup of your world before updating. Seriously. Do it.
For downloads see first post or Curse.
VERY IMPORTANT
You cannot downgrade to OC1.3, after loading your world in OC1.4, without losing converted blocks. To future-proof things, the way blocks are handled internally has been switched around a bit in 1.4. This means all of the old blocks have to be converted to the new format. For blocks that are in the world this happens automatically. For blocks in inventories, this also happens automatically if they are in a player's inventory. It's really not that big a deal, but I want to make sure you're aware of this, to avoid unnecessary confusion.
Also, as the version bump implies, OC's API changed enough to break stuff using the OC 1.3 API. If you're a modder using the OC API and haven't updated already, please do so at your earliest convenience. If you're not a modder but know a mod uses the OC API and hasn't updated yet, please let the author know about the change. Most of the changes won't require a lot of adjustments; to make updating less frustrating, the things that have changed in the API are documented on the wiki.
@TorakWolf: no idea what's going on there, nothing related to that changed recently, and it still works for me (else I obviously would have waited just a bit longer with the release). Does booting from HDDs still work? If so, can you check if other loot disks still work?
The right-click to clear thing is by design.
As for people updating to the new API, I'm actually thankful for that - the period in which OC was in RC state vs. final was a bit longer than I intended, however, so blame me, if you have to blame anyone.
Creator of OpenComputers. My Twitter. My Patreon.
Seems like, for some reasons I do not know, my blocks didn't get updated. Fixed after generating new ones. It was one testing world anyways... Or maybe this was because of the fact I was testing on a computer with WinXp before...
Edit: Gonna see if Enhanced Portal 3 dialling interfaces callbacks still work. Crossing fingers. Ops, it didn't work, pushed one update request on the EP3 thread.
I am a prehistoric histories and manga / anime fan.
It's better not to delete the description of the problem, in case someone else makes the same mistake or encounters the same problem.
As always, remember to make a backup of your world before updating.
For downloads see first post or Curse.
Creator of OpenComputers. My Twitter. My Patreon.
The closest thing I've found was the Remote Terminal, but I think this is not like a small computer you can carry anywhere, in any dimension. Am I missing something?
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Creator of OpenComputers. My Twitter. My Patreon.
Thank you!
I manged to assemble one. I figured out if I want to get a working tablet, I have to use a keyboard and a HD with OpenOS installed in the assembler. ^^'
The official doc has no mention about Tablets.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter