Are those dust BLOCKS!? If they are, can you make spells with them as well? And if so, are there benefits to doing so?
Yessir, those are dust blocks. I am considering making them useful for spells, but most of their purpose is still being worked out. I just wanted to make an alternate way for storing dusts. They may actually be the base of the dust creation process, as I am still undecided on the in-world method I want to use to infuse dust with magical power.
Yessir, those are dust blocks. I am considering making them useful for spells, but most of their purpose is still being worked out. I just wanted to make an alternate way for storing dusts. They may actually be the base of the dust creation process, as I am still undecided on the in-world method I want to use to infuse dust with magical power.
That depends on the types you want, and on how hard infusing should be. If you want something simple, you could simply have the player surround a block of dust with some appropriate blocks or items, then right-click it with the activation staff. Or you could have them place the blocks in some kind of rune-like pattern, then right-click it with the activation staff. Or you could do something with an altar... Plenty of options.
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If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
I think you should opt. for a muilti-block structure in the same spirit as the Thaumic infuser. secondly I hope you plan on adding integration with other mods or plug the inventory management void that plagues magic mod only users.
For mod integration, you could have a rune that increases the mana out put of generating flora in Botania, or a early game means of keeping taint at bay in thaumcraft.
Some other ideas for usefulness is to have a different repeating patterns that can be traced in a square of any size and when closed formed a barrier against monsters, lights up the inside, or causes a potion effect,
I think you should opt. for a muilti-block structure in the same spirit as the Thaumic infuser. secondly I hope you plan on adding integration with other mods or plug the inventory management void that plagues magic mod only users.
For mod integration, you could have a rune that increases the mana out put of generating flora in Botania, or a early game means of keeping taint at bay in thaumcraft.
Some other ideas for usefulness is to have a different repeating patterns that can be traced in a square of any size and when closed formed a barrier against monsters, lights up the inside, or causes a potion effect,
Yes, dust will be created with a multi-block structure. Not sure how it is going to look yet, but this is the general idea-
The center block is to be the forge controller, which indicates if the structure is working or not and, at this point, will be the primary form of interaction with the player. The red sand blocks are going to be 'vent' blocks of sorts; just a requirement for the structure to work properly. The structure will magically 'infuse' plain dust with material as to make magical dust.
This move kinda makes it so the mod isn't as early game as it was- but it still can be if you can find enough clay and coal, as the structure components are brick based. The torch rune will probably be made more powerful as a result of this change (5 torches, anybody?).
Well Botainia is has a plant that converts sand to clay and is avalible mid game. So if it is installed one would not have to worry as much about using all the clay
Hey folks, I'm back with a bit of news. I have been having some problems with life in general recently, so that accounts for my lack of a presence here as of late (the past 3-4 months). Thankfully, I am finally starting to see a way out of this seemingly never-ending cycle of misery, so I decided to check how hard it would be to simply port RDM to 1.7.10.
I will spare the programming terminology and say this- the port will be a huge, time consuming one.
So, it will be slow. I have set a timeline for myself, and hopefully I will have something with the base functionality back soon. I will be posting updates at my twitter account as well as my personal website in my signature relatively often, and once a download is available I will have it out as soon as possible.
I feel really terrible about having been gone for so long, so this block of text should serve as somewhat of an explanation as to how I will move forward with modding right now. Hopefully you folks will support whatever direction I decide to take this mod in.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/21/2011
Posts:
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hello everyone!
@Zombiepig333/Lightningpig333
not sure where to post this, so I try here in hope that you will see it.
I would just like to mention that while you were away, I have been slowly hacking at the "decorative dusts" part of the mod (my lack of knowledge of forge does not help). we currently have a dust that can be set to an arbitrary colour with the use of a block (still no Idea what texture to give it ).
if you feel that porting and restructuring the old version would be faster and more effective than a full rewrite, I would be happy to keep contributing (and if anyone reading this feels like contributing, I believe you are more than welcome to help). Also, as I remember, the old version was quite modular and allowed for "easy" addition of modules containing runes and dusts, although it needed better documentation. if this is to be ported as well, I could probably restructure the decorative dusts as a separate addon (it needs cleanup anyways).
Status Update: The dust api is being reworked right now, so if anyone was using the broken 1.6.4 version, NOTHING will be portable to 1.7.10. Sorry for whatever that causes, it is a necessary evil for now. Good news is that the new api should be a lot nicer for users and modders alike in the end, as it will be much easier to program unique dust behavior.
Also, should have said this earlier, but xilef11 has been helping develop the mod for some time now!! Welcome him aboard!!
Now, a release. When the api is reworked a bit and the placed dust code is reworked a bit, I MAY put out a release with ONLY the decorative dusts because I kinda feel I owe something to you folks. I am hoping this will come sooner than later, though no guarantees ;).
I will update the OP with this when I feel like arm wrestling with the MCF editor.
~LightningPig (how does one get a name change on these forums :P)
not sure where to post this, so I try here in hope that you will see it.
I would just like to mention that while you were away, I have been slowly hacking at the "decorative dusts" part of the mod (my lack of knowledge of forge does not help). we currently have a dust that can be set to an arbitrary colour with the use of a block (still no Idea what texture to give it ).
if you feel that porting and restructuring the old version would be faster and more effective than a full rewrite, I would be happy to keep contributing (and if anyone reading this feels like contributing, I believe you are more than welcome to help). Also, as I remember, the old version was quite modular and allowed for "easy" addition of modules containing runes and dusts, although it needed better documentation. if this is to be ported as well, I could probably restructure the decorative dusts as a separate addon (it needs cleanup anyways).
To be continued on github... :P. Yeah, we will look into putting this somewhere nicer once the api is set in stone.
I don't think mod creators are thanked enough for the hard work they do for the minecraft community so for what it's worth, thank you for making this. It's a very neat mod.
I mostly used the decorative dusts to spice up my floor and TC rooms, so I'm totally fine with a non-functional 'teaser' release. It was really fun. A suggestion: a way to customize dye colors with a hex value rather than plant/gunpowder/lapis/blaze/dye.
I mostly used the decorative dusts to spice up my floor and TC rooms, so I'm totally fine with a non-functional 'teaser' release. It was really fun. A suggestion: a way to customize dye colors with a hex value rather than plant/gunpowder/lapis/blaze/dye.
i would be interested if it was possible to use any item in the crafting of the dust and use the color its made most of, that way we can made dust of all the things :L
Days ago I thought that this mod were dead. But after i have read this topic, i became the happiest boy in the world I really loved this mod in the past and i was worried that if it was gonna be updated or not. But i am happy as a rainbow-powered unicorn xD You are the best But i just want to ask 1 question: What happend to the original creator of this mod? Did he die or something? Because i am a little bit worried Oh Btw, will there be new runes or will only the old runes stay? I really hopes for a yes and a no.
because my favorite rune is this one I Really love it and it will be a pleasure to re-experience it
I talked to the original author not long ago- he is fine, just hasn't had much time for modding. I have his consent to keep going; if anyone gets on my about needing perms I will put it in the op.
I don't think mod creators are thanked enough for the hard work they do for the minecraft community so for what it's worth, thank you for making this. It's a very neat mod.
I mostly used the decorative dusts to spice up my floor and TC rooms, so I'm totally fine with a non-functional 'teaser' release. It was really fun. A suggestion: a way to customize dye colors with a hex value rather than plant/gunpowder/lapis/blaze/dye.
While the default colored dusts are still going to be in the game (for runes and of the like), dusts with a hex value are in the works. Hopefully they will make the test- if not, well, probably soon after :).
i would be interested if it was possible to use any item in the crafting of the dust and use the color its made most of, that way we can made dust of all the things :L
Haven't been thinking about crafting too much yet, honestly. Maybe, though I doubt dust being crafted with every item is practical balance-wise. Probably going to use sand and something else. Trust me, it won't be hard to get. Activation costs will be where cost is at (when runes are in).
The Meaning of Life, the Universe, and Everything.
Join Date:
6/21/2011
Posts:
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Member Details
Other than the rewriting of the API, I believe the only thing holding back a semi-functionnal decorative release is the placing of dusts.
About that, would you prefer placing the dust in a 4x4 grid on each block (as I believe was the original mod) or a 3x3 grid (to have dust on the center of a block)?
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
Yessir, those are dust blocks. I am considering making them useful for spells, but most of their purpose is still being worked out. I just wanted to make an alternate way for storing dusts. They may actually be the base of the dust creation process, as I am still undecided on the in-world method I want to use to infuse dust with magical power.
Website: http://lightningpig333.com
That depends on the types you want, and on how hard infusing should be. If you want something simple, you could simply have the player surround a block of dust with some appropriate blocks or items, then right-click it with the activation staff. Or you could have them place the blocks in some kind of rune-like pattern, then right-click it with the activation staff. Or you could do something with an altar... Plenty of options.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
For mod integration, you could have a rune that increases the mana out put of generating flora in Botania, or a early game means of keeping taint at bay in thaumcraft.
Some other ideas for usefulness is to have a different repeating patterns that can be traced in a square of any size and when closed formed a barrier against monsters, lights up the inside, or causes a potion effect,
Yes, dust will be created with a multi-block structure. Not sure how it is going to look yet, but this is the general idea-
The center block is to be the forge controller, which indicates if the structure is working or not and, at this point, will be the primary form of interaction with the player. The red sand blocks are going to be 'vent' blocks of sorts; just a requirement for the structure to work properly. The structure will magically 'infuse' plain dust with material as to make magical dust.
This move kinda makes it so the mod isn't as early game as it was- but it still can be if you can find enough clay and coal, as the structure components are brick based. The torch rune will probably be made more powerful as a result of this change (5 torches, anybody?).
Website: http://lightningpig333.com
I'm just a wanderer.....
Hey folks, I'm back with a bit of news. I have been having some problems with life in general recently, so that accounts for my lack of a presence here as of late (the past 3-4 months). Thankfully, I am finally starting to see a way out of this seemingly never-ending cycle of misery, so I decided to check how hard it would be to simply port RDM to 1.7.10.
I will spare the programming terminology and say this- the port will be a huge, time consuming one.
So, it will be slow. I have set a timeline for myself, and hopefully I will have something with the base functionality back soon. I will be posting updates at my twitter account as well as my personal website in my signature relatively often, and once a download is available I will have it out as soon as possible.
I feel really terrible about having been gone for so long, so this block of text should serve as somewhat of an explanation as to how I will move forward with modding right now. Hopefully you folks will support whatever direction I decide to take this mod in.
Haaaaave a good one!!
-LightningPig
Website: http://lightningpig333.com
oh and good luck with the dev'ing
@Zombiepig333/Lightningpig333
not sure where to post this, so I try here in hope that you will see it.
I would just like to mention that while you were away, I have been slowly hacking at the "decorative dusts" part of the mod (my lack of knowledge of forge does not help). we currently have a dust that can be set to an arbitrary colour with the use of a block (still no Idea what texture to give it ).
if you feel that porting and restructuring the old version would be faster and more effective than a full rewrite, I would be happy to keep contributing (and if anyone reading this feels like contributing, I believe you are more than welcome to help). Also, as I remember, the old version was quite modular and allowed for "easy" addition of modules containing runes and dusts, although it needed better documentation. if this is to be ported as well, I could probably restructure the decorative dusts as a separate addon (it needs cleanup anyways).
Also, should have said this earlier, but xilef11 has been helping develop the mod for some time now!! Welcome him aboard!!
Now, a release. When the api is reworked a bit and the placed dust code is reworked a bit, I MAY put out a release with ONLY the decorative dusts because I kinda feel I owe something to you folks. I am hoping this will come sooner than later, though no guarantees ;).
I will update the OP with this when I feel like arm wrestling with the MCF editor.
~LightningPig (how does one get a name change on these forums :P)
Thank you for the support!!
Heh, thanks :). Hopefully I will have something for you folks to love soon.
To be continued on github... :P. Yeah, we will look into putting this somewhere nicer once the api is set in stone.
Website: http://lightningpig333.com
i would be interested if it was possible to use any item in the crafting of the dust and use the color its made most of, that way we can made dust of all the things :L
I talked to the original author not long ago- he is fine, just hasn't had much time for modding. I have his consent to keep going; if anyone gets on my about needing perms I will put it in the op.
No prob!! We can't wait to put out the test.
While the default colored dusts are still going to be in the game (for runes and of the like), dusts with a hex value are in the works. Hopefully they will make the test- if not, well, probably soon after :).
Haven't been thinking about crafting too much yet, honestly. Maybe, though I doubt dust being crafted with every item is practical balance-wise. Probably going to use sand and something else. Trust me, it won't be hard to get. Activation costs will be where cost is at (when runes are in).
Website: http://lightningpig333.com
About that, would you prefer placing the dust in a 4x4 grid on each block (as I believe was the original mod) or a 3x3 grid (to have dust on the center of a block)?