I die almost immediately when the slider reaches about-5'C. It should not be so in my opinion. They should be gradually consequences until his death. Also, I still do not know what the temperature is expressed by the numbers. Body temperature, environment or biome? I can not understand what represents a point slider. On the bar is two poins. What do they mean? Please explanation.
@poncjusz okay so the effect for frostbite applies at -5, if you are quick you wont die but frostbite is a serious thing, -5 degrees the body cannot handle the temperature. So the number on the side represents your body temperature as does the slider bar, the two white points represents the air (biome) temperature although this isn't just affected by biome but blocks aswell.
@poncjusz okay, i try not to be rude and i consider myself a very patient person, but damn man. Do you see the title, "A little bit of realism," this means that it doesn't simulate real life it just makes minecraft a bit more realistic, if you want a simulator go buy a simulator, damn man!
@poncjusz okay, i try not to be rude and i consider myself a very patient person, but damn man. Do you see the title, "A little bit of realism," this means that it doesn't simulate real life it just makes minecraft a bit more realistic, if you want a simulator go buy a simulator, damn man!
I have to agree with TimbuckTato on this one. If you don't like it, don't use it or better yet why don't you go make your own and see how hard it is to implement something as complex as what your asking.
Yes, but you explained to me that the numbers show the temperature of the body. Do they have to show the abstract body temperature? For example: Ice mointains biome - the temperature of -20.5. You can see next to the temperature bar exactly this number. So you know, it is very cold. Watching the slider moves more and more to the left, until you reach the point of -20.5. But you not see a "body temperature". You see just slider and temperature of the place. This is my idea.
I did not include this on purpose because:
1) You already get a rough estimate at what the temperature is by looking at the dots in the bar
2) I don't have enough space in the GUI for it to show multiple values (frankly the numbers were originally debug code I forgot to remove but decided to leave there for clarity). Imagine if I included drop rates for everything else too
Thanks a bunch. How does the air ventilation works? Im curious to know... like... you need to make tunnels for air to come in? or does it add some item to flow air inside the mines?
Thanks a bunch. How does the air ventilation works? Im curious to know... like... you need to make tunnels for air to come in? or does it add some item to flow air inside the mines?
You just need to be away from torches, lava, fire and other things. Being enclosed doesn't currently reduce air.Oh, the heat and things are still showing up on Creative and still do debuffs. Can you set them to have no effect other than the physics?
Rollback Post to RevisionRollBack
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
I have a question regarding the configuration. First of all -Can I use blocks and items from other mods? If this is possible, how can I add such extra clothes? Let's say that I know the id of the object. Please explain in a simple way, how can I add to the configuration?
Similarly, how can I add blocks to "block properties"?I completely do not understand what there is: <BlockID>, <BlockMeta(-1 this ignore)>, <DropID>, <DropMeta(-1 this ignore)>, <DropNum>, <BlockTemp>, <SanityPerSecond> <AirQualityPerSecond> <CanFallThreshold(0-26)>, <MustFallThreshold(0-26)>, <F/C (Farenheit or Celcius)>
Please an example (adding a block) and explain what it all means.
Yup, sorry guys, I'm gonna have to agree with this one. Most of the stuff I understand, but some are just plain weird... such as drop meta, drop num... please help.
I have a question regarding the configuration. First of all -Can I use blocks and items from other mods? If this is possible, how can I add such extra clothes? Let's say that I know the id of the object. Please explain in a simple way, how can I add to the configuration?
Similarly, how can I add blocks to "block properties"?I completely do not understand what there is: <BlockID>, <BlockMeta(-1 this ignore)>, <DropID>, <DropMeta(-1 this ignore)>, <DropNum>, <BlockTemp>, <SanityPerSecond> <AirQualityPerSecond> <CanFallThreshold(0-26)>, <MustFallThreshold(0-26)>, <F/C (Farenheit or Celcius)>
Please an example (adding a block) and explain what it all means.
Yup, sorry guys, I'm gonna have to agree with this one. Most of the stuff I understand, but some are just plain weird... such as drop meta, drop num... please help.
Block Properties Explanation:
BlockID - The ID of the block you wish to edit
BlockMeta - The metadata/damage (such as a variation of wool). -1 makes it affect all subtypes in the same way.
DropID - The ID of the dropped Block/Item
DropMeta - The metadata/damage of the dropped item.
DropNum - Number of items/blocks dropped (0 <= tries to drop as block)
BlockTemp - The temperature of the block (affect surrounding air temperature)
SanityPerSecond - How much sanity the block takes/adds per second
AirQualityPerSecond - How much air quality the block takes/adds per second
CanFallThreshold - How many attached blocks have to be missing for it to have a chance to fall
MustFallThreshold - How many attached blocks have to be missing for it to fall guaranteed
F/C - Set whether the configuration temperatures are in Fahrenheit or Celsius
Armour Properties Explained:
ItemID - The ID of the armour item
AddTempAtNight - How much it adds/takes from the surrounding air temperature at night
AddTempInShade - How much it adds/takes from the surrounding air temperature in the day but not in direct sunlight
AddTempInSun - How much it adds/takes from the surrounding air temperature in the day and in direct sunlight
AirTempMultiplier - How much the outside air temp is multiplied when wearing this armour
F/C - Set whether the configuration temperatures are in Fahrenheit or Celsius
1. Strange things happen when I put the stairs. If the stair falls, he turns into a block during the fall. This is weird. But worse is the stairs from other mods ... Stair can change in a block of ice, gold or something else. And when he falls, it is no longer this stair, but other type of stair. I checked it for example for "Railcraft" mod.
2. When I hit the stone, sometimes nearby stone blocks turn into cobblestone. I do not understand this.
3. The trunks of the trees can be cut down for example in the middle, but the tree further still hangs in the air. This happens until disappear leaves around the trunk. Can it be improved? Physics would be great with the trees!
4. Lava heats in the distance range of up to 5 blocks. It does not matter whether I'm on the 1 block and 5 blocks - lava burns the same. Could we somehow graduate? Or although only reasonably reduce the range of 3 blocks?
1. The falling blocks are using Minecraft's default falling sand entity so the way they are rendered when falling and handled upon landing is not my doing. Changing this would require a LARGE rewrite of code (and possibly source editing) and more server/client packet data. Although painful a fix to this would be to create an override for the block in the config to prevent it from falling and force it to break into an item instead.
2. Intended. It is to show that the stone is unstable and is likely to fall.
3. The physics system uses local physics (only directly attached blocks are affected) and currently doesn't react to certain block events namely environmental. Leaf decay doesn't update physics, when I can eventually find a way to intercept vanilla block updates I will fix this but in the mean time unfortunately that's the best I can do.
4. I tried to fix this at one point but it resulted in one of two bugs A) The block checking algorithm started lagging due to multiple passes at different ranges or It was unreliable at obtaining an accurate distance to each block of lava. I may revisit this problem in future and see what I can do
Bug Report: I have found a serious glitch in the multiplayer server. When I logged out of the server, the temperature resets. Eg: my temperature is 5'C, I go out, then I log on again and my temperature is 18'C.
This is a bug I am aware of. Also dying can occasionally produce duplicate trackers that mess with the client's GUI
Can you post some examples to block properties? I want to add some heat to some tinkerers construct furnaces etc, how do i set temperature only? What values are for each block to ignore stuff.
A fun one I used for testing, try a survival flatlands with this XD. It changes grass to be very strong but drop 64 diamond blocks when it falls. It also has a temperature of 100C
Notice:
I have been hired to work as part of a new mod development team and will no longer have time to update the mod. I may return to the mod later to do updates but if there is a suitable programmer willing to take this mod on PM me or TimbuckTato and we can hand over the complete source code. Sorry for such the short development time.
Could you perhaps tweak the temp numbers? I run in Fahrenheit mode and realistically, I don't find myself sweating at 60 degrees, nor do I spontaneously combust at 125. If that were the case, Australia would be on fire constantly lol
wow this sucks. What a short lived mod, and it was one of the best thirst adding mod too. I guess good things never lasts... I am still glad u released this mod to the community though, so thank you for that. Also, is it just you (Funwayguy) or both devs. (including TimbuckTato also) that are leaving this mod?
Notice:
I have been hired to work as part of a new mod development team and will no longer have time to update the mod. I may return to the mod later to do updates but if there is a suitable programmer willing to take this mod on PM me or TimbuckTato and we can hand over the complete source code. Sorry for such the short development time.
Which mod are you working on now? It must be something really awesomely super fantastic to leave this mod behind for it.
Rollback Post to RevisionRollBack
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Notice:
Funwayguy and I will be leaving as in not adding features or rarely replying to other comments. He and I are sortof leaving to work with a team on several other mods (2). We will try to update to newer versions when we can though. Thank you all for your support, do expect the EnviroMine series trailer to be released soon though.
@poncjusz okay so the effect for frostbite applies at -5, if you are quick you wont die but frostbite is a serious thing, -5 degrees the body cannot handle the temperature. So the number on the side represents your body temperature as does the slider bar, the two white points represents the air (biome) temperature although this isn't just affected by biome but blocks aswell.
I have to agree with TimbuckTato on this one. If you don't like it, don't use it or better yet why don't you go make your own and see how hard it is to implement something as complex as what your asking.
I did not include this on purpose because:
1) You already get a rough estimate at what the temperature is by looking at the dots in the bar
2) I don't have enough space in the GUI for it to show multiple values (frankly the numbers were originally debug code I forgot to remove but decided to leave there for clarity). Imagine if I included drop rates for everything else too
Config file has it all. Global physics option should be found in the General category
You just need to be away from torches, lava, fire and other things. Being enclosed doesn't currently reduce air.Oh, the heat and things are still showing up on Creative and still do debuffs. Can you set them to have no effect other than the physics?
OcD Simple Add-On!
Yup, sorry guys, I'm gonna have to agree with this one. Most of the stuff I understand, but some are just plain weird... such as drop meta, drop num... please help.
Cool.
Block Properties Explanation:
BlockID - The ID of the block you wish to edit
BlockMeta - The metadata/damage (such as a variation of wool). -1 makes it affect all subtypes in the same way.
DropID - The ID of the dropped Block/Item
DropMeta - The metadata/damage of the dropped item.
DropNum - Number of items/blocks dropped (0 <= tries to drop as block)
BlockTemp - The temperature of the block (affect surrounding air temperature)
SanityPerSecond - How much sanity the block takes/adds per second
AirQualityPerSecond - How much air quality the block takes/adds per second
CanFallThreshold - How many attached blocks have to be missing for it to have a chance to fall
MustFallThreshold - How many attached blocks have to be missing for it to fall guaranteed
F/C - Set whether the configuration temperatures are in Fahrenheit or Celsius
Armour Properties Explained:
ItemID - The ID of the armour item
AddTempAtNight - How much it adds/takes from the surrounding air temperature at night
AddTempInShade - How much it adds/takes from the surrounding air temperature in the day but not in direct sunlight
AddTempInSun - How much it adds/takes from the surrounding air temperature in the day and in direct sunlight
AirTempMultiplier - How much the outside air temp is multiplied when wearing this armour
F/C - Set whether the configuration temperatures are in Fahrenheit or Celsius
1. The falling blocks are using Minecraft's default falling sand entity so the way they are rendered when falling and handled upon landing is not my doing. Changing this would require a LARGE rewrite of code (and possibly source editing) and more server/client packet data. Although painful a fix to this would be to create an override for the block in the config to prevent it from falling and force it to break into an item instead.
2. Intended. It is to show that the stone is unstable and is likely to fall.
3. The physics system uses local physics (only directly attached blocks are affected) and currently doesn't react to certain block events namely environmental. Leaf decay doesn't update physics, when I can eventually find a way to intercept vanilla block updates I will fix this but in the mean time unfortunately that's the best I can do.
4. I tried to fix this at one point but it resulted in one of two bugs A) The block checking algorithm started lagging due to multiple passes at different ranges or It was unreliable at obtaining an accurate distance to each block of lava. I may revisit this problem in future and see what I can do
This is a bug I am aware of. Also dying can occasionally produce duplicate trackers that mess with the client's GUI
A fun one I used for testing, try a survival flatlands with this XD. It changes grass to be very strong but drop 64 diamond blocks when it falls. It also has a temperature of 100C
"custom objects" {
S:"Armor List"=
S:"Block List"=grass
S:"Living List"=
}
"block properties" {
S:grass=2, -1, 57, -1, 64, 100.0, 0.0, 0.0, 25, 25, C
}
I have been hired to work as part of a new mod development team and will no longer have time to update the mod. I may return to the mod later to do updates but if there is a suitable programmer willing to take this mod on PM me or TimbuckTato and we can hand over the complete source code. Sorry for such the short development time.
Which mod are you working on now? It must be something really awesomely super fantastic to leave this mod behind for it.
HappyDiggers is a small Minecraft community with several different servers: Adventure, Arena PvE, Feed The Beast, Skyblock, Small World, Towny, Prison, Vanilla and Snapshot.
Funwayguy and I will be leaving as in not adding features or rarely replying to other comments. He and I are sortof leaving to work with a team on several other mods (2). We will try to update to newer versions when we can though. Thank you all for your support, do expect the EnviroMine series trailer to be released soon though.