The Meaning of Life, the Universe, and Everything.
Join Date:
5/16/2012
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Thanks for the quick reply, I seen them in the config but didn't want to do anything with it until I was sure it wasn't going to break a mod that got voted on by more than half the server to be added.
Thanks for the quick reply, I seen them in the config but didn't want to do anything with it until I was sure it wasn't going to break a mod that got voted on by more than half the server to be added.
allowAmuletBossKillCharge for the first one?
There is no BossRecharge under Amulets.
Yes, most config options should just require a world restart.
I don't see why they would conflict with other mods with similarly named ores, but yes, since that uses Forge ore dictionary names, any ores that are named the same should be convertible between it.
welp, after swimming through the ocean of mod conflicts, this is actually a very, very, VERY cool and well thought out mod! now just to figure out how it works XD
welp, after swimming through the ocean of mod conflicts, this is actually a very, very, VERY cool and well thought out mod! now just to figure out how it works XD
is there like a guide to actually figure out how most of this stuff works? ive figured out some of it, but i feel im only scratching the surface of this mods potential
is there like a guide to actually figure out how most of this stuff works? ive figured out some of it, but i feel im only scratching the surface of this mods potential
I'm thinking it would be a nice small feature if, for every time a mob group spawned, one of them has a small chance of being a krampus, and if krampi were given the ability to constantly buff nearby hostile mobs.
I'm thinking it would be a nice small feature if, for every time a mob group spawned, one of them has a small chance of being a krampus, and if krampi were given the ability to constantly buff nearby hostile mobs.
That wouldn't be too difficult to do so sure why not.
hmm, i have a rather interesting boss idea called the telekinetic ancient, what it does is mainly shoots out psycomental blasts that glow blue with a blue trail that explode on a hit, but his abilities show as he manipulates gravity with his telekinetic powers. from lowering the gravity to sucking you in/ pushing you away to making you orbit him. when his health gets low, he begins to fly like a wither towards his target making it difficult to hit him
hmm, i have a rather interesting boss idea called the telekinetic ancient, what it does is mainly shoots out psycomental blasts that glow blue with a blue trail that explode on a hit, but his abilities show as he manipulates gravity with his telekinetic powers. from lowering the gravity to sucking you in/ pushing you away to making you orbit him. when his health gets low, he begins to fly like a wither towards his target making it difficult to hit him
Sounds like combining the Wither and the Time Controller lol
Sounds like combining the Wither and the Time Controller lol
eh, that was a bit quickly thought up... doesnt sound so good now that i think about it :/ actually, when are are you planning minigame mobs? mobs with very unique abilities that can be damaged in fun unique ways? if you would like, i could think of a few!
eh, that was a bit quickly thought up... doesnt sound so good now that i think about it :/ actually, when are are you planning minigame mobs? mobs with very unique abilities that can be damaged in fun unique ways? if you would like, i could think of a few!
I don't quite understand what you mean by minigame mobs, examples would be great.
ok! hows about the birthday cake wither! its an idea ive had for a while, but it isnt perfect.
how does one summon it? find a birthday cake structure,Which will have a pre-built wither structure in the center, but put a birthday cake in the center of the incomplete wither and bam! its your birthday, and your going to die!
what it mainly does is shoot out firework rockets at the player that have a medium explosion on impact. it doesnt move, and turrets the player in the spot it was summoned.it also has a rare attack where it shoots a firework in the air, but it also spawns one under you that carries you into the air!(it does this to mobs around too) it doesnt take damage exept for one thing, which ill get into in a sec. it can sometimes shoot out a birthday present, which opens up and can do one of four things:
it summons 3 birthday skeletons! they shoot out confetti at you :/ but it works like a very loosley aimed shot gun, so get rid of them! (can rarely drop a confetti horn, does same thing)
applies a random bad potion effect! this is bad because its very unpredictable, it can be very deadly, as poison and wither can ultimately get you killed. instant damage removes 2 1/2 hearts, so if your low on health youmcan easily die.
a cake mine! this is a deadly chance that summons a bomb cleverly hidden in a tasty cake! the cake somehow have a gravitational force, and sucks you into it, but you can move away from it barely, as long as you dodge the rockets! after 10 seconds, it blows up! self explanitory
lastly, the advantage! the present can drop a bomb! this doesnt explode, that is until its used! it has 1 hp, so one hit will drop it so the player can pick it up, and spawn it under the birthday cake wither, and BOOM! thats how the birthday cake wither takes damage!
do as many times as possible, and when it finally dies, it drops birthday presents! these are placable blocks that when right clicked do an opposite effect of the withers presents, such as giving a random good potion effect, summoning in friendly b-day skeletons, and even summoning in a birthday cake! it gives regeneration to players around it, and when a slice eaten, it gives 2 hearts to the player!
I love this mod, im using it with infernal mobs and grimoire to gaia along with MC comes alive... and... it's insanely difficult... tee hee.
So i have to ask - is there a way to save those Nekos?
I don't know your intended Lore, but if they're "tragic" does that mean there doing it maybe against their will? Like some curse of the gods or something? If so it would awesome to have some way (a VERY difficult way, maybe a insanely difficult craftable serum or gem or something.) to release them of their curse (The shackles that binds the or bazooka in this case lol) and make them neutral, or like a villager or companion (like an actual cat).
I know it's a cheeky idea, but there is a remarked lack of cute things in MC, and those Neko's are adorable!
I love this mod, im using it with infernal mobs and grimoire to gaia along with MC comes alive... and... it's insanely difficult... tee hee.
So i have to ask - is there a way to save those Nekos?
I don't know your intended Lore, but if they're "tragic" does that mean there doing it maybe against their will? Like some curse of the gods or something? If so it would awesome to have some way (a VERY difficult way, maybe a insanely difficult craftable serum or gem or something.) to release them of their curse (The shackles that binds the or bazooka in this case lol) and make them neutral, or like a villager or companion (like an actual cat).
I know it's a cheeky idea, but there is a remarked lack of cute things in MC, and those Neko's are adorable!
Well, I was thinking I could just add a config option that you could make them neutral by giving them cake or something but maybe I could come up with a side plot for them, it would be fun. Also thanks for playing the mod, glad you enjoy it.
Well if you're in need of a story then feel free to fill me in on your vision and i'll see what i can do. I'm a fiction writer in my spare time (A bit dyslexic, but i'm good with writing lots and coming up with ideas).
As for the Neko's: (Plotline idea 1)
Maybe that bazooka they hold is cursed, a bestowed item that enslaves their minds, forced upon them by an evil god. Their entire civilisation converted into these killers, and only you (the player) can save them. It's a bloody job, and most will resist and try to kill you, or worse kill themselves to prevent capture. You first must start of and quest out to try and find them items you need to make an item to make the 'voice' or the cused bazooka less effective, less tempting... a device that will drown out the wickedness of the cursed bazooka allowing you, the player to pry it away from there hands, freeing them. The item you would need, has to be made from some boss drops and represent a "holy" or "divine" artifact (Ambiguity intentional) and at least one rare loot chest item and maybe some mod specific resources.
How the item is used -
1# It could be a AOE item you plunge in the ground that acts like a bug light to the Nekos, it emits light and attracts them, making them passive until you personally remove the bazookas.
2# It could be an amulet that you right click to tie around the neko's (doubles as a name tag) but would be once use only.
3# It could be some sort of staff you use to beat the curse out of them.
4# It could be a bow an arrow with magic properties with a % of chance to success.
5# It could be a item you use in your hot bar that acts like an AOE spell, but takes time to cast, in which you have to try and finish it before the neko's kill you (you could even add a swarm mechanic in, where if you use this spell, every Neko near by will aggro towards you.)
6# It could be an end game multiblock structure summons the evil god as a boss fight. If you kill the boss, you free all the Nekos.
Feel free to pick at any of these ideas... there just on the table, if anything as inspiration.
Thanks for reading!
Thanks for the quick reply, I seen them in the config but didn't want to do anything with it until I was sure it wasn't going to break a mod that got voted on by more than half the server to be added.
allowAmuletBossKillCharge for the first one?
There is no BossRecharge under Amulets.
Yes, most config options should just require a world restart.
The new ores that are added will they conflict with other mods that have ores with the same name?
Are these new ores compatible with Ore Dictionary Converter(http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286974-ore-dictionary-converter)?
I don't see why they would conflict with other mods with similarly named ores, but yes, since that uses Forge ore dictionary names, any ores that are named the same should be convertible between it.
welp, after swimming through the ocean of mod conflicts, this is actually a very, very, VERY cool and well thought out mod! now just to figure out how it works XD
<3
is there like a guide to actually figure out how most of this stuff works? ive figured out some of it, but i feel im only scratching the surface of this mods potential
There's a wiki but it's not super organized.
I'm thinking it would be a nice small feature if, for every time a mob group spawned, one of them has a small chance of being a krampus, and if krampi were given the ability to constantly buff nearby hostile mobs.
That wouldn't be too difficult to do so sure why not.
hmm, i have a rather interesting boss idea called the telekinetic ancient, what it does is mainly shoots out psycomental blasts that glow blue with a blue trail that explode on a hit, but his abilities show as he manipulates gravity with his telekinetic powers. from lowering the gravity to sucking you in/ pushing you away to making you orbit him. when his health gets low, he begins to fly like a wither towards his target making it difficult to hit him
Sounds like combining the Wither and the Time Controller lol
eh, that was a bit quickly thought up... doesnt sound so good now that i think about it :/ actually, when are are you planning minigame mobs? mobs with very unique abilities that can be damaged in fun unique ways? if you would like, i could think of a few!
I don't quite understand what you mean by minigame mobs, examples would be great.
ok! hows about the birthday cake wither! its an idea ive had for a while, but it isnt perfect.
how does one summon it? find a birthday cake structure,Which will have a pre-built wither structure in the center, but put a birthday cake in the center of the incomplete wither and bam! its your birthday, and your going to die!
what it mainly does is shoot out firework rockets at the player that have a medium explosion on impact. it doesnt move, and turrets the player in the spot it was summoned.it also has a rare attack where it shoots a firework in the air, but it also spawns one under you that carries you into the air!(it does this to mobs around too) it doesnt take damage exept for one thing, which ill get into in a sec. it can sometimes shoot out a birthday present, which opens up and can do one of four things:
it summons 3 birthday skeletons! they shoot out confetti at you :/ but it works like a very loosley aimed shot gun, so get rid of them! (can rarely drop a confetti horn, does same thing)
applies a random bad potion effect! this is bad because its very unpredictable, it can be very deadly, as poison and wither can ultimately get you killed. instant damage removes 2 1/2 hearts, so if your low on health youmcan easily die.
a cake mine! this is a deadly chance that summons a bomb cleverly hidden in a tasty cake! the cake somehow have a gravitational force, and sucks you into it, but you can move away from it barely, as long as you dodge the rockets! after 10 seconds, it blows up! self explanitory
lastly, the advantage! the present can drop a bomb! this doesnt explode, that is until its used! it has 1 hp, so one hit will drop it so the player can pick it up, and spawn it under the birthday cake wither, and BOOM! thats how the birthday cake wither takes damage!
do as many times as possible, and when it finally dies, it drops birthday presents! these are placable blocks that when right clicked do an opposite effect of the withers presents, such as giving a random good potion effect, summoning in friendly b-day skeletons, and even summoning in a birthday cake! it gives regeneration to players around it, and when a slice eaten, it gives 2 hearts to the player!
see if that works :/
So basically a Boss with instanced mechanics, I'm actually working on a few of those already for new Bosses.
ya, pretty much
Hi ya there!
I love this mod, im using it with infernal mobs and grimoire to gaia along with MC comes alive... and... it's insanely difficult... tee hee.
So i have to ask - is there a way to save those Nekos?
I don't know your intended Lore, but if they're "tragic" does that mean there doing it maybe against their will? Like some curse of the gods or something? If so it would awesome to have some way (a VERY difficult way, maybe a insanely difficult craftable serum or gem or something.) to release them of their curse (The shackles that binds the or bazooka in this case lol) and make them neutral, or like a villager or companion (like an actual cat).
I know it's a cheeky idea, but there is a remarked lack of cute things in MC, and those Neko's are adorable!
Nyarko-san's faithful assistant!
Well, I was thinking I could just add a config option that you could make them neutral by giving them cake or something but maybe I could come up with a side plot for them, it would be fun. Also thanks for playing the mod, glad you enjoy it.
Well if you're in need of a story then feel free to fill me in on your vision and i'll see what i can do. I'm a fiction writer in my spare time (A bit dyslexic, but i'm good with writing lots and coming up with ideas).
As for the Neko's: (Plotline idea 1)
Maybe that bazooka they hold is cursed, a bestowed item that enslaves their minds, forced upon them by an evil god. Their entire civilisation converted into these killers, and only you (the player) can save them. It's a bloody job, and most will resist and try to kill you, or worse kill themselves to prevent capture. You first must start of and quest out to try and find them items you need to make an item to make the 'voice' or the cused bazooka less effective, less tempting... a device that will drown out the wickedness of the cursed bazooka allowing you, the player to pry it away from there hands, freeing them. The item you would need, has to be made from some boss drops and represent a "holy" or "divine" artifact (Ambiguity intentional) and at least one rare loot chest item and maybe some mod specific resources.
How the item is used -
1# It could be a AOE item you plunge in the ground that acts like a bug light to the Nekos, it emits light and attracts them, making them passive until you personally remove the bazookas.
2# It could be an amulet that you right click to tie around the neko's (doubles as a name tag) but would be once use only.
3# It could be some sort of staff you use to beat the curse out of them.
4# It could be a bow an arrow with magic properties with a % of chance to success.
5# It could be a item you use in your hot bar that acts like an AOE spell, but takes time to cast, in which you have to try and finish it before the neko's kill you (you could even add a swarm mechanic in, where if you use this spell, every Neko near by will aggro towards you.)
6# It could be an end game multiblock structure summons the evil god as a boss fight. If you kill the boss, you free all the Nekos.
Feel free to pick at any of these ideas... there just on the table, if anything as inspiration.
Thanks for reading!
Nyarko-san's faithful assistant!