I noticed that when i take my summoned creature with me (in this case, vanilla skeleton) near a black aurem (and it doesnt die / gets sucked in) the beam of the aurem gets stuck on the skeleton, and the further away me and my skeleton go from the black aurem, the longer that beam gets, and it starts consuming ALOT of frames per second
Surround the Auram with blocks to prevent this. It needs line of sight to latch onto an entity. Other than that, I suggest just not bringing your summons with you when you go to use it.
It's because the summon tag doesn't get sent to clients. I have been notified of a couple other bugs that have caused crashes, so there will be one more small patch to fix them. I'll also toss in a quick check to cut the effect off if the mob gets a certain distance away.
Mithion, a buddy of mine reported that casting a magelight projectile at an entity causes it to shrink. I'm gonna have him check if it's a potion ID conflict, but it wouldn't hurt to check that while you're at it fixing up one last patch.
reason why I ask is because I saw in the comments that people using both and building multi structure items were crashing, any ideas? I will be testing it when I return home from a business trip.
The Meaning of Life, the Universe, and Everything.
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Hi Mithion,
Not like you have anything else to do, or anything. Was wondering if you'd looked into the bug wrt the inscription table and recipe books getting nerfed if you don't exit the interface in between creating recipe books. (nerfed in this case = creates spells requiring zero mana and don't work properly).
I can't thank you enough for this mod. It is my absolute favourite.
The Meaning of Life, the Universe, and Everything.
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12/17/2011
Posts:
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Nanakisan
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It would appear there is a bug with the Enderboots
It's hard to explain but i'll try. I just made a brand new testing environment for this feature. It would seem the boots cease functioning after use. You are inverted in the air. However after moving 1 block you lose the ability to jump or reset your position. Among other things visually the screen looks like i've been shrunk instead of flipped. On the screen I would say I am at 1 block in height. Also when flipped you cannot step up stairs or slabs.
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I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
I want to try various methods, but do not understand the usage of the fishing focus.
The fish does not appear even if I install it on water.
The fish does not appear even if I bury it in water.
A fish does not appear on water even if I install it in the sky.
There is the appointed above-mentioned water under the Habitat.
I am stupid.
I want to try various methods, but do not understand the usage of the fishing focus.
The fish does not appear even if I install it on water.
The fish does not appear even if I bury it in water.
A fish does not appear on water even if I install it in the sky.
There is the appointed above-mentioned water under the Habitat.
I am stupid.
Try using an import and export crystal to direct the fish where to go.
Craft and install upgrades. It increases the amount of casting modes you can add AND returns the old look to the table. There are three upgrades in total.
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If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
[It will output fish into an adjacent inventory if possible, or drop them as an item if no inventory is present.]
If it is adjacent and installs a chest, does a straight fish not enter?
The crystal marker cannot be necessary
I updated my mod, however now whenever I try to play Minecraft about 10 seconds in it crashes. I have tried deleting it and re installing it, I have tried deleting and re installing the api, please help.
I want to try various methods, but do not understand the usage of the fishing focus.
The fish does not appear even if I install it on water.
The fish does not appear even if I bury it in water.
A fish does not appear on water even if I install it in the sky.
There is the appointed above-mentioned water under the Habitat.
I am stupid.
The focus needs a 3x3x3 pool of water UNDER it. If you're looking at it from the side:
_H_
WWW
WWW
WWW
_ == empty space (or whatever you want, it really doesn't matter)
H == habitat
W == water
It also needs etherium to function. That's basically the minimum requirements.
As for dispelling, I know about that and will fix it and a couple other final things shortly.
I am very thankful for the answer from a producer.
Because the automatic food facilities are the things which I wanted most, I want to know it exactly.
Though even eating meat is good, after all a fish is healthy! .
What a habitat can control with Redstone signal is convenient.
Surround the Auram with blocks to prevent this. It needs line of sight to latch onto an entity. Other than that, I suggest just not bringing your summons with you when you go to use it.
Thanks for all you do, regardless.
reason why I ask is because I saw in the comments that people using both and building multi structure items were crashing, any ideas? I will be testing it when I return home from a business trip.
Not like you have anything else to do, or anything. Was wondering if you'd looked into the bug wrt the inscription table and recipe books getting nerfed if you don't exit the interface in between creating recipe books. (nerfed in this case = creates spells requiring zero mana and don't work properly).
I can't thank you enough for this mod. It is my absolute favourite.
It's hard to explain but i'll try. I just made a brand new testing environment for this feature. It would seem the boots cease functioning after use. You are inverted in the air. However after moving 1 block you lose the ability to jump or reset your position. Among other things visually the screen looks like i've been shrunk instead of flipped. On the screen I would say I am at 1 block in height. Also when flipped you cannot step up stairs or slabs.
[Don't let the offline notice fool you.]
The fish does not appear even if I install it on water.
The fish does not appear even if I bury it in water.
A fish does not appear on water even if I install it in the sky.
There is the appointed above-mentioned water under the Habitat.
I am stupid.
Try using an import and export crystal to direct the fish where to go.
yeah, it looks really lame now
oh... I guess I thought it was talking about the workbench.
It can be found underground, but I recommend mountain biomes.
Craft and install upgrades. It increases the amount of casting modes you can add AND returns the old look to the table. There are three upgrades in total.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
If it is adjacent and installs a chest, does a straight fish not enter?
The crystal marker cannot be necessary
The focus needs a 3x3x3 pool of water UNDER it. If you're looking at it from the side:
_ == empty space (or whatever you want, it really doesn't matter)
H == habitat
W == water
It also needs etherium to function. That's basically the minimum requirements.
As for dispelling, I know about that and will fix it and a couple other final things shortly.
Honestly, makes sense for Mithion to hold it a few days no matter what, just to catch any other reports that trickle in.
If you think about it... You just gave it away...
The best part is that the riddle is stupidly easy once you figure it out.
Because the automatic food facilities are the things which I wanted most, I want to know it exactly.
Though even eating meat is good, after all a fish is healthy! .
What a habitat can control with Redstone signal is convenient.