So I had an idea, and I dunno if it's already been said but bear with me here.
I like how the Arcane Compendium works, but I'm not huge on how all the data is already inside of it. My idea would be that the compendium only has the basic stuff inside, the guides, structures, your shapes and stuff you've discovered.... At first.
Then through exploration or gaurdian fights, one could occassionally find a 'Missing Compendium Section' and when right clicking it, it would put more pages in the compendium for you to peruse, such as how to summon the bosses or how to make the more complex Ars Magica devices, such as the Arcane Reconstructor or the magitechs staff. I know a lot of people will prefer it the way it is, but I feel such a thing would really add value and immersion. Naturally this is only my opinion, and the mod is still epic either way!
So, just tested that bug buried in that fools post. Turns out yeah, you do instantly crash when you try to summon a boss.Here's the stack trace, or rather a part of it. It kind of repeats a lot. To the point where the stack trace alone wouldn't fit in a pastebin post.
2013-10-18 22:23:40 [INFO] [STDOUT] ---- Minecraft Crash Report ----2013-10-18 22:23:40 [INFO] [STDOUT] // Shall we play a game?2013-10-18 22:23:40 [INFO] [STDOUT]2013-10-18 22:23:40 [INFO] [STDOUT] Time: 18/10/13 10:23 PM2013-10-18 22:23:40 [INFO] [STDOUT] Description: Exception in server tick loop2013-10-18 22:23:40 [INFO] [STDOUT]2013-10-18 22:23:40 [INFO] [STDOUT] java.lang.NoClassDefFoundError: net/minecraft/entity/CallableEntityTracker2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.entity.EntityTracker.func_72785_a(EntityTracker.java:212)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.entity.EntityTracker.func_72786_a(EntityTracker.java:147)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.WorldManager.func_72703_a(SourceFile:27)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.World.func_72923_a(World.java:1589)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.WorldServer.func_72923_a(WorldServer.java:928)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.World.func_72838_d(World.java:1580)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:64)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)thousands of lines later...2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.applyEffectEntity(Summon.java:157)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.SpellHelper.applyStageToEntity(SpellHelper.java:80)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:77)2013-10-18 22:23:40 [INFO] [STDOUT] Caused by: java.lang.ClassNotFoundException: net.minecraft.entity.CallableEntityTracker2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)2013-10-18 22:23:40 [INFO] [STDOUT] at java.lang.ClassLoader.loadClass(Unknown Source)2013-10-18 22:23:40 [INFO] [STDOUT] at java.lang.ClassLoader.loadClass(Unknown Source)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.entity.EntityTracker.func_72785_a(EntityTracker.java:212)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.entity.EntityTracker.func_72786_a(EntityTracker.java:147)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.WorldManager.func_72703_a(SourceFile:27)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.World.func_72923_a(World.java:1589)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.WorldServer.func_72923_a(WorldServer.java:928)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.World.func_72838_d(World.java:1580)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:64)2013-10-18 22:23:40 [INFO] [STDOUT] ... 1014 more2013-10-18 22:23:40 [INFO] [STDOUT] Caused by: java.lang.StackOverflowError2013-10-18 22:23:40 [INFO] [STDOUT] at java.security.AccessController.doPrivileged(Native Method)2013-10-18 22:23:40 [INFO] [STDOUT] at java.net.URLClassLoader.findResource(Unknown Source)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.launchwrapper.LaunchClassLoader.findCodeSourceConnectionFor(LaunchClassLoader.java:250)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:134)2013-10-18 22:23:40 [INFO] [STDOUT] at java.lang.ClassLoader.loadClass(Unknown Source)2013-10-18 22:23:40 [INFO] [STDOUT] at java.lang.ClassLoader.loadClass(Unknown Source)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.entity.EntityTracker.func_72785_a(EntityTracker.java:212)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.entity.EntityTracker.func_72786_a(EntityTracker.java:147)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.WorldManager.func_72703_a(SourceFile:27)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.World.func_72923_a(World.java:1589)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.WorldServer.func_72923_a(WorldServer.java:928)2013-10-18 22:23:40 [INFO] [STDOUT] at net.minecraft.world.World.func_72838_d(World.java:1580)2013-10-18 22:23:40 [INFO] [STDOUT] at am2.spell.components.Summon.summonCreature(Summon.java:64)2013-10-18 22:23:40 [INFO] [STDOUT] ... 1011 more
So, lesson learned. Don't try to make a spell to summon a wither just yet, kids.EDIT: Oh BOY! Ever heard the saying "Can't see the forest for the trees?" Well, I'm sure I summoned a Wither to kill stuff for me, but it's kind of hard to tell now.
I mean, somewhere in there should be one loyal to me. It just doesn't help that there is seemingly thousands of them clustered about in a tornado shaped death wall.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
What's the best way to edit the config file (I'm assuming it's the AMconfig.class file)? I opened the file in Notepad++ and it looks like a mess. Clearly I'm doing something wrong here.
No no no.. In your Config folder, its generated for you.. find the Am2 folder in config, then they are in there
My Minecraft 1.6.2 crashes evrey time i launch this Mod. Don't know why forge version ok, no other mods. can any one help pls?
We need more information, like the crashlog (as a pastebin link, or behind a spoiler tag please) and what version of forge (which is often in the crashlog).
That could be great in moderation. You wouldn't need to look for every single part of the compendium, but I could see maybe rare endgame knowledge being something you have to look for. Or maybe spell stuff; take flight for example, it's an awesome ability, and I think it could maybe be a little bit harder to acquire it. Like, for instance say you have to find an invisible floating island in the sky using your magic, and then once you find it you have to navigate your way through a maze or solve challenging puzzles to get it. That wouldn't just be for spells though. Right now basically the most effective way to get stronger is to kill a boss over and over again until you've maxed out that type of skill point, then you make new spells and move on to the next boss. Mages, and other people who use magic, didn't always get stronger by killing stuff all the time. Sure I can go searching for regular dungeons for skill points, but why bother when you can just kill bosses over and over again. When I'm searching for the secrets of arcane knowledge I want to use my brain to discover hidden knowledge and unlock ancient secrets that were hidden away. These discoveries wouldn't be easy to make, they would be HARD, I'm talking like wracking your brain going crazy, hard, to figure out. Anybody can grind bosses, but the people who are smart enough to unlock these secrets are the ones who should be able to fly because they really earned it. The coolest thing about this would be if the bosses or other difficult mobs could be integrated into these puzzles as traps.
After typing this entire freaking paragraph, just spouting my opinion to the Ars community, I can only hope Mithion reads this post through and actually considers some of the ideas. Or that maybe a discussion starts over this, on how stuff like this could be implemented.
Also, I'd prefer that I don't receive any hate or people telling me to shut up, just for stating my OPINION. Also, I'd prefer these suggestions actually be taken seriously, instead of just being shot down by one person who says it unbalances the mod, or that they don't like them for various reasons.
Also I want to thank everyone who actually took the time to read my ramblings.
After typing this entire freaking paragraph, just spouting my opinion to the Ars community...
Let me start by being a bit of a sarcastic douche even though I agree with everything you've said: Paragraph breaks, meet reverb88. reverb88, meet paragraph breaks. I'm the posterboy for walls of text, but even I give people a breather every few sentences
Point, Explanation, Conclusion, "ENTER-ENTER", Next Point. That right there is the art of persuasion, distilled.
... I can only hope Mithion reads this post through and actually considers some of the ideas. Or that maybe a discussion starts over this, on how stuff like this could be implemented.
I agree: The advancement system is quite dry right now. But AM2 is very "1.0.0.0" at the moment---the focus has been on getting its more complex mechanics balanced and functional, while leaving to simmer on the back-burner those world-gen puzzles and exploration Mithion so beautifully incorporated into the progression mechanics of Ars Magica 1. I'm quite confident they're coming, though---indeed, I think Mithion should hold a pubic competition for people to design Ars Magica worldgen: Think of the variety that might come from such a crowd-sourcing initiative!
Also, I'd prefer that I don't receive any hate or people telling me to shut up, just for stating my OPINION. Also, I'd prefer these suggestions actually be taken seriously, instead of just being shot down by one person who says it unbalances the mod, or that they don't like them for various reasons.
Be sufficiently confident in the quality of your position that you can dismiss haters, silencers, balance nazis and other extremists without the need for such a disclaimer---because your position is a good one, and I think Mithion probably agrees with it (insofar as "more gameplay around the progression mechanics is a Good Thing (TM, credit to Martha Stuart)")
Of course, being on the receiving end of so merciless a volley of compelling logic as the above has, I am sure, already grudgingly convinced you that you overstepped a touch by extending your disclaimer to "person(s) ... who don't like [your ideas] for various reasons". That's an invitation to debate you should welcome, not a call to arms you should... uh... bear arms... uh... for. But I suspect you know that, just your wording wasn't up to snuff
TL;DR (you totes should have read it, mucho sexcellent bon mots):Anyways: Your monster paragraph is a good one, though it needed a few paragraph breaks. AM2 progression is rather dry right now, but that's a temporary consequence of the "1.0.0.0"-ness of Ars Magica 2. Look towards AM1 as an indication of what's to come.
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Amateur dinosaur hunter and extreme weather enthusiast, whose interests include spoken mime, armchair parkour, tactical gaslighting (for fun or for pay), conspicuous ninjutsu and Schröedinger's pentameter—of which this sentence may or may not be an example.
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Oh! I had so much fun replying to reverb88 (who, in case my jocular tone didn't translate well over the intertubes, I agree with), I forgot the reason I came here: To ask a few questions and to make a few suggestions!
Must you use Oak Wood to construct a Crafting Altar? I built one out of (vanilla) Spruce Wood and Redstone Blocks, and it wouldn't work. Then I replaced the wood with Stone Brick and it worked fine. (I did build it properly, I did remember the upside-down stairs, and I didn't try to construct a spell with too many symbols.) Mithion, could you perhaps add a visual indication from the central Crafting Altar block itself when it forms a valid Crafting Altar? Maybe it glows green, or projects a neon "YOU'RE A REAL WIZARD NOW!" hologram in the sky above?
Is the Affinity system implemented? I read in the ArsMaginaumicon (I've said many times that you and azanor should get married and give us the ThaumCraft/Ars Magica hybrid baby we all so desperately want, but I digress) that the Oculus would give me some detail about my affinity level, but I can't see anything in it. I'm only level 11, though, so maybe the information shows up later?
Are we supposed to gain levels so quickly at the beginning? I think I gained three levels the first time I hit a mob with my Projectile-Magic Damage "Arc Spark", which felt a bit "oh no I forgot to change it from easy mode in the config or something" to me
Could you implement a "Confirm" or "Undo" functionality when spending skill points at the Occulus? I accidentally clicked on "Color" in the talent tree, and was sad to discover I'd irrevocably wasted one of my precious three starting points on it. Thankfully I was playing SSP, so I cheated in a Blue Infinity Orb and promised to myself that I'd ignore "Color" until I could creative-mode-delete a Blue Infinity Orb to pay for it. (Speaking of, what exactly... uh... is "Color"?
Could the Occulus provide more information about paths of research we haven't learned yet? I want to be an Endermancer, with 100% Ender affinity ASAP. The only problem is... I have no idea how to pursue Ender-related effects, because the occulus keeps secret everything I haven't learned yet. Right now I'm assuming one of those damage effects is "Ender" damage, but since I'm not yet past Fire, Lightning and Ice, I simply don't know which direction to pursue. I have no idea what the two symbols to the left of Fire Damage represent, but I'm gunning for them in the vain hope that one is Nature and the other Ender. I think the full details of the mechanic should be left out of the Arsmaginaumicon until you've learned it, but the tool tip in the Occulus should be revealed (at least partially), just so budding mages can plan ahead a bit more.
I have no idea if you still read the "Ars Magica 2" ideas thread, but I'll just leave a link to a post I made there right here.
You're absolutely kicking ass with this mod, Mithion. You know that, yeah?
Rollback Post to RevisionRollBack
Amateur dinosaur hunter and extreme weather enthusiast, whose interests include spoken mime, armchair parkour, tactical gaslighting (for fun or for pay), conspicuous ninjutsu and Schröedinger's pentameter—of which this sentence may or may not be an example.
Isn't the compendium already rather similiar?
Not the same though, as an avid follower of both mods. I can't say I was around since Beta for Ars Magica 1, but I can say I was spamming Mithion with spell and mechanic ideas as an attempt to get in, like Summon Shadow, Withering Heartseed and a few others, and me and him even bounced ideas back and forth on how gates and keystones should work, with me eventually saying a pattern of runes could be put in the keystone much like spells in the spellbook.
Before that it was actually going to be the old gate design, but a chest on top and the items you put in the chest were kind of like a keystone, mostly colors of wool.
Can't say I've ever contributed many idea's to Thaumcraft though... I love it, it just never got me as excited as AM. I watched all the Let's Plays and even fangasmed when I got to meet Tofski and Mithion and the rest of the guys on the beta server
Oh! I had so much fun replying to reverb88 (who, in case my jocular tone didn't translate well over the intertubes, I agree with), I forgot the reason I came here: To ask a few questions and to make a few suggestions!
Must you use Oak Wood to construct a Crafting Altar? I built one out of (vanilla) Spruce Wood and Redstone Blocks, and it wouldn't work. Then I replaced the wood with Stone Brick and it worked fine. (I did build it properly, I did remember the upside-down stairs, and I didn't try to construct a spell with too many symbols.) Mithion, could you perhaps add a visual indication from the central Crafting Altar block itself when it forms a valid Crafting Altar? Maybe it glows green, or projects a neon "YOU'RE A REAL WIZARD NOW!" hologram in the sky above?
Is the Affinity system implemented? I read in the ArsMaginaumicon (I've said many times that you and azanor should get married and give us the ThaumCraft/Ars Magica hybrid baby we all so desperately want, but I digress) that the Oculus would give me some detail about my affinity level, but I can't see anything in it. I'm only level 11, though, so maybe the information shows up later?
Are we supposed to gain levels so quickly at the beginning? I think I gained three levels the first time I hit a mob with my Projectile-Magic Damage "Arc Spark", which felt a bit "oh no I forgot to change it from easy mode in the config or something" to me
Could you implement a "Confirm" or "Undo" functionality when spending skill points at the Occulus? I accidentally clicked on "Color" in the talent tree, and was sad to discover I'd irrevocably wasted one of my precious three starting points on it. Thankfully I was playing SSP, so I cheated in a Blue Infinity Orb and promised to myself that I'd ignore "Color" until I could creative-mode-delete a Blue Infinity Orb to pay for it. (Speaking of, what exactly... uh... is "Color"?
Could the Occulus provide more information about paths of research we haven't learned yet? I want to be an Endermancer, with 100% Ender affinity ASAP. The only problem is... I have no idea how to pursue Ender-related effects, because the occulus keeps secret everything I haven't learned yet. Right now I'm assuming one of those damage effects is "Ender" damage, but since I'm not yet past Fire, Lightning and Ice, I simply don't know which direction to pursue. I have no idea what the two symbols to the left of Fire Damage represent, but I'm gunning for them in the vain hope that one is Nature and the other Ender. I think the full details of the mechanic should be left out of the Arsmaginaumicon until you've learned it, but the tool tip in the Occulus should be revealed (at least partially), just so budding mages can plan ahead a bit more.
I have no idea if you still read the "Ars Magica 2" ideas thread, but I'll just leave a link to a post I made there right here.
You're absolutely kicking ass with this mod, Mithion. You know that, yeah?
I can only speak on the Affinities portion, but I do believe affinities are currently in the game. I've reached magic level 33 with pretty much only the Dig spell, and when I jump into water I fall exactly as fast as I would jumping off a cliff, or even if I just walk in. I straight plummet.
Just a thought on an additional method to 'discover' spell shapes/components/modifiers.
When creating a spell and you mix certain types you have a chance to discover a more complex type.
Fire Damage + Water Damage = Steam Damage
Fire Damage + Earth/Physical Damage = Magma Damage
The possibilities are limited but there...
Ars Magica 2 makes me think of an MMO 'Saga of Ryzom' and its magic system. Spells are formed out of building blocks each made up of various types of effects/costs/types/modifiers etc...
You could purchase the blocks bit by bit or purchase a pre-formed spell and learn the blocks used to make said spell.
So when I play Minecraft, I like to do super intense hardcore 3 dreams deep Role Play, and I was wondering why my character should feel motivated to place a blank book inside a picture frame near a puddle of mysteries light blue liquid? And what should he be expecting to happen?
woah, what a cool mod. Thank you Mithion for all your work!
Anyone else getting a "Ticking tile entity" crash when looking at any building instructions in the book for a while. Its okay if you look briefly but if you look for like 15sec it crashes for me.
Seems to be related to the autcrafting table?
Client> 2013-10-19 12:45:51 [Information] [STDERR] net.minecraft.util.ReportedException: Ticking tile entity
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Client> 2013-10-19 12:45:51 [Information] [STDERR] Caused by: java.util.ConcurrentModificationException
Client> 2013-10-19 12:45:51 [Information] [STDERR] at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at java.util.ArrayList$Itr.next(Unknown Source)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraftforge.oredict.ShapedOreRecipe.checkMatch(ShapedOreRecipe.java:220)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraftforge.oredict.ShapedOreRecipe.func_77569_a(ShapedOreRecipe.java:175)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at logisticspipes.recipes.LPShapedOreRecipe.func_77569_a(LPShapedOreRecipe.java:42)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at buildcraft.core.utils.CraftingHelper.findMatchingRecipe(CraftingHelper.java:67)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at buildcraft.factory.TileAutoWorkbench.findRecipe(TileAutoWorkbench.java:175)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at buildcraft.factory.TileAutoWorkbench.updateCrafting(TileAutoWorkbench.java:238)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at buildcraft.factory.TileAutoWorkbench.func_70316_g(TileAutoWorkbench.java:201)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.world.World.func_72939_s(World.java:2209)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
I haven't been able to reproduce the random crashes trying to name a spell yet, no matter what I try.
I like how the Arcane Compendium works, but I'm not huge on how all the data is already inside of it. My idea would be that the compendium only has the basic stuff inside, the guides, structures, your shapes and stuff you've discovered.... At first.
Then through exploration or gaurdian fights, one could occassionally find a 'Missing Compendium Section' and when right clicking it, it would put more pages in the compendium for you to peruse, such as how to summon the bosses or how to make the more complex Ars Magica devices, such as the Arcane Reconstructor or the magitechs staff. I know a lot of people will prefer it the way it is, but I feel such a thing would really add value and immersion. Naturally this is only my opinion, and the mod is still epic either way!
Spell naming doesn't crash for me either, hmmmm. I'll try and see what I can do.
I mean, somewhere in there should be one loyal to me. It just doesn't help that there is seemingly thousands of them clustered about in a tornado shaped death wall.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
No no no.. In your Config folder, its generated for you.. find the Am2 folder in config, then they are in there
We need more information, like the crashlog (as a pastebin link, or behind a spoiler tag please) and what version of forge (which is often in the crashlog).
That could be great in moderation. You wouldn't need to look for every single part of the compendium, but I could see maybe rare endgame knowledge being something you have to look for. Or maybe spell stuff; take flight for example, it's an awesome ability, and I think it could maybe be a little bit harder to acquire it. Like, for instance say you have to find an invisible floating island in the sky using your magic, and then once you find it you have to navigate your way through a maze or solve challenging puzzles to get it. That wouldn't just be for spells though. Right now basically the most effective way to get stronger is to kill a boss over and over again until you've maxed out that type of skill point, then you make new spells and move on to the next boss. Mages, and other people who use magic, didn't always get stronger by killing stuff all the time. Sure I can go searching for regular dungeons for skill points, but why bother when you can just kill bosses over and over again. When I'm searching for the secrets of arcane knowledge I want to use my brain to discover hidden knowledge and unlock ancient secrets that were hidden away. These discoveries wouldn't be easy to make, they would be HARD, I'm talking like wracking your brain going crazy, hard, to figure out. Anybody can grind bosses, but the people who are smart enough to unlock these secrets are the ones who should be able to fly because they really earned it. The coolest thing about this would be if the bosses or other difficult mobs could be integrated into these puzzles as traps.
After typing this entire freaking paragraph, just spouting my opinion to the Ars community, I can only hope Mithion reads this post through and actually considers some of the ideas. Or that maybe a discussion starts over this, on how stuff like this could be implemented.
Also, I'd prefer that I don't receive any hate or people telling me to shut up, just for stating my OPINION. Also, I'd prefer these suggestions actually be taken seriously, instead of just being shot down by one person who says it unbalances the mod, or that they don't like them for various reasons.
Also I want to thank everyone who actually took the time to read my ramblings.
Let me start by being a bit of a sarcastic douche even though I agree with everything you've said: Paragraph breaks, meet reverb88. reverb88, meet paragraph breaks. I'm the posterboy for walls of text, but even I give people a breather every few sentences
Point, Explanation, Conclusion, "ENTER-ENTER", Next Point. That right there is the art of persuasion, distilled.
I agree: The advancement system is quite dry right now. But AM2 is very "1.0.0.0" at the moment---the focus has been on getting its more complex mechanics balanced and functional, while leaving to simmer on the back-burner those world-gen puzzles and exploration Mithion so beautifully incorporated into the progression mechanics of Ars Magica 1. I'm quite confident they're coming, though---indeed, I think Mithion should hold a pubic competition for people to design Ars Magica worldgen: Think of the variety that might come from such a crowd-sourcing initiative!
Be sufficiently confident in the quality of your position that you can dismiss haters, silencers, balance nazis and other extremists without the need for such a disclaimer---because your position is a good one, and I think Mithion probably agrees with it (insofar as "more gameplay around the progression mechanics is a Good Thing (TM, credit to Martha Stuart)")
Of course, being on the receiving end of so merciless a volley of compelling logic as the above has, I am sure, already grudgingly convinced you that you overstepped a touch by extending your disclaimer to "person(s) ... who don't like [your ideas] for various reasons". That's an invitation to debate you should welcome, not a call to arms you should... uh... bear arms... uh... for. But I suspect you know that, just your wording wasn't up to snuff
TL;DR (you totes should have read it, mucho sexcellent bon mots): Anyways: Your monster paragraph is a good one, though it needed a few paragraph breaks. AM2 progression is rather dry right now, but that's a temporary consequence of the "1.0.0.0"-ness of Ars Magica 2. Look towards AM1 as an indication of what's to come.
I answered the nexus question several posts back with an explanation about what each nexus gives and how to get them connected to the altar.
Isn't the compendium already rather similiar?
Not the same though, as an avid follower of both mods. I can't say I was around since Beta for Ars Magica 1, but I can say I was spamming Mithion with spell and mechanic ideas as an attempt to get in, like Summon Shadow, Withering Heartseed and a few others, and me and him even bounced ideas back and forth on how gates and keystones should work, with me eventually saying a pattern of runes could be put in the keystone much like spells in the spellbook.
Before that it was actually going to be the old gate design, but a chest on top and the items you put in the chest were kind of like a keystone, mostly colors of wool.
Can't say I've ever contributed many idea's to Thaumcraft though... I love it, it just never got me as excited as AM. I watched all the Let's Plays and even fangasmed when I got to meet Tofski and Mithion and the rest of the guys on the beta server
I can only speak on the Affinities portion, but I do believe affinities are currently in the game. I've reached magic level 33 with pretty much only the Dig spell, and when I jump into water I fall exactly as fast as I would jumping off a cliff, or even if I just walk in. I straight plummet.
When creating a spell and you mix certain types you have a chance to discover a more complex type.
Fire Damage + Earth/Physical Damage = Magma Damage
The possibilities are limited but there...
Ars Magica 2 makes me think of an MMO 'Saga of Ryzom' and its magic system. Spells are formed out of building blocks each made up of various types of effects/costs/types/modifiers etc...
You could purchase the blocks bit by bit or purchase a pre-formed spell and learn the blocks used to make said spell.
Anyone else getting a "Ticking tile entity" crash when looking at any building instructions in the book for a while. Its okay if you look briefly but if you look for like 15sec it crashes for me.
Seems to be related to the autcrafting table?
Client> 2013-10-19 12:45:51 [Information] [STDERR] net.minecraft.util.ReportedException: Ticking tile entity
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:674)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Client> 2013-10-19 12:45:51 [Information] [STDERR] Caused by: java.util.ConcurrentModificationException
Client> 2013-10-19 12:45:51 [Information] [STDERR] at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at java.util.ArrayList$Itr.next(Unknown Source)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraftforge.oredict.ShapedOreRecipe.checkMatch(ShapedOreRecipe.java:220)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraftforge.oredict.ShapedOreRecipe.func_77569_a(ShapedOreRecipe.java:175)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at logisticspipes.recipes.LPShapedOreRecipe.func_77569_a(LPShapedOreRecipe.java:42)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at buildcraft.core.utils.CraftingHelper.findMatchingRecipe(CraftingHelper.java:67)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at buildcraft.factory.TileAutoWorkbench.findRecipe(TileAutoWorkbench.java:175)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at buildcraft.factory.TileAutoWorkbench.updateCrafting(TileAutoWorkbench.java:238)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at buildcraft.factory.TileAutoWorkbench.func_70316_g(TileAutoWorkbench.java:201)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.world.World.func_72939_s(World.java:2209)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
Client> 2013-10-19 12:45:51 [Information] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
Didn't the people on ForgeCraft have alot of the same Issues?