On my server I made a projectile dig spell and using it in a caster... the animation worked, but it simply went through blocks instead of digging them... am I missing something? (no error log as there was no error/crash, sorry).
This works in SSP, but not in SMP.
I got the idea from Thaumcraft's "Arcane Bore"
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Mithion, does Ars Magica stuff get added to the standard loot tables for chests in the world or is it specfic to certain structures? I ask for I has recently downloaded a dungeon mod and after raiding a dungeon or two I have found no Ars magica stuff in any chest (of which there was about 100) in the dungeons. Perhaps I am just unlucky.
It isn't added to dungeon loot. I'm waiting for Better Dungeons to update before I add things like that, as I want to specifically integrate with that mod.
Other creatures like vampiers and werwolfs and other monsters that the player can be. every monster should have behnefits and challenges they need to overcome. for example the vampire has the abilitie to fly but he can't be in the sun for to long.
I think there are other mods that do this, I know for a fact that Morph lets you become any ingame mob (even ones from other mods, so if you add mo' creatures you can be a werewolf). I think it also comes with that mob's weakness (ie if you're a zombie you burn in sunlight, if you're a Ghast you take more damage etc) but I'm not quite sure so don't quote me on it.
Aaaaaaaannnnnyway, I just trapped myself in the Moo Moo Farm dimension with no way out but suicide. Shame, too. Those Hell cows give pretty excellent loot once you get past the fact they're brutal.
Mith, could you add a boss form of the Hell Cow that can only be spawned by killing a bunch of hell cows? You know, just to make the Diablo 2 reference complete.
I have a question for you guys. I have built an Essence Refiner and I have put in it a dirt, 2 stone, an obsidian, and an arcane ash. The outer circle of the GUI lights up when I have it all in there, but it doesn't spin or anything. Am I doing something wrong or what? I am trying to make Earth Essence.
who says magic beats tech? ever tried ICBM? fire one of those bad boys to your "mage" enemy and you will be laughing at how pathetic they were.... anyway AWESOME MOD. the kind of mod i like. makes sandbox game more sandier and more boxier.
Hi Mithion! Is it possible you could add a blacklist for dimensions in your config? We use Galacticraft on our server, but your world-gen is on the moon lol, now it doesn't affect much, it just looks out of place.
Any help would be marvelous!
Great lookin mod!
Pretty please? Really want to play ars magika 2, server admin wont add it as it spawns worldgen on the moon/mars dimension of galacticraft.
Hey mithion why is it whenever I use the commands it says the player cannot be found and im sure that i typed my name correctly so im not sure why it doesnt worknevermind figured it out
I have a question for you guys. I have built an Essence Refiner and I have put in it a dirt, 2 stone, an obsidian, and an arcane ash. The outer circle of the GUI lights up when I have it all in there, but it doesn't spin or anything. Am I doing something wrong or what? I am trying to make Earth Essence.
I suppose that (like all the other blocks/machines in the mod) the essence refiner needs essence from a natural/light/dark nexus. (Can anyone confirm?) Have you tried that?
Sigh. You have no problem at all. The blocks are not meant to be looked at with NEI tooltips/Walia (I hate both tooltip parts, quite frankly. They are prone to messing with other mods stuff, especially Thaumcraft's Great and Silver woods), and what you are seeing is the fact that they had their names mixed up for some reason or another. The ores are dropping what they should drop. Blue Topaz (found very deep underground) drops the topaz, Moonstone is a very rare spawn at night that you find on the surface. Chimerite is a common ore found from about Y 20 to Y 50 or so. Sunstone is a very rare ore that spawns in lava, both on the surface world (abite rarely) and in the Nether (much more commonly).
Also, Mithion, on the topic of Sunstone, would you mind giving it a Nether specific texture? It looks weird to see overworld stone in the Nether, when that is where it is the most common. It would make more sense for it to have a Nether-ish texture in the overworld than a normal stone texture in the Nether, that's for sure.
You Sir are a genius thanks! (I still use nei) but it did have me all confused about this whole thing. And Mithion... All Hail!
Thank you again, Mithion for this awesome mod . Here is a video I made for it. It's basically a Mod Spotlight/How to get started video that talks about the Basic stuff (and I mispronounce Aum )
Nice video. Very comprehensive. well planned and informative. You have an interesting accent but were easy to understand. Nice job. I will probably refer a couple of friends to it if they decide to start modding their Minecraft with AM2.
Ran into an issue today. It seems like I was perma-effected by the effect of a rain storm (I have an air affinity) and regardless of how deep I ran into the ground, and even if the rain itself stopped (rain had long stopped about 20-30 minutes ago), I was constantly being pushed around. Into blocks. There wasn't a single access to the sky within 100 blocks of me and I was still being pushed around/shoved into walls/ect. It wasn't super-consistent, but came and went in spurts of me getting shoved like 40+ blocks in a few seconds.
I seem to be having difficulties with this mod. I created a crafting altar out of lapis lazuli and stone bricks, but when I place the book in the lectern nothing happens and I remain unable to continue. What do I do from here? Screenshots should be in the spoiler below.
Can anyone tell me if i'm messing something up here? I really want to try out this mod.
Accelerate does not have an entry in the compendium (it was mentioned somewhere in the 40s but never acknowledged, so I figured I'd repost it)
Nimbus: Check your compendiums guide on making your first spell. To start crafting any spell you need to drop a blank rune into the center lapis block. All spells will need what's listed in their book + a blank rune and a spell parchment. Once the rune is dropped look at the book on the lectern to see what needs to be added.
I seem to be having difficulties with this mod. I created a crafting altar out of lapis lazuli and stone bricks, but when I place the book in the lectern nothing happens and I remain unable to continue. What do I do from here? Screenshots should be in the spoiler below.
Can anyone tell me if i'm messing something up here? I really want to try out this mod.
First of all, is that a spell recipe book?
Second of all, did you try and throw a blank rune into the center of the alter (most people forget that spells all require two additional ingredients that are not listed in the recipe books. The blank rune, to trigger spell creation, and the Parchment to finish the spell off).
The alter for the most part looks fine though, unless you maybe misplaced a block or two.
A personal recommendation from me for spell crafting... Keep a chest (or two) directly beside your spell crafting alter. Keep all ingredients to make the spell you are making (including extra blank runes and spell parchments) inside this chest so that you can gather everything up before hand and make sure you have it ready, as spells do have a time limit before they will decay and every single part will break out (some things, like essences from the Nexi, will not be refunded at all), sometimes with loss.
I'll also recommend setting up a Light Nexus with a Mana Battery very close behind that alter, as it will allow you access to the two most commonly used essences for crafting spells, light and neutral.
This works in SSP, but not in SMP.
I got the idea from Thaumcraft's "Arcane Bore"
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I think there are other mods that do this, I know for a fact that Morph lets you become any ingame mob (even ones from other mods, so if you add mo' creatures you can be a werewolf). I think it also comes with that mob's weakness (ie if you're a zombie you burn in sunlight, if you're a Ghast you take more damage etc) but I'm not quite sure so don't quote me on it.
Aaaaaaaannnnnyway, I just trapped myself in the Moo Moo Farm dimension with no way out but suicide. Shame, too. Those Hell cows give pretty excellent loot once you get past the fact they're brutal.
Mith, could you add a boss form of the Hell Cow that can only be spawned by killing a bunch of hell cows? You know, just to make the Diablo 2 reference complete.
Pretty please? Really want to play ars magika 2, server admin wont add it as it spawns worldgen on the moon/mars dimension of galacticraft.
I suppose that (like all the other blocks/machines in the mod) the essence refiner needs essence from a natural/light/dark nexus. (Can anyone confirm?) Have you tried that?
You Sir are a genius thanks! (I still use nei) but it did have me all confused about this whole thing. And Mithion... All Hail!
Nice video. Very comprehensive. well planned and informative. You have an interesting accent but were easy to understand. Nice job. I will probably refer a couple of friends to it if they decide to start modding their Minecraft with AM2.
You know that awesome Rift spell? Yeah, it can be 'eaten' by a dark nexus. XD The actual "rift", that is.
Nimbus: Check your compendiums guide on making your first spell. To start crafting any spell you need to drop a blank rune into the center lapis block. All spells will need what's listed in their book + a blank rune and a spell parchment. Once the rune is dropped look at the book on the lectern to see what needs to be added.
First of all, is that a spell recipe book?
Second of all, did you try and throw a blank rune into the center of the alter (most people forget that spells all require two additional ingredients that are not listed in the recipe books. The blank rune, to trigger spell creation, and the Parchment to finish the spell off).
The alter for the most part looks fine though, unless you maybe misplaced a block or two.
A personal recommendation from me for spell crafting... Keep a chest (or two) directly beside your spell crafting alter. Keep all ingredients to make the spell you are making (including extra blank runes and spell parchments) inside this chest so that you can gather everything up before hand and make sure you have it ready, as spells do have a time limit before they will decay and every single part will break out (some things, like essences from the Nexi, will not be refunded at all), sometimes with loss.
I'll also recommend setting up a Light Nexus with a Mana Battery very close behind that alter, as it will allow you access to the two most commonly used essences for crafting spells, light and neutral.